Mario & Sonic at the Olympic Games Tokyo 2020

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Mario & Sonic at the Olympic Games Tokyo 2020
M&S Tokyo 2020 ESRB.png
Developer Sega
Publisher Sega
Platforms Nintendo Switch
Release date Japan November 1, 2019
South Korea November 1, 2019
HK November 1, 2019
ROC November 1, 2019
USA November 5, 2019
Europe November 8, 2019
Australia November 8, 2019
Genre Sport
ESRB:ESRB E10+.svg - Everyone 10+
PEGI:PEGI 7.svg - Seven years and older
CERO:CERO A.png - All ages
ACB:ACB G.svg - General
USK:USK 6.svg - Six years and older
DEJUS:DEJUS L.png - General audience
RARS:RARS 6+.svg - Six years and older
GRAC:GRAC All.svg - All ages
GSRR:GSRR G.svg - All ages
NMC:NMC 7.svg - Seven years and older
Nintendo Switch:
Media NS icon.png Game Card
Media DL icon.svg Digital download
Nintendo Switch:

Mario & Sonic at the Olympic Games Tokyo 2020 is a sports game and the sixth installment in the Mario & Sonic series. It is based on the real-world 2020 Summer Olympics, which will take place in Tokyo, Japan. This marks the first instance where the series skips an Olympic Games, as Ubisoft bought the rights to develop 2018 Winter Olympics video games. It was initally announced on March 29, 2019, as one of Sega's new video games to be based on the 2020 Olympics. The game was formally revealed in Nintendo's E3 Nintendo Direct of 2019 and was released for the Nintendo Switch on November 1, 2019, in Asia and November 5, 2019, in North America. The game has also two companion games: an arcade version of the game that released in Japan on January 23, 2020, and a mobile game featuring only Sonic the Hedgehog characters that released on May 7, 2020. It is also the last game to be developed by AlphaDream following their bankruptcy on October 1, 2019.

Unlike in previous games, most characters wear appropriate sports clothing depending on the chosen event. Additionally, the game's title places the location and year after "Olympic Games" rather than before. 2D Events are introduced, which are events from the 1964 Summer Olympics, use only button controls, and are based on older sports games,[1] utilizing the 8-bit (Mario) and 16-bit (Sonic) styles. The game is the first home console installment to include a Story Mode, which takes place in both 2D and 3D.[2]



Quick Match

Quick Match is where the player can play any of the game's events with any of the playable characters. Prior to selecting Quick Match, the player will first choose how many players are playing before selecting events. The CPU difficulty can also be set here, being either, "Normal," "Hard," or "Very Hard". Each difficulty has its own set of medals for each event.

Story Mode

This is where the player can play the game's single-player story. The story involved Mario, Sonic, Toad, Bowser, and Dr. Eggman getting stuck inside a video game based off of the Olympic Games of Tokyo 1964, and Luigi and Tails need to get them out.

Local Play

Players can connect multiple Nintendo Switches to play separately from each other. Each player needs their own Switch and a copy of the game to play.

Online Play

The player can make rooms with up to four people in them and compete against them in events.

My Data

My Data contains extras that the player can look at:

  • Game Room: The player can play any of the minigames that have been unlocked in Story Mode. As the player progresses on through Story Mode, they will unlock more minigames.
  • Tournament Records: The player can view their personal and world records for each event and can also compare their scores on the world rankings.
  • Trivia: The player can read trivia on the Olympic Games, the events, Tokyo, or the playable characters. Trivia is found throughout Story Mode.
  • Options: The player can adjust game options here.
  • Credits: After beating Story Mode for the first time, the credits can be viewed anytime in My Data.



Excluding the 3DS version of Mario & Sonic at the London 2012 Olympic Games, this is the first Mario & Sonic game not to report the character stats. Instead, the game reports for each character specific advantages that correlate to their character type (All-Around, Power, Speed, Skill) from the first four games. All-Around characters do not have a specific advantage but are listed as "All-Around" in all events. This is the first Mario & Sonic game with character types to have an uneven amount of characters per type, with only five All-Around types, seven Power types, eight Speed types, and twelve Technique types.

Although not reported in-game, each character has advantages even within a specific type. Luigi, for instance, is slower and less powerful than Mario, but has better technical ability. The stats are the exact same as the previous installment (Toadette's stats are the same as Toad's from that game).

Event-specific advantages
Event(s) Power Speed Technique
100m Good at Super Moves Runs Fast Super Starts are Fast
110m Hurdles Good at Super Moves Runs Fast Super Starts are Fast
4x100m Relay Good at Super Moves Runs Fast Super Starts are Fast
Javelin Throw Charges Power Quicker Gauge Extends Faster Easier Best Angle
Triple Jump Good at Super Moves Approach is Fast Perfects are Easier
Discus Throw Easier Best Power Easier Best Angle Good at Adjusting Tilt
Sport Climbing Long Grip Gauge Good at Power Climbs Fast Grip Gauge Recover
Surfing Boost Time is Long Good Acceleration on Landing Good at Tube Riding
Skateboarding Jumps are High Fast at Moving Turns are Tight
Boxing Punches are Heavy Good at Counters Good at Super Moves
Karate Good at Charging Fast at Moving Good at Defense
Football Shots are Powerful Runs Fast Good at Stealing Balls
Football (Goalies) Good at Deflecting N/A Good at Catching
Rugby Sevens Good at Tackles Runs Fast Gauge Builds Fast
Canoe Good on the Last Leg Good at Paddling Super Starts are Fast
Swimming Good at Super Moves Swims Fast Good at Turning
Gymnastics Good at Takeoff Good at Super Moves Good at Landing
Equestrian Good at Super Moves Gallops Fast Turns are Tight
Badminton Good at Smashes Fast at Moving Controls with Precision
Table Tennis Returns are Powerful Fast at Moving Good at Spins
Fencing Good at Parrying Fast at Moving Good at Stepping
Archery Controls with Precision Good at Bow Drawing Good at Aiming
Dream Race Jumps are High Good at Grinds Turns are Tight
Dream Shooting Good at Dizzying Opponents Fast at Moving Good at Aiming
Dream Karate High Attack Power Fast at Moving Good at Power Strikes


Tokyo 2020

Mario & Sonic at the Olympic Games Tokyo 2020 features a total of 32 playable characters. Similar to the Wii U version of the previous game, the 20 playable characters that have been playable since the second installment are playable in all events, while new characters and characters that debuted in the previous game are only playable as a guest in a single event. Guests are unlocked by beating them in Story Mode, though unlike the previous game, not every event contains a guest character. Compared to the previous installment's 42 selectable characters (across both versions), this is the first Mario & Sonic game to have fewer playable characters than its predecessor, as well as the first home console Mario & Sonic game not to feature Miis as playable characters.

Team Mario
Character Name Type Description Wears unique clothing between events
MSOGT Mario Karate.png
Mario All-Around A cheerful plumber and everyone's favorite superstar. He stands up to Bowser with his jumping skills and all-around athletic ability.[1]
Check mark.svg
MSOGT Luigi Badminton.png
Luigi All-Around Mario's younger twin brother. He's a little timid (especially around ghosts), but is kind and just as capable as his brother.[1]
Check mark.svg
MSOGT Peach Equestrian.png
Peach Technique Princess of the Mushroom Kingdom. She has a close bond with Mario and is unfailingly kind. She loves baking and cooking.[1]
Check mark.svg
MSOGT Daisy Table Tennis.png
Daisy Speed The Princess of Sarasaland. She is cheerful, active, and always full of energy.[1]
Check mark.svg
MSOGT Bowser Discus.png
Bowser Power The Koopa King's strength, fire breath, and large army of Goombas, Koopa Troopas, and more make him a constant threat to world peace.[1]
X mark.svg
MSOGT Wario Football.png
Wario Power Never a dull moment with Wario, a loud, brash fellow who says he's Mario's greatest rival. He loves garlic and money.[1]
Check mark.svg
MSOGT Waluigi Hurdles.png
Waluigi Technique Wario's pal who thinks he's Luigi's rival. His gangly arms and legs make him a fierce competitor in all manner of sports.[1]
Check mark.svg
MSOGT Yoshi Archery.png
Yoshi Speed Mario's kind, chill ally from Yoshi's Island. His long tongue lets him gobble up fruit and foe alike and turn them into eggs.[1]
X mark.svg
MSOGT Donkey Kong Boxing.png
Donkey Kong Power King of the jungle and superstar of the Kong Family. He's so strong, it isn't funny. He'd do anything for a banana or ten.[1]
X mark.svg
Bowser Jr. All-Around The Koopa King's little boy. He might be small, but he's got all of Papa's strength and selfishness. Wears a mask with a big mouth on it.[1]
X mark.svg
Guest characters
Character Name Type Description Exclusive to... Wears unique clothing in event How to unlock
Toadette - Mario Party 10.png
Toadette (New) Speed There are five white spots on Toadette's cap and six each on the two pigtails. That adds up to 17! 110m Hurdles
Check mark.svg
Beat Toadette in 110m Hurdles as Silver in Chapter 7 of Story Mode
Rosalina Technique Full of love for her and the other Lumas, Rosalina watches over them just as a mother would. Surfing
Check mark.svg
Beat Rosalina in Surfing as Donkey Kong in Chapter 17 of Story Mode
MPDS Diddy Kong Artwork.png
Diddy Kong Technique What body part does Diddy Kong have, but not Donkey Kong? Diddy Kong has a tail. Donkey Kong doesn't! Rugby Sevens
X mark.svg
Beat Diddy Kong's team in Rugby Sevens as Wario in Chapter 15 of Story Mode
NSMBW Wendy Artwork.png
Wendy Power She may be selfish, but Wendy is also exciting, fun, and very fashionable, as you can see by her pink, polka-dotted bow!! 100m Freestyle
X mark.svg
Beat Wendy in Swimming as Silver in Chapter 5 of Story Mode
NSMBU Larry Koopa Artwork.png
Larry Technique He has a giant blue star on the left side of his head. Look closely next time you see it, and you'll spot it! Equestrian
X mark.svg
Beat Larry in Equestrian as Peach in Chapter 13 of Story Mode
Ludwig Technique Out of the seven Koopalings, how many show their fangs? Five; Larry, Roy, Iggy, Morton, and Ludwig all have fangs you can see. Fencing
X mark.svg
Beat Ludwig in Fencing as Waluigi in Chapter 17 of Story Mode
Team Sonic
Character Name Type Description Wears unique clothing between events
MSOGT Sonic Skateboarding.png
Sonic Speed The world's fastest hedgehog. He can be impulsive and impatient, but he is driven by kindness and a strong sense of justice.[1]
Check mark.svg
MSOGT Tails Surfboarding.png
Tails Technique A kind, twin-tailed fox kit. He can spin his tails to fly through the air, and his engineering talent helps Sonic on his adventures.[1]
Check mark.svg
MSOGT Knuckles Rock Climbing.png
Knuckles Power A powerful echidna who lives on Angel Island as the lone guardian of the Master Emerald.[1]
Check mark.svg
MSOGT Amy Gymnastics.png
Amy All-Around A hedgehog who is a real go-getter and lights up the room when she's around. She's quite strong-minded, and won't hesitate at taking on evil with her trusty hammer.[1]
Check mark.svg
MSOGT Dr. Eggman Fencing.png
Dr. Eggman Technique A self-proclaimed evil scientist and mechanical genius with an IQ of 300. He never gives up on his plans to take over the world.[1]
Check mark.svg
MSOGT Shadow Jumping.png
Shadow Speed A black hedgehog known as the ultimate life form. Created with an immortal body, he wields Chaos Emeralds to warp space and time.[1]
Check mark.svg
MSOGT Silver Paddle.png
Silver Technique A hedgehog from a devastated future. He is always positive and has a strong sense of justice. His powerful psychokinesis can move big objects as well as allow him to levitate.[1]
Check mark.svg
MSOGT Metal Sonic Javelin.png
Metal Sonic Speed A high-performance robot built by Dr. Eggman to mimic Sonic. He has Sonic's speed and power, and serves as Eggman's obedient henchman.[1]
X mark.svg
MSOGT Blaze Swimming.png
Blaze All-Around A princess from another world who uses the Sol Emeralds she protects. Cool-headed and hard on herself, she's still a little shy.[1]
Check mark.svg
MSOGT Vector Rugby.png
Vector Power The head of the Chaotix Detective Agency. He has a sharp mind and a sharp tongue, but is also an optimist with a compassionate heart.[1]
Check mark.svg
Guest characters
Character Name Type Description Exclusive to... Wears unique clothing in event How to unlock
Espio Rio2016.png
Espio Technique As a ninja, Espio loves traditional Japanese sweets, especially dumplings made from rice flour! Triple Jump
Check mark.svg
Beat Espio in Triple Jump as Amy in Chapter 9 of Story Mode
SSBU Rouge the Bat Spirit.png
Rouge Technique Rouge is so enthralled with glittering jewels that she is usually paid in gemstones for her work. Sport Climbing
Check mark.svg
Beat Rouge in Sport Climbing as Daisy in Chapter 5 of Story Mode
Zavok Power Smart and cool under fire, Zavok's power recognized by everyone, even his mentor. The other Deadly Six have a lot of respect for Zavok. Boxing
X mark.svg
Beat Zavok in Boxing as Luigi in Chapter 11 of Story Mode
EggmanNega Rio2016.png
Eggman Nega Technique Eggman Nega has inherited Dr. Eggman's scientific genius as well as his wicked sneakiness. However, Eggman Nega doesn't actually like Dr. Eggman! Karate
Check mark.svg
Beat Eggman Nega in Karate as Luigi in Chapter 5 of Story Mode
Jet Rio2016.png
Jet Speed Jet rides on a hovering board called Extreme Gear. Just like a surfer catches a wave, he can catch the wind and reach incredible speeds! Football
Check mark.svg
Beat Jet in a Football penalty kick shootout as Knuckles in Chapter 15 of Story Mode
Rio2016 Zazz.png
Zazz Speed Zazz is always ready for a fight! He is trusted as a brave and powerful warrior by Zavok, the leader of the Deadly Six. Table Tennis
X mark.svg
Beat Zazz in Table Tennis as Vector in Chapter 7 of Story Mode
Supporting characters

These characters are playable in certain events, but are not selectable and, in the case of Football, have more limited functionalities than other characters.

Character Name Type Event(s) Role(s)
Boom Booms All-Around Rugby Sevens Extra 3 teammates
Birdos Technique Football Goalie
Egg Pawns Power Rugby Sevens Extra 3 teammates
Football Goalie

Tokyo 1964

There are eight characters that are playable in the Tokyo 1964 events: four from Team Mario and four from Team Sonic. The Mario characters use their 8-bit sprites from Super Mario Bros. while the Sonic characters use their 16-bit sprites from Sonic the Hedgehog (or Sonic the Hedgehog 2 and 3 respectively, in the cases of Tails and Knuckles). Unlike in the Tokyo 2020 events, all characters have the same stats.

Team Mario

Team Sonic


In Volleyball, each character has five teammates that can be controlled by the player.






There are a total of 34 playable events in the game. 21 of them are regular Olympic Events, 3 of them are Dream Events, and 10 of them are 2D Events. During Olympic Events, most characters wear proper outfits for the event. During Dream Events, everyone (except for the female characters) wears their standard outfits, in a similar fashion to previous games. During the 2D Events, the player has the option to turn on "Analog TV" which causes the screen to appear like an old-fashioned CRT television screen.

Tokyo 2020

Olympic Events

Dream Events

Tokyo 1964

Story Mode

Chapter 1: A Mysterious Game System

Mario and Sonic have arrived at the Olympic Stadium, excited for the Olympic Games. A short while later, Toad arrives with a gift that is addressed to both Mario and Sonic. They open it to find a retro video game system inside with a letter that reads, "To Mario and Sonic with love, in commemoration of the Olympic Games in Tokyo! We made a little game to let you experience the past Olympic Games in Tokyo. By all means, give it a try!" While Sonic is trying to figure out who sent it, Toad mentions how retro it is due to it saying "Tokyo '64" on it. Since there is no name of whom it is from, Sonic begins to get very suspicious of it. Meanwhile, Bowser and Dr. Eggman are hiding behind the sidelines, waiting for Mario and Sonic to turn on the system. After Luigi shows up, Bowser begins to get more impatient and decides to turn it on himself. When he shows up, he scares Luigi, who was holding the system, causing him to drop it and press a button on it. When he picks it back up, the screen begins glowing, which causes Mario, Sonic, Bowser, Dr. Eggman, and Toad to all disappear.

Chapter 2: Dr. Eggman & Bowser's Scheme

In a heavily pixelated world, Mario, Sonic, Bowser, Dr. Eggman, and Toad all fall from the sky into an unknown world. After they notice their 8-bit/16-bit appearances and the environment around them, Dr. Eggman deducts that they were sucked into the video game because whoever the light touches gets swallowed into the game. With Toad's help, Sonic figures out that the system was a gift from Bowser and Dr. Eggman, and that their plan was to get Mario and Sonic stuck in the game. Dr. Eggman created the game while a Magikoopa's magic allowed it to suck them in. However, their plan backfired since Bowser and Dr. Eggman got sucked in as well, with Dr. Eggman claiming there is no way out. Eventually, they realize from a nearby sign that the video game is based on the 1964 Tokyo Olympic Games (hence the name Tokyo '64). Dr. Eggman decides that he and Bowser should compete in the games, much to Bowser's confusion, but he agrees to it so he can win the gold. They head into the stadium, with Mario and Sonic following shortly afterwards. They also decide to compete in the Olympic Games, much to Bowser and Dr. Eggman's shock. The event is the 100m, in which Sonic manages to beat Dr. Eggman. After his loss, Dr. Eggman states that he and Bowser will train harder to win the Olympic Games.

Locations Challenges Events Minigames Party members gained Guests unlocked
National Stadium Sonic vs. Dr. Eggman 100m N/A

Chapter 3: The Search for Tails

Following the disappearance of Mario, Sonic, Bowser, Dr. Eggman, and Toad, a frightened Luigi is left with nothing but the Tokyo '64 in his hands. After he tells a nearby Omochao what happened, the Omochao suggests to find Tails, who is great with machines. However, he does not know where Tails actually is. Suddenly, Amy appears to compete in the 100m. She tells Luigi and the Omochao that she does know where Tails is, but since her event could not start due to a lack of competitors, she asks Luigi to compete against her in the 100m first. Luigi accepts her challenge and wins against her. After that, Amy tells him that Tails went to go watch Karate. She joins Luigi as he goes to Nippon Budokan to find Tails. There, a Red Toad informs them that Tails already watched matches and left, stating he had a promise to keep, but also tells them that he might have gone to the gymnastics venue with Daisy. Luigi goes to the Ariake Gymnastics Centre, where he finds Daisy, who is warming up for the Floor Exercise event. After Luigi asks about Tails, she says they were going to Ariake together but split up, with Tails going to another venue. Despite wanting to be focused, Amy wants to compete in Gymnastics against Daisy, which she wins. After Daisy's loss, she asks Luigi why he is looking for Tails in the first place, which also increases Amy's curiosity since she never asked either. After Luigi explains the situation, Daisy joins Luigi and Amy to find Tails. Luigi decides to go to the Ariake Urban Sports Park, where he finally finds Tails, who decided to compete in Skateboarding alongside Sonic, who is currently absent. After a nearby Omochao announces that the event is about to start, Tails, who is unaware of Sonic's situation, asks Luigi to take Sonic's place. Luigi reluctantly agrees and beats Tails in Skateboarding. Afterwards, Amy and Daisy tell Tails of Mario, Sonic, and Toad's situation, and Luigi shows the Tokyo '64 to him.

Locations Challenges Events Minigames Party members gained Guests unlocked
Olympic Stadium Luigi vs. Amy 100m N/A Amy N/A
Nippon Budokan Only visited to progress the story
Ariake Gymnastics Centre Amy vs. Daisy Floor N/A Daisy N/A
Ariake Urban Sports Park Luigi vs. Tails Skateboarding N/A

Chapter 4: The Secret Trick

In the 1964 Olympic Stadium, the Long Jump event is next, with Dr. Eggman leaving the victory to Bowser, only to lose it to Mario. After his loss, Dr. Eggman pulls Bowser to the sidelines. After Bowser asks him why they are collecting medals instead of finding ways back to the real world, Dr. Eggman explains to him the only way to get back to the real world is to collect gold medals, with his lie about no way to return being so he does not give any information to Mario or Sonic. However, they are unaware until the last minute that Toad was listening to everything Bowser and Dr. Eggman said, and he begins explaining it to Mario and Sonic as well. They go to confront the villains to see if what they said is true, but they managed to sneak out before they could do that. Thankfully, a nearby Pecky tells Toad that Dr. Eggman flew out west, so Sonic decides to chase him, while Mario and Toad look for Bowser. While Sonic is trying to find Dr. Eggman, he finds a Pocky standing next to his Eggmobile. After the Pocky tells him that Dr. Eggman got on a bullet train, Sonic sees him on the train and chases after it. After beating the train to Tokyo Station, Sonic goes around and attempts to find Dr. Eggman, who is hiding behind a tree, but to no avail. After he goes somewhere else, the doctor comes out and calls his plan to stall Sonic a success while he uses this time to go find more venues to go to. Meanwhile, Mario and Toad go to Sumida River to find Bowser. After seeing Bowser flee on a boat, Mario takes his own boat and goes after Bowser on the lake. After intercepting Bowser's escapade, he and Toad corner him at a dock, but when Toad enrages Bowser and gets behind Mario, they start talking about random things, which Bowser uses as an opportunity to escape. Eventually, Sonic shows up, and he and Mario both report that their villains got away and they are probably meeting somewhere.

Locations Challenges Events Minigames Party members gained Guests unlocked
National Stadium Mario vs. Bowser Long Jump N/A
Tokyo Station N/A Bullet Train Blast N/A
Sumida River N/A Sumida River Boat Ride N/A

Chapter 5: The Lost Game System

Upon investigating the Tokyo '64, Tails discovers that Mario and Sonic are competing with Bowser and Dr. Eggman inside the game, which confuses Luigi and friends as to why they would compete at a time like this. However, Bowser Jr. suddenly shows up, claiming that no one can have fun but him, and takes the system away from Luigi. Even after explaining what is going on, Bowser Jr. is still skeptical and runs off with the Tokyo '64 to find out for himself. After Amy suggests that they check out other venues, Tails counters with the fact that they need passes to get in, so he and Luigi go off to find some passes. They go to Tokyo Tower and find Silver there, who was doing a little sightseeing, and ask him about passes. He explains that he had passes for the Tokyo Aquatics Centre and the Aomi Urban Sports Park, but dropped them while he was climbing up the tower. Tails climbs the tower himself and obtains the passes, which Silver lets him keep. He also joins the party due to how serious their situation sounds. With the pass, they go to the Aomi Urban Sports Park, where they confront Bowser Jr., who is being accompanied by Rouge. He still will not give up the Tokyo '64, and Rouge, who sides with Bowser Jr., challenges Daisy to Sport Climbing, saying they will hand over the system, much to Bowser Jr.'s dismay. After Daisy beats Rouge, they return to the ground and realize Bowser Jr. is nowhere to be seen, meaning he ran off to another venue. They track him to the Tokyo Aquatics Centre, where he is now being guarded by Wendy. Silver decides to challenge Wendy to 100m Freestyle and wins. Wendy fakes being a sore loser to distract the heroes while Bowser Jr. runs off to find Eggman Nega. Luigi and Tails go back to Nippon Budokan, only to find Bowser Jr. already there with Eggman Nega, who is intrigued by the device. Luigi decides to challenge Eggman Nega to Karate in order to obtain the system back. Accepting defeat, Eggman Nega is ready to hand the Tokyo '64 back to them, only for Bowser Jr. to intervene and tell him that he has to investigate it. Upon further investigation, Eggman Nega realizes this is one of Dr. Eggman's creations. After Tails explains that Mario, Sonic, Bowser, and Dr. Eggman got trapped inside, Eggman Nega decides not to give the device back. He runs off with Bowser Jr. to analyze the game further and find out how to get Bowser and Dr. Eggman out. Luigi and Tails have to find them before they get the villains out and leave the heroes inside forever. As Luigi and Tails do not know where to find them, a nearby Omochao suggests finding Vector, who is competing in Discus Throw at the Olympic Stadium. When they get there, Tails and Luigi are ready to ask Vector to help them search for Eggman Nega and Bowser Jr.

Locations Challenges Events Minigames Party members gained Guests unlocked
Ariake Urban Sports Park N/A Tails N/A
Tokyo Tower N/A Tower Climb Silver
Aomi Urban Sports Park Daisy vs. Rouge Sport Climbing N/A Rouge
Tokyo Aquatics Centre Silver vs. Wendy Swimming N/A Wendy
Nippon Bodukan Luigi vs. Eggman Nega Karate N/A Eggman Nega

Chapter 6: Another Showdown

Mario and Sonic end up finding Bowser and Dr. Eggman inside the Tokyo Metropolitan Gymnasium. Just when they thought they had finally lost the heroes and can obtain all of the gold medals for themselves, the two heroes come face-to-face with the villains, much to their shock. Even though Dr. Eggman tries to deny of any methods of getting back to the real world, Toad comes in, telling them he knows their scheme thanks to their extreme loudness. After Dr. Eggman admits that what Toad heard is true, Sonic tells him he and Mario will not let the villains get away with the gold medals. Following this, Mario challenges Dr. Eggman to the Vault, which Mario wins. After he claims the gold, Bowser belittles Dr. Eggman for letting Mario win, with Dr. Eggman refuting, saying that they will not know what to do with the gold medals. After Bowser realizes this, he begins laughing maniacally.

Locations Challenges Events Minigames Party members gained Guests unlocked
Tokyo Metropolitan Gymnasium Mario vs. Dr. Eggman Vault N/A

Chapter 7: Time for Analysis

At the Olympic Stadium, Luigi and Tails approach Vector, who is about to compete in Discus Throw, stating that no one can beat him. After Luigi explains the current situation to Vector, he decides that it sounds serious. However, in order to fulfill Tails' request of finding Eggman Nega and Bowser Jr., Vector requires them to either pay a fee or compete against him in Discus Throw and win, to which Tails accepts the latter. After Tails does so, Vector decides to start the search for the two bad guys. The first thing he decides to do is get help from others gathering info. After noticing Toadette in the distance, he decides to enlist in her aid to help search for them. When Toadette is asked of their whereabouts, however, she responds to having no clue since she only got to the Olympic Stadium. Vector then decides to ask if she would like to join them in their search. Toadette thinks it is a fun idea, but she was about to compete in an event, wondering if anyone would like to challenge her, stating she can help them afterwards. Silver decides to accept this request and takes on Toadette in the 110m Hurdles, which he wins. After Silver's victory, Vector orders everyone to split up in order to find Bowser Jr. and Eggman Nega, with Vector saying he will catch up with Luigi and Tails later. Upon hearing this, the two leave the stadium to begin their search. After Luigi and Tails ask a purple Toad at Tokyo Tower and an Omochao at Tokyo Station, the latter suggests finding Eggman Nega in the Tokyo Metropolitan Gymnasium. Upon their arrival, they find out that Vector already found them, but all three of them were too late, seeing that Eggman Nega had already begun his analysis on the system. Bowser Jr. also gives them a precaution, saying they might erase the whole game (and thus the five characters inside) if they try to mess with Eggman Nega. Eggman Nega brings out Zazz to have some fun with the heroes while they wait for his analysis to be complete. Bowser Jr. demands Zazz to verse them for his entertainment, with Zazz claiming he is doing it only for his own victory. To cure his own boredom, Vector decides to be the one to take on Zazz in Table Tennis. After Vector beats him, Eggman Nega claims he is mostly finished with his analysis, with his claim being there is no way to free the trapped characters, much to the shock of everyone around him.

Locations Challenges Events Minigames Party members gained Guests unlocked
Olympic Stadium Tails vs. Vector Discus Throw N/A Vector N/A
Silver vs. Toadette 110m Hurdles N/A Toadette
Tokyo Tower Only visited to progress the story
Tokyo Station Only visited to progress the story
Tokyo Metropolitan Gymnasium Vector vs. Zazz Table Tennis (Singles) N/A Zazz

Chapter 8: Under the Olympic Cauldron

Bowser and Dr. Eggman are still discussing what the gold medals are used for, when Sonic appears next to them, trying to figure out what they are talking about this time. Dr. Eggman manages to make up a lie, saying they are just trying to come up with strategies for beating the next event. After they leave, Sonic knows that they cannot be trusted, and he and Mario leave the gymnasium. The two manage to trail them to Nippon Budokan, where Bowser is preparing himself for the Judo event here to win another gold medal. Dr. Eggman believes that since Bowser is a heavyweight, neither Mario nor Sonic will be able to beat him, but Sonic is able to prove him wrong. After Bowser's loss, Dr. Eggman decides to split up for now and devise a new plan at an undisclosed location. Before they leave, Bowser teases the heroes by saying the gold medals will not be enough to get them out. Sonic becomes suspicious of that statement and tries to find the secret place that Bowser and Dr. Eggman are at. Nearby at the Tokyo Roads, the two heroes reunite with Toad, who says that someone that looked like Dr. Eggman got into a red taxi and went off. With his speed, Sonic goes in pursuit of Dr. Eggman's taxi and manages to stop him before he can reach his destination. However, much to their shock, it turns out that "Eggman" was actually a Picky who was "hired" by Eggman to impersonate him in the taxi (except he never actually got paid). However, after the Picky mentions a big flame, the heroes get an idea of where the real Eggman is and head on there. They head back to the National Stadium and find the bad guys lurking in a hidden area in the sidelines, realizing that the big flame Picky mentioned was the Olympic Cauldron. They decide to stay back and figure out what they are up to.

Locations Challenges Events Minigames Party members gained Guests unlocked
Nippon Budokan Sonic vs. Bowser Judo N/A
Tokyo Roads N/A Highway Chase N/A
National Stadium Only visited to progress the story

Chapter 9: Gotta Get the Golds

After Eggman Nega announces that there is no way to get Mario, Sonic, Bowser, and Dr. Eggman out of the game system, Vector encourages him to analyze it one more time. Eggman Nega remembers a time when Dr. Eggman mentioned something special about gold medals, saying that they would have an effect inside the game. This causes everyone to believe that finding gold medals will allow them to free the trapped characters. Bowser Jr. sees this as a challenge to go and collect as many gold medals as he can, with Tails and Luigi having the same goal. Eggman Nega decides to stay to continue a complete analysis of the game. Luigi and Tails decide to start at the Olympic Stadium, where they have a run-in with Espio. As Espio is initially skeptical of the situation Luigi explains to him, Tails persuades him that it is in fact the truth, and that they need gold medals to get them out. With the Triple Jump about to commence, Espio encourages anyone to go up against him to win a medal, which Amy volunteers to do. After she wins against him, Espio becomes disappointed in himself for losing in one of his best events, and goes off to train harder, wishing everyone luck in their mission. With a gold medal in their hands, Luigi and Tails head over to the Shibuya Scramble Crossing, where they happen to find Yoshi. Yoshi explains to them that he was with some friends but lost all of them in the huge crowd, so he is asking if they can help him find them. Initially hesitant, Yoshi decides to give some entry passes as a thank-you prize for helping them, which Tails and Luigi need to get into venues and get medals. Using some binoculars, Luigi manages to find all of Yoshi's friends. After that, Yoshi gives the duo the passes he promised, which are for the Yumenoshima Park Archery Field, the Sea Forest Waterway, and the Tokyo Metropolitan Government Building. After the duo gains them, Yoshi begins to question why they are entering events in the first place, to which Luigi explains the whole situation. Hearing it, Yoshi decides to join them, saying he can spectate events with his friends later.

With the new passes they have, the first place they decide to go to is the Sea Forest Waterway, where they encounter the sneaky duo Wario and Waluigi, who claim they are about to win the gold in the Canoeing event here. With Tails saying that he and Luigi will get the medal, Wario and Waluigi begin to constantly taunt them, saying there is no one better than they are, proving that with a canoeing race. With their loss, Wario and Waluigi begin to constantly blame each other for the loss, until Luigi intervenes by telling them they need gold medals. Hearing this, Waluigi devises a scheme to pretend to help them get gold medals and then steal them later, to which Wario agrees. Out loud, Wario tells Luigi and Tails that they will team up with them to get gold medals, saying they will be unbeatable if they do so. While they are happy they have more people, Luigi and Tails are also suspicious of them, and then begin wondering how Bowser Jr. is doing with his gold medals. The next place that they go to is the Yumenoshima Park Archery Field, where they encounter Bowser Jr. He wants to see their medals to see their progress, which he uses as an opportunity to steal the medals, stating he is too lazy to get medals by himself. He plans to take them to Eggman Nega and get all the credit for them until Vector steps in to stop him. Just then, a voice can be heard in the distance, wondering what is going on.

Locations Challenges Events Minigames Party members gained Guests unlocked
Olympic Stadium Amy vs. Espio Triple Jump N/A Espio
Shibuya Scramble Crossing N/A Shibuya Scramble Search Yoshi N/A
Sea Forest Waterway Luigi & Tails vs. Wario & Waluigi Canoe N/A Wario
Yumenoshima Park Archery Field Only visited to progress the story

Chapter 10: A Message from 2020

Meanwhile, Sonic, Mario, and Toad are still snooping on Bowser and Dr. Eggman, the latter of whom reveals a secret compartment underneath the Olympic Cauldron, which holds 14 holes inside it, which he calls keyholes. If gold medals are placed inside them, a secret code will be activated, allowing the user to return to the real world. However, they are unaware that the three heroes have been listening the whole time, and they shock the duo with their eavesdropping. Accepting that the secret is out, Dr. Eggman makes it his mission to get more gold medals than anyone else, with Bowser following him to another venue. Determined to win against the two bad guys in medal count, Mario and Sonic meet them once again, this time at the National Gymnasium. After realizing their arrival, Dr. Eggman challenges his nemesis Sonic to the 10m Platform. Unbeknownst to him, however, the hedgehog wins over him, adding another gold medal to the heroes' count as well as Toad congratulating him on his win. While Bowser tries to encourage Eggman that one loss will not stop them, the doctor notices something weird happening around them. He notices a giant screen overhead that initially begins fumbling around with random characters before finally reading, "Power-up Items on their way. Nega." When that happens, all five characters realize that something is happening.

Locations Challenges Events Minigames Party members gained Guests unlocked
National Gymnasium Sonic vs. Dr. Eggman 10m Platform N/A

Chapter 11: The Items' Sender

Back at the archery field, the voice in the distance while Vector and Bowser Jr. were arguing reveals herself as Peach, who begins to belittle Bowser Jr. because his racket is distracting the competitors. Bowser Jr. requests to see Peach's medals, and the princess is about to do so until Tails steps in and tells her not to do it; otherwise he will take them. Luigi explains the entire situation to Peach, and she reaches a compromise that she will compete in Archery and use all of the gold medals to save Mario and Sonic, to which Bowser Jr. reluctantly agrees. Daisy volunteers to compete in Archery against Peach, who is delighted to have an opponent to face. But even after Daisy's victory, Bowser Jr. wants to take her gold medals just to save his dad, not caring about competing at all. Peach then starts telling him that they should work together and not take the medals that people work so hard to earn. After hearing this, and with much hesitation, Bowser Jr. gives all of the medals back to Luigi before running off. Once he is gone, Tails wonders what to do, realizing that he has no more passes, until Peach steps in, showing her pass to the Olympic Boxing Centre. Tails decides to go there since he believes he can deliver a good boxing match, with Peach following him and Luigi.

Once the party reaches the Olympic Boxing Centre, they find out that Bowser Jr. is already there and negotiating with Zavok to win the Boxing match for him. After he agrees to let Bowser Jr. take the gold medal once he wins, Luigi fearlessly steps forward to face against the mighty Zeti, despite Tails' warning of his strength. Even with all of Zavok's strength, he still manages to lose against Luigi. After he flees from his defeat, Tails suggests that he, Luigi, and Bowser Jr. go back to Eggman Nega with all of the medals that they won and see if anything new has come out of his analysis. The three head back to the Tokyo Metropolitan Gymnasium, where Eggman Nega can be seen cracking up at the mistake he made in his analysis. It turns out that while his statement about collecting gold medals to escape was true, what he got wrong was that the gold medals are supposed to come from the game, not reality. Bowser Jr. begins getting mad at that, knowing that his dad and Dr. Eggman always lose against Mario and Sonic, and even Eggman Nega, who is part of Eggman's family, acknowledges Eggman's failure, being disappointed at his ancestor. Because of this, Eggman Nega decides to send some special power-up items to him and Bowser within the game that can affect only those two. Just when he is ready to send them out, Bowser Jr. carelessly begins pushing random buttons on Eggman Nega's console, which causes the power-ups not to be sent to the proper location.

Locations Challenges Events Minigames Party members gained Guests unlocked
Yumenoshima Park Archery Field Daisy vs. Peach Archery (Individual) N/A Peach N/A
Olympic Boxing Centre Luigi vs. Zavok Boxing N/A Zavok
Tokyo Metropolitan Gymnasium Only visited to progress the story

Chapter 12: The Scattered Items

A bunch of mysterious items begin falling from the sky into various parts of Tokyo. Once Eggman realizes that Eggman Nega has come to assist them in the game, he begins laughing evilly, stating how he was able to alter the game's programming to send items to him and Bowser. With this, Eggman now knows that he has to use the power-ups to get gold medals to get out of the game, so he and Bowser disband to find the various power-ups lying around the 2D Tokyo. Knowing that they cannot stand a chance against them if they get hold of the power-ups, Sonic and Mario leave to go find the villains and stop them from taking them. In the Tokorozawa Shooting Range, they find Dr. Eggman, who has already managed to get hold of one of the power-ups, which is a piece of sushi that he dubs the Miracle Roll. He consumed the roll and, although it was tasteless, feels the power that the roll gives him, stating that everything about him has been amplified. However, Sonic still believes that even with the power of a Miracle Roll, he can still beat Dr. Eggman any day. To prove that, Mario challenges Dr. Eggman to the Shooting event that is going on here. Sonic's claim becomes a reality when Dr. Eggman loses the gold medal to Mario despite his possession of the Miracle Roll. Thinking that more of them will help him, Dr. Eggman flees the shooting range, while Sonic also realizes how bad it could be if Bowser got hold of the Miracle Rolls.

As the heroes go to find the villains yet again, they run across Toad at the base of Tokyo Tower, and he states that there is a light shining from the top of the tower, which he believes is one of the Miracle Rolls. Mario wants to climb the tower, but Toad stops him because Eggman's robots are all guarding the tower, making it very dangerous. To solve this problem, Mario strikes from the sky with an airplane while Sonic stands on top of it, with Mario using lasers to deal with the robots as well as Eggman himself. Once the heroes acquire the Miracle Roll, they land back on solid ground, but Toad warns them that Eggman and his robots fled to other Miracle Rolls, so they make it their mission to stop them from getting any more Miracle Rolls. They head to the Museum, but they are blocked at the entrance by a bunch of Toads, who say that a Miracle Roll fell from the sky and the Koopa Troop has seized the Museum while kicking the Toads out, all to keep it under lockdown until Bowser arrives. Not wanting to let that happen, Mario sneaks through the Museum past all of Bowser's guards to get the roll, which is lying on the fourth floor, while also kicking all of Bowser's minions out of the Museum. With Sonic wondering about the roll being tasteless as Eggman says, Mario gives it a try for himself, confirming Eggman's statement as well as realizing that the power-up has no effect on him, meaning they cannot get any power from it, but they can still keep Bowser and Eggman from getting it.

Locations Challenges Events Minigames Party members gained Guests unlocked
Tokorozawa Shooting Range Mario vs. Dr. Eggman Shooting N/A
Tokyo Tower N/A Tokyo Sky Flight N/A
Museum N/A Museum Sneak N/A

Chapter 13: The Excitement Battery

Because of Bowser Jr.'s random button-mashing, Eggman Nega's power-ups have been scattered all around the game land. When Tails asks if he can have the game system back, Bowser Jr. refuses until his dad and the doctor manage to get out, and if they want it, they should verse him in the Olympic Stadium, which is where he runs off to with the Tokyo '64. Bowser Jr. promises that if they can beat him, they can have the system back. Wanting to take on Bowser Jr. for a long time, Vector steps up and defeats the young Koopa in the Javelin Throw event. After the kid throws a tantrum and runs away, Eggman Nega, who was watching the match, finally decides to give the game console back to Tails and Luigi. However, as soon as he is given it back, Tails realizes that the red light on the side of the console is flashing, meaning that the system is running out of battery. Vector and Tails deduct that if the battery goes out, the five characters inside will be gone and cannot escape. Eggman Nega teases Tails for realizing this only now, as he had known a long while back. Knowing this, he decided to make a device called the Excitement Battery, a battery where Magikoopa's magic will allow it never to lose charge once it is filled up. Thinking that the Magikoopa should be done applying magic on it, Luigi thinks that he and Tails should retrieve it at the TOKYO SKYTREE, while Vector and Eggman Nega stay at the Olympic Stadium to make sure the console runs out of battery.

At the TOKYO SKYTREE, Luigi and Tails find out that Magikoopa had given the Excitement Battery to Larry, who does not believe the hero duo when they say Eggman Nega sent them. Angered by them, he summons a whole army of Shy Guys to take care of them. Luckily, Tails is able to fight off every single one of them, much to Larry's shock. However, he still refuses to give up the battery, and he ends up running away, saying that they have to find him if they want it. After he runs away, Tails realizes that he dropped three entry passes on the ground, meaning that they can get into new venues. One of them allows them to go to the Equestrian Park, which is where Larry ran off to. Annoyed at them, he once again refuses, but he begins to rethink when Peach mentions that the battery is needed to save Bowser. He then decides that if they want the battery, they have to win against him in an event. While Tails believes the young Koopaling will backstab them, Peach takes on his Equestrian challenge. Once she defeats Larry in the event, he finally accepts his defeat and gives the battery over to Luigi. Once he does so, Luigi notices something happening with the battery, so he holds it up in the air, and the once-empty battery actually fills up slightly, much to everyone's surprise. Tails deducts that it is called the Excitement Battery because it fills up with the excitement and cheers of the audience, which is thanks to Magikoopa's magic. He decides that he needs to compete in events to get the crowd's cheers up and get the battery completely filled so it cannot run out. With that in mind, he and the rest of the gang go off to other venues to begin charging the battery.

Locations Challenges Events Minigames Party members gained Guests unlocked
Olympic Stadium Vector vs. Bowser Jr. Javelin Throw N/A
TOKYO SKYTREE N/A Treeside Rumble N/A
Equestrian Park Peach vs. Larry Equestrian (Individual) N/A Larry

Chapter 14: The Flickering World

Mario and Sonic end up finding Bowser at Lake Sagami. The Koopa King has already gotten hold of the Miracle Roll, but before he could consume it and gain its power, a bird comes out of nowhere and snatches the roll. Despite that, Bowser says it will not make a difference as he already ate two of them prior, much to the surprise of Mario and Sonic. However, Sonic claims that two rolls will only make things equal as he manages to win against Bowser in a Kayak race. Mad at his loss, Bowser regrets not eating the third Miracle Roll sooner and leaves to find Dr. Eggman and check on his progress. They eventually find the two at the starting point, the National Stadium. There, the two are in the middle of discussing their status, and when Mario decides to challenge them to test their power, Dr. Eggman willingly decides to race Mario in the 400m Hurdles. As usual, Dr. Eggman loses against him, but he does not worry as he can directly ask Eggman Nega in the real world to send more powerful items. While he is calling out for Eggman Nega to do so, everything around the characters begins flashing on and off. Eggman quickly deducts that this strange phenomenon is in fact the game system's power running out of battery.

Locations Challenges Events Minigames Party members gained Guests unlocked
Lake Sagami Sonic vs. Bowser Kayak N/A
National Stadium Mario vs. Dr. Eggman 400m Hurdles N/A

Chapter 15: Cheer Power

After learning how the Excitement Battery works, Luigi and Tails go to other venues to charge it via the crowd. The first place they go to is the Tokyo Stadium nearby, where they find Diddy Kong, who asks if they are here to watch. After Tails corrects him by saying they are playing, Wario steps up to face Diddy Kong in Rugby Sevens as it is his time to get the gold. Wario and his team of blue Boom Booms manage to outplay Diddy Kong and his red Boom Booms. Thanks to the crowd cheers, the Excitement Battery charges a little more. Diddy Kong recommends them to the Musashino Forest Sport Plaza close by, which is the only other venue Luigi and Tails have passes for. There, they come face-to-face with two of Sonic's rivals, Knuckles and Shadow, both of whom know the gist of the whole situation that is going on. To help them charge the battery, the hedgehog and echidna will take the Badminton court together to please the crowd in a Doubles match. Peach and Yoshi team up as the two that will take them on. After they manage to win against Shadow and Knuckles, they check back on the status of the battery and see that it is charged even more. Knuckles is shamed at his loss while Shadow claims he would have won if it was just him. Knuckles decides to join Tails' crew to help them while Shadow advises them to stay focused to the end. Knuckles then remembers that Jet, another one of Sonic's rivals, was searching for Sonic at the Olympic Stadium. Tails decides to go there to tell him what happened while Shadow tells them to be careful of him. After traveling back to the Olympic Stadium once again, the gang realizes that Jet is nowhere to be seen. Suddenly, the green bird pops out of nowhere and orders them away from the field because of the Football match that is about to happen. Jet then wonders where Sonic is because he promised a penalty kick shootout with him. Luigi explains the whole story, and Tails states that they need the crowd to charge the battery. Knuckles then decides to take Sonic's place in the shootout and have him face Jet instead. Knuckles wins against Jet, who blames only luck for his victory. The battery fills up even more, but Tails realizes they are out of passes again and wonders what they will do.

Locations Challenges Events Minigames Party members gained Guests unlocked
Tokyo Stadium Wario vs. Diddy Kong Rugby Sevens N/A Diddy Kong
Musashino Forest Sport Plaza Peach & Yoshi vs. Knuckles & Shadow Badminton (Doubles) N/A Knuckles
Olympic Stadium Knuckles vs. Jet Football (Penalty Kick Shootout) N/A Jet

Chapter 16: The Time Remaining

After Dr. Eggman realizes that the battery for the Tokyo '64 is running out, Sonic wonders what will happen to them if it runs out. Bowser initially thinks that they will be stuck inside forever with no way to escape, but Dr. Eggman corrects him by saying they will vanish from existence. After panicking at what might be their fate if they are too late, Bowser challenges the protagonist duo to a Volleyball match. Sonic and Mario decide that they have no choice but to accept his challenge in order to get out, and head to the venue where Volleyball is being held: the Komazawa Olympic Park General Sports Ground. There, Dr. Eggman presents the duo with his elite team of Eggrobos, which he dubs Team Eggman. Sonic decides to come with his team of Pockies, and they manage to defeat Eggman and his robot gang. Initially upset, Bowser reassures the doctor that they can win in the final event: the Marathon. In addition, he tells him there is something else they can do even if they lose.

Locations Challenges Events Minigames Party members gained Guests unlocked
Komazawa Olympic Park General Sports Ground Team Sonic vs. Team Eggman Volleyball N/A

Chapter 17: Charging Complete

After Jet wishes Luigi and Tails luck on their mission, the duo goes around to find more passes to get into more venues. On the search, they go to the Tokyo Metropolitan Government Building, where they happen to find Donkey Kong, who is apparently there because he wants a good view from the top of the government building, but Metal Sonic and a group of Egg Pawns are in the way. After realizing that Donkey Kong has a venue pass, Tails strikes a deal that he and Luigi will deal with the robots and, in return, Donkey Kong will give him the pass, and Donkey Kong accepts. Fulfilling his promise, Luigi uses his Rugby skills to deal with the Egg Pawns on the ground and strike Metal Sonic, who is flying in the air above the building. After Luigi deals with him, Donkey Kong gives the duo his pass as promised, and they use it to get into Makuhari Messe Hall B. There, they end up facing another Koopaling, Ludwig, who hears the situation that they "stole" Magikoopa's battery from Larry. After Luigi brings out the Excitement Battery to show Ludwig, he takes the opportunity to steal it from them and pass it safely to Wendy. They keep it for themselves to give back to Larry without any exceptions, until Ludwig gets the idea to have a competition for the battery, and whoever wins gets to be the owner of it. Waluigi decides to be the one to accept Ludwig's challenge as he can win both the Excitement Battery back as well as a gold medal in the process. Ludwig likes Waluigi's attitude and decides to let him verse him in Fencing. However, just like Wendy and Larry before him, Ludwig ends up losing the match. While Wendy is belittling his older brother, she takes out the battery. The battery begins glowing, which scares her, causing her to accidentally throw it in the air. Luigi catches the battery, and it charges up even more. After learning how the battery works, the two Koopalings let Luigi and Tails keep it since Wendy does not want to do work while Ludwig does not want to get involved in weird stuff.

While walking around to find other venue passes, Luigi and Tails stumble across Blaze at the Kabukiza Theatre, where she was going to watch a Kabuki play between Olympic Events, but the entrance is guarded by a bunch of Egg Pawns. She wanted to use her fire powers to destroy them but worried that she would set the theatre on fire as well. As he and Luigi did with Donkey Kong, Tails sets a deal that he can clear the Egg Pawns if Blaze gives the venue pass she has, which Blaze also accepts. Tails fearlessly shoots down all of the Egg Pawns with his Archery Skills. Blaze gives him and Luigi the pass as promised, but instead of going into the theatre, she decides to join the party after hearing the story about Mario and Sonic. Using Blaze's entry pass, they go the long distance to the Tsurigasaki Surfing Beach. There, they find another ally, Rosalina, who is aware of the activities that the duo is working on. To help them charge the battery, Rosalina decides to hold a Surfing competition to get the crowd cheering. Donkey Kong comes in and sees the big ocean, reminding him of his own island. Rosalina asks if he wants to be in her competition, which he accepts. After he beats her in the competition, the battery becomes filled to the very top, allowing it to be used without recharging it.

Locations Challenges Events Minigames Party members gained Guests unlocked
Tokyo Metropolitan Government Building N/A Metropolitan Goal Kick Donkey Kong N/A
Makuhari Messe Hall B Waluigi vs. Ludwig Fencing (Individual) N/A Ludwig
Kabukiza Theatre N/A Kabukiza Clash Blaze N/A
Tsurigasaki Surfing Beach Donkey Kong vs. Rosalina Surfing N/A Rosalina

Chapter 18: Heading Back

Taking on Bowser and Dr. Eggman's challenge in the Marathon, Mario and Sonic go to the National Stadium to meet them. There, they find a bunch of competitors who are running in the big race, including Toads, animals, and Hammer Bros. When Bowser and Dr. Eggman find them, Bowser begins bloating about how this event requires a lot of stamina to win, which is what Bowser has. Mario decides to partake in the race with his arch-nemesis to win the gold medal. A nearby Flicky lets everyone know the race is beginning, and Mario and Bowser go and face off. Mario shows that stamina is not all that is needed to win a race and beats not only Bowser but the 66 other competitors in the match. Angry at his loss, Dr. Eggman reminds him that they can still initiate their secret plan, which involves knocking out Mario and Sonic and stealing their gold medals. Bowser manages to do the former, but when he attempts the latter, he realizes that they do not have their gold medals. Toad reveals that he was the one actually holding on to their medals before giving them to Sonic, stating they did not use just stamina but their brains as well. While Dr. Eggman tries to come up with a new plan, Sonic reminds them that they do not have much time left because of the battery, with Mario following up, saying they should team up to get out. After Bowser and Dr. Eggman discuss how they can simply have a showdown when they return to the real world, they agree with Mario and Sonic. The five characters go to the Olympic Cauldron and place all of the gold medals into all of the slots. Initially, nothing happens, but then they begin to glow and everything around them starts shaking. A beam of light shines from the sky onto the flame which will take them back to the real world. But while this is happening, everything around them begins to flicker again. Eggman realizes that the battery has finally run out, stating that their mission was a failure despite being so close to the goal.

Locations Challenges Events Minigames Party members gained Guests unlocked
National Stadium Mario vs. Bowser Marathon N/A

Chapter 19: Battery Replacement

Tails and Luigi return to the Olympic Stadium, where Eggman Nega and Bowser Jr. are waiting with the Tokyo '64. With the battery almost dead, Tails and Luigi have to switch the batteries instantly, or else they will fail. Meanwhile, inside the game, Bowser feels something wrong with his body, with his speech also being affected, and when Dr. Eggman tries to run, he barely moves. He, Mario, Sonic, Toad, and Bowser all attempt to run in order to try to reach the light, but to barely any avail. The environment around fades away and becomes completely black. As they continue their attempt to reach the light, Tails pulls out the old battery from the system while Luigi puts in the new one. In the game world, Toad becomes the first one to fade away into nothing but a singular pixel. He is then followed by Bowser, Mario, and Sonic, who also become a singular pixel before Dr. Eggman joins them as well. The five lone pixels then all disappear, meaning they would be gone, until all five regain their forms and the environment becomes colorful again, meaning that Tails and Luigi's operation in the real world was a success, with them plus Eggman Nega and Bowser Jr. celebrating in the real world. Thanks to that, Mario, Sonic, Toad, Bowser, and Eggman are able to stand inside the beam of light. Luigi, Tails, Bowser Jr., and Eggman Nega watch from inside the console as five colorful figures exit the system, revealing themselves to be the trapped characters, who have returned to reality.

Final Chapter: The Final Showdown

Tails and Luigi welcome Mario and Sonic back to the real world, while Bowser Jr. and Eggman Nega reunite with Bowser and Dr. Eggman. Bowser praises his son for being brave to rescue him while Eggman commends Eggman Nega for making the Excitement Battery to bring them back. After being stuck in the game for so long, Sonic notes how his movements feel restricted, which is very prominent in Toad, with both his movement and speech being very "blocky" from the game. Mario laughs at this while Sonic finds it weird. Bowser and Dr. Eggman then approach them, not forgetting the promise about settling things in reality. The event that is about to happen is the 100m. Aside from Mario, Sonic, Bowser, and Dr. Eggman as four of the sprinters, Sonic offers Shadow to join as well, which he accepts to show his ultimate power. Luigi and Tails then decide to join since they have worked hard on this mission from the start. Yoshi joins as the eighth sprinter. With that out of the way, it is the final showdown in 100m, with the player being able to choose Mario or Sonic to compete in the event. With that final match done, the Olympic Games can start. Mario and Sonic are seen running along the track and high-fiving, Peach and Amy are seen waving to a crowd, Bowser Jr. is seen having a tantrum on the ground before being comforted by Knuckles, Yoshi gets excited while Shadow walks away, Daisy and Blaze are talking into a camera, Bowser and Dr. Eggman are mad at their loss but get over it quickly, Vector and Donkey Kong show their strength, and Luigi and Tails high-five each other before one last shot of Mario and Sonic is shown. The credits will then play.

Locations Challenges Events Minigames Party members gained Guests unlocked
Olympic Stadium Mario/Sonic vs. Sonic/Mario, Bowser, Dr. Eggman, Tails, Luigi, Yoshi, & Shadow 100m N/A Mario, Sonic, Bowser, Dr. Eggman, Bowser Jr., Metal Sonic (offscreen) N/A

Game Room

The Game Room is where players can play the minigames that are played during Story Mode. To unlock them for the Game Room, the player must beat the minigame in Story Mode first. There are 10 minigames that are playable here; five 2020 minigames, where the player plays as Luigi and Tails, and five 2D minigames where the player plays as Mario and Sonic.

  • Tower Climb: Tails must climb Tokyo Tower to reach the Venue Passes at the top. He must grab the holds and use springs to gain height. Falling off or touching the spike balls reduces time.[2]
  • Metropolitan Goal Kick: Luigi has to defeat Metal Sonic by kicking rugby balls into him. He must first steal one from an Egg Pawn, then perform a Try in the center of the arena. He then must release the kick when the meter is full to get the most amount of damage.
  • Kabukiza Clash: A horde of 36 Egg Pawns are standing in front of Kabukiza Theatre. Tails has to shoot them down with an Archery bow and arrow before they throw spiked balls at him. If he gets hit three times, he loses.
  • Shibuya Scramble Search: In a large crowd of Toads and Shy Guys in Shibuya, Luigi has to use binoculars to find four specific Toads, some of which are holding a specific item.[2]
  • Treeside Rumble: Tails must fight 60 Shy Guys, while avoiding the spiked balls they throw. If he gets hit three times, he loses.[2]
  • Tokyo Sky Flight: Mario is flying a plane while Sonic is standing on top of it, and Mario shoot the enemies that he encounters. When he reaches Tokyo Tower, he must take down Dr. Eggman, who fights similar to his appearance in Sonic the Hedgehog. If the plane takes five hits, the player fails the minigame.[2]
  • Bullet Train Blast: Dr. Eggman is sitting inside of a bullet train, and Sonic must race it to its destination. While running, Sonic must avoid spikes, which will slow him down. Along the way, he can collect Monitors which have invincibility and shield power-ups.[2]
  • Sumida River Boat Ride: Mario races Bowser on a boat. While racing, he must avoid Cheep Cheeps and other boats while jumping waves in order to beat him.[2]
  • Highway Chase: Sonic is running on a road and must catch up to Dr. Eggman's taxi before time runs out. While running, he must watch out for other cars and banana peels while stepping on dash panels to speed up. When he reaches the taxi, he has to attack it to inflict damage.[2]
  • Museum Sneak: Mario must sneak through four floors of a museum to reach the top. On each floor he must find a certain amount of keys to open doors. Throughout each floor, various Goombas, Koopa Troopas, Cheep Cheeps, Bloopers, and Hammer Bros. are carrying searchlights, which Mario must not get caught by.[2]

In-Game Trivia

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

It has been requested that additional images be uploaded for this section. Remove this only when the image(s) have been uploaded for this section. Specifics: Images on trivia cards

Throughout Story Mode, there is plenty of trivia that the player can obtain. When the player enters an area, there will be trivia cards scattered around the locale that will talk about various subjects including the Olympic Games, the events that are playable, the various venues and locations in Tokyo, and all of the playable characters in the game. Some trivia cards are only accessible after beating a character in a match or completing a minigame task. There are separate sets of trivia cards for both 2020 and 1964, which are found in the various areas of those respective eras.

Tokyo 2020

No. Image Subject Question Answer
01 The Olympic Games Tokyo 2020 It's a great honor for a city to host the Summer Games. That's why its so rare for a country to host multiple times! There are only a few cities that have done it... Do you know how many? Five cities
Out of those five, the only one located in Asia is Tokyo! That makes Tokyo 2020 pretty special, don't you think.?
02 The 2020 Olympic Emblem Have you ever seen a pattern like the one in the Olympic emblem of Tokyo 2020? It's very unique! Probably only a few people would recognize it... Are you one of them? Do you know what it's called? Ischimatsu moyo
It dates all the way back to an old time in Japan called the Edo era, and it's named after a kabuki actor from that time--he loved wearing this pattern!
03 The 2020 Olympic Mascot MIRAITOWA is the mascot of the Olympic Games Tokyo 2020! Do you know what the name "MIRAITOWA" means? Eternal future
In Japanese, "mirai" is future, and "towa" is eternity. Put together, these words fill us with hope for a great future that will last forever!
04 The 2020 Olympic Theme Song What is the name of the Tokyo 2020 games theme song? "Tokyo Gorin Ondo 2020"
It's the same song "Tokyo Gorin Ondo" from 1964, except it has a brand new fifth verse that's all about the Paralympic Games!
05 2020 Olympic Event: 100m There's a rule that if someone breaks a world record, it doesn't count if there's too much wind speed. What's the fastest wind speed for a record to count? 2 meters per second
If the wind is going at this speed or lower, the record counts! Most world records have been set with at least some help from the wind.
06 2020 Olympic Event: Floor Exercise In the Gymnastics Floor Exercise event, is it the men or women that perform with music? Women
The music is not allowed to have lyrics, vocalized sounds are acceptable.
07 2020 Olympic Event: Skateboarding Who's excited to see skateboarders compete in the Olympic Games for the first time? You probably are, but how much do you know about the sport? Do you know what wood the boards are made of? Hard maple
Hard maple is very strong, so it's perfect for all the hard and cool tricks that skateboarders do! Hard maple has been used since the sport was first invented.
08 2020 Olympic Event: Sport Climbing At Tokyo 2020, the Olympic Games will include Sport Climbing for the very first time! In this event, there will be a combination of three disciplines: bouldering, lead, and what? Speed Climbing
In Speed Climbing, two athletes scramble up a 15m wall that's almost vertical!
09 2020 Olympic Event: Swimming In 100m Freestyle, all athletes are allowed to choose to swim however they like, but they all choose the exact same way! Do you know what it is? The front crawl
They all pick the front crawl because it's the fastest way to swim!
10 2020 Olympic Event: Karate At Tokyo 2020, Karate will be included at the Olympic Games for the first time! There are two Karate events. One is Kumite, but what's the other? Kata
In Kata, athletes don't fight each other. Instead, they display various Karate techniques and are judged by their performance.
11 2020 Olympic Event: Discus Throw For the Discus Throw, the athlete spins around and around inside a throwing circle before letting go of the discus. How wide across is the throwing circle? 2.5 meters
The spinning is a modern practice. In the ancient Olympic Games, they didn't spin at all! They just stood on a big block and threw with a scooping motion.

Pre-release and unused content

Announcement trailer

  • The head icons were recycled from the previous game before using newly designed icons for the final game.
  • In Skateboarding, the strips have a different design than the final game.
  • When the game shows how to do a Super Trick in Skateboarding, it only shows to press the "R" button, while the final game instructs pressing "A" and "R".
  • One scene of the trailer shows Mario and Sonic versing Luigi and Peach in Badminton. In that shot:
    • Luigi and Peach's Super Gauge had a placeholder label that says "no label" but mirrored. This was fixed in the final game.
    • The head icons for the opposing team were on the left side of the Super Gauge before being moved to the right in the final game.
    • In UI showing the score, both teammates head icons are shown next to their score. In the final game, only the leader's head icon is shown there.

E3 2019 trailer

  • In one of the scenes showing off Football, one of the Egg Pawn goalies were orange, while the final game replaces them with the red Egg Pawns instead.
  • The UI for showing the time in 2D 100m is different than the final game.

E3 demo

  • The title screen did not have Mario and Sonic on it.
  • The event and character selection screen used a different arrangement than in the final game.
  • The videos showing the events on the event selection screen are different than the final game, only showing the six characters that were playable in the demo.
  • Sonic's voice clips on the character selection screen were different in the demo than in the final game. His quotes in the demo were, "Yeah, time for some speed!" and "Aww yeah!", but were changed to, "Speed time!" and "Time for some fun!" The quote, "Born to do this!" is kept in the final game.
  • The CPU characters' flags were their standard flag, while the final game used real-world flags instead.
  • The environment during the award ceremony had noticeably duller coloring.
  • Characters did not vocalize during their award ceremony animations. This was changed in the final game, making it more consistent with previous installments.
  • The label underneath the character during the award ceremony did not have the player's flag on it.
  • The menu that would follow the award ceremony did have tips on it.
  • The music that played when setting a new record was the "London Party is Over" fanfare from Mario & Sonic at the London 2012 Olympic Games, before switching to a new fanfare in the final game.[4]
  • The announcer did not say, "New Record" when setting a new record.
  • In 110m Hurdles, the announcer did not say, "On your mark," at the beginning.
  • Oddly, despite being present in the initial reveal trailer, the 110m Hurdles did not feature the placements showing what place characters were in. This was fixed in the final game.
  • No music played during the replay of 110m Hurdles or when characters were shown their results in Surfing. These were both changed in the final game.
  • Peach's 1st place animation had her hold a pose at the end. In the final game, after the pose, she starts waving to the crowd.
  • In Karate, the announcer had three different voice clips: 「始め」 (Hajime), to begin the match; 「待て」 (Mate), after an opponent was knocked down; and 「止め」 (Yame), when the match was over (which matches real-life karate). In the final game, the "Mate" clip (which means to wait) is replaced by "Yame" (meaning to stop) for unknown reasons.

Japanese overview trailer

  • There is a brief scene of Story Mode showing Luigi and Amy talking to Cream and Cheese at Tokyo Station, suggesting they were supposed to have a role in Story Mode, but make no appearance in Story Mode in the final game.

Unused data

  • There are voice clips of the female announcer calling the characters' names found in the game's files, but they go unused in the final game. They were most likely to be used during the Award Ceremony, where the announcer would call the character and the medal they won, similar to previous games. Additionally, there are two variations for each character, and these files contain variants for several characters who have different names in Japanese (e.g. Bowser as Koopa, Rosalina as Rosetta) as well.[5] This property also applies to Yoshi as well, unlike other games with similar announcer calls, with the announcer pronouncing the "O" slightly shorter.
    • One of these unused voice clips has the announcer calling for Zeena, one of main antagonists from Sonic Lost World alongside Zavok and Zazz, suggesting that she was planned to be playable at one point. Furthermore, her announcer calls are located between Zazz's and Rouge's, implying that she was considered as a guest character rather than being part of main roster.


Release Reviewer, Publication Score Comment
Nintendo Switch David Jagneaux,
6.4/10 As we’ve come to expect from these bi-annual crossover minigame collections, Mario & Sonic at the Olympic Games Tokyo 2020 packs a colorful and recognizable cast and a fair amount of fun into exciting, bite-sized mini-games that highlight some of the most iconic events in the Olympics. But there are also some duds, including a painful story mode. Even though the colorful and recognizable cast of characters injects a great amount of diversity and personality into the events, the relatively small retro sampling and lackluster multiplayer features hold it back from scoring Gold.
Nintendo Switch Neil Flynn,
6/10 Mario & Sonic at the Olympic Games Tokyo 2020 is an all-around solid good title that would be a fantastic gift for young children. Unfortunately, the story mode is very hit-and-miss. At times there are a few subtle nods and references that long term fans will appreciate, but the rest of it plods along with a number of mundane character conversations and backtracking that needs to be done. The events themselves are well presented but there is a lack of gameplay editing options such as customising game times or number of opponents in a random quick play run. Playing against other human opponents provides joyful play sessions, but these are over far too quickly, and playing solo doesn't provide enough variety in the challenges on offer due to the repetitive nature of the events.
Nintendo Switch James O'Connor,
7/10 Mario & Sonic at the Tokyo Olympic Games 2020 is an entertaining take on the sports-event genre that has, by and large, disappeared in the modern-day. The game aims for accessibility at every opportunity, and while nothing about it is particularly exceptional, it still has plenty of unique flourishes to offer, and the wealth of different events and simple controls make for an appealing casual multiplayer title. Thanks to a generous selection of events and a few neat gimmicks, Mario & Sonic at the Olympic Games Tokyo 2020 is the best entry in this series.
Nintendo Switch Chris Carter,
8/10 I'm as surprised as you are that I had so much fun with this one. Mario & Sonic at the Olympic Games Tokyo 2020's retro suite is compact but it kicks everything up a notch, which is an easier sell for newcomers. Just make sure you have at least one friend to prolong the fun with once the story is over and done.
Compiler Platform / Score
Metacritic 69


Main article: List of Mario & Sonic at the Olympic Games Tokyo 2020 staff‎

Mario & Sonic at the Olympic Games Tokyo 2020 was developed by Sega in conjunction with Racjin, Mario & Luigi series developer AlphaDream, and several other companies.


Main article: List of Mario & Sonic at the Olympic Games Tokyo 2020 quotes


  • "Hello there!"


  • "No."


  • "What?"


  • "Alright!"


  • "Darn..."


  • "What!?"

References to other games


For this subject's image gallery, see Gallery:Mario & Sonic at the Olympic Games Tokyo 2020.

Names in other languages

Language Name Meaning
Japanese マリオ&ソニック AT 東京2020オリンピック
Mario ando Sonikku atto Tōkyō 2020 Orinpikku
Mario & Sonic at the Tokyo 2020 Olympics
Spanish Mario & Sonic en los Juegos Olímpicos: Tokio 2020 Mario & Sonic at the Olympic Games: Tokyo 2020
French Mario & Sonic aux Jeux Olympiques de Tokyo 2020 Mario & Sonic at the Tokyo 2020 Olympic Games
Dutch Mario & Sonic op de Olympische Spelen: Tokio 2020 Mario & Sonic at the Olympic Games: Tokyo 2020
German Mario & Sonic bei den Olympischen Spielen: Tokyo 2020 Mario & Sonic at the Olympic Games: Tokyo 2020
Italian Mario & Sonic ai Giochi Olimpici di Tokyo 2020 Mario & Sonic at the 2020 Tokyo Olympic Games
Portuguese Mario & Sonic nos Jogos Olímpicos de Tóquio 2020 Mario & Sonic at the 2020 Tokyo Olympic Games
Russian Марио и Соник на Олимпийских играх 2020 в Токио
Mario i Sonik na Olimpiyskikh igrakh 2020 v Tokio
Mario and Sonic at the 2020 Olympics in Tokyo
Korean 마리오와소닉 AT 2020도쿄올림픽
Malio wa Sonig AT 2020 Dokyo Ollimpig
Mario and Sonic at the 2020 Tokyo Olympics
Chinese 瑪利歐&索尼克 AT 2020東京奧運[6] (Traditional)
马力欧&索尼克 AT 2020东京奥运[7] (Simplified)
Mǎlì'ōu & Suǒníkè AT 2020 Dōngjīng Àoyùn
Mario & Sonic at the 2020 Tokyo Olympics


  • This the first Mario & Sonic game to be published by Sega in Japan and other East Asian countries.
  • Despite this game having updated victory and losing animations in the events, the animations used in Rugby Sevens are recycled from the previous game.
    • The Boom Booms recycle Bowser's losing animation.
  • Due to the COVID-19 pandemic, it was announced on March 24, 2020 that the 2020 Olympic Games would be postponed to a later date in 2021[8], which was later revealed to be July 23, 2021 to August 8, 2021.[9] This causes Mario & Sonic at the Olympic Games Tokyo 2020 to have the longest gap between the game's release (November 2019) and the commencement of the actual Olympics (July 2021) out of any Mario & Sonic game. Despite the real world Summer Olympics being postponed to 2021, they will still honor and bear the "2020 Summer Olympics" title.

External links

Mario & Sonic at the Olympic Games Tokyo 2020 coverage on other NIWA wikis: