Mario & Sonic at the Olympic Games Tokyo 2020

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This article is about the Nintendo Switch game. For the arcade game of the same title, see Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition.
Mario & Sonic at the Olympic Games Tokyo 2020
Mario & Sonic at the Olympic Games Tokyo 2020 North American boxart with the updated content rating
For alternate box art, see the game's gallery.
Developer Sega
Publisher Sega
Platform(s) Nintendo Switch
Release date Japan November 1, 2019
South Korea November 1, 2019
HK November 1, 2019
ROC November 1, 2019
USA November 5, 2019
Mexico November 5, 2019[1]
Europe November 8, 2019
Australia November 8, 2019
Language(s) English (United States)
English (United Kingdom)
French (France)
French (Canada)
Spanish (Spain)
Spanish (Latin America)
Portuguese (Brazil)
Chinese (Simplified)
Chinese (Traditional)
Genre Sports
ESRB:ESRB E10+.svg - Everyone 10+
PEGI:PEGI 7.svg - Seven years and older
CERO:CERO rating A - All ages
ACB:ACB G.svg - General
USK:USK 6.svg - Six years and older
DEJUS:DEJUS L.png - General audience
RARS:RARS 6+.svg - Six years and older
GRAC:GRAC All.svg - All ages
GSRR:GSRR G.svg - All ages
FPB:FPB PG.png - Parental guidance
NMC:Symbol for NMC video game rating category "Suitable for aged 7 and above". - Seven years and older
Nintendo Switch:
Nintendo Switch icon for use in templates Game Card
Digital download icon for use in templates. Digital download
Nintendo Switch:

Mario & Sonic at the Olympic Games Tokyo 2020 is a sports game and the sixth installment in the Mario & Sonic series, and the fourth one based on the Summer Olympics. It is based on the real-world 2020 Summer Olympics, which took place in Tokyo, Japan. This marks the first instance where the series skips a year of the Olympic Games, as Ubisoft acquired the rights to develop 2018 Winter Olympics video games before Sega could. It was initially announced on March 29, 2019, as one of Sega's new video games to be based on the 2020 Olympics. The game was formally revealed in Nintendo's E3 Nintendo Direct of 2019 and was released for the Nintendo Switch on November 1, 2019, in Asia and November 5, 2019, in North America. The game has also two companion games: an arcade version of the game that was released in Japan on January 23, 2020, and a mobile game featuring only Sonic the Hedgehog characters that was released on May 7, 2020. It is also the first Mario & Sonic game to be published by Sega in Japan and other East Asian countries, and the last game overall to be developed by AlphaDream following its bankruptcy on October 1, 2019.

Unlike in previous games, most characters wear appropriate sports clothing depending on the chosen event. Additionally, the game's title places the location and year (Tokyo 2020) after "Olympic Games" rather than before, while it is completely omitted from the logo in non-Asian versions of the game. 2D Events, which are events from the 1964 Summer Olympics, are introduced, use only button controls, and are based on older sports games,[2] utilizing the 8-bit (Mario) and 16-bit (Sonic) styles. The game is the first home console installment to include a Story Mode, which takes place in both 2D and 3D.[3]

Due to the COVID-19 pandemic, it was announced on March 24, 2020, that the 2020 Olympic Games would be postponed to a later date in 2021,[4] which was later revealed to be from July 23 to August 8, 2021.[5] This causes Mario & Sonic at the Olympic Games Tokyo 2020 to have the longest gap between the game's release (November 2019) and the commencement of the actual Olympics (July 2021) out of any Mario & Sonic game.


Quick Match[edit]

Quick Match is where the player can play any of the game's events with any of the playable characters. After selecting Quick Match, the player will first choose how many players are playing before selecting events. The CPU difficulty can also be set here, the options being "Normal," "Hard," or "Very Hard." Each difficulty has its own set of medals for each event.

Story Mode[edit]

This is where the player can play the game's single-player story. The story involves Mario, Sonic, Toad, Bowser, and Dr. Eggman getting stranded inside a video game based on the Olympic Games of Tokyo 1964, and Luigi and Tails attempt to get them out, encountering various other characters on the way.

Local Play/LAN Play[edit]

Players can connect multiple Nintendo Switches, either through the Switch's local wireless functionality or through a local area network, to play together. Both Tokyo 2020 and Tokyo 1964 events are available to play in this mode, and the length of matches can be adjusted. Each player needs their own Switch and a copy of the game to play.

Online Play[edit]

The player can make rooms with up to four people in them and compete against them in events. Only Tokyo 2020 events are available in this mode, and match length cannot be changed.

My Data[edit]

My Data contains extras that the player can look at:

  • Game Room: The player can play any of the minigames that have been unlocked in Story Mode. As the player progresses on through Story Mode, they will unlock more minigames.
  • Tournament Records: The player can view their personal and world records for each event and can also compare their scores on the world rankings.
  • Trivia: The player can read trivia on the Olympic Games, the events, Tokyo, or the playable characters. Trivia is found throughout Story Mode. There are over 100 trivia pieces.
  • Options: The player can adjust game options here.
  • Credits: After the player beats Story Mode for the first time, the credits can be viewed anytime in My Data.

Tokyo 2020[edit]

Playable characters[edit]

The Select Character screen for 110m Hurdles, where Toadette is exclusively playable

Mario & Sonic at the Olympic Games Tokyo 2020 features a total of 32 playable characters, 16 from Team Mario and 16 from Team Sonic. Like in the Wii U version of the previous game, the 20 playable characters that have been playable since the second installment are playable in all events, while the sole newcomer and 11 characters that debuted in the previous game are playable only as guests in a single event. Guests are unlocked by beating them at their events in Story Mode, though unlike in the previous game, not every event contains a guest character.

Unlike in previous installments, characters now wear unique outfits depending on the event they are playing. The only exceptions to this are Bowser, Yoshi, Donkey Kong, Bowser Jr., and Metal Sonic. Similarly, guest characters Diddy Kong, Larry, Wendy, Ludwig, Zavok, and Zazz also do not wear any special outfits in their event.

11 characters have been cut since the previous installment: Nabbit, Dry Bowser, Dry Bones, Birdo, Roy, Toad, Wave, Sticks, Omega, Cream, and the Miis, making this the first Mario & Sonic game to have fewer playable characters than its predecessor, as well as the first home console Mario & Sonic game not to feature Miis as playable characters.

The descriptions in the following tables come from the Story Mode party member descriptions for the main cast, while the guests' are excerpted from their trivia cards.

Mario Luigi Peach Daisy Bowser
Mario in a karate gi. Luigi playing badminton. Princess Peach on a horse. Artwork of Daisy playing table tennis. Bowser throwing a disc.
A cheerful plumber and everyone's favorite superstar. He stands up to Bowser with his jumping skills and all-around athletic ability. Mario's younger twin brother. He's a little timid (especially around ghosts), but is kind and just as capable as his brother. Princess of the Mushroom Kingdom. She has a close bond with Mario and is unfailingly kind. She loves baking and cooking. The Princess of Sarasaland. She is cheerful, active, and always full of energy. The Koopa King's strength, fire breath, and large army of Goombas, Koopa Troopas, and more make him a constant threat to world peace.
Type All-Around Type All-Around Type Technique Type Speed Type Power
Team Mario Team Mario Team Mario Team Mario Team Mario
Sonic Tails Knuckles Amy Dr. Eggman
Sonic the Hedgehog skateboarding. Tails surfing. Knuckles the Echidna rock climbing. Amy Rose dancing. Dr. Eggman fencing.
The world's fastest hedgehog. He can be impulsive and impatient, but he is driven by kindness and a strong sense of justice. A kind, twin-tailed fox kit. He can spin his tails to fly through the air, and his engineering talent helps Sonic on his adventures. A powerful echidna who lives on Angel Island as the lone guardian of the Master Emerald. A hedgehog who is a real go-getter and lights up the room when she's around. She's quite strong-minded, and won't hesitate at taking on evil with her trusty hammer. A self-proclaimed evil scientist and mechanical genius with an IQ of 300. He never gives up on his plans to take over the world.
Type Speed Type Technique Type Power Type All-Around Type Technique
Team Sonic Team Sonic Team Sonic Team Sonic Team Sonic
Wario Waluigi Yoshi Donkey Kong Bowser Jr.
Wario kicking a ball. Waluigi jumping over hurdles. Yoshi with a bow. Donkey Kong with boxing gloves. Artwork of Bowser Jr. in Fortune Street (later used in Mario & Sonic at the Rio 2016 Olympic Games and Mario & Sonic at the Olympic Games Tokyo 2020)
Never a dull moment with Wario, a loud, brash fellow who says he's Mario's greatest rival. He loves garlic and money. Wario's pal who thinks he's Luigi's rival. His gangly arms and legs make him a fierce competitor in all manner of sports. Mario's kind, chill ally from Yoshi's Island. His long tongue lets him gobble up fruit and foe alike and turn them into eggs. King of the jungle and superstar of the Kong Family. He's so strong, it isn't funny. He'd do anything for a banana or ten. The Koopa King's little boy. He might be small, but he's got all of Papa's strength and selfishness. Wears a mask with a big mouth on it.
Type Power Type Technique Type Speed Type Power Type All-Around
Team Mario Team Mario Team Mario Team Mario Team Mario
Shadow Silver Metal Sonic Blaze Vector
Shadow jumping. Silver the Hedgehog  with a paddle. Metal Sonic throwing a javelin. Blaze the Cat swimming. Vector the Crocodile playing rugby.
A black hedgehog known as the ultimate life form. Created with an immortal body, he wields Chaos Emeralds to warp space and time. A hedgehog from a devastated future. He is always positive and has a strong sense of justice. His powerful psychokinesis can move big objects as well as allow him to levitate. A high-performance robot built by Dr. Eggman to mimic Sonic. He has Sonic's speed and power, and serves as Eggman's obedient henchman. A princess from another world who uses the Sol Emeralds she protects. Cool-headed and hard on herself, she's still a little shy. The head of the Chaotix Detective Agency. He has a sharp mind and a sharp tongue, but is also an optimist with a compassionate heart.
Type Speed Type Technique Type Speed Type All-Around Type Power
Team Sonic Team Sonic Team Sonic Team Sonic Team Sonic

Guest characters[edit]

Toadette (new) Rosalina Diddy Kong Wendy
Artwork of Toadette in Mario Party 10 (also used in Super Mario Run, Mario Party: The Top 100, Mario Kart Tour and Mario & Sonic at the Olympic Games Tokyo 2020) Artwork of Rosalina used in Mario Party: The Top 100, Mario Kart Tour and Mario & Sonic at the Olympic Games Tokyo 2020. Artwork of Diddy Kong from Mario Party DS (also used in Mario Kart Wii, Mario Kart Tour, and Mario & Sonic at the Olympic Games Tokyo 2020) Wendy O. Koopa
There are five white spots on Toadette's cap and six each on the two pigtails. That adds up to 17! Full of love for her and the other Lumas, Rosalina watches over them just as a mother would. What body part does Diddy Kong have, but not Donkey Kong? Diddy Kong has a tail. Donkey Kong doesn't! She may be selfish, but Wendy is also exciting, fun, and very fashionable, as you can see by her pink, polka-dotted bow!
Event 110m Hurdles Event Surfing Event Rugby Sevens Event Swimming
Type Speed Type Technique Type Technique Type Power
Team Mario Team Mario Team Mario Team Mario
How to unlock Beat Toadette in 110m Hurdles as Silver in Chapter 7 of Story Mode How to unlock Beat Rosalina in Surfing as Donkey Kong in Chapter 17 of Story Mode How to unlock Beat Diddy Kong's team in Rugby Sevens as Wario in Chapter 15 of Story Mode How to unlock Beat Wendy in Swimming as Silver in Chapter 5 of Story Mode
Larry Ludwig Espio Rouge
Larry Koopa Artwork of Ludwig from New Super Mario Bros. U without the fire in his wand (from Mario & Sonic at the Olympic Games Tokyo 2020) Espio's artwork, from Mario & Sonic at the Rio 2016 Olympic Games. Rouge the Bat's Spirit sprite from Super Smash Bros. Ultimate
He has a giant blue star on the left side of his head. Look closely next time you see him, and you'll spot it! Out of the seven Koopalings, how many show their fangs? Five; Larry, Roy, Iggy, Morton, and Ludwig all have fangs you can see. As a ninja, Espio loves traditional Japanese sweets, especially dumplings made from rice flour! Rouge is so enthralled with glittering jewels that she is usually paid in gemstones for her work.
Event Equestrian Event Fencing Event Triple Jump Event Sport Climbing
Type Technique Type Technique Type Technique Type Technique
Team Mario Team Mario Team Sonic Team Sonic
How to unlock Beat Larry in Equestrian as Peach in Chapter 13 of Story Mode How to unlock Beat Ludwig in Fencing as Waluigi in Chapter 17 of Story Mode How to unlock Beat Espio in Triple Jump as Amy in Chapter 9 of Story Mode How to unlock Beat Rouge in Sport Climbing as Daisy in Chapter 5 of Story Mode
Zavok Eggman Nega Jet Zazz
Artwork of Zavok from Sonic Lost World (used in Mario & Sonic at the Olympic Games Tokyo 2020. EggmanNega Rio2016.png Jet Rio2016.png Rio2016 Zazz.png
Smart and cool under fire, Zavok's power recognized by everyone, even his mentor. The other Deadly Six have a lot of respect for Zavok. Eggman Nega has inherited Dr. Eggman's scientific genius as well as his wicked sneakiness. However, Eggman Nega doesn't actually like Dr. Eggman! Jet rides on a hovering board called Extreme Gear. Just like a surfer catches a wave, he can catch the wind and reach incredible speeds! Zazz is always ready for a fight! He is trusted as a brave and powerful warrior by Zavok, the leader of the Deadly Six.
Event Boxing Event Karate Event Football Event Table Tennis
Type Power Type Technique Type Speed Type Speed
Team Sonic Team Sonic Team Sonic Team Sonic
How to unlock Beat Zavok in Boxing as Luigi in Chapter 11 of Story Mode How to unlock Beat Eggman Nega in Karate as Luigi in Chapter 5 of Story Mode How to unlock Beat Jet in a Football penalty kick shootout as Knuckles in Chapter 15 of Story Mode How to unlock Beat Zazz in Table Tennis as Vector in Chapter 7 of Story Mode

Supporting characters[edit]

In Rugby Sevens and Football, in addition to the characters the player selects, there are also additional characters that are part of the team. In Rugby Sevens, they act as the additional three members of the team and control the same as the other characters, while in Football, they act as the goalie and have more limited control. The teammate that is set to default depends on whether the team leader is from Team Mario or Team Sonic, though the player can manually select their teammate before the event starts. The first team uses blue teammates, while the second team uses red teammates.

The head icon for the red team's Birdo uses the color scheme of the character Birdo (with a pink body and red bow), while in-game, it uses a species of Birdo with a different coloration (red body and pink bow).

Boom Boom Birdo Egg Pawn
A blue Boom Boom's head icon in Mario & Sonic at the Olympic Games Tokyo 2020A red Boom Boom's head icon in Mario & Sonic at the Olympic Games Tokyo 2020 A blue Birdo's head icon in Mario & Sonic at the Olympic Games Tokyo 2020A red Birdo (with somewhat the colors of regular Birdo)'s  head icon in Mario & Sonic at the Olympic Games Tokyo 2020 A blue Egg Pawn's head icon in Mario & Sonic at the Olympic Games Tokyo 2020A red Egg Pawn's head icon in Mario & Sonic at the Olympic Games Tokyo 2020
Event Rugby Sevens Event Football Events Rugby Sevens / Football
Type All-Around Type Technique Type Power
Team Mario Team Mario Team Sonic


Excluding the 3DS version of Mario & Sonic at the London 2012 Olympic Games, this is the first Mario & Sonic game not to report the character stats. Instead, the game reports for each character specific advantages that correlate to their character type (All-Around, Power, Speed, Skill) from the first four games. All-Around characters do not have a specific advantage but are listed as "All-Around" in all events. This is the first Mario & Sonic game with character types to have an uneven number of characters per type, with only five All-Around types, seven Power types, eight Speed types, and twelve Technique types.

Although not reported in-game, each character has advantages even within a specific type. Luigi, for instance, is slower and less powerful than Mario but has better technical ability. The stats are the same as in the previous installment (Toadette's stats are the same as Toad's from that game).

Event-specific advantages
Event(s) Power Speed Technique
100m Good at Super Moves Runs Fast Super Starts are Fast
110m Hurdles Good at Super Moves Runs Fast Super Starts are Fast
4x100m Relay Good at Super Moves Runs Fast Super Starts are Fast
Javelin Throw Charges Power Quicker Gauge Extends Faster Easier Best Angle
Triple Jump Good at Super Moves Approach is Fast Perfects are Easier
Discus Throw Easier Best Power Easier Best Angle Good at Adjusting Tilt
Sport Climbing Long Grip Gauge Good at Power Climbs Fast Grip Gauge Recover
Surfing Boost Time is Long Good Acceleration on Landing Good at Tube Riding
Skateboarding Jumps are High Fast at Moving Turns are Tight
Boxing Punches are Heavy Good at Counters Good at Super Moves
Karate Good at Charging Fast at Moving Good at Defense
Football Shots are Powerful Runs Fast Good at Stealing Balls
Football (Goalies) Good at Deflecting N/A Good at Catching
Rugby Sevens Good at Tackles Runs Fast Gauge Builds Fast
Canoe Good on the Last Leg Good at Paddling Super Starts are Fast
Swimming Good at Super Moves Swims Fast Good at Turning
Gymnastics Good at Takeoff Good at Super Moves Good at Landing
Equestrian Good at Super Moves Gallops Fast Turns are Tight
Badminton Good at Smashes Fast at Moving Controls with Precision
Table Tennis Returns are Powerful Fast at Moving Good at Spins
Fencing Good at Parrying Fast at Moving Good at Stepping
Archery Controls with Precision Good at Bow Drawing Good at Aiming
Dream Race Jumps are High Good at Grinds Turns are Tight
Dream Shooting Good at Dizzying Opponents Fast at Moving Good at Aiming
Dream Karate High Attack Power Fast at Moving Good at Power Strikes

Non-playable characters[edit]





There is a total of 24 playable events in the Olympic Games Tokyo 2020, with 21 of them being Olympic Events and three of them being Dream Events. During Olympic Events, most characters wear proper outfits for the events, while during Dream Events, everyone (except for the female characters, who still wear their sport outfits) wears their standard outfit, in a similar fashion to previous games.

All of the events (with the exceptions of Boxing, Karate, Football, and Rugby Sevens) give players the choice of using motion controls (with either one of two Joy-Con) or solely button inputs (on any controller). However, Discus Throw and Dream Shooting have mandatory uses of motion controls regardless of the player's setting. Boxing, Football, Rugby Sevens, and Karate solely utilize button inputs.

Olympic Events[edit]

Image Event Description Venue Guest
Image on Tokyo 2020 trivia No. 5.
Event icon used for Athletics in Mario & Sonic at the Olympic Games Tokyo 2020
A race in a straight line across 100m meters of the track. During the race, the player can activate a Super Dash to gain extra speed, and pressing the button again on the blue triangle will result in a burst of speed.
Image on Tokyo 2020 trivia No. 36

Olympic Stadium

Event icon used for Athletics in Mario & Sonic at the Olympic Games Tokyo 2020
110m Hurdles
A race in a straight line on the track, like the 100m, but the players must successfully jump over six hurdles. If the player perfectly jumps over all six, they will get a Super Dash after the sixth one. Toadette
Event icon used for Athletics in Mario & Sonic at the Olympic Games Tokyo 2020
4x100m Relay
Teams of four race around the whole track. Players must time their passes with each of their teammates successfully in order to get the most speed and reach the goal. None
Event icon used for Athletics in Mario & Sonic at the Olympic Games Tokyo 2020
Javelin Throw[6]
Players must run across a field to fill up a meter that will increase the strength of the throw. They will then angle their shot before throwing the javelin. If the player fills the power gauge to the rainbow level and gets a perfect angle, they will use a Super Throw. None
Event icon used for Athletics in Mario & Sonic at the Olympic Games Tokyo 2020
Triple Jump[6]
Players will run to gain momentum before performing a hop, skip, and jump, to jump across the sand pit the farthest. If they jump past the blue line, they get a foul. If they get perfect timing on all three jumps, it will become a Super Jump, sending them much farther. Espio the Chameleon
Event icon used for Athletics in Mario & Sonic at the Olympic Games Tokyo 2020
Discus Throw
The player must rotate their character enough to gain enough power while moving the controller to angle the discus. During practice, the player can see how much they have to turn to gain maximum power, but this meter will be absent during the actual throw. If the player has enough power and the perfect angle, they will initiate a Super Throw, where they can manually straighten the discus to go even farther. None
Event icon used for Sport Climbing in Mario & Sonic at the Olympic Games Tokyo 2020
Sport Climbing (new)
Players climb a rock wall as high as they can. The player controls their character hands to latch on to grips, but poor timing will lead to a decrease in hand grip. Smaller grips require more precise timing and can deplete more grip energy. Blue grips act as checkpoints, heart-shaped grips refill the grip gauge, and star-shaped grips activate a Special Move to climb the wall higher and faster.
Aomi Urban Sports Park
Rouge the Bat
Event icon used for Surfing - Shortboard in Mario & Sonic at the Olympic Games Tokyo 2020
Surfing - Shortboard (new)
Players surf along the waves and perform tricks to gain points. Performing new tricks with different control stick combos will land bonus points. The player can also fill a Super Gauge to perform a Super Move and gain more points. In addition to standard jumps, the player can perform floaters, where they ride the top of the wave and fill the Super Gauge faster, and tube rides, where they ride through a wave tube by balancing to gain more points.
Tsurigasaki Surfing Beach
Event icon used for Skateboarding - Park in Mario & Sonic at the Olympic Games Tokyo 2020
Skateboarding - Park (new)[6]
Players skate around a park with ramps. They get points from doing various directional jump combos off ramps. Performing a new trick or a trick on an unmarked strip will result in bonus points. Once a player has already performed a trick off a strip, it will be marked with a star. Strips with sideways arrows must be grinded on to be counted instead. Other tricks that can be performed include ollies and handplants.
Aomi Urban Sports Park
Event icon used for Boxing in Mario & Sonic at the Olympic Games Tokyo 2020
A one-on-one fight where opponents punch each other to the ground. The player can perform different directional punches and guards to protect against the opponent. If a player is knocked down, they must rapidly tap a button to get back up. If a player does not get up in ten seconds or gets knocked out three times in one round, or time is up in the third round, the match ends. The player can fill a Super Gauge and perform a Super Move to deal more damage to their opponent.
Olympic Boxing Centre
Event icon used for Karate - Kumite in Mario & Sonic at the Olympic Games Tokyo 2020
Karate - Kumite (new)
A side-scrolling fight using various Karate techniques. Players can use different directional combinations of punches and kicks on their opponent, and every time they hit their opponent, they get a point. They can also grab their opponent to throw them to the ground and get three points, or charge up the Super Gauge to perform a Super Move to get four points. The first player to reach ten points is the winner.
Nippon Budokan
Eggman Nega
Event icon used for Football in Mario & Sonic at the Olympic Games Tokyo 2020
A four-on-four game of Football with a goalie as well. Players can come up with different strategies that increase a player's speed during certain intervals. Once the Super Gauge is filled, the player can release a Super Shot that travels extremely fast towards the goal. If all four teammates each hold the ball before activating the Super Shot, it will initiate a special variant that cannot be blocked by the goalies. If there is a tie at the end of the second round, two extra rounds of overtime will be played, and if the game is still tied, then a penalty kick contest is held, with the first team to miss the shot losing.
Image on Tokyo 2020 trivia No. 36

Olympic Stadium
Jet the Hawk
Event icon used for Rugby Sevens in Mario & Sonic at the Olympic Games Tokyo 2020
Rugby Sevens
Players play as a team of seven, with four being regular characters and three being either Boom Booms or Egg Pawns. Players have to perform Tries by reaching the other end of the field. The ball can be passed only sideways. After a player performs a Try, they can perform a Goal Kick into the goal post to gain additional points. If they use their Super Move defensively, they can steal the ball from an opponent, and if it is used offensively, they can dash quickly towards the end of the field.
Tokyo Stadium

Diddy Kong
Event icon used for Canoe Double (C-2) 1000m in Mario & Sonic at the Olympic Games Tokyo 2020
Canoe Double (C-2) 1000m
Four teams of two race across the water. The player must swing the paddle at the same time as their teammate to gain the best speed possible. On the final stretch, they can freely row without needing to be in time.
Sea Forest Waterway
Event icon used for Swimming - 100m Freestyle in Mario & Sonic at the Olympic Games Tokyo 2020
Swimming - 100m Freestyle
Each character has a different stroke style, which will result in different motions/control stick motions. Players must perform their swimming motion as fast as they can so they fill up the Super Gauge but not so fast that they burn out. Once they turn around, they can use their Super Dash.
Tokyo Aquatics Centre
Wendy O. Koopa
Event icon used for Gymnastics - Floor Exercise in Mario & Sonic at the Olympic Games Tokyo 2020
Gymnastics - Floor Exercise
Characters perform tricks to earn the most points. While running, the player can charge up by rapidly tapping the button, which will grant them more time to perform their tricks. While doing the flips, the player must correctly input the commands shown on the screen as fast as possible and land at the right time in order to ensure the most points per trick. Halfway through, they will have to perform the right button command when their character is lined up with their silhouette and balance their characters in the proper area. If they get a certain number of points before the end, they will perform a Super Move that will require performing an action as many times as possible.
Ariake Gymnastics Centre
Event icon used for Equestrian - Jumping in Mario & Sonic at the Olympic Games Tokyo 2020
Equestrian - Jumping
Characters ride horses and must progress through a course containing hurdles to jump over in the fastest time. The player can increase their horses' speed by dashing, which will consume a bit of their energy. They must jump over the hurdles at the right time to get the most speed possible. If they do not have enough speed when they approach the hurdle, they cannot jump over it. The player can perform a Super Move once per run to constantly move fast. This sport can be played either individually or as a team of two.
Equestrian Park
Larry Koopa
Event icon used for Badminton in Mario & Sonic at the Olympic Games Tokyo 2020
A rally of a shuttlecock in an indoor court. When the shuttlecock hits the ground on whoever's side, their opponent will get the point. If a player staggers while returning a shuttlecock, the opponent can perform a more powerful strike. A Super Gauge will fill during a match, after which the player can perform a Super Move to trick their opponent and get the point easier. This sport can be played in either Singles or Doubles. In Doubles, if both teammates' Super Gauges are filled, they will perform a dual Super Move together to grant a strike that cannot be blocked.
Musashino Forest Sport Plaza
Event icon used for Table Tennis in Mario & Sonic at the Olympic Games Tokyo 2020
Table Tennis
Players wield paddles and must rally a small ball back and forth. They can perform various techniques, such as regular hitting and spinning, and they can charge as the ball approaches them to increase the power of the strike. If a player staggers with returning the ball, the other player can retaliate with a stronger hit. During a match, a Super Gauge will fill, which will allow the player to perform a Super Move. This sport can be played in either Singles or Doubles. In Doubles, the two players on a team must alternate with hitting the ball.
Tokyo Metropolitan Gymnasium
Event icon used for Fencing in Mario & Sonic at the Olympic Games Tokyo 2020
Players wield epee swords and must hit their opponent to get points. Every time they hit their opponent, they get a point, but their strikes can be blocked or parried, the latter of which will cause the opponent to lose their balance. Once the Super Gauge fills up, the player can perform a Super Strike, which, if it hits the opponent, will grant multiple points. This sport can be played either individually or as a team of two.
Makuhari Messe Hall B
Ludwig von Koopa
Event icon used for Archery in Mario & Sonic at the Olympic Games Tokyo 2020
Players will fire arrows at a target and must hit as close to the center as possible to get the most points. The player plays three rounds and will shoot two arrows per round. For every subsequent round, the target will become farther away from the player, so they must pay attention to its distance as well as the wind to determine where to shoot. If the player hits the center twice, they can perform a Super Shot, which will grant double the number of points they get. This sport can be played either individually or as a team of two.
Yumenoshima Park Archery Field

Dream Events[edit]

Image Event Description Venue
Event icon used for Dream Racing in Mario & Sonic at the Olympic Games Tokyo 2020
Dream Racing
Eight players will race to the end of a course on hovering boards, similar to the Extreme Gear from the Sonic Riders series. Players mainly utilize their Skateboarding and Surfing skills to get in the front of the competition. The player can also collect rings to increase their top speed. There are also items that the player can collect, such as a Ring, which grants ten rings to the player; a Red Shell, whose homing attacks a specific player; a Shield, which protects the player from one attack; Lightning, which will strike all other players and slow them down; Power Sneakers, which briefly increase the player's speed; and a Super Star, which will temporarily make the player invincible from all harm.
(Sonic Forces)
Event icon used for Dream Shooting in Mario & Sonic at the Olympic Games Tokyo 2020
Dream Shooting
Characters wield guns equipped with acorns. Utilizing motion controls, players will aim and shoot targets lying around the arena to gain points. They can also shoot various switches, which will open and close doors around them. They can also collect Multishot panels, which allow them to fire multiple acorns at once. Up to three of these items can be stored. Players can also shoot each other to briefly stun their opponents once their health bars run out. Halfway and at the end of the match, large kites that the players can shoot to get bonus points will appear, with the player who performs the last hit on the kite getting the points. This sport can be played either individually or as a team of two.
Dream Shooting range (Japanese manor)
Event icon used for Dream Karate in Mario & Sonic at the Olympic Games Tokyo 2020
Dream Karate
Players will fight in an arena with glowing panels on the floor. Players will use their Karate skills but in 3D instead of 2D. When players are knocked onto the ground, the tiles will glow for the player who knocked them down. Whoever has the most panels lit at the end of the match wins. Super Moves can be used to strike all surrounding opponents and get large numbers of points. There are also items in the match, including a POW Block, which knocks away nearby opponents; a Chaos Emerald, which immediately fills up the Super Gauge; a Super Star, which makes the player invincible; a Spring; and a black-and-white circular object.
Mushroom Kingdom
(Super Mario Odyssey)

Tokyo 1964[edit]

Playable characters[edit]

There are eight characters that are playable in the Tokyo 1964 events: four from Team Mario and four from Team Sonic. The Mario characters use their 8-bit sprites from Super Mario Bros., while the Sonic characters use their 16-bit sprites from Sonic the Hedgehog (or Sonic the Hedgehog 2 and Sonic the Hedgehog 3, respectively, in the cases of Tails and Knuckles). Unlike in the Tokyo 2020 events, all characters have the same stats.

Team Mario[edit]

Team Sonic[edit]


In Volleyball, each character has five teammates that can be controlled by the player.

Non-playable characters[edit]


  • Toads
  • Lakitu


  • Toads



There is a total of 10 events that take place during the Olympic Games Tokyo 1964, introducing a new sprite-based variant of events called 2D Events. Unlike the 2020 events, 2D events feature unique commentary by an announcer during the events, with their commentary usually corresponding to how the character is doing in an event. The player also has the option to turn on "Analog TV," which causes the screen to appear like an old-fashioned CRT television screen. All of the Tokyo 1964 events solely utilize button inputs.

Image Event Description Venue
A race in a straight line across 100 meters of the track. Getting the maximum amount of speed simply requires constant tapping of the button.
National Stadium

400m Hurdles
A race similar to that of the 100m but across a longer distance and with the added obstacle of hurdles to jump over. Jumping over the hurdle with perfect timing will make the character go faster, though this will make timing later jumps more difficult. Crashing into a hurdle slows them down.
Long Jump
Players run across a line, then jump to get as far across the sand pit as possible. After running, the player has to launch the character at the right angle to ensure the most distance is covered.
A race between 68 racers (with two being two of the playable characters and the other 66 consisting of Toads, Hammer Bros., and Animals) that starts and ends on the track but mostly takes place on the road. The player can boost their speed at the cost of stamina, where running out of stamina will slow them down. Water stands will occasionally appear with water to regain stamina. Obstacles that help move forwards, such as dash panels and tornados, and obstacles that hinder the player, such as banana peels, bees, and puddles, are also present.
10m Platform
Players dive off a board and perform tricks to get the highest score. The player will first select which series of button commands they do. If they finish their standard commands before they hit the water, extra ones will appear for bonus points.
National Gymnasium
A gymnastics event where players jump off a vault and do tricks in the air to get points. Before the event starts, the player can set the difficulty of the button commands. Timing the jump when the meter is the most full will extend the amount of time to perform the tricks. After all tricks are performed, the player must time the landing with a button press. Missed commands or bad landings will deduct points from the score.
Tokyo Metropolitan Gymnasium
Kayak (K-1) 1000m
A boating event where players row kayaks using a double-sided oar. Rowing is done by rotating the control stick around, and as the player goes farther, they will have to rotate it faster.
Lake Sagami
Two competitors fight in the Judo martial arts style, which involves grabbing each other and trying to knock the other to the ground. The player that grabs the opponent has to try to throw them off balance. If they partially throw them off, they get a Waza-Ari, which is worth a half-point. If they knock them off completely, they get an Ippon, which is worth a full point.
Nippon Budokan
Two teams of six compete in volleyball, with the captain being accompanied by five generic teammates (Toads, Hammer Bros., Pockies, or Eggrobos). When the ball is on the player's team, they must bump, set, and spike the ball to the other side. While it is on the other side, the three members in the front must try to block the ball from being spiked to the other.
Komazawa Olympic Park General Sports Ground
Shooting - Trap
Players shoot clay pigeons by aiming in one of three squares and shooting when the clay pigeon is inside the square. Each clay pigeon gives the player two shots to try to shoot it. Successfully shooting it adds extra time. In later rounds, the squares become smaller and increase from three to nine squares. At the end, all extra time is used for a bonus round, where the player shoots as many pigeons as possible before time runs out.
Tokorozawa Shooting Range

Story Mode[edit]

Chapter 1: A Mysterious Game System[edit]

Mario and Sonic have arrived at the Olympic Stadium, excited for the Olympic Games. A short while later, Toad arrives with a gift that is addressed to both Mario and Sonic. They open it to find a retro video game system inside with a letter that reads, "To Mario and Sonic with love, in commemoration of the Olympic Games in Tokyo! We made a little game to let you experience the past Olympic Games in Tokyo. By all means, give it a try!" While Sonic is trying to figure out who sent it, Toad mentions how retro it is due to it saying "Tokyo '64" on it. Since there is no name of whom it is from, Sonic begins to get very suspicious of it. Meanwhile, Bowser and Dr. Eggman are hiding behind the sidelines, waiting for Mario and Sonic to turn on the system. After Luigi arrives, Bowser begins to get more impatient and decides to turn it on himself, despite Dr. Eggman's objections. When Bowser reveals himself, he scares Luigi, who is holding the system, causing him to drop it and press a button on it. When he picks it back up, the screen begins glowing, causing Mario, Sonic, Bowser, Dr. Eggman, and Toad to all disappear.

Chapter 2: Dr. Eggman & Bowser's Scheme[edit]

Mario navigates the 8-bit area map in Story Mode.

In a heavily pixelated world, Mario, Sonic, Bowser, Dr. Eggman, and Toad all fall from the sky into an unknown location. After they notice their 8-bit/16-bit appearances and the environment around them, Dr. Eggman deducts that they were sucked into the video game, since whomever the light from the screen touches gets swallowed into the game. With Toad's help, Sonic figures out that the system was a gift from Bowser and Dr. Eggman and that their plan was to get Mario and Sonic stuck in the game. Dr. Eggman created the game while a Magikoopa's magic allowed it to suck them in. However, their plan backfired since Bowser and Dr. Eggman got sucked in as well, with Dr. Eggman claiming there is no way out. Eventually, they realize from a nearby sign that the video game is based on the 1964 Tokyo Olympic Games (hence the name Tokyo '64). Dr. Eggman decides that he and Bowser should compete in the games, to Bowser's confusion, but he agrees regardless so he can win gold medals. They enter the National Stadium, with Mario and Sonic following shortly afterwards, having also decided to compete in the Olympic Games, much to Bowser and Dr. Eggman's shock. The first event is the 100m, in which Sonic manages to beat Dr. Eggman. Afterwards, Dr. Eggman states that he and Bowser will train harder to win the Olympic Games.

Locations Challenges Events Minigames Party members gained Guests unlocked
National Stadium Sonic vs. Dr. Eggman 100m N/A

Chapter 3: The Search for Tails[edit]

Following the disappearance of Mario, Sonic, Bowser, Dr. Eggman, and Toad, a frightened Luigi is left with nothing but the Tokyo '64 in his hands. After he tells a nearby Omochao what happened, the Omochao suggests to find Tails, who is knowledgeable about machines. However, he does not know where Tails currently is. Suddenly, Amy appears to compete in the 100m. She tells Luigi and the Omochao that she does know where Tails is, but since her event could not start due to a lack of competitors, she asks Luigi to compete against her in the 100m first. Luigi accepts her challenge and wins against her, and she tells him that Tails went to watch Karate. She joins Luigi as he goes to Nippon Budokan to find Tails. There, a red Toad informs them that Tails already watched matches and left, stating he had a promise to keep, but also tells them that he might have gone to the Gymnastics venue with Daisy. Luigi goes to the Ariake Gymnastics Centre, where he finds Daisy, who is anticipating the Floor Exercise event. After Luigi asks about Tails, she says they were going to Ariake together but split up, with Tails going to another venue. Despite wanting to be focused on finding Tails, Amy competes in Gymnastics against Daisy regardless and wins. Afterwards, Daisy asks Luigi why he is looking for Tails, which also increases Amy's curiosity since she never asked either. After Luigi explains the situation, Daisy joins Luigi and Amy to find Tails. Luigi decides to go to the Ariake Urban Sports Park, where he finally finds Tails, who decided to compete in Skateboarding against Sonic, only for him not to attend. After a nearby Omochao announces that the event is about to start, Tails, who is unaware of Sonic's situation, asks Luigi to take Sonic's place. Luigi reluctantly agrees and beats Tails in Skateboarding. Afterwards, Amy and Daisy tell Tails of Mario, Sonic, and Toad's situation, and Luigi shows the Tokyo '64 to him.

Locations Challenges Events Minigames Party members gained Guests unlocked
Olympic Stadium Luigi vs. Amy 100m N/A Amy N/A
Nippon Budokan Only visited to progress the story
Ariake Gymnastics Centre Amy vs. Daisy Gymnastics N/A Daisy N/A
Ariake Urban Sports Park Luigi vs. Tails Skateboarding N/A

Chapter 4: The Secret Trick[edit]

In the 1964 National Stadium, the Long Jump event is next, with Dr. Eggman leaving the victory to Bowser, only for him to lose it to Mario. Afterwards, Dr. Eggman pulls Bowser to the sidelines. Bowser asks him why they are collecting medals instead of finding ways to return to the real world, and Dr. Eggman explains to him that the only way to escape the game is to collect gold medals, with his claim earlier about there being no way to return having been a lie to hide information from Mario and Sonic. However, Toad reveals that he overheard the conversation, and he relays the information to Mario and Sonic. They go to confront the villains to verify that they were not lying, but they find that the villains managed to escape while Toad was explaining. A nearby Pecky tells Toad that Dr. Eggman flew westward, so Sonic decides to chase him, while Mario and Toad look for Bowser. While Sonic is looking for Dr. Eggman, he finds a Pocky standing next to his Eggmobile. After the Pocky tells Sonic that Dr. Eggman boarded a bullet train, he sees him on the train and chases after it. After beating the train to Tokyo Station, Sonic searches for Dr. Eggman, but he does not find him and leaves. Dr. Eggman, who was hiding behind a tree, then declares that his plan to stall Sonic was a success and uses this time to find more venues to compete in. Meanwhile, Mario and Toad go to Sumida River to find Bowser. After seeing Bowser flee on a boat, Mario boards another boat and chases him on the lake. After intercepting Bowser's escape, he and Toad corner him at a dock, but when Toad enrages Bowser and hides behind Mario, they get distracted and talk about random things, and Bowser uses the distraction as an opportunity to escape. Eventually, Sonic arrives, and he and Mario both report that their villains got away and that they are probably meeting somewhere.

Locations Challenges Events Minigames Party members gained Guests unlocked
National Stadium Mario vs. Bowser Long Jump N/A
Tokyo Station N/A Bullet Train Blast N/A
Sumida River N/A Sumida River Boat Ride N/A

Chapter 5: The Lost Game System[edit]

Upon investigating the Tokyo '64, Tails discovers that Mario and Sonic are competing with Bowser and Dr. Eggman inside the game, confusing Luigi and company as to why they would compete in such a situation. However, Bowser Jr. suddenly appears, declaring that only he is allowed to have fun, and takes the system from Luigi. Even after the group explains the situation, Bowser Jr. is still skeptical and leaves with the Tokyo '64 to find out for himself. After Amy suggests that they check other venues, Tails counters with the fact that they need passes to access them, and he goes with Luigi to find some. They go to Tokyo Tower, where they find Silver, who was sightseeing, and ask him about passes. He explains that he had passes for the Tokyo Aquatics Centre and the Aomi Urban Sports Park, but he dropped them while he was climbing up the tower. Tails climbs the tower and obtains the passes, which Silver lets him keep. He also joins the party due to how serious their situation seems. With their pass, they go to the Aomi Urban Sports Park, where they confront Bowser Jr., who is being accompanied by Rouge. He still refuses to return the Tokyo '64, and Rouge, who sides with him, challenges Daisy to Sport Climbing, saying they will return the system if she loses, to Bowser Jr.'s dismay. After Daisy beats Rouge, they return to the ground and realize Bowser Jr. already left, deducing that he ran off to another venue. They track him to the Tokyo Aquatics Centre, where he is now being protected by Wendy. Silver decides to challenge Wendy to 100m Freestyle and wins. Wendy fakes being a sore loser to distract the heroes while Bowser Jr. escapes to find Eggman Nega. Luigi and Tails go to Nippon Budokan, only to find Bowser Jr. already there with Eggman Nega, who is intrigued by the device. Luigi decides to challenge Eggman Nega to Karate in order to get the system back and wins. Accepting defeat, Eggman Nega is ready to give the Tokyo '64 back to the heroes, only for Bowser Jr. to intervene and tell him that he has to investigate it. Upon further investigation, Eggman Nega realizes the system is one of Dr. Eggman's creations. After Tails explains that Mario, Sonic, Bowser, and Dr. Eggman got trapped inside it, Eggman Nega decides not to give it back, and he leaves with Bowser Jr. to analyze the game further in order to free Bowser and Dr. Eggman. Luigi and Tails resolve to find them before they free the villains and leave the heroes inside forever. As Luigi and Tails do not know where to find Bowser Jr. and Eggman Nega, a nearby Omochao suggests getting help from Vector, who is competing in the Discus Throw at the Olympic Stadium, and the former pair goes there in order to do so.

Locations Challenges Events Minigames Party members gained Guests unlocked
Ariake Urban Sports Park N/A Tails N/A
Tokyo Tower N/A Tower Climb Silver
Aomi Urban Sports Park Daisy vs. Rouge Sport Climbing N/A Rouge
Tokyo Aquatics Centre Silver vs. Wendy Swimming N/A Wendy
Nippon Budokan Luigi vs. Eggman Nega Karate N/A Eggman Nega

Chapter 6: Another Showdown[edit]

Mario and Sonic find Bowser and Dr. Eggman in the Tokyo Metropolitan Gymnasium. The villains are shocked, having thought that they had finally lost the heroes and could obtain all of the gold medals themselves. Although Dr. Eggman denies that there are any methods of returning to the real world, Toad arrives and tells the villains that he knows their scheme due to them having discussed it very loudly. After Dr. Eggman admits that what Toad heard is true, Sonic tells him he and Mario will not let the villains get the gold medals. Following this, Mario challenges Dr. Eggman to the Vault and wins, obtaining a gold medal. Bowser belittles Dr. Eggman for letting Mario win, but Dr. Eggman refutes, saying that the heroes will not know what to do with the gold medals after obtaining them. After Bowser realizes this, he begins laughing maniacally.

Locations Challenges Events Minigames Party members gained Guests unlocked
Tokyo Metropolitan Gymnasium Mario vs. Dr. Eggman Vault N/A

Chapter 7: Time for Analysis[edit]

At the Olympic Stadium, Luigi and Tails approach Vector, who is about to compete in the Discus Throw and states that no one can beat him. After Luigi explains the current situation to Vector, he determines that it seems serious. However, in order to fulfill Tails' request of finding Eggman Nega and Bowser Jr., Vector requires them to either pay a fee or compete against him in the Discus Throw and win, to which Tails accepts the latter. After Tails wins, Vector agrees to start the search for the two villains. First, he decides to get help from others to gather information. He notices Toadette in the distance and decides to enlist her aid in the search; when she is asked of the villains' whereabouts, however, she says that she does not know since she just arrived at the Olympic Stadium. Vector invites her to join the party in its search, and although she thinks this would be fun, she was planning on competing in an event and wonders if anyone would like to challenge her, offering to help the party afterwards. Silver accepts this request and competes against Toadette in the 110m Hurdles, which he wins. Afterwards, Vector orders everyone to split up in order to find Bowser Jr. and Eggman Nega and says he will reunite with Luigi and Tails later. Upon hearing this, the two leave the stadium to begin their search. They ask a purple Toad at Tokyo Tower and an Omochao at Tokyo Station, with the latter suggesting that they may find Eggman Nega in the Tokyo Metropolitan Gymnasium. Upon their arrival, they discover that Vector already found them there but that all three of them were too late, as Eggman Nega had already begun his analysis on the system. Bowser Jr. also gives them a precaution, saying they might erase the whole game (and thus the five characters inside) if they try to intercept the analysis. Eggman Nega brings out Zazz to have some fun with the heroes while they wait for his analysis to be complete, and Bowser Jr., wishing to be entertained, demands that Zazz compete with them; he agrees but claims he is doing so only for his own victory. To cure his own boredom, Vector decides to be the one to take on Zazz in Table Tennis and wins. Eggman Nega then declares he is mostly finished with his analysis and has found no way to free the trapped characters, much to the shock of everyone else.

Locations Challenges Events Minigames Party members gained Guests unlocked
Olympic Stadium Tails vs. Vector Discus Throw N/A Vector N/A
Silver vs. Toadette 110m Hurdles N/A Toadette
Tokyo Tower Only visited to progress the story
Tokyo Station Only visited to progress the story
Tokyo Metropolitan Gymnasium Vector vs. Zazz Table Tennis (Singles) N/A Zazz

Chapter 8: Under the Olympic Cauldron[edit]

Bowser and Dr. Eggman are still discussing what the gold medals are used for when Sonic appears next to them, trying to find out what they are talking about this time. Dr. Eggman lies that they are coming up with strategies for winning in the next event, and they then leave. Sonic determines that they cannot be trusted and leaves with Mario. The two manage to trail them to Nippon Budokan, where Bowser is preparing himself for the Judo event so that he may win a gold medal. Dr. Eggman believes that since Bowser is a heavyweight, neither Mario nor Sonic will be able to beat him, but Sonic is able to win regardless. Afterwards, Dr. Eggman decides that he and Bowser should split up for now and devise a new plan at an undisclosed location. Before they leave, Bowser teases the heroes by saying the gold medals will not be enough to get them out. Sonic becomes suspicious of this statement and tries to find the location at which the villains will meet. At the nearby Tokyo Roads, the two heroes reunite with Toad, who says that someone who looked like Dr. Eggman left in a red taxi. With his speed, Sonic chases after the taxi and manages to stop it before it can reach its destination; however, he then discovers that its passenger was actually a Picky who was "hired" by Dr. Eggman to impersonate him in the taxi (although he never actually got paid). After the Picky mentions a big flame, the heroes deduce the real Dr. Eggman's location and find him at the National Stadium, lurking in a hidden area in the sidelines with Bowser. They decide to stay and eavesdrop to find out what they are planning.

Locations Challenges Events Minigames Party members gained Guests unlocked
Nippon Budokan Sonic vs. Bowser Judo N/A
Tokyo Roads N/A Highway Chase N/A
National Stadium Only visited to progress the story

Chapter 9: Gotta Get the Golds[edit]

After Eggman Nega announces that there is no way to get Mario, Sonic, Bowser, and Dr. Eggman out of the game system, Vector encourages him to continue his analysis. Eggman Nega recalls Dr. Eggman mentioning that gold medals would have a special effect inside the game, leading everyone to believe that collecting gold medals will allow them to free the trapped characters. Bowser Jr. sees this as a challenge to collect as many gold medals as he can, with Tails and Luigi having the same goal, but Eggman Nega decides to stay at the gymnasium to complete his analysis of the game. Luigi and Tails start at the Olympic Stadium, where they encounter Espio. As Espio is initially skeptical of the situation Luigi explains to him, Tails persuades him that it is the truth and that they need gold medals. With the Triple Jump about to commence, Espio encourages them to go up against him to win a medal, which Amy volunteers to do. After she wins against him, Espio becomes disappointed in himself for losing in one of his best events and leaves to train harder, wishing everyone luck in their mission. With a gold medal in their hands, Luigi and Tails require entry passes to access more venues and go to look for them at the Shibuya Scramble Crossing, where they find Yoshi. Yoshi explains to them that he was with some friends but lost all of them in the huge crowd, and he asks if they can help him find them. The heroes are initially hesitant to help, so Yoshi decides to give them some passes as a prize for helping him, causing them to agree to help. Using a pair of binoculars, Luigi manages to find all of Yoshi's friends. After that, Yoshi gives the duo the passes he promised, which are for the Yumenoshima Park Archery Field, the Sea Forest Waterway, and the Tokyo Metropolitan Government Building. After the two gain them, Yoshi begins to question why they are entering events in the first place, to which Luigi explains the whole situation. Hearing it, Yoshi decides to join them, saying he can spectate events with his friends later.

With the new passes the heroes have, the first place they decide to go to is the Sea Forest Waterway, where they encounter Wario and Waluigi, who claim they are about to win the gold in the Canoeing event here. After Tails says that he and Luigi will get the medal, Wario and Waluigi taunt them, saying there is no one better than they are. After Luigi and Tails beat them in the canoeing race, they blame each other for the loss until Luigi intervenes by telling them they need gold medals. Hearing this, Waluigi devises a scheme to pretend to help them get gold medals and then steal them later, to which Wario agrees. Out loud, they tell Luigi and Tails that they will team up with them to get gold medals, saying they will be unbeatable if they do so. While they are happy they have more characters, Luigi and Tails are also suspicious of them, and then begin wondering how Bowser Jr. is doing with his gold medals. The next place that they go to is the Yumenoshima Park Archery Field, where they encounter Bowser Jr. He requests to see their medals to see their progress, and he uses that action as an opportunity to steal the medals, stating he is too lazy to get medals by himself. He plans to take them to Eggman Nega and get all the credit for them until Vector steps in to stop him. Just then, a voice can be heard in the distance, wondering what is going on.

Locations Challenges Events Minigames Party members gained Guests unlocked
Olympic Stadium Amy vs. Espio Triple Jump N/A Espio
Shibuya Scramble Crossing N/A Shibuya Scramble Search Yoshi N/A
Sea Forest Waterway Luigi & Tails vs. Wario & Waluigi Canoe N/A Wario
Yumenoshima Park Archery Field Only visited to progress the story

Chapter 10: A Message from 2020[edit]

Meanwhile, Sonic, Mario, and Toad are still snooping on Bowser and Dr. Eggman, the latter of whom reveals a secret compartment underneath the Olympic Cauldron, which holds 14 holes inside it, which he calls keyholes. If gold medals are placed inside them, a secret code will be activated, allowing the user to return to the real world. However, they are unaware that the three heroes have been listening the whole time, and they shock the duo with their eavesdropping. Accepting that the secret is out, the villains make it their mission to get more gold medals than anyone else, and they go to another venue. Determined to win against them in medal count, Mario and Sonic meet them once again, this time at the National Gymnasium. After seeing their arrival, Dr. Eggman challenges Sonic to the 10m Platform. However, the hedgehog wins over him, adding another gold medal to the heroes' count as Toad congratulates Sonic on his win. While Bowser tries to encourage Dr. Eggman that one loss will not stop them, the doctor notices something strange happening around them. He notices a giant screen overhead that initially begins fumbling around with random characters before finally reading, "POWER-UP ITEMS on their way. NEGA." When this happens, all five characters realize that something is happening.

Locations Challenges Events Minigames Party members gained Guests unlocked
National Gymnasium Sonic vs. Dr. Eggman 10m Platform N/A

Chapter 11: The Items' Sender[edit]

Back at the archery field, the voice in the distance while Vector and Bowser Jr. were arguing reveals herself as Peach, who begins to belittle Bowser Jr. because his noise is distracting the Archery competitors. Bowser Jr. requests to see Peach's medals, and the princess is about to show them to him until Tails steps in and tells her not to do it, otherwise he will take them. Luigi explains the entire situation to Peach, and she reaches a compromise that she will compete in Archery and use all of the gold medals that everyone has collected to save Mario and Sonic, to which Bowser Jr. reluctantly agrees. Daisy volunteers to compete in Archery against Peach, who is delighted to have an opponent to face. After Daisy's victory, Bowser Jr. wants to take the gold medal that she won just to save his dad, not caring about competing at all. Peach then starts telling him that they should work together and not take the medals that people work so hard to earn. After hearing this, and with much hesitation, Bowser Jr. gives all of the medals back to Luigi before running off. Once he is gone, Tails wonders what to do next, realizing that he has no more passes, until Peach reveals her pass to the Olympic Boxing Centre. Tails decides to go there since he believes he can deliver a good boxing match, and Peach joins the group due to wanting to save Mario and Sonic.

Once the party reaches the Olympic Boxing Centre, they find out that Bowser Jr. is already there and negotiating with Zavok to win the Boxing match for him. Zavok, who simply wants to punch someone in a match, agrees to let Bowser Jr. take the gold medal once he wins. Luigi fearlessly decides to face off against the mighty Zeti, despite Tails' warning of his strength. Even with all of Zavok's strength, he still manages to lose against Luigi. After he fails to accept his defeat and flees, Tails suggests that everyone, including Bowser Jr., go back to Eggman Nega with all of the medals that they won to see if anything new has come out of his analysis. Everyone heads back to the Tokyo Metropolitan Gymnasium, where Eggman Nega is laughing at the mistake he made in his analysis. He reveals that while his statement about collecting gold medals to escape was true, what he got wrong was that the gold medals are supposed to come from the game, not reality. Bowser Jr. begins getting upset at this, knowing that his dad and Dr. Eggman always lose against Mario and Sonic, and Eggman Nega, who is part of Dr. Eggman's family, acknowledges Dr. Eggman's failure, being disappointed at his ancestor. Because of this, Eggman Nega reveals that he decided to send some special power-up items to him and Bowser within the game that can affect only those two in order to make their victory more likely. Just when he is ready to send them out, Bowser Jr. becomes impatient and carelessly begins pushing random buttons on Eggman Nega's console, causing the power-ups not to be sent to the proper location.

Locations Challenges Events Minigames Party members gained Guests unlocked
Yumenoshima Park Archery Field Daisy vs. Peach Archery (Individual) N/A Peach N/A
Olympic Boxing Centre Luigi vs. Zavok Boxing N/A Zavok
Tokyo Metropolitan Gymnasium Only visited to progress the story

Chapter 12: The Scattered Items[edit]

Several mysterious items begin falling from the sky into various parts of 1964 Tokyo. Once Dr. Eggman realizes that Eggman Nega has come to assist him and Bowser in the game, he begins laughing evilly, stating how he was able to alter the game's programming to send items to him and Bowser. With this, Dr. Eggman now knows that he has to use the power-ups to get gold medals to get out of the game, so he and Bowser disband to find the various power-ups lying around the 2D Tokyo. Knowing that they cannot stand a chance against them if they obtain the power-ups, Sonic and Mario leave to go find the villains and stop them from taking them. At the Tokorozawa Shooting Range, they find Dr. Eggman, who has already managed to obtain one of the power-ups, which is a piece of sushi that he dubs the Miracle Roll. He consumes the roll and, although it is tasteless, feels the power that the roll gave him, stating that everything about him has been amplified. However, Sonic believes that, even with the power of a Miracle Roll, he can still beat Dr. Eggman any day. To prove this, Mario challenges Dr. Eggman to the Shooting event that is going on here. Sonic's claim becomes a reality when Dr. Eggman loses the gold medal to Mario despite his possession of the Miracle Roll. Thinking that more of them will help him, Dr. Eggman flees the shooting range, while Sonic also realizes how bad it could be if Bowser were to obtain the Miracle Rolls.

As the heroes go to find the Miracle Rolls before the villains can, they meet Toad at the base of Tokyo Tower, and he states that there is a light shining from the top of the tower, which he believes is one of the Miracle Rolls. Mario wants to climb the tower, but Toad stops him because Dr. Eggman's robots are all guarding the tower, making it very dangerous. To solve this problem, Mario strikes from the sky with an airplane while Sonic stands on top of it, with Mario using lasers to deal with the robots as well as Dr. Eggman himself, who is in his Eggmobile. Once the heroes acquire the Miracle Roll, they land back on solid ground, but Toad warns them that Dr. Eggman and his robots fled to other Miracle Rolls, so they make it their mission to stop them from getting any more Miracle Rolls. They head to the Museum, but they are blocked at the entrance by a group of Toads, who say that a Miracle Roll fell from the sky and ended up on the fourth floor of the Museum, and that the Koopa Troop has seized the Museum while forcefully dismissing the Toads, in order to keep it under lockdown until Bowser arrives. Not wanting to let Bowser get the Miracle Roll, Mario sneaks through the Museum past all of Bowser's guards to get it himself, and after he succeeds, all of Bowser's minions leave out of fear that Bowser will punish them for their failure. With Sonic wondering about the roll being tasteless as Dr. Eggman said, Mario gives it a try for himself, confirming Dr. Eggman's statement as well as the fact that the power-up has no effect on him, meaning they cannot get any power from Miracle Rolls, but they can still keep Bowser and Dr. Eggman from getting them.

Locations Challenges Events Minigames Party members gained Guests unlocked
Tokorozawa Shooting Range Mario vs. Dr. Eggman Shooting N/A
Tokyo Tower N/A Tokyo Sky Flight N/A
Museum N/A Museum Sneak N/A

Chapter 13: The Excitement Battery[edit]

Because of Bowser Jr.'s random button-pressing, Eggman Nega's power-ups have been scattered all around the game land. When Tails asks if he can have the game system back, Bowser Jr. refuses until his dad and the doctor manage to get out, and says that if the heroes want it back before then, they should compete against him at the Olympic Stadium, which is where he runs off to with the Tokyo '64. When the heroes arrive at the Olympic Stadium, Bowser Jr. promises that if they can beat him, they can have the system back. Having wanted to take on Bowser Jr. for a long time, Vector steps up and defeats the young Koopa in the Javelin Throw event. After Bowser Jr. throws a brief tantrum and runs away, Eggman Nega, who was watching the match, finally decides to give the game console back to Tails and Luigi. However, when he gives it back, Tails realizes that the red light on the side of the console is flashing, meaning that the system is running out of battery. Vector and Tails deduct that if the battery goes out, the five characters inside will be gone and unable to escape. Eggman Nega teases Tails for realizing this just now, as he had known for a while and had made a device called the Excitement Battery, a battery powered by the Magikoopa's magic, allowing it never to lose charge once it is filled up. Thinking that the Magikoopa should be done applying magic on it, Eggman Nega reveals that the Magikoopa is to be at the TOKYO SKYTREE with the battery, so Luigi decides to go there with Tails while Vector and Eggman Nega stay at the Olympic Stadium to keep watch of the console as it runs out of battery.

At the TOKYO SKYTREE, Luigi and Tails find out that the Magikoopa had given the Excitement Battery to Larry, who does not believe the two heroes when they say that Eggman Nega sent them. Angered by them, he summons an army of Shy Guys to take care of them. After Tails fights off every single one of them, Larry becomes frustrated and still refuses to give up the battery, and he ends up running away, saying that the heroes have to find him if they want it. After he runs away, Luigi realizes that he dropped three entry passes on the ground, allowing them to get into three new venues: Musashino Forest Sport Plaza, Tokyo Stadium, and the Equestrian Park. They find Larry in the Equestrian Park; annoyed at them, he once again refuses to give them the battery, but he begins to get confused when Peach mentions that the battery is needed to save Bowser. He then decides that if they want the battery, they have to win against him in an event. While Tails believes the young Koopaling will backstab them, Peach takes on his Equestrian challenge. Once she defeats Larry in the event, he finally accepts his defeat and gives the battery over to Luigi, at which point he reveals that the battery has to be charged before it can be used but that he does not know how to charge it. Luigi then notices something happening with the battery, so he holds it up in the air, and the once-empty battery fills up slightly, much to everyone's surprise. While Larry leaves, Tails and Peach deduct that it is called the Excitement Battery because it fills up with the excitement and cheers of the audience, a function it gained from the Magikoopa's magic. Tails decides that they need to compete in events to get the crowd's cheers up and get the battery completely filled so it cannot run out. With that in mind, the party goes to other venues to begin charging the battery.

Locations Challenges Events Minigames Party members gained Guests unlocked
Olympic Stadium Vector vs. Bowser Jr. Javelin Throw N/A
TOKYO SKYTREE N/A Treeside Rumble N/A
Equestrian Park Peach vs. Larry Equestrian (Individual) N/A Larry

Chapter 14: The Flickering World[edit]

Mario and Sonic end up finding Bowser at Lake Sagami, where they see that he has already obtained another Miracle Roll, but before he can consume it and gain its power, a bird comes out of nowhere and steals the roll. Despite this, Bowser says it will not make a difference as he already ate two of them prior, much to the surprise of Mario and Sonic. However, Sonic claims that two rolls will only make things equal, and he manages to win against Bowser in a Kayak race. Angry at his loss, Bowser regrets not eating the third Miracle Roll sooner and leaves to find Dr. Eggman and check on his progress, while Mario is worried about how much Dr. Eggman might have powered up and goes after him with Sonic. They find the two villains at the National Stadium, where they are discussing their status, and when Mario and Sonic decide to challenge them to test their power, Dr. Eggman decides to race Mario in the 400m Hurdles. As usual, Dr. Eggman loses against him, but he does not worry as he believes that he can directly ask Eggman Nega in the real world to send more powerful items. While he is calling out for Eggman Nega to do so, everything around the characters begins flashing on and off. Dr. Eggman quickly deducts that this strange phenomenon is in fact the game system's power running out of battery, surprising everyone else.

Locations Challenges Events Minigames Party members gained Guests unlocked
Lake Sagami Sonic vs. Bowser Kayak N/A
National Stadium Mario vs. Dr. Eggman 400m Hurdles N/A

Chapter 15: Cheer Power[edit]

After learning how the Excitement Battery works, Luigi and Tails go to other venues to charge it via the crowd. The first place they go to is the nearby Tokyo Stadium, where they find Diddy Kong, who asks if they are here to watch. After Tails corrects him that they are playing, Diddy Kong reveals that he is as well, so Wario steps up to face him in Rugby Sevens as he claims that it is his time to get a gold medal. Wario and his team of blue Boom Booms manage to outplay Diddy Kong and his red Boom Booms. Thanks to the crowd cheers, the Excitement Battery charges a little more. Diddy Kong suggests that the heroes go to the Musashino Forest Sport Plaza nearby. There, they find Knuckles and Shadow, both of whom know the gist of the whole situation that is going on. To help them charge the battery, the hedgehog and echidna take to the Badminton court together to please the crowd in a Doubles match. Peach and Yoshi team up as the two that will take them on. After they manage to win against Shadow and Knuckles, the battery charges even more. Knuckles is upset at his loss while Shadow claims he would have won if it was just him. Knuckles decides to join Luigi and Tails' crew to help them while Shadow also joins them and advises them to stay focused to the end. Knuckles then remembers that Jet, another one of Sonic's rivals, was searching for Sonic at the Olympic Stadium. Tails decides to go there to tell him what happened while Shadow tells them to be careful of him as he seemed to be worked up. After traveling back to the Olympic Stadium once again, the gang realizes that Jet is nowhere to be seen. Suddenly, Jet pops out of nowhere and orders the group to stay away from the field because of the Football match that is about to happen. Jet then wonders where Sonic is because he promised a penalty kick shootout with him. Luigi explains the whole story, which Jet does not believe, and Tails states that they need to charge the battery. Knuckles then decides to take Sonic's place in the shootout and face Jet instead in order to excite the crowd. Knuckles wins against Jet, who blames only luck for his loss. The battery fills up even more, but Tails realizes he and the other heroes are out of passes again and wonders what they will do.

Locations Challenges Events Minigames Party members gained Guests unlocked
Tokyo Stadium Wario vs. Diddy Kong Rugby Sevens N/A Diddy Kong
Musashino Forest Sport Plaza Peach & Yoshi vs. Knuckles & Shadow Badminton (Doubles) N/A Knuckles
Olympic Stadium Knuckles vs. Jet Football (Penalty Kick Shootout) N/A Jet

Chapter 16: The Time Remaining[edit]

After Dr. Eggman realizes that the battery for the Tokyo '64 is running out, Sonic wonders what will happen to him and everyone else if it runs out. Bowser initially thinks that they will be stuck inside forever with no way to escape, but Dr. Eggman corrects him by saying they will vanish from existence, shocking everyone else. After panicking at what might be their fate if they are too late, Bowser, in an attempt to win more gold medals to escape with, challenges Mario and Sonic to a Volleyball match. Sonic and Mario decide that they have no choice but to accept his challenge in order to get out, and all four characters head to the venue where Volleyball is being held: the Komazawa Olympic Park General Sports Ground. There, Dr. Eggman presents to the heroes his elite team of Eggrobos, which he dubs Team Eggman. Sonic decides to take him on with his team of Pockies, and they manage to defeat Dr. Eggman and his robot gang. Dr. Eggman becomes angry, but Bowser reassures him that they can win in the final event: the Marathon. In addition, he tells him that there is something else they can do even if they lose, confusing Mario and Sonic, though when Sonic asks about this, Dr. Eggman claims that they were discussing how to win the Marathon. After Bowser gloats about his stamina, both villains leave to go to the starting point of the Marathon, the National Stadium, so Mario and Sonic follow them.

Locations Challenges Events Minigames Party members gained Guests unlocked
Komazawa Olympic Park General Sports Ground Team Sonic vs. Team Eggman Volleyball N/A

Chapter 17: Charging Complete[edit]

After Jet wishes Luigi and Tails luck on their mission, the two go around to find someone with more passes so that they can get into more venues. On the search, they go to the Tokyo Metropolitan Government Building, where they happen to find Donkey Kong, who explains that he is there because he wants to see the view from the top of the government building, but that Metal Sonic and a group of Egg Pawns are in the way. After Luigi asks him if he has an entry pass, he reveals that he has a pass for Makuhari Messe Hall B, and when he asks why it is needed, Luigi explains the situation to him. Tails strikes a deal with Donkey Kong that he and Luigi will deal with the robots and, in return, Donkey Kong will give him the pass, and Donkey Kong accepts. Fulfilling his promise, Luigi uses his rugby skills to deal with the Egg Pawns on the ground and strike Metal Sonic, who is flying in the air above the building. After Luigi deals with them, Donkey Kong happily gives the two heroes his pass as he promised, and he also decides to join them because he thinks that watching them compete in events will be fun, deciding to go to the observatory later. The group goes to Makuhari Messe Hall B, where they find another Koopaling, Ludwig, who has been told by Larry that Luigi and Tails stole the Magikoopa's battery from Larry, so he has a grudge against them. Tails explains the truth to Ludwig, and Luigi brings out the Excitement Battery to show him, an action Ludwig uses as an opportunity to steal it from them and throw it to Wendy, who successfully catches it. The two Koopalings keep the battery for themselves to give back to Larry, until Ludwig gets the idea to have a competition for the battery, stating that whoever wins gets to be the owner of it. Waluigi accepts Ludwig's challenge, wanting to compete in order to obtain both the Excitement Battery and a gold medal. Ludwig likes Waluigi's attitude, and the two of them go against each other in Fencing. However, just like Wendy and Larry before him, Ludwig ends up losing the match. While Wendy is belittling her older brother, she takes out the battery. The battery begins glowing, which scares her, causing her to accidentally throw it in the air. Luigi catches the battery, and it charges up even more. After learning how the battery works from Tails, the two Koopalings let Luigi and Tails keep it since Wendy does not want to do work while Ludwig does not want to get involved in anything that he considers weird, and they both leave.

While walking around to find someone with more venue passes, Luigi and Tails find Blaze at the Kabukiza Theatre, where she was intending to watch a Kabuki play between Olympic Events but found that the entrance was being guarded by a group of Egg Pawns. She explains that she wanted to use her fire powers to destroy them but worried that she would set the theatre on fire as well. Luigi asks for an entry pass from her, and she reveals that she has one for Tsurigasaki Surfing Beach, so Tails sets a deal that he can clear the Egg Pawns if Blaze gives the venue pass she has, which she accepts. Tails shoots down all of the Egg Pawns with a bow and arrow, and Blaze gives him and Luigi the pass as promised. Tails offers for Blaze to join the party, and she accepts in order to help save Mario and Sonic. The heroes then go to Tsurigasaki Surfing Beach, where they find Rosalina, who is aware of the activities that Luigi and Tails are engaging in. To help them charge the battery, Rosalina decides to hold a Surfing competition to get the crowd cheering. Donkey Kong is reminded of his own island upon seeing the ocean, and Rosalina asks if he wants to be in her competition, which he accepts. After he beats her in the competition, the battery becomes fully charged, allowing it to be used without ever recharging it.

Locations Challenges Events Minigames Party members gained Guests unlocked
Tokyo Metropolitan Government Building N/A Metropolitan Goal Kick Donkey Kong N/A
Makuhari Messe Hall B Waluigi vs. Ludwig Fencing (Individual) N/A Ludwig
Kabukiza Theatre N/A Kabukiza Clash Blaze N/A
Tsurigasaki Surfing Beach Donkey Kong vs. Rosalina Surfing N/A Rosalina

Chapter 18: Heading Back[edit]

Taking on Bowser and Dr. Eggman's challenge in the Marathon, Mario and Sonic go to the National Stadium to meet them. There, they find many competitors who are running in the big race, including Toads, animals, and Hammer Bros., and Toad is present as well. When Bowser and Dr. Eggman find the heroes, Bowser begins gloating about how this event requires a lot of stamina to win, which is what he has. Mario decides to partake in the race with his arch-nemesis to win the gold medal. A nearby Flicky lets everyone know that the race is beginning, and Mario and Bowser go to face off against each other. Mario successfully beats not only Bowser but also the 66 other competitors in the race. Bowser is angry at this result, but Dr. Eggman reminds him that they can still initiate their secret plan, which involves knocking out Mario and Sonic and stealing their gold medals. Bowser manages to do the former, but when he attempts the latter, he realizes that they do not have their gold medals. Toad reveals that he was the one holding on to their medals and gives them to Sonic after he and Mario wake up, stating they did not use just stamina but their brains as well. While Dr. Eggman tries to come up with a new plan, Sonic reminds him that they do not have much time left because of the battery, with Mario following up, saying that they should team up to get out. After Bowser and Dr. Eggman discuss how they can simply have a showdown when they return to the real world, they agree with Mario and Sonic. The five characters go to the Olympic Cauldron and place all of the gold medals into the keyholes. Initially, nothing happens, but then the medals begin to glow and everything around them starts shaking. A beam of light shines from the sky onto the flame that will take the characters back to the real world, but while this is happening, everything around them begins to flicker again. Dr. Eggman realizes that the battery has finally run out, stating that their mission was a failure despite them being so close to the goal.

Locations Challenges Events Minigames Party members gained Guests unlocked
National Stadium Mario vs. Bowser Marathon N/A

Chapter 19: Battery Replacement[edit]

Tails and Luigi return to the Olympic Stadium, where Eggman Nega and Bowser Jr. are waiting with the Tokyo '64. With the battery almost dead, Tails and Luigi have to switch the batteries instantly, or else they will fail. Meanwhile, inside the game, Bowser feels something wrong with his body, with his speech also being affected, and when Dr. Eggman tries to run, he barely moves. He, Mario, Sonic, Toad, and Bowser all attempt to run in order to try to reach the light, but to barely any avail. The environment around fades away and becomes completely black. As they continue their attempt to reach the light, Tails pulls out the old battery from the system while Luigi puts in the new one. In the game world, Toad becomes the first one to fade away into nothing but a singular pixel. He is then followed by Bowser, Mario, and Sonic, each of whom also becomes a singular pixel before Dr. Eggman joins them as well. The five lone pixels then all disappear, meaning they would be gone, until all five regain their forms and the environment becomes colorful again, as Tails and Luigi's operation in the real world was a success. Tails, Luigi, Eggman Nega, and Bowser Jr. then celebrate in the real world. Mario, Sonic, Toad, Bowser, and Dr. Eggman all stand inside the beam of light. Luigi, Tails, Bowser Jr., and Eggman Nega watch from outside the console as five colorful figures exit the system, revealing themselves to be the trapped characters, who have returned to reality.

Final Chapter: The Final Showdown[edit]

Tails and Luigi welcome Mario and Sonic back to the real world, while Bowser Jr. and Eggman Nega reunite with Bowser and Dr. Eggman. Bowser praises his son for being brave and rescuing him while Dr. Eggman commends Eggman Nega for making the Excitement Battery to bring them back. After being stuck in the game for so long, Sonic notes how his movements feel restricted, which is very prominent in Toad, with both his movement and speech being very "blocky" from the game, though he thinks he will return to normal soon. Mario laughs at this while Sonic finds it weird. Bowser and Dr. Eggman then approach them, not forgetting the promise about settling things in reality. The event that is about to happen is the 100m. Mario, Sonic, Bowser, and Dr. Eggman enter as four of the sprinters, and Sonic offers Shadow to join as well, which he accepts due to wanting to show his ultimate power. Luigi and Tails then decide to join since they have worked hard on this mission from the start. Yoshi joins as the eighth sprinter. The final showdown in the 100m then takes place, with the player being able to choose either Mario or Sonic to compete in the event. Mario or Sonic wins the final match, and with it completed, everyone celebrates. Mario and Sonic are seen running along the track and high-fiving, Peach and Amy are seen waving to a crowd, Bowser Jr. is seen having a tantrum on the ground before being comforted by Knuckles, Yoshi gets excited while Shadow walks away, Daisy and Blaze are talking into a camera, Bowser and Dr. Eggman are mad at their loss but get over it quickly, Vector and Donkey Kong show off their strength, and Luigi and Tails high-five each other before one last shot of Mario and Sonic is shown. An 8-bit Mario then appears and hits a block, creating a highlight video accompanying the credits as they play. After the credits, the video turns into a sign from the original Sonic games, and a 16-bit Sonic runs past it.

Locations Challenges Events Minigames Party members gained Guests unlocked
Olympic Stadium Mario/Sonic vs. Sonic/Mario, Bowser, Dr. Eggman, Tails, Luigi, Yoshi, & Shadow 100m N/A Mario, Sonic, Bowser, Dr. Eggman, Bowser Jr., Metal Sonic (offscreen) N/A

After the final chapter, the characters (besides Luigi and Tails) return to the areas where they were first encountered (except for Bowser Jr., who stays at the Olympic Stadium, and Larry, who returns to the Equestrian Park while a red Toad takes his place at the TOKYO SKYTREE), as Toad explains; if Luigi and Tails speak to the characters, then they can rematch them in their events or replay their minigames (in Tails' case, he can be rematched in Skateboarding if Luigi goes to the Ariake Urban Sports Park and speaks to him there). Bowser stays at the Olympic Stadium and can be spoken to to replay the final 100m race, while Dr. Eggman also stays at the Olympic Stadium and, when spoken to, allows the player to go up against him in the 4x100m Relay, in which he teams up with Metal Sonic, Bowser Jr., and Bowser, while the player uses Luigi, Mario, Tails, and Sonic. Additionally, the Dream Racing Arena, Dream Karate Coliseum, and Dream Shooting Range all open, and the player can play Dream Racing, Dream Karate, and Dream Shooting, respectively, in them all as Luigi.

Locations Challenges Events Minigames Party members gained Guests unlocked
Olympic Stadium Luigi, Mario, Tails, & Sonic vs. Dr. Eggman, Metal Sonic, Bowser Jr., & Bowser 4x100m Relay N/A
Dream Racing Arena Luigi vs. 7 random opponents Dream Racing N/A
Dream Karate Coliseum Luigi vs. 3 random opponents Dream Karate N/A
Dream Shooting Range Luigi vs. 3 random opponents Dream Shooting N/A

Mario and Sonic also stay at the Olympic Stadium, and if they are spoken to, Sonic reveals that they can now freely go in and out of the Tokyo '64, which they use as an opportunity to participate in the Olympic Games again; however, Bowser and Dr. Eggman decide to go as well in order to get revenge on them in the events. Sonic asks Luigi to turn the Tokyo '64 back on; if he agrees, then Mario, Sonic, Bowser, Dr. Eggman, and Toad are sent back into the Tokyo '64, allowing Mario and Sonic to rematch Bowser and Dr. Eggman in events and minigames, while Toad stays at the base of the Olympic Cauldron and can be spoken to to return everyone to the real world.

Game Room[edit]

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

The Game Room is where players can play the minigames that are played during Story Mode. To unlock them for the Game Room, the player must beat the minigame in Story Mode first. There are 10 minigames that are playable: five 2020 minigames, where the player plays as Luigi and Tails, and five 1964 minigames where the player plays as Mario and Sonic in their 2D forms.

Image Name Character Objective Chapter unlocked
Tower Climb Tails Tails must climb Tokyo Tower to reach Silver's Venue Passes at the top, using skills similar to Sport Climbing. The player must angle his jumps so he grabs various grips to climb the tower. Various obstacles lie in the way, including springs, which will launch Tails upwards, bumpers, which launch him in the direction he came from, and spike balls. Falling off the tower or touching the spike balls reduces the amount of time Tails has to reach the top. Rainbow-colored grips act as checkpoints that Tails will respawn from if he falls off.[3] Chapter 5
Metropolitan Goal Kick Luigi Luigi has to defeat Metal Sonic by kicking rugby balls into him. He must first steal one from an Egg Pawn by tackling Egg Pawns, then perform a Try in the center of the arena. When he is about to kick, a meter will show up right beside him. He must release the kick when the meter is full to deal the most amount of damage to Metal Sonic. Once Metal Sonic loses all of his health, he will flee the government building.[3] Chapter 17
Kabukiza Clash Tails A horde of 36 Egg Pawns is standing in front of Kabukiza Theatre. Tails has to shoot them down with an Archery bow and arrow before they throw spiked balls at him. If he gets hit three times, he loses.[3] Chapter 17
Shibuya Scramble Search Luigi In a large crowd of Toads and Shy Guys in Shibuya, Luigi has to use binoculars to find four specific Toads, some of which are holding a specific item.[3] Chapter 9
Treeside Rumble Tails Tails must fight 60 Shy Guys, while avoiding the spiked balls they throw. If he gets hit three times, he loses.[3] Chapter 13
Tokyo Sky Flight Mario Mario is flying a plane while Sonic is standing on top of it, and Mario must shoot the enemies that he encounters. When he reaches Tokyo Tower, he must take down Dr. Eggman, who fights similarly to his appearance in Sonic the Hedgehog. If the plane takes five hits, the player fails the minigame.[3] Chapter 12
Bullet Train Blast Sonic Dr. Eggman is sitting inside a bullet train, and Sonic must race it to its destination. While running, Sonic must avoid spikes, which will slow him down. Along the way, he can collect Monitors, which have invincibility and shield power-ups.[3] Chapter 4
Sumida River Boat Ride Mario Mario races Bowser on a boat. While racing, he must avoid Cheep Cheeps and other boats while jumping waves in order to beat him.[3] Chapter 4
Highway Chase Sonic Sonic is running on a road and must catch up to Dr. Eggman's taxi before time runs out. While running, he must watch out for other cars and banana peels while stepping on dash panels to speed up. When he reaches the taxi, he has to attack it to inflict damage.[3] Chapter 8
Museum Sneak Mario Mario must sneak through four floors of a museum to reach the top. On each floor, he must find a certain number of keys to open doors. Throughout each floor, various Goombas, Koopa Troopas, Cheep Cheeps, Bloopers, and Hammer Bros. are searching for Mario, and he must avoid their lines of sight in order not to get caught.[3] Chapter 12

In-game trivia[edit]

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

It has been requested that more images be uploaded for this section. Remove this notice only after the additional image(s) have been added. Reason: Images on trivia cards

Throughout Story Mode, there is plenty of trivia that the player can obtain. When the player enters an area, there will be trivia cards scattered around the locale that will talk about various subjects, including the Olympic Games, the events that are playable, the various venues and locations in Tokyo, and all of the playable characters in the game. Some trivia cards are accessible only after the player beats a character in a match or completes a minigame task. Additionally, there is a Green Toad in each area that can be talked to to receive another trivia question. There are separate sets of trivia cards for both 2020 and 1964, which are found in the various areas of those respective eras.

Tokyo 2020[edit]

No. Image Subject Location Question Answer Explanation
Olympic Rings
The Olympic Games Tokyo 2020 Olympic Stadium It's a great honor for a city to host the Summer Games. That's why its so rare for a country to host multiple times! There are only a few cities that have done it... Do you know how many? Five cities Out of those five, the only one located in Asia is Tokyo! That makes Tokyo 2020 pretty special, don't you think?
Tokyo 2020 Summer Olympics logo
The 2020 Olympic Emblem Kabukiza Theatre Have you ever seen a pattern like the one in the Olympic emblem of Tokyo 2020? It's very unique! Probably only a few people would recognize it... Are you one of them? Do you know what it's called? Ischimatsu moyo It dates all the way back to an old time in Japan called the Edo era, and it's named after a kabuki actor from that time--he loved wearing this pattern!
Miraitowa from Tokyo 2020 Olympics and Paralympics
The 2020 Olympic Mascot Kaminarimon MIRAITOWA is the mascot of the Olympic Games Tokyo 2020! Do you know what the name "MIRAITOWA" means? Eternal future In Japanese, "mirai" is future, and "towa" is eternity. Put together, these words fill us with hope for a great future that will last forever!
04 The 2020 Olympic Theme Song Kaminarimon What is the name of the Tokyo 2020 games theme song? "Tokyo Gorin Ondo 2020" It's the same song "Tokyo Gorin Ondo" from 1964, except it has a brand new fifth verse that's all about the Paralympic Games!
Image on Tokyo 2020 trivia No. 5.
2020 Olympic Event: 100m Olympic Stadium (after event) There's a rule that if someone breaks a world record, it doesn't count if there's too much wind speed. What's the fastest wind speed for a record to count? 2 meters per second If the wind is going at this speed or lower, the record counts! Most world records have been set with at least some help from the wind.
06 2020 Olympic Event: Floor Exercise Ariake Gymnastics Centre (after event) In the Gymnastics Floor Exercise event, is it the men or women that perform with music? Women The music is not allowed to have lyrics, but vocalized sounds are acceptable.
07 2020 Olympic Event: Skateboarding Ariake Urban Sports Park (after event) Who's excited to see skateboarders compete in the Olympic Games for the first time? You probably are, but how much do you know about the sport? Do you know what wood the boards are made of? Hard maple Hard maple is very strong, so it's perfect for all the hard and cool tricks that skateboarders do! Hard maple has been used since the sport was first invented.
08 2020 Olympic Event: Sport Climbing Aomi Urban Sports Park (after event) At Tokyo 2020, the Olympic Games will include Sport Climbing for the very first time! In this event, there will be a combination of three disciplines: bouldering, lead, and what? Speed Climbing In Speed Climbing, two athletes scramble up a 15m wall that's almost vertical!
09 2020 Olympic Event: Swimming Tokyo Aquatics Centre (after event) In 100m Freestyle, all athletes are allowed to choose to swim however they like, but they all choose the exact same way! Do you know what it is? The front crawl They all pick the front crawl because it's the fastest way to swim!
10 2020 Olympic Event: Karate Nippon Budokan (after event) At Tokyo 2020, Karate will be included at the Olympic Games for the first time! There are two Karate events. One is Kumite, but what's the other? Kata In Kata, athletes don't fight each other. Instead, they display various Karate techniques and are judged by their performance.
11 2020 Olympic Event: Discus Throw Olympic Stadium (after event) For the Discus Throw, the athlete spins around and around inside a throwing circle before letting go of the discus. How wide across is the throwing circle? 2.5 meters The spinning is a modern practice. In the ancient Olympic Games, they didn't spin at all! They just stood on a big block and threw with a scooping motion.
12 2020 Olympic Event: 110m Hurdles Olympic Stadium (after event) Imagine you're running, but every few seconds, you have to jump over hurdles as tall as fire hydrants! That's what it's like for runners in the 110m Hurdles. Guess how many hurdles are in the race! Ten hurdles A 400m Hurdles race has the same number, but the hurdles are farther apart and not as tall.
13 2020 Olympic Event: Table Tennis (Singles) Tokyo Metropolitan Gymnasium (after event) Have you ever seen a really huge sports racket? In Table Tennis, how big are the rackets allowed to be? Any size There are no racket size restrictions for either singles or doubles play. But most players just use rackets of around 140 to 160mm in width.
14 2020 Olympic Event: Table Tennis (Doubles) Tokyo Metropolitan Gymnasium (after event) During a doubles match of Table Tennis, two players are required to hit the ball in a certain order. What order is that? Alternately In Table Tennis doubles, two players must take turns to hit the ball. If they don't, they lose a point.
15 2020 Olympic Event: Triple Jump Olympic Stadium (after event) The Triple Jump is called that because compared to the Long Jump, you have to perform triple the number of takeoffs! A "takeoff" is when both feet leave the ground. What are the Triple Jump takeoffs? Hop, step, and jump To do these takeoffs, triple jumpers have two patterns to choose from:
1) Left foot, left foot, right foot
2) Right foot, right foot, left foot
16 2020 Olympic Event: Canoe Sea Forest Waterway (after event) There are two boat types in the Canoe events. One is simply called canoe, but do you know what the other one is called? Kayak In a kayak, the athlete paddles on both sides. In a canoe, the athlete kneels in the boat and paddles on just one side!
17 2020 Olympic Event: Archery (Individual) Yumenoshima Park Archery Field (after event) In an Archery match, how many arrows can an athlete[note 1] shoot? 15 arrows Archers have to hold up the bow (which is heavy!), then draw the arrow and shoot it, all in 20 seconds. It's very tiring!
18 2020 Olympic Event: Archery (Team) Yumenoshima Park Archery Field (after event) Some of the events in Tokyo 2020 are brand new! One of those is the mixed team event in Archery. The "mixed" part means that men and women can be on the same team. How many of each gender is allowed to be on the mixed Archery team? One each The mixed team event became an official world championship event in 2011, joining the men's team and women's team competitions.
19 2020 Olympic Event: Boxing Olympic Boxing Centre (after event) For a long time, women were excluded from boxing in the Olympic Games. When did women's Boxing finally take its place as an official Olympic event? 2012 In the modern Olympic Games, men's Boxing was adopted in 1904. It has been a part of the Olympic Games ever since, except for 1912.
20 2020 Olympic Event: Javelin Throw Olympic Stadium (after event) The throwing events are Shot Put, Discus Throw, Hammer Throw, and Javelin Throw. There's something special about the last one, because you're allowed to do something extra before the throw. What is it? A run-up The Javelin Throw is the only event that allows the athlete to run and then throw, which makes the javelin travel farther!
21 2020 Olympic Event: Equestrian (Individual) Equestrian Park (after event) Horses have to get to the Olympic Games by flying there in an airplane! When humans fly, they need a passport. Do you think a horse needs one too? Yes A horse needs a passport to fly in an airplane! Horse passports look different from human ones. They contain important info like name, address, and what the horse looks like.
22 2020 Olympic Event: Equestrian (Team) Equestrian Park (after event) Human athletes in the Olympic Games have to be old enough to compete, and it's the same for the horses in the Equestrian - Jumping event! How old does a horse have to be to compete? 9 years old At that age, a horse will have a good experience with a good jockey to complete all the parts of the complicated course in the right order!
23 2020 Olympic Event: Rugby Sevens Tokyo Stadium (after event) Have you ever seen a Rugby Sevens field? It's 70 meters wide and 100 meters long! How does that compare to a regular rugby field? They're the same size Rugby Sevens has the same field, but fewer players. That gives them more space to play! That's why Rugby Sevens games are so fast and exciting!
24 2020 Olympic Event: Badminton (Singles) Musashino Forest Sport Plaza (after event) Judges use a lot of different hand signals in Badminton. Do you know the signal for when a judge can't see the shuttlecock? It's kind of strange! They cover their eyes with their hands Judges need to make sure the shuttlecock lands inside court lines. If they didn't see where it landed, they signal by covering their eyes.
25 2020 Olympic Event: Badminton (Doubles) Musashino Forest Sport Plaza (after event) Badminton may be based on a much older sport that was played hundreds of years ago! Do you know the name of that older sport? Baddledore and Shuttlecock What a long name! It is said the name badminton came from a country estate of the same name located in Gloucestershire.
26 2020 Olympic Event: Football Olympic Stadium (after event) In the Men's Football event, most of the players are not allowed to be over a certain age. Do you know how old they are allowed to be? It's younger than you think! 23 There is one exception: a team may have three "over-age" players, who are 23 or older. There is no age limit for Women's Football.
27 2020 Olympic Event: Fencing (Individual) Makuhari Messe Hall B (after event) In Fencing, what is the name of the areas on your opponent which you are allowed to hit with your weapon? Target area The target areas are different for each type of Fencing: in Foil, it's the torso; in Epee, it's the whole body; in Sabre, it's above the waist.
28 2020 Olympic Event: Fencing (Team) Makuhari Messe Hall B (after event) In team fencing, a match ends when 3 minutes have elapsed, or when one fencer scores 5 hits. Then, it's time for the next match! How many hits have to be won before one team wins? 45 hits Three fencers from a four-member team fight the other team in a relay. The winner is declared if one team gets 45 hits or whoever scores the highest at the end of the bout.
29 2020 Olympic Event: Surfing Tsurigasaki Surfing Beach (after event) There are two types of surfboards in Surfing, the longboard and the shortboard. Which will be used at the Olympic Games Tokyo 2020? Shortboards The shortboard has a pointed tip which helps it turn, making it quicker to maneuver and more receptive to dynamic techniques.
30 2020 Olympic Event: 4x100m Relay Olympic Stadium (after credits) The athletes in a race or a relay start running as soon as they hear the start signal! But it still takes a bit of time for them to push off the start blocks. Do you know how long that little bit of time is? 0.1 seconds If a runner starts too soon, it's called a false start. The timing system that which measures the start of each runner is extremely precise!
31 2020 Event: Dream Racing Tokyo Station (after event) In Dream Racing, what objects can be collected to raise your top speed? Rings Collect 40 Rings to power up your board. You can get Rings from item boxes found on the course.
32 2020 Event: Dream Shooting (Individual) Kaminarimon (after event) In Dream Shooting, what do the gadgets fire in place of bullets? Acorns By picking up a Multishot panel, you can fire a spread of acorns!
33 2020 Event: Dream Shooting (Team) Kaminarimon (after event) What is the name of the bonus you earn by hitting a target so far out you can't lock on to it? Range bonus The farther away from the target, the more points it is worth.
34 2020 Event: Dream Karate (Individual) Tokyo Metropolitan Government Building (after event) What is the name for a one-on-one showdown at the end of a match when the two opponents have identical scores? Sudden death To ensure a quick finish, the first player to gain territory is declared the victor.
35 2020 Event: Dream Karate (Team) Tokyo Metropolitan Government Building (after event) In Dream Karate, what is the name of the item that sends nearby foes flying when you pick it up? POW Block When enemies are sent flying, they might bounce off panels. Those panels will become your territory!
Image on Tokyo 2020 trivia No. 36
Olympic Stadium Olympic Stadium (Green Toad) The Olympic Stadium is built on the same site as the old National Stadium. The new stadium roof is made with a material collected from each prefecture of Japan. What is this material? Wood The wooden larch, cedar beams, and joists in the roof are sourced from all 47 prefectures of Japan. Together they symbolize the nation's unity!
37 Ariake Gymnastics Centre Ariake Gymnastics Centre (Green Toad) The Ariake Gymnastics Centre was built for Tokyo 2020. But where it stands, there used to be another facility... One that was not related to sports at all! What was it? A lumberyard Did you know that long ago, lumber was commonly transported using waterways?
38 Ariake Urban Sports Park Ariake Urban Sports Park (Green Toad) Skaters of the world rejoice! Skateboarding will be at the Olympic Games, taking place at Ariake Urban Sports Park. How many skating events will there be? Four The four events are Park (women and men) and Street (men and women). Park events will be in a complex mega bowl, while street events will be in a city-like setting.
39 Tokyo Metropolitan Gymnasium Tokyo Metropolitan Gymnasium (Green Toad) Tokyo Metropolitan Gymnasium isn't a new building for Tokyo 2020, but it did get major renovations--that means a lot of changes were made without changing the historic building. When was it built? 1956 After an indoor pool and an oval running track were added, there were a lot more renovations done to get it ready for Tokyo 2020!
40 Aomi Urban Sports Park Aomi Urban Sports Park (Green Toad) At the Aomi Urban Sports Park, athletes will scale a wall using handholds. What's the name of that sport? Sport Climbing There are three disciplines: Lead Climbing, Bouldering, and Speed Climbing. Climbers are ranked on their total scores from all three.
41 Tokyo Aquatics Centre Tokyo Aquatics Centre (Green Toad) Can you think of the biggest crowds you've ever seen in your life? The crowds at the Olympic Games are probably even bigger! How many people do you think can watch the action in the Tokyo Aquatics Centre? 15,000 people can be seated! Once the Olympic Games are over, the venue will be changed to reduce the capacity to 5,000 people. That's still a lot of seats!
42 Sea Forest Waterway Sea Forest Waterway (Green Toad) In Canoe Sprint, athletes paddle in a straight line. In Canoe Slalom they paddle on rapids. Which event will take place at Sea Forest Waterway? Canoe Sprint The Canoe Slalom event will take place at the Kasai Canoe Slalom Centre, a white water rapids course with many gates to paddle through!
43 Yumenoshima Park Archery Field Yumenoshima Park Archery Field (Green Toad) At the Olympic Games Tokyo 2020, the preliminary (that means "early"!) rounds of Archery will take place at an interesting venue. What is it? A multi-purpose coliseum (an oval field) The Archery finals will happen at the nearby athletics field, but there's a garden and marina there which will not be disturbed at all.
44 Equestrian Park Equestrian Park (Green Toad) The Equestrian events will take place in a historic venue: the Equestrian Park. What year did it open? 1940 This Equestrian Park is the same one that was used in the Olympic Games Tokyo 1964!
45 Tokyo Stadium Tokyo Stadium (Green Toad) Near Tokyo Stadium is a stone monument. How is it connected to the Olympic Games Tokyo 1964? The 1964 marathon turnaround point The Marathon Turnaround Point Monument marks the spot where the 1964 runners turned around and began their return to central Tokyo.
46 Musashino Forest Sport Plaza Musashino Forest Sport Plaza (Green Toad) Musashino Forest Sport Plaza was one of the first new Tokyo 2020 venues to be completed. What year was it finished? 2017 The celebration of the plaza's completion took place on the 25th of November that year!
47 Makuhari Messe Hall B Makuhari Messe Hall B (Green Toad) Makuhari Messe is one of the Tokyo 2020 venues. When was it completed? 1989 Makuhari Messe was Japan's first major convention facility. Eight years later, another big hall (Hall B) was added to it!
48 Tsurigasaki Surfing Beach Tsurigasaki Surfing Beach (Green Toad) There's a special beach where the Olympic Surfing events will be held. Its official name is Tsurigasaki Surfing Beach, but it has a nickname too! What is it? Surfing Dojo A dojo is a room where people go and practice martial arts, like Karate. So of course, the Surfing Dojo is where people go and practice Surfing!
49 Dream Racing Arena Tokyo Station (after Dream Racing) What location is the Dream Racing venue modeled after? Metropolis It's a place where Sonic once battled the forces of evil! In a certain way, it seems to hint at the future evolution of Tokyo.
50 Dream Shooting Range Kaminarimon (after Dream Shooting) What type of building is the Dream Shooting venue? A Japanese manor The venue looks like a traditional manor and garden from old Japan. In the distance, you can even see Mt. Fuji!
51 Dream Karate Coliseum Tokyo Metropolitan Government Building (after Dream Karate) What location is the Dream Karate stage modeled after? Mushroom Kingdom It's an enchanting place with a large, lush green field. Peach's Castle is visible in the distance!
52 Tokyo Station Tokyo Station (Green Toad) In 2012, Japan finally finished restoring Tokyo Station! Do you know what it was originally built? 1914 Wow! Over half a century since it was rebuilt, Tokyo Station looks as beautiful as ever!
53 Tokyo Tower Tokyo Tower (Green Toad) In Tokyo Tower, 250 meters up, is a floor called the Top Deck. But it had a different name before 2018, when it was renovated. What was its old name? Special Observatory This was the former name of the Top Deck when it opened in 1967. It's a great place to look out at the city, but in the past it was uesd as storage space for operating the tower!
54 Kabukiza Theatre Kabukiza Theatre (Green Toad) When people visit Japan, sometimes they want to see what kabuki theatre is like, but they don't want to pay to see an entire play! Luckily, there are tickets to watch just one scene. What are those called? Hitomakumiseki ("One-Scene Viewing Seat") A kabuki play has multiple scenes, but tickets for just one scene are cheap and popular among tourists and people watching for the first time.
55 Shibuya Scramble Crossing Shibuya Scramble Crossing (Green Toad) In front of Hachiko Square, there's an intersection of streets that is famous for the huge crowds of people who cross it! How many people typically cross during one day? 500,000 people At the busiest times, there might be 3,000 people crossing all at once. People come from all over the world just to watch this happen!
56 Tokyo Metropolitan Government Building Tokyo Metropolitan Government Building (Green Toad) The Tokyo government works from a tower, and way up high in the tower are two observatories (rooms where you can look out at the city). How far above the ground are these observatories? 202m The observatories are free to enter. They're open most days, even weekends! In fact, they're only closed two days out of every month.
57 Kaminarimon Kaminarimon (Green Toad) One of the most famous gates in the world is Kaminarimon, the gateway to Sensoji Temple in Asakusa. But Kaminarimon is just a nickname. What's the real name? Furaijinmon The gate has a huge, famous lantern hanging between two wooden statues of the Japanese gods Fujin and Raijin.
58 TOKYO SKYTREE TOKYO SKYTREE (Green Toad) What is the height of TOKYO SKYTREE, the world's tallest radio tower? 634 meters The number 634 can be read phonetically in Japanese as "mu-sa-shi," which refers to an old name for the Tokyo area--Musashi-no-kuni.
Mario from Mario Party 10.
Mario Olympic Stadium (after credits) Mario and Luigi are twins. Luigi is taller, but which one is older? Mario Even though he is shorter than Luigi, Mario is older. But only by a little bit--they are twins, after all!
Solo artwork of Luigi from Super Mario 3D World.
Luigi Olympic Stadium Mario and Luigi moustaches are shaped differently. What does Luigi's look like? A pair of swooshes Each twin has a distinctive moustache. Mario has a fluffy one, and Luigi has one that looks like a pair of big swooshes.
Artwork of Princess Peach in Super Mario Party
Peach Yumenoshima Park Archery Field (after Archery) Princess Peach wears a pink dress and a crown of gold. What color are her shoes? Red She wears a pair of high heels that are very pretty, but they're usually hidden beneath her long skirt!
Artwork of Princess Daisy in Mario Kart Tour
Daisy Ariake Gymnastics Centre (after Gymnastics) Princess Daisy wears accessories that are shaped like white flowers. How many of these does she usually wear? Four Not only does she wear earring shaped like white flowers, she also has white flower designs on her crown and chest!
Artwork of Bowser from Mario Tennis Aces
Bowser Olympic Stadium (after credits) What can Bowser blow out of his mouth? Flames We hope Bowser doesn't do that during the Olympic Games! Can you imagine how dangerous that would be?
Sonic's artwork on his trivia card in Tokyo.
Sonic Olympic Stadium (after credits) What is Sonic's favorite food? Chili dogs Sonic loves his hot dogs slathered with slightly spicy chili sauce.
Artwork of Tails from Mario & Sonic at the Rio 2016 Olympic Games
Tails Ariake Urban Sports Park (after Skateboarding) Do you know Tails's real name? Miles Prower "Tails" is actually a nickname. It comes from his two bushy tails, of course!
Knuckles's artwork on his trivia card in Tokyo.
Knuckles Musashino Forest Sport Plaza (after Badminton) Where does Knuckles live? Angel Island It's a floating island where he guards an enormous gem known as the Master Emerald!
Artwork of Amy used in Mario & Sonic at the Olympic Games Tokyo 2020
Amy Olympic Stadium (after 100m) What is Amy's most interesting hobby? Fortune telling Amy enjoys many kinds of fortune telling! She also has other hobbies too, like shopping and cooking.
Eggman's artwork on his trivia card in Tokyo.
Dr. Eggman Olympic Stadium (after credits) How high is Dr. Eggman's IQ? 300 Dr. Eggman might be a bit careless, but he really is a genius scientist!
Artwork of Wario in Mario Party: The Top 100 (also used in Mario Kart Tour and Mario Party Superstars)
Wario Sea Forest Waterway (after Canoe) What is Wario's favorite food? Garlic Garlic is a strong herb, so that might explain Wario's ridiculously high stamina! Maybe he eats it by the handful every day...
Artwork of Waluigi for Mario Party 10 (also used for Mario Kart Tour)
Waluigi Sea Forest Waterway (after Canoe) Are Waluigi and Wario brothers, like Luigi and Mario? Nope Waluigi and Wario are many things--schemers, rogues, overall dastardly types--but one thing they are not is related.
Artwork of Yoshi in Mario Party 10 (also used in Super Mario Party and Mario Kart Tour)
Yoshi Shibuya Scramble Crossing (after playing Shibuya Scramble Search) What is Yoshi's favorite food? Melons However, melons are not the reason Yoshi is green. That's why it's possible to have Yoshis in other colors like red, light blue, and pink!
Artwork of Donkey Kong in Super Mario Party (also used in Mario Kart Tour)
Donkey Kong Tokyo Metropolitan Government Building (after playing Metropolitan Goal Kick) What is the mark on Donkey Kong's necktie? DK Donkey Kong wears a red necktie marked with his own initials in yellow letters!
MP9 Bowser Jr Artwork.png
Bowser Jr. Olympic Stadium (after Javelin Throw) What is the design on Bowser Jr.'s scarf? A big mouth When he pulls the scarf up over his face, it looks like he has a giant pair of lips with ferocious fangs!
Shadow's artwork on his trivia card in Tokyo (though there's unfortunately a shadow on it).
Shadow Musashino Forest Sport Plaza (after Badminton) Where was Shadow born? The ARK There's a rumor that Shadow was born in a space colony called, "The ARK," but much about him is shrouded in mystery...
Silver's artwork, from Mario & Sonic at the Rio 2016 Olympic Games.
Silver Tokyo Tower (after playing Tower Climb) What part of the natural world does silver love? The blue sky Silver is from the future, where the environment is so ravaged that the sky is always dark. When Silver sees a blue sky, he feels peace.
Metal Sonic's artwork on his trivia card in Tokyo.
Metal Sonic Tokyo Metropolitan Government Building (after playing Metropolitan Goal Kick) In the past, who did Metal Sonic try to abduct on Dr. Eggman's orders? Amy It was Sonic who came to Amy's rescue when Metal Sonic tried to kidnap her.
Artwork used on Blaze's trivia card in Tokyo.
Blaze Kabukiza Theatre (after playing Kabukiza Clash) What does Blaze have the power to control? Fire Blaze is a princess from an alternate dimension, and as the guardian of the Sol Emeralds, she can control fire.
Vector Olympic Stadium (after Discus Throw) What is Vector's favorite thing? Money If there's money involved, there's no job too shady for Vector! However, since he also can't stop helping the poor, he's always broke.
Larry Koopa
Larry Equestrian Park (after Equestrian) What mark does Larry have on his head? Star He has a giant blue star on the left side of his head. Look closely next time you see it, and you'll spot it!
Wendy O. Koopa
Wendy Tokyo Aquatics Centre (after Swimming) What color are Wendy's high-heeled shoes? Pink She may be selfish, but Wendy is also exciting, fun, and very fashionable, as you can see by her pink, polka-dotted bow!
Artwork of Ludwig from New Super Mario Bros. U without the fire in his wand (from Mario & Sonic at the Olympic Games Tokyo 2020)
Ludwig Makuhari Messe Hall B (after Fencing) Out of the seven Koopalings, how many show their fangs? Five Larry, Roy, Iggy, Morton, and Ludwig all have fangs you can see.
Artwork of Diddy Kong from Mario Party DS (also used in Mario Kart Wii, Mario Kart Tour, and Mario & Sonic at the Olympic Games Tokyo 2020)
Diddy Kong Tokyo Stadium (after Rugby Sevens) What body part does Diddy Kong have, but not Donkey Kong? A tail Diddy Kong has a tail. Donkey Kong doesn't!
Artwork of Rosalina used in Mario Party: The Top 100, Mario Kart Tour and Mario & Sonic at the Olympic Games Tokyo 2020.
Rosalina Tsurigasaki Surfing Beach (after Surfing) What is the name of the star child who travels with Rosalina and the Comet Observatory? Luma Full of love for her and the other Lumas, Rosalina watches over them just as a mother would.
Artwork of Toadette in Mario Party 10 (also used in Super Mario Run, Mario Party: The Top 100, Mario Kart Tour and Mario & Sonic at the Olympic Games Tokyo 2020)
Toadette Olympic Stadium (after 110m Hurdles) How many white polka dots are on Toadette's cap and pigtails? 17 There are five white spots on Toadette's cap and six each on the two pigtails. That adds up to 17!
EggmanNega Rio2016.png
Eggman Nega Nippon Budokan (after Karate) Who is Eggman Nega in relation to Dr. Eggman? A descendent of Dr. Eggman Eggman Nega has inherited Dr. Eggman's scientific genius as well as his wicked sneakiness. However, Eggman Nega doesn't actually like Dr. Eggman!
Artwork of Zavok from Sonic Lost World (used in Mario & Sonic at the Olympic Games Tokyo 2020.
Zavok Olympic Boxing Centre (after Boxing) Who mentored Zavok--the leader of Dr. Eggman's Deadly Six--in martial arts? Master Zik Smart and cool under fire, Zavok's power recognized by everyone, even his mentor. The other Deadly Six have a lot of respect for Zavok.
Rio2016 Zazz.png
Zazz Tokyo Metropolitan Gymnasium (after Table Tennis) What race is Zazz, one of Dr. Eggman's Deadly Six? Zeti Zazz is always ready for a fight! He is trusted as a brave and powerful warrior by Zavok, the leader of the Deadly Six.
Rouge the Bat's Spirit sprite from Super Smash Bros. Ultimate
Rouge Aomi Urban Sports Park (after Sport Climbing) Rouge is a treasure hunter. What type of treasure does she specialize in? Jewels Rouge is so enthralled with glittering jewels that she is usually paid in gemstones for her work.
Espio's artwork, from Mario & Sonic at the Rio 2016 Olympic Games.
Espio Olympic Stadium (after Triple Jump) What is Espio's favorite food? Odango dumplings As a ninja, Espio loves traditional Japanese sweets, especially dumplings made from rice flour!
Jet Rio2016.png
Jet Olympic Stadium (after Football) Jet--the "Legendary Wind Master"--has a special ability. What is it? Reading the winds Jet rides on a hovering board called Extreme Gear. Just like a surfer catches a wave, he can catch the wind and reach incredible speeds!
  1. ^ In-game, "athlete" is misspelled as "athelete."

Tokyo 1964[edit]

No. Image Subject Location Question Answer Explanation
01 The Olympic Games Tokyo 1964 National Stadium (outside) Asia is the biggest continent; it's almost 1/3rd of all the land in the world! How many times did the Olympic Games happen in Asia before they were held in Tokyo in 1964? Zero times Tokyo 1964 was the very first Olympic Games to be held in Asia. That's why many people around the world were very excited about it!
Tokyo 1964 Summer Olympics logo
The 1964 Olympic Emblem National Stadium (outside) An emblem is a picture that's also a symbol. There are many Olympic emblems, and they're all different. That's because each Olympic Games gets a new one! Which were the first to have one? The 8th Olympic Games Ever since then, each Olympic Games created its very own emblem!
03 The 1964 Medals Tokyo Metropolitan Gymnasium Everyone loves it when their favorite athletes win! Which country saw its athletes win the most gold medals at Tokyo 1964? The United States of America The athletes of the USA won the most gold medals, totaling 36! The athletes of Japan, the host country, won 16!
04 The 1964 Olympic Posters National Gymnasium Each Olympic Games has a poster designed for it, to show how exciting it will be! Some Olympic Games even had more than one poster design. How many did Tokyo 1964 have? It had four poster designs One was a picture of the 1964 Olympic emblem. The other three were photos, which had never been done before in an Olympic poster!
05 The 1964 Olympic Cauldron National Stadium (cauldron) How tall was the cauldron which held the Olympic flame at the Olympic Games Tokyo 1964? Approximately 2 meters (2.1 meters) That's huge! The cauldron was made by Japanese craftsmen who specialized in "imono," a traditional technique of metal casting.
06 The 1964 Olympic Theme Song Tokyo Tower If you're ever looking for happy music to cheer you up, the theme song from Tokyo 1964 is perfect for that! What is its title? "Tokyo Gorin Ondo" Here's what's special about the song: there's not just one version! Many singers did their own recordings, and each one is unique!
07 1964 Olympic Event: 100m National Stadium (inside + after event) The athlete who won gold in the Men's 100m at Tokyo 1964 switched to another sport. Can you guess what he switched to? Think of a sport that needs fast runners! American Football In the Tokyo 1964 final he tied the world record at the time: 10 sec! He ran even faster at the semifinal: 9.9 sec (but the wind helped).
08 1964 Olympic Event: Long Jump National Stadium (inside + after event) When you are an athlete in the Long Jump event, you have to get your timing right, or you might make a mistake by running past the takeoff board without jumping! What happens if you do that? You get a foul! If an athlete steps beyond the takeoff board, that's a foul. So they have to be really careful!
09 1964 Olympic Event: Vault Tokyo Metropolitan Gymnasium (after event) In the Vault event, gymnasts jump over an object called a "vaulting apparatus." Is the vaulting apparatus perpendicular to the gymnasts' running direction, or is it parallel? Parallel In the past, it was parallel for men, but perpendicular for women. But ever since 2001, it's been the same for everyone!
10 1964 Olympic Event: Judo Nippon Budokan (after event) It took a long time for Judo to be in the Olympic Games. That was partly because the founder of Judo said that it was a way of life, not a contest. When did it finally become an Olympic event? The Olympic Games Tokyo 1964 What a year for Judo to be featured, since Japan is where Judo began! Japan's athletes won three gold medals and one silver medal in four Judo events that year.
11 1964 Olympic Event: 10m Platform National Gymnasium (after event) Brrrrr! Cold water makes you shiver so much that it makes it hard to swim! That's why in the Olympic Games, the Diving pool must be a certain temperature. What temperature is that? At least 26 degrees Celsius It's a bit different in Swimming or Water Polo; the water in those events is between 25 and 28 degrees.
12 1964 Olympic Event: Shooting Tokorozawa Shooting Range (after event) There are two shooting events which use clay discs as targets. The discs get thrown high in the air, then the athletes aim their rifles and try to hit them! What are the official names of these events? Trap and Skeet Trap dates all the way back to the late 18th century, when real birds were used. Dont worry; only clay discs are used now!
13 1964 Olympic Event: Kayak Lake Sagami (after event) Humans have been using boats for thousands of years, ever since ancient times! But it wasn't until much later that canoeing became a popular sport. Do you know when that happened? 1865 That year, a Scottish lawyer paddled all over Europe in a canoe, and everyone saw it was a great way to exercise and have fun!
14 1964 Olympic Event: 400m Hurdles National Stadium (inside + after event) The Hurdles event is a race where athletes must jump over objects while running! These objects are called "hurdles," which is what the race is named after. How tall, in centimeters, are the hurdles for men? 91.4cm Think that number is random? It's not! The sport once used the Imperial system of measurements, so the hurdles were set at 3 feet, which is exactly 91.4cm!
15 1964 Olympic Event: Volleyball Komazawa Olympic Park General Sports Ground (after event) Everyone was so surprised when the Japanese women's Volleyball team won gold in 1964! What was their nickname? The Witches of the Orient They were called witches because they used moves that seemed like magic! Some of these were "rolling receives" and "curve serves."
16 1964 Olympic Event: Marathon National Stadium (inside + after event) The Marathon event is a big race where the athletes have to run for more than two hours straight! During Tokyo 1964, what time did the Marathon start? 1:00 p.m. Just imagine it! The excitement in the air... The runners taking off down the street... the cheering! What a thing to see at lunchtime!
17 The National Stadium in 1964 National Stadium (inside + Green Toad) Lots of cities are very proud of their big, famous sport centers. For Tokyo, this is the National Stadium. What year was it built? 1958 If you're wondering why it was built so far ahead of Tokyo 1964, that's because it was originally built for the Third Asian Games!
18 Tokyo Metropolitan Gymnasium in 1964 Tokyo Metropolitan Gymnasium (Green Toad) Can you guess which Olympic events happened in the Tokyo Metropolitan Gymnasium? Of course Gymnastics was one, but there were other events there, too! Can you guess one of those? Water Polo It might sound like a gym should be only for gymnastics, but this one also has pools, courts, and even a running track!
19 The National Gymnasium in 1964 National Gymnasium (Green Toad) Yoyogi National Gymnasium was built for the Olympic Games Tokyo 1964. How many pillars support the roof in the 1st Gymnasium? Two The roof hangs from a cable suspended across the two main pillars. Since there are no pillars in between, everyone has a good view!
20 Tokorozawa Shooting Range in 1964 Tokorozawa Shooting Range (Green Toad) If you go to the place where the Tokyo 1964 shooting range was, there's a surprise waiting for you there! Instead of the shooting range, you will see what kind of building? A high school The shooting range closed in 1973 and was replaced by the school. But there's still a sign there at the site so people will know the history!
21 Lake Sagami in 1964 Lake Sagami (Green Toad) Lake Sagami was used during Tokyo 1964, but not for swimming... Can you guess what event was held there instead? Think of what sport you would need a whole lake for! Canoe There were nine lanes set up for canoe races, each lane 1,000m long! Today they are known as the Kanagawa Prefectural Lake Sagami Rowing Course.
22 Komazawa Olympic Park in 1964 Komazawa Olympic Park General Sports Ground (Green Toad) Some events of the 1964 Olympic Games were held at Komazawa Olympic Park General Sports Ground. Do you know how many? Four events In its various facilities, Komazawa Olympic Park hosted football, wrestling, volleyball, and field hockey.
23 Tokyo Station in 1964 Tokyo Station (Green Toad) The Tokaido Shinkansen trains in Japan are super fast! A lot of people even call them "bullet trains." When did they open? 1964 Luckily, the bullet train lines opened just in time for Tokyo 1964! They all go to Tokyo Station, which is exactly 50 years older than they are.
24 Tokyo's Roads in 1964 Tokyo Roads (Green Toad) It used to be that Japan's roads were mostly unpaved. But finally, Japan opened its first major paved road, and only cars were allowed to use it. Do you know when that road opened? 1961 After that road was opened, many more roads were built! This made it easy for people in Japan to get to the Olympic Games in 1964!
25 Tokyo Tower in 1964 Tokyo Tower (Green Toad) Tokyo Tower is very famous all over the world. As soon as people see it in a movie, they recognize it! When was Tokyo Tower built? 1958 "Tokyo Tower" came from a naming contest where people sent in their ideas, but it was only #13 on the list! The top name was "Showa Tower."
26 Sumida River in 1964 Sumida River (Green Toad) On the Sumida River there's a bridge that can do something amazing... It can open up at the middle, and the end of each piece rises into the sky! That way, ships can go through. What's the name of this bridge? Kachidoki Bridge It hasn't opened up since 1970, because now the big ships go a different way, and little ships just go right under the bridge!
27 Museums in 1964 Japan Museum (Green Toad) Japan has a lot of museums today, but can you guess the number of them in 1964? Around 300 museums Today, it's hard to imagine Japan with only 300 museums; there are so many now! Many of them were built between 1970 and 1999.
2D Mario in Mario & Sonic at the Olympic Games Tokyo 2020
Pixel Mario Sumida River When did Mario make his worldwide game debut? 1981 Mario was first introduced in an arcade game with 2D pixel graphics. He was only 16 pixels tall and 16 pixels wide!
2D Sonic in Mario & Sonic at the Olympic Games Tokyo 2020
Pixel Sonic Tokyo Roads When did Sonic make his worldwide game debut? 1991 Sonic made his debut in a racing game, but only as a mascot. Luckily, a short time later Sonic got to be the star of his very own action game!
30 Pixel Toad Nippon Budokan When did Toad make his worldwide game debut? 1985 Toad appeared as a resident of the Mushroom Kingdom. He sometimes goes on adventures with Mario!
2D Dr. Eggman in Mario & Sonic at the Olympic Games Tokyo 2020
Pixel Eggman Tokorozawa Shooting Range When did Dr. Eggman first appear in 3D form in a game? 1996 Dr. Eggman and Sonic debuted in 3D together, five years after they first appeared in 1991. They've been enemies for a very long time!
2D Bowser in Mario & Sonic at the Olympic Games Tokyo 2020
Pixel Bowser Lake Sagami How many times did Mario's eternal rival, Bowser, appear in his first game? Once Though he seemed to be the boss of all eight worlds, the first seven Bowsers were fakes! The real Bowser only appeared in the eighth and final world.

Differences from previous installments[edit]

  • The game's non-Asian titles place the location and year (Tokyo 2020) after "Olympic Games" rather than before.
  • The location and year are absent from the non-Asian logos.
  • Characters have unique outfits between events.
  • The game does not report the individual stats for each character, instead displaying what advantage they have in the event.
  • Several changes made in the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games were changed back:
    • All features of the game are accessed in a menu rather than a hub world.
    • Characters have actual animations on the character-selection screen rather than just using their artwork.
  • The announcer does not announce the character and the medal they won during the award ceremony.
  • The special pair animations from the Sochi and Rio Olympics do not return.
  • Getting second or third in one of the team events (4x100m Relay, Football, or Rugby Sevens) shows the characters waving during the award ceremony rather than clapping.
  • Losing a 1-on-1 event (such as Karate or Boxing) does not show the award ceremony player in second place like in previous games, instead going straight to the menu. Because of that, Eggman Nega's, Ludwig's, Zavok's, and Zazz's second/third place animations can be seen only by losing a match online.

Pre-release and unused content[edit]

The award ceremony for Surfing in the E3 trailer (left), E3 demo (middle), and final game (right), with differences in the lighting and the direction of the characters' shadows
The award ceremony for Surfing in the E3 trailer (left), E3 demo (middle), and final game (right), with differences in the lighting and the direction of the characters' shadows
The award ceremony for Surfing in the E3 trailer (left), E3 demo (middle), and final game (right), with differences in the lighting and the direction of the characters' shadows
The award ceremony for Surfing in the E3 trailer (left), E3 demo (middle), and final game (right), with differences in the lighting and the direction of the characters' shadows

Announcement trailer[edit]

  • The head icons were recycled from the previous game before using newly designed icons for the final game.
  • In Skateboarding, the strips have a different design than in the final game.
  • When the game shows how to do a Super Trick in Skateboarding, it shows to press only the "R" button, while the final game instructs pressing "A" and "R."
  • One scene of the trailer shows Mario and Sonic versing Luigi and Peach in Badminton. In that shot:
    • Luigi and Peach's Super Gauge had a placeholder label that said "no label" but mirrored. This was fixed in the final game.
    • The head icons for the opposing team were on the left side of the Super Gauge before being moved to the right in the final game.
    • In UI showing the score, both teammates' head icons are shown next to their score. In the final game, only the leader's head icon is shown there.

E3 2019 trailer[edit]

  • In one of the scenes showing Football, one of the Egg Pawn goalies was orange, while the final game replaces them with the red Egg Pawns instead.
  • The UI for showing the time in 2D 100m is different than in the final game.

E3 demo[edit]

  • The title screen did not have Mario and Sonic on it.
  • The event and character-selection screen used a different arrangement than in the final game.
  • The videos showing the events on the event-selection screen are different than in the final game, showing only the six characters that were playable in the demo.
  • Sonic's voice clips on the character-selection screen were different in the demo than in the final game. His quotes in the demo were "Yeah, time for some speed!" and "Aww, yeah!" but they were changed to "Speed time!" and "Time for some fun!" The quote "Born to do this!" is kept in the final game.
  • The CPU characters' flags were their standard flags, while the final game used real-world flags instead.
  • The environment during the award ceremony had different lighting effects between the demo and the final game.
  • Characters did not vocalize during their award ceremony animations. This was changed in the final game, making it more consistent with previous installments.
  • The label underneath the character during the award ceremony did not have the player's flag on it.
  • The menu that would follow the award ceremony did not have tips on it.
  • The music that played when a new record was set was the "London Party is Over" fanfare from Mario & Sonic at the London 2012 Olympic Games, before it was switched to a new fanfare in the final game.[7]
  • The announcer did not say, "New record," when a new record was set.
  • In 110m Hurdles, the announcer did not say, "On your mark," at the beginning.
  • No music played during the replay of 110m Hurdles or when characters were shown their results in Surfing. These were both changed in the final game.
  • Peach's first-place animation had her hold a pose at the end. In the final game, after the pose, she starts waving to the crowd.
  • In Karate, the announcer had three different voice clips: 「始め!」 (Hajime!, "Begin!"), to begin the match; 「待て!」 (Mate!, "Wait!"), after an opponent was knocked down; and 「止め!」 (Yame!, "Stop!"), when the match was over (which matches real-life karate). For unknown reasons, the final game removes the "Mate!" clip and "Yame!" is used for both "Wait!" and "Stop!"

Unused data[edit]

  • There are voice clips of the female announcer calling the characters' names found in the game's files, but they go unused in the final game. They were most likely to be used during the Award Ceremony, where the announcer would call the character and the medal they won, like in previous games. Additionally, there are two variations for each character, and these files contain variants for several characters who have different names in Japanese (e.g., Bowser as Koopa, Rosalina as Rosetta) as well.[8] This property also applies to Yoshi, unlike in other games with similar announcer calls, with the announcer pronouncing the "O" slightly shorter.
    • One of these unused voice clips has the announcer calling for Zeena, one of the main antagonists from Sonic Lost World alongside Zavok and Zazz, suggesting that she was planned to be playable at one point. This meant that either there were going to be seven guests from each series instead of six (with the seventh Mario guest being unknown) or Zeena was to be playable instead of one of the characters currently in the game. Furthermore, her announcer calls are located between Zazz's and Rouge's, implying that she was considered as a guest character rather than being part of main roster.



Release Reviewer, Publication Score Comment
Nintendo Switch David Jagneaux,
6.4/10 As we've come to expect from these bi-annual crossover minigame collections, Mario & Sonic at the Olympic Games Tokyo 2020 packs a colorful and recognizable cast and a fair amount of fun into exciting, bite-sized mini-games that highlight some of the most iconic events in the Olympics. But there are also some duds, including a painful story mode. Even though the colorful and recognizable cast of characters injects a great amount of diversity and personality into the events, the relatively small retro sampling and lackluster multiplayer features hold it back from scoring Gold.
Nintendo Switch Neil Flynn,
6/10 Mario & Sonic at the Olympic Games Tokyo 2020 is an all-around solid good title that would be a fantastic gift for young children. Unfortunately, the story mode is very hit-and-miss. At times there are a few subtle nods and references that long term fans will appreciate, but the rest of it plods along with a number of mundane character conversations and backtracking that needs to be done. The events themselves are well presented but there is a lack of gameplay editing options such as customising game times or number of opponents in a random quick play run. Playing against other human opponents provides joyful play sessions, but these are over far too quickly, and playing solo doesn't provide enough variety in the challenges on offer due to the repetitive nature of the events.
Nintendo Switch James O'Connor,
7/10 Mario & Sonic at the Tokyo Olympic Games 2020 is an entertaining take on the sports-event genre that has, by and large, disappeared in the modern-day. The game aims for accessibility at every opportunity, and while nothing about it is particularly exceptional, it still has plenty of unique flourishes to offer, and the wealth of different events and simple controls make for an appealing casual multiplayer title. Thanks to a generous selection of events and a few neat gimmicks, Mario & Sonic at the Olympic Games Tokyo 2020 is the best entry in this series.
Nintendo Switch Chris Carter,
8/10 I'm as surprised as you are that I had so much fun with this one. Mario & Sonic at the Olympic Games Tokyo 2020's retro suite is compact but it kicks everything up a notch, which is an easier sell for newcomers. Just make sure you have at least one friend to prolong the fun with once the story is over and done.
Compiler Platform / Score
Metacritic 69


Main article: List of Mario & Sonic at the Olympic Games Tokyo 2020 staff

Mario & Sonic at the Olympic Games Tokyo 2020 was developed by Sega in conjunction with Racjin, Mario & Luigi series developer AlphaDream, and several other companies.


Main article: List of Mario & Sonic at the Olympic Games Tokyo 2020 quotes


  • "Hello there!"


  • "No."


  • "What?"


  • "Alright!"


  • "Darn..."


  • "What!?"

References to other games[edit]

  • Super Mario Bros.: The Mario, Luigi, Princess Peach, Bowser, Goomba, Koopa Troopa, Hammer Bro, Cheep Cheep, Lakitu, and Toad sprites in the Tokyo 1964 Events are from this game, with the differently-colored Toad sprites being based off of the red sprite.[2]
  • Mario Kart series: During Sport Climbing, when a player falls off the wall, Lakitu picks them up with a fishing rod and places them back on the wall, referencing one of his roles in these games.
  • Super Mario 64: The music for Dream Karate is an arrangement of "Inside the Castle Walls".
  • Donkey Kong 64: Donkey Kong's bio references a line from the DK Rap.[2]
  • New Super Mario Bros.: Bowser Jr.'s artwork is recycled from this game.
  • Mario Party DS: Diddy Kong's artwork on his trivia card is recycled from this game. The pose that Waluigi does on the new record screen is similar to his artwork pose.
  • Mario Kart Wii: Waluigi's artwork on his trivia card is recycled from this game.
  • New Super Mario Bros. Wii: Larry and Wendy's artwork on their trivia cards is recycled from this game.
  • Mario Party 9: Bowser Jr.'s artwork on his trivia card is recycled from this game.
  • Mario Tennis Open: Luigi does his artwork pose from this game on the character selection screen (albeit mirrored).
  • New Super Mario Bros. U: Ludwig's artwork on his trivia card is based on his artwork from this game, albeit without the fire surrounding his wand.
  • Super Mario 3D World: Luigi's artwork on his trivia card is recycled from this game. Some of the voice clips are also recycled from this game.
  • Mario & Sonic at the Sochi 2014 Olympic Winter Games: The character selection screen animations are reused from this game.
  • Mario Kart 8: Some of the voice clips are recycled from this game.
  • Mario Party 10: Mario, Yoshi, and Toadette's artwork on their trivia cards is recycled from this game. Additionally, the pose that Toadette does on the character selection screen is similar to her artwork pose.
  • Mario & Sonic at the Rio 2016 Olympic Games: Donkey Kong's artwork is recycled from this game.
  • Super Mario Maker: The Key and Blooper sprites in some of the Tokyo 1964 minigames use their design from the Super Mario Bros. style in this game.
  • Mario Party: The Top 100: Wario and Rosalina's artwork on their trivia cards is recycled from this game.
  • Super Mario Odyssey: The Mushroom Kingdom serves as the arena for Dream Karate, using its design from this game. The Odyssey can also be seen in the background.
  • Mario Tennis Aces: Mario, Luigi, Peach, Daisy, Wario, Waluigi, and Toadette wear the same sneakers as their tennis outfits in this game.
  • Super Mario Party: Peach and Donkey Kong's artwork on their trivia cards is recycled from this game.
  • Mario Kart Tour: Daisy's artwork on her trivia card is recycled from this game.


For this subject's image gallery, see Gallery:Mario & Sonic at the Olympic Games Tokyo 2020.

Names in other languages[edit]

Language Name Meaning
Japanese マリオ&ソニック AT 東京2020オリンピック
Mario ando Sonikku atto Tōkyō 2020 Orinpikku
Mario & Sonic at the Tokyo 2020 Olympics
Chinese (Simplified) 马力欧&索尼克 AT 2020东京奥运[9]
Mǎlì'ōu & Suǒníkè AT 2020 Dōngjīng Àoyùn
Mario & Sonic at the 2020 Tokyo Olympics
Chinese (Traditional) 瑪利歐&索尼克 AT 2020東京奧運[10]
Mǎlì'ōu & Suǒníkè AT 2020 Dōngjīng Àoyùn
Mario & Sonic at the 2020 Tokyo Olympics
Dutch Mario & Sonic op de Olympische Spelen: Tokio 2020 Mario & Sonic at the Olympic Games: Tokyo 2020
French Mario & Sonic aux Jeux Olympiques de Tokyo 2020 Mario & Sonic at the Tokyo 2020 Olympic Games
German Mario & Sonic bei den Olympischen Spielen: Tokyo 2020 Mario & Sonic at the Olympic Games: Tokyo 2020
Italian Mario & Sonic ai Giochi Olimpici di Tokyo 2020 Mario & Sonic at the 2020 Tokyo Olympic Games
Korean 마리오와소닉 AT 2020도쿄올림픽
Malio wa Sonig AT 2020 Dokyo Ollimpig
Mario and Sonic at the 2020 Tokyo Olympics
Portuguese Mario & Sonic nos Jogos Olímpicos de Tóquio 2020 Mario & Sonic at the 2020 Tokyo Olympic Games
Russian Марио и Соник на Олимпийских играх 2020 в Токио
Mario i Sonik na Olimpiyskikh igrakh 2020 v Tokio
Mario and Sonic at the 2020 Olympics in Tokyo
Spanish Mario & Sonic en los Juegos Olímpicos: Tokio 2020 Mario & Sonic at the Olympic Games: Tokyo 2020


  • Despite this game having updated victory and losing animations in the events, the animations used in Rugby Sevens are recycled from the previous game.
    • The Boom Booms recycle Bowser's losing animation.
  • In the game's country/region selection, Israel is erroneously listed in the "Europe 1" section instead of "Asia," most likely because Israel participates in more European sport competitions than Asian competitions.
  • Dream Events return in this installment, having been replaced with Duel Events and Plus Events in Mario & Sonic at the Rio 2016 Olympic Games for the Wii U and Nintendo 3DS, respectively.


External links[edit]