Mario & Sonic at the Olympic Games Tokyo 2020

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Mario & Sonic at the Olympic Games Tokyo 2020
M&S Tokyo 2020 ESRB.png
Developer(s) Sega
Publisher(s) Sega
Platform(s) Nintendo Switch
Release date Japan November 1, 2019
South Korea November 1, 2019
HK November 1, 2019
ROC November 1, 2019
USA November 5, 2019
Europe November 8, 2019
Australia November 8, 2019
Genre Sport
ESRB:ESRB E10+.svg - Everyone 10+
PEGI:PEGI 7.svg - Seven years and older
CERO:CERO A.png - All ages
ACB:ACB G.svg - General
USK:USK 6.svg - Six years and older
DEJUS:DEJUS L.png - General audience
RARS:RARS 6+.svg - Six years and older
GRAC:GRAC All.svg - All ages
GSRR:GSRR G.svg - All ages
NMC:NMC 7.svg - Seven years and older
Nintendo Switch:
Media NS icon.png Cartridge
Media DL icon.svg Digital download
Nintendo Switch:

Mario & Sonic at the Olympic Games Tokyo 2020 is a sports game and the sixth installment in the Mario & Sonic series. It is based on the real-world 2020 Summer Olympics, which will take place in Tokyo, Japan. This marks the first instance where the series skips an Olympic Games, as Ubisoft bought the rights to develop 2018 Winter Olympics video games. It was released for the Nintendo Switch in 2019. An arcade version is also set to release in 2020.[1][2] The game has a companion mobile game releasing in 2020, but only features Sonic the Hedgehog characters. It is also the last game to be developed by AlphaDream following their bankruptcy on October 1, 2019.

Unlike previous games, most characters wear appropriate sports clothing depending on the chosen event. Additionally, the game's title places the location and year after "Olympic Games" rather than before. 2D Events are introduced, which are events from the 1964 Summer Olympics, only use button controls, and are based off older sports games[3], utilizing the 8-bit (Mario) and 16-bit (Sonic) styles. The game includes a story mode, which takes place in both 2D and 3D.[4]



Excluding the 3DS version of Mario & Sonic at the London 2012 Olympic Games, this is the first Mario & Sonic game not to report the character stats. Instead, the game reports for each character specific advantages that correlate to their character type (All-Around, Power, Speed, Skill) from the first four games. All-Around characters do not have a specific advantage but are listed as "All-Around" in all events. This is the first Mario & Sonic game with character types to have an uneven amount of characters per type, with only five All-Around types, seven Power types, eight Speed types, and twelve Technique types.

Although not reported in-game, each character has advantages even within a specific type. Luigi, for instance, is slower and less powerful than Mario, but has better technical ability.

Event-specific advantages
Event(s) Power Speed Technique
100m Good at Super Moves Runs Fast Super Starts are Fast
110m Hurdles Good at Super Moves Runs Fast Super Starts are Fast
4x100m Relay Good at Super Moves Runs Fast Super Starts are Fast
Javelin Throw Charges Power Quicker Gauge Extends Faster Easier Best Angle
Triple Jump Good at Super Moves Approach is Fast Perfects are Easier
Discus Throw Easier Best Power Easier Best Angle Good at Adjusting Tilt
Sport Climbing Long Grip Gauge Good at Power Climbs Fast Grip Gauge Recover
Surfing Boost Time is Long Good Acceleration on Landing Good at Tube Riding
Skateboarding Jumps are High Fast at Moving Turns are Tight
Boxing Punches are Heavy Good at Counters Good at Super Moves
Karate Good at Charging Fast at Moving Good at Defense
Football Shots are Powerful Runs Fast Good at Stealing Balls
Football (Goalies) Good at Deflecting N/A Good at Catching
Rugby Sevens Good at Tackles Runs Fast Gauge Builds Fast
Canoe Good on the Last Leg Good at Paddling Super Starts are Fast
Swimming Good at Super Moves Swims Fast Good at Turning
Gymnastics Good at Takeoff Good at Super Moves Good at Landing
Equestrian Good at Super Moves Gallops Fast Turns are Tight
Badminton Good at Smashes Fast at Moving Controls with Precision
Table Tennis Returns are Powerful Fast at Moving Good at Spins
Fencing Good at Parrying Fast at Moving Good at Stepping
Archery Controls with Precision Good at Bow Drawing Good at Aiming
Dream Race Jumps are High Good at Grinds Turns are Tight
Dream Shooting Good at Dizzying Opponents Fast at Moving Good at Aiming
Dream Karate High Attack Power Fast at Moving Good at Power Strikes

In the Tokyo 1964 events, all characters have identical abilities.


Tokyo 2020

Mario & Sonic at the Olympic Games Tokyo 2020 features a total of 32 playable characters, making it the first in the series to feature fewer playable characters than the previous installment. Similar to the Wii U version of the previous game, the 20 playable characters that have been playable since the second installment are playable in all events, while new characters and characters that debuted in the previous game are only playable as a guest in a single event. Guests are unlocked by beating them in Story Mode, though unlike the previous game, not every event contains a guest character. This is also the first home console Mario & Sonic game not to feature Miis as playable characters.

Team Mario
Character Name Type Description Wears unique clothing between events
MSOGT Mario Karate.png
Mario All-Around A cheerful plumber and everyone's favorite superstar. He stands up to Bowser with his jumping skills and all-around athletic ability.[3]
Check mark.svg
MSOGT Luigi Badminton.png
Luigi All-Around Mario's younger twin brother. He's a little timid (especially around ghosts), but is kind and just as capable as his brother.[3]
Check mark.svg
MSOGT Peach Equestrian.png
Peach Technique Princess of the Mushroom Kingdom. She has a close bond with Mario and is unfailingly kind. She loves baking and cooking.[3]
Check mark.svg
MSOGT Daisy Table Tennis.png
Daisy Speed The Princess of Sarasaland. She is cheerful, active, and always full of energy.[3]
Check mark.svg
MSOGT Bowser Discus.png
Bowser Power The Koopa King's strength, fire breath, and large army of Goombas, Koopa Troopas, and more make him a constant threat to world peace.[3]
X mark.svg
MSOGT Wario Football.png
Wario Power Never a dull moment with Wario, a loud, brash fellow who says he's Mario's greatest rival. He loves garlic and money.[3]
Check mark.svg
MSOGT Waluigi Hurdles.png
Waluigi Technique Wario's pal who thinks he's Luigi's rival. His gangly arms and legs make him a fierce competitor in all manner of sports.[3]
Check mark.svg
MSOGT Yoshi Archery.png
Yoshi Speed Mario's kind, chill ally from Yoshi's Island. His long tongue lets him gobble up fruit and foe alike and turn them into eggs.[3]
X mark.svg
MSOGT Donkey Kong Boxing.png
Donkey Kong Power King of the jungle and superstar of the Kong Family. He's so strong, it isn't funny. He'd do anything for a banana or ten.[3]
X mark.svg
Bowser Jr. All-Around The Koopa King's little boy. He might be small, but he's got all of Papa's strength and selfishness. Wears a mask with a big mouth on it.[3]
X mark.svg
Guest characters
Character Name Type Description Exclusive to... Wears unique clothing in event
Rosalina Technique Full of love for her and the other Lumas, Rosalina watches over them just as a mother would. Surfing
Check mark.svg
Diddy Kong Technique Rugby Sevens
X mark.svg
Larry Technique He has a giant blue star on the left side of his head. Look closely next time you see it, and you'll spot it! Equestrian
X mark.svg
Ludwig Technique Fencing
X mark.svg
Toadette (New) Speed There are five white spots on Toadette's cap and six each on the two pigtails. That adds up to 17! 110m Hurdles
Check mark.svg
Wendy Power She may be selfish, but Wendy is also exciting, fun, and very fashionable, as you can see by her pink, polka-dotted bow!! 100m Freestyle
X mark.svg
Team Sonic
Character Name Type Description Wears unique clothing between events
MSOGT Sonic Skateboarding.png
Sonic Speed The world's fastest hedgehog. He can be impulsive and impatient, but he is driven by kindness and a strong sense of justice.[3]
Check mark.svg
MSOGT Tails Surfboarding.png
Tails Technique A kind, twin-tailed fox kit. He can spin his tails to fly through the air, and his engineering talent helps Sonic on his adventures.[3]
Check mark.svg
MSOGT Knuckles Rock Climbing.png
Knuckles Power A powerful echidna who lives on Angel Island as the lone guardian of the Master Emerald.[3]
Check mark.svg
MSOGT Amy Gymnastics.png
Amy All-Around A hedgehog who is a real go-getter and lights up the room when she's around. She's quite strong-minded, and won't hesitate at taking on evil with her trusty hammer.[3]
Check mark.svg
MSOGT Dr. Eggman Fencing.png
Dr. Eggman Technique A self-proclaimed evil scientist and mechanical genius with an IQ of 300. He never gives up on his plans to take over the world.[3]
Check mark.svg
MSOGT Shadow Jumping.png
Shadow Speed A black hedgehog known as the ultimate life form. Created with an immortal body, he wields Chaos Emeralds to warp space and time.[3]
Check mark.svg
MSOGT Silver Paddle.png
Silver Technique A hedgehog from a devastated future. He is always positive and has a strong sense of justice. His powerful psychokinesis can move big objects as well as allow him to levitate.[3]
Check mark.svg
MSOGT Metal Sonic Javelin.png
Metal Sonic Speed A high-performance robot built by Dr. Eggman to mimic Sonic. He has Sonic's speed and power, and serves as Eggman's obedient henchman.[3]
X mark.svg
MSOGT Blaze Swimming.png
Blaze All-Around A princess from another world who uses the Sol Emeralds she protects. Cool-headed and hard on herself, she's still a little shy.[3]
Check mark.svg
MSOGT Vector Rugby.png
Vector Power The head of the Chaotix Detective Agency. He has a sharp mind and a sharp tongue, but is also an optimist with a compassionate heart.[3]
Check mark.svg
Guest characters
Character Name Type Description Exclusive to... Wears unique clothing in event
Eggman Nega Technique Eggman Nega has inherited Dr. Eggman's scientific genius as well as his wicked sneakiness. However, Eggman Nega doesn't actually like Dr. Eggman! Karate
Check mark.svg
Rouge Technique Rouge is so enthralled with glittering jewels that she is usually paid in gemstones for her work. Sport Climbing
Check mark.svg
Zavok Power Smart and cool under fire, Zavok's power recognized by everyone, even his mentor. The other Deadly Six have a lot of respect for Zavok. Boxing
X mark.svg
Zazz Speed Zazz is always ready for a fight! He is trusted as a brave and powerful warrior by Zavok, the leader of the Deadly Six. Table Tennis
X mark.svg
Jet Speed Jet rides on a hovering board called Extreme Gear. Just like a surfer catches a wave, he can catch the wind and reach incredible speeds! Football
Check mark.svg
Espio Technique As a ninja, Espio loves traditional Japanese sweets, especially dumplings made from rice flour! Triple Jump
Check mark.svg
Supporting characters

These characters are playable in certain events, but are not selectable and have limited functionalities than other playable characters.

Character Name Type Event(s) Role(s)
Boom Booms All-Around Rugby Sevens Extra 3 teammates
Birdos Technique Football Goalie
Eggpawns Power Rugby Sevens Extra 3 teammates
Football Goalie

Tokyo 1964

There are eight characters that are playable in the Tokyo 1964 events: four from Team Mario and four from Team Sonic. The Mario characters use their 8-bit sprites from Super Mario Bros. while the Sonic characters use their 16-bit sprites from Sonic the Hedgehog (or Sonic the Hedgehog 2 and 3 respectively, in the cases of Tails and Knuckles). Unlike in the Tokyo 2020 events, all characters have the same stats.

Team Mario

Team Sonic


In Volleyball, each character has five teammates that can be controlled by the player.






During Olympic Events, specific characters wear proper outfits for the event. During Dream Events, everyone (except for the female characters) wears their standard outfits, in a similar fashion to previous games.

Tokyo 2020

Tokyo 1964

Story Mode

This section is under construction. Therefore, please excuse its informal appearance while it's being worked on. We hope to have it completed as soon as possible.

Chapter 1: A Mysterious Game System

Mario and Sonic have arrived at the Olympic Stadium, excited for the Olympic Games. A short while later, Toad arrives, with a gift that is addressed to both Mario and Sonic. They open it to find a retro video game system inside with a letter that reads, "To Mario and Sonic with love, in commemoration of the Olympic Games in Tokyo! We made a little game to let you experience the past Olympic Games in Tokyo. By all means, give it a try!" While Sonic is trying to figure out who sent it, Toad mentions how retro it is due to it saying, "Tokyo '64" on it. Since there's no name of who it is from, Sonic begins to get very suspicious of it. Meanwhile, Bowser and Dr. Eggman are hiding behind the sidelines waiting for Mario and Sonic to turn on the system. After Luigi shows up, Bowser begins to get more impatient and decides to turn it on himself. When he shows up, he scares Luigi, who was holding the system, causing him to drop it and press a button on it. When he picks it back up, the screen begins glowing, which causes Mario, Sonic, Bowser, Dr. Eggman, and Toad to all disappear.

Chapter 2: Dr. Eggman & Bowser's Scheme

In a heavily pixelated world, Mario, Sonic, Bowser, Dr. Eggman, and Toad all fall from the sky into an unknown world. After noticing their 8-bit/16-bit appearances and the environment around them, Dr. Eggman deducts that they were sucked into the video game because whoever the light touches gets swallowed into the game. With Toad's help, Sonic figures out that the system was a gift from Bowser and Dr. Eggman, and that their plan was to get Mario and Sonic stuck in the game. Dr. Eggman created the game while a Magikoopa's magic allowed it to suck them in. However, their plan backfired since Bowser and Dr. Eggman got sucked in as well, with Dr. Eggman claiming there is no way out. Eventually, they realize from a nearby sign that the video game is based off the 1964 Tokyo Olympic Games (hence the name Tokyo '64). Dr. Eggman decides that he and Bowser should compete in the games, much to Bowser's confusion, but he agrees to it so he can win the gold. They head into the stadium with Mario and Sonic following shortly afterwards. They also decide to compete in the Olympic Games, much to Bowser and Dr. Eggman's shock. The event is the 100m, which Sonic manages to beat Dr. Eggman in. After his loss, Dr. Eggman states that he and Bowser will train harder to win the Olympic Games.

Chapter 3: The Search for Tails

Following the disappearance of Mario, Sonic, Bowser, Dr. Eggman, and Toad, a frightened Luigi is left with nothing but the Tokyo '64 in his hands. After telling a nearby Omochao what happened, the Omochao suggests to find Tails, who is great with machines. However, he does not know where Tails actually is. Suddenly, Amy appears to compete in the 100m. She tells Luigi and Omochao that she does know where Tails is, but since her event could not start due to a lack of competitors, she asks Luigi to compete against her in the 100m first. Luigi accepts her challenge and wins against her. After getting beat by Luigi, Amy tells him that Tails went to go watch Karate. She joins Luigi as he goes to Nippon Budokan to find Tails. There, a Red Toad informs them that Tails already watched matches and left, stating he had a promise to keep, but also tells them that he might have gone to the gymnastics venue with Daisy. Luigi goes to the Ariake Gymnastics Centre, where he finds Daisy, who is warming up for the Floor Exercise event. After Luigi asks about Tails, she says they were going to Ariake together, but split up, with Tails going to another venue. Despite wanting to be focused, Amy wants to compete in Gymnastics against Daisy, which she wins. After Daisy's loss, she asks Luigi why he is looking for Tails in the first place, which also increases Amy's curiosity since she never asked either. After Luigi explains the situation, Daisy joins Luigi and Amy to find Tails. Luigi decides to go to the Ariake Urban Sports Park, where he finally finds Tails, who decided to compete in Skateboarding alongside Sonic, who is currently absent. After a nearby Omochao announces that the event is about to start, Tails, who is unaware of Sonic's situation, asks Luigi to take Sonic's place. Luigi reluctantly agrees and beats Tails in Skateboarding. Afterwards, Amy and Daisy tell Tails of Mario, Sonic, and Toad's situation and Luigi shows the Tokyo '64 to him.

Chapter 4: The Secret Trick

In the 1964 Olympic Stadium, the Long Jump event is next, with Dr. Eggman leaving the victory to Bowser, only to lose it to Mario. After his humiliating loss, Dr. Eggman pulls Bowser to the sidelines. After Bowser asks him why they are collecting medals instead of finding ways back to the real world, Dr. Eggman explains to him the only way to get back to the real world is to collect gold medals, with his lie about no way to return being so he does not give any information to Mario or Sonic. However, they are unaware until the last minute that Toad was listening to everything Bowser and Dr. Eggman said, and begins explaining it to Mario and Sonic as well. They go to confront the villains to see if what they said is true, but they managed to sneak out before they could do that. Thankfully, a nearby Pecky tells Toad that Dr. Eggman flew out west, so Sonic decides to chase him while Mario and Toad go find Bowser. While Sonic is trying to find Dr. Eggman, he finds a Pocky who is standing next to his Eggmobile. After the Pocky tells him that Dr. Eggman got on a bullet train, Sonic sees Eggman on the train and chases after it. After Sonic beats the bullet train to Tokyo Station, he goes around and attempts to find Dr. Eggman, who is hiding behind a tree, but to no avail. After he goes somewhere else, the doctor comes out and calls his plan to stall Sonic a success while he uses this time to go find more venues to go to. Meanwhile, Mario and Toad decide to Sumida River to find Bowser. After seeing Bowser flee on a boat, Mario decides to take his own boat and go after Bowser on the lake. After intercepting Bowser's escapade, they corner him at a dock, but when Toad enrages Bowser and gets behind Mario, they start talking about random things, which Bowser uses as an opportunity to escape. Eventually, Sonic shows up, and they both report that their villain got away and they are probably meeting somewhere.

Chapter 5: The Lost Game System

Upon investigating the Tokyo '64, Tails discovers that Mario and Sonic are competing with Bowser and Dr. Eggman inside the game, which confuses Luigi and friends as to why they would compete at a time like this. However, Bowser Jr. suddenly shows up, claiming that no one can have fun but him, and takes the system away from Luigi. Even after explaining what is going on, Bowser Jr. is still skeptical and runs off with the Tokyo '64 to find out for himself. After Amy suggests that they check out other venues, Tails counters with the fact that they need passes to get in, so he and Luigi go off to find some passes. They go to Tokyo Tower and find Silver there, who was doing a little sightseeing, and ask him about passes. He explains that he had passes for the Tokyo Aquatics Centre and the Aomi Urban Sports Park, but dropped them while he was climbing up the tower. Tails climbs the tower himself and obtains the passes, which Silver lets him keep. He also joins the party due to how serious their situation sounds. With the pass, they go to the Aomi Urban Sports Park, where they confront Bowser Jr., who is being accompanied by Rouge. He still won't give up the Tokyo '64, and Rouge, who sides with Bowser Jr., challenges Daisy to Sport Climbing, saying they will hand over the system, much to Bowser Jr.'s dismay. After Daisy beats Rouge, they return to the ground and realize Bowser Jr. is nowhere to be seen, meaning he ran off to another venue. They track him to the Tokyo Aquatics Centre, who is now being guarded by Wendy. Silver decides to challenge Wendy to 100m Freestyle and wins. Wendy fakes being a sore loser to distract the heroes while Bowser Jr. runs off to find Eggman Nega. Luigi and Tails go back to Nippon Budokan, only to find Bowser Jr. already there with Eggman Nega, who is intrigued by the device. Luigi decides to challenge Eggman Nega to Karate in order to obtain the system back. Accepting defeat, Eggman Nega is ready to hand the Tokyo '64 back to them, only for Bowser Jr. to intervene and tell him that he has to investigate it. Upon further investigation, Eggman Nega realizes this is one of Dr. Eggman's creations. After Tails explains that Mario, Sonic, Bowser, and Dr. Eggman got trapped inside, Eggman Nega decides not to give the device back. He runs off with Bowser Jr. to analyze the game farther and find out how to get Bowser and Dr. Eggman out. Luigi and Tails have to find them before they get the villains out before leaving the heroes inside forever. Not knowing where to find them, a nearby Omochao suggests finding Vector, who is competing in Discus Throw at the Olympic Stadium. When they get there, Tails and Luigi are ready to ask Vector to help them search for Eggman Nega and Bowser Jr..


There are 10 minigames that are playable in Story Mode. There are five 2020 minigames, where the player plays as Luigi and Tails, and five 2D minigames where the player plays as Mario and Sonic.

  • Tower Climb: Tails must climb Tokyo Tower to reach the Venue Passes at the top. He must grab the holds and use springs to gain height. Falling off or touching the spike balls reduces time.[4]
  • Metropolitan Goal Kick: Luigi has to defeat Metal Sonic by kicking rugby balls into him. He must first steal one from an Egg Pawn, then perform a Try in the center of the arena. He then must release the kick when the meter is full to get the most amount of damage.
  • Kabukiza Clash: A horde of 36 Egg Pawns are standing in front of Kabukiza Theatre. Tails has to shoot them down with an Archery bow and arrow before they throw spiked balls at him. If he gets hit three times, he loses.
  • Shibuya Scramble Search: In a large crowd of Toads and Shy Guys in Shibuya, Luigi has to use binoculars to find four specific Toads, some of which are holding a specific item.[4]
  • Treeside Rumble: Tails must fight 60 Shy Guys, while avoiding the spiked balls they throw. If he gets hit three times, he loses.[4]
  • Tokyo Sky Flight: Mario is flying a plane while Sonic is standing on top of it, and Mario shoot the enemies that he encounters. When he reaches Tokyo Tower, he must take down Dr. Eggman, who fights similar to his appearance in Sonic the Hedgehog. If the plane takes five hits, the player fails the minigame.[4]
  • Bullet Train Blast: Dr. Eggman is sitting inside of a bullet train, and Sonic must race it to its destination. While running, Sonic must avoid spikes, which will slow him down. Along the way, he can collect Monitors which have invincibility and shield power-ups.[4]
  • Sumida River Boat Ride: Mario races Bowser on a boat. While racing, he must avoid Cheep Cheeps and other boats while jumping waves in order to beat him.[4]
  • Highway Chase: Sonic is running on a road and must catch up to Dr. Eggman's taxi before time runs out. While running, he must watch out for other cars and banana peels while stepping on dash panels to speed up. When he reaches the taxi, he has to attack it to inflict damage.[4]
  • Museum Sneak: Mario must sneak through four floors of a museum to reach the top. On each floor he must find a certain amount of keys to open doors. Throughout each floor, various Goombas, Koopa Troopas, Cheep Cheeps, Bloopers, and Hammer Bros. are carrying searchlights, which Mario must not get caught by.[4]

Pre-release and unused content

Announcement Trailer

  • The head icons were recycled from the previous game before using newly designed icons for the final game.
  • In skateboarding, the strips have a different design than the final game.

E3 2019 Trailer

  • In one of the scenes showing off Football, one of the Egg Pawn goalies were orange, while the final game replaces them with the red Egg Pawns instead.

E3 Demo

  • The title screen did not have Mario and Sonic on it.
  • The event and character selection screen used a different arrangement than in the final game.
  • Some of Sonic's voice clips are different in the demo than in the final game.
  • The CPU characters' flags were their standard flag, while the final game used real-world flags instead.
  • Characters did not vocalize during their award ceremony animations. This was changed in the final game, making it more consistent with previous installments.
  • The label underneath the character during the award ceremony did not have the player's flag on it.
  • The menu that would follow the award ceremony did have tips on it.
  • The music that played when setting a new record was the "London Party is Over" fanfare from Mario & Sonic at the London 2012 Olympic Games, before switching to a new fanfare in the final game.[5]
  • The announcer did not say, "New Record" when setting a new record.
  • In 110m Hurdles, the announcer did not say, "On your mark," at the beginning.
  • Oddly, despite being present in the initial reveal trailer, the 110m Hurdles did not feature the placements showing what place characters were in. This was fixed in the final game.
  • No music played during the replay of 110m Hurdles or when characters were shown their results in Surfing. These were both changed in the final game.
  • Peach's 1st place animation had her hold a pose at the end. In the final game, after the pose, she starts waving to the crowd.
  • In Karate, the announcer had three different voice clips: 「始め」 (Hajime), to begin the match; 「待て」 (Mate), after an opponent was knocked down; and 「止め」 (Yame), when the match was over (which matches real-life karate). In the final game, the "Mate" clip (which means to wait) is replaced by "Yame" (meaning to stop) for unknown reasons.


Release Reviewer, Publication Score Comment
Nintendo Switch David Jagneaux,
6.4/10 As we’ve come to expect from these bi-annual crossover minigame collections, Mario & Sonic at the Olympic Games Tokyo 2020 packs a colorful and recognizable cast and a fair amount of fun into exciting, bite-sized mini-games that highlight some of the most iconic events in the Olympics. But there are also some duds, including a painful story mode. Even though the colorful and recognizable cast of characters injects a great amount of diversity and personality into the events, the relatively small retro sampling and lackluster multiplayer features hold it back from scoring Gold.
Nintendo Switch Neil Flynn,
6/10 Mario & Sonic at the Olympic Games Tokyo 2020 is an all-around solid good title that would be a fantastic gift for young children. Unfortunately, the story mode is very hit-and-miss. At times there are a few subtle nods and references that long term fans will appreciate, but the rest of it plods along with a number of mundane character conversations and backtracking that needs to be done. The events themselves are well presented but there is a lack of gameplay editing options such as customising game times or number of opponents in a random quick play run. Playing against other human opponents provides joyful play sessions, but these are over far too quickly, and playing solo doesn't provide enough variety in the challenges on offer due to the repetitive nature of the events.
Nintendo Switch James O'Connor,
7/10 Mario & Sonic at the Tokyo Olympic Games 2020 is an entertaining take on the sports-event genre that has, by and large, disappeared in the modern-day. The game aims for accessibility at every opportunity, and while nothing about it is particularly exceptional, it still has plenty of unique flourishes to offer, and the wealth of different events and simple controls make for an appealing casual multiplayer title. Thanks to a generous selection of events and a few neat gimmicks, Mario & Sonic at the Olympic Games Tokyo 2020 is the best entry in this series.
Nintendo Switch Chris Carter,
8/10 I'm as surprised as you are that I had so much fun with this one. Mario & Sonic at the Olympic Games Tokyo 2020's retro suite is compact but it kicks everything up a notch, which is an easier sell for newcomers. Just make sure you have at least one friend to prolong the fun with once the story is over and done.
Compiler Platform / Score
Metacritic 69


Main article: List of Mario & Sonic at the Olympic Games Tokyo 2020 staff‎

Mario & Sonic at the Olympic Games Tokyo 2020 was developed by Sega in conjunction with Racjin, Mario & Luigi series developer AlphaDream, and several other companies.


Main article: List of Mario & Sonic at the Olympic Games Tokyo 2020 quotes


  • "Hello there!"


  • "No."


  • "What?"


  • "Alright!"


  • "Darn..."


  • "What!?"

References to other games


For this subject's image gallery, see Gallery:Mario & Sonic at the Olympic Games Tokyo 2020.

Names in other languages

Language Name Meaning
Japanese マリオ&ソニック AT 東京2020オリンピック
Mario ando Sonikku atto Tōkyō 2020 Orinpikku
Mario & Sonic at the Tokyo 2020 Olympics
Spanish Mario & Sonic en los Juegos Olímpicos: Tokio 2020 Mario & Sonic at the Olympic Games: Tokyo 2020
French Mario & Sonic aux Jeux Olympiques de Tokyo 2020 Mario & Sonic at the Tokyo 2020 Olympic Games
Dutch Mario & Sonic op de Olympische Spelen: Tokio 2020 Mario & Sonic at the Olympic Games: Tokyo 2020
German Mario & Sonic bei den Olympischen Spielen: Tokyo 2020 Mario & Sonic at the Olympic Games: Tokyo 2020
Italian Mario & Sonic ai Giochi Olimpici di Tokyo 2020 Mario & Sonic at the 2020 Tokyo Olympic Games
Portuguese Mario & Sonic nos Jogos Olímpicos de Tóquio 2020 Mario & Sonic at the 2020 Tokyo Olympic Games
Russian Марио и Соник на Олимпийских играх 2020 в Токио
Mario i Sonik na Olimpiyskikh igrakh 2020 v Tokio
Mario and Sonic at the 2020 Olympics in Tokyo
Korean 마리오와소닉 AT 2020도쿄올림픽
Malio wa Sonig AT 2020 Dokyo Ollimpig
Mario and Sonic at the 2020 Tokyo Olympics
Chinese 瑪利歐&索尼克 AT 2020東京奧運[6] (Traditional)
马力欧&索尼克 AT 2020东京奥运[7] (Simplified)
Mǎlì'ōu & Suǒníkè AT 2020 Dōngjīng Àoyùn
Mario & Sonic at the 2020 Tokyo Olympics


  • This is the first Mario & Sonic game since Mario & Sonic at the London 2012 Olympic Games to:
    • Not feature special animations for certain pairs of characters.
    • Feature Dream Events in the opening.
    • Be published by Sega, and the first Mario & Sonic game ever published by Sega in Japan and other East Asian countries.
  • This is the first Mario & Sonic game since Mario & Sonic at the Sochi 2014 Olympic Winter Games to feature minigames (via Story Mode and Action and Answer Tour respectively).
  • This is the first Mario & Sonic game since Mario & Sonic at the Olympic Winter Games to feature the announcer in the opening.
  • This is also the first Mario & Sonic game to have a Story Mode on the home console.
  • Due to the COVID-19 pandemic, it was announced on March 24, 2020 that the 2020 Olympic Games would be postponed to a later date in 2021[8], which was later revealed to be July 23, 2021 to August 8, 2021.[9] This causes Mario & Sonic at the Olympic Games Tokyo 2020 to have the longest gap between the game's release (November 2019) and the commencement of the actual Olympics (July 2021) out of any Mario & Sonic game.

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