Dr. Mario World

From the Super Mario Wiki, the Mario encyclopedia
Dr. Mario World
Dr. Mario World logo.png
Developer Nintendo
LINE
NHN Entertainment[1]
Publisher Nintendo
Platforms iOS, Android
Release date July 9, 2019
Genre Puzzle
Rating(s) iOS:
4+ - Four years and older
Android:
ESRB:ESRB E.svg - Everyone
PEGI:PEGI 3.svg - Three years and older
ACB:ACB G.svg - General
USK:USK 0.svg - All ages
DEJUS:DEJUS L.png - General audience
Mode(s) Single player, multiplayer
Media
Mobile phone:
Media DL icon.svg Digital download
Input Touch controls

Dr. Mario World is a puzzle game in the Dr. Mario series for iOS and Android smartphones. The game was originally set to release on July 10, 2019[2], but ended up being released a day earlier on July 9.[3] It is a free to download game with in-app purchases that was co-developed by Nintendo, LINE, and NHN Entertainment, and was available initially in 59 countries/regions including Japan and the United States. The game supports multiple languages including Japanese and English.[1] Dr. Mario World is the second Mario game for mobile devices, following Super Mario Run, though it is the first free-to-play mobile game featuring microtransactions and gacha mechanics in the Mario series. Pre-registration for the game opened on July 1.[4] Like Super Mario Run, the game requires a constant internet connection to play.

Dr. Mario World takes advantage of the touchscreen controls of the smartphone, where players can drag capsules with the touchscreen to eliminate viruses, though the core gameplay is slightly tweaked in the single player as opposed to prior Dr. Mario titles in that players solve puzzles with a limited number of capsules rather than infinite capsules against a time limit. New gameplay elements include four introduced colors of viruses: green, light-blue, purple, and pink viruses, which occur mixed in the regular red, blue, and yellow viruses later in the game. Dr. Mario World features the debut of playable Mario characters as doctors than prior Dr. Mario games. These doctors have special abilities which help clear levels more easily. In addition, doctors can be paired with a wide variety of assistants, which constitute primarily of generic Mario enemies. As well as having a single player mode, Dr. Mario World introduces a competitive versus mode, where players battle against opponents online in a gameplay style similar to the traditional Dr. Mario games.

Story

The opening cutscene of the game.

A virus outbreak has occurred in the Mushroom Kingdom, infecting Koopa Troopas, Toads, and Shy Guys, where Dr. Mario hunts down viruses to save the locals. Dr. Toad instructs Dr. Mario on how to eliminate viruses in the first demo level, featuring only red viruses. By the 3rd (11th in version 1.10) level, Princess Peach notices that the Toads need her help while Bowser wants to take care of the viruses affecting his minions himself, so they join Dr. Mario as playable characters.

Gameplay

Screenshot showing basic gameplay of Dr. Mario World in Stage 3 of stage mode

As with previous Dr. Mario games, the main and most common objective is to eliminate all of the viruses on the screen by connecting capsules of the same color to each of them, although instead of the capsules descending, the game's gravity is directed upwards with the viruses positioned towards the top of the screen. The player first drags a capsule from the bottom of the screen onto the field to use it, and can drag it again to move it or increase its "falling" speed, or tap it to rotate it horizontally or vertically; if there is an open space for the capsule to fit through, players may drag the capsule towards that open space as well. Viruses are eliminated if three (as opposed to four) or more of the same color are matched.[5] If a player uses a half of a capsule to eliminate viruses, the other half remains, and players can drag it around as an ordinary capsule if it is free to go up the screen. Players earn a rainbow capsule if they make seven matches that eliminate viruses; these rainbow capsules can be used in tandem with pills of any color to eliminate viruses, though they take up only one tile on the screen. The classic red, blue, and yellow viruses return, while new green, purple, light-blue, and pink viruses make their debut.[6]

Depending on the level, various obstacles may appear on the field, including Empty Blocks and Brick Blocks and viruses can be hidden inside of the Brick Blocks. Different-colored shells and exploders can also appear among the viruses which, when matched with capsules of the same color, clear out viruses on the same row and eliminate surrounding viruses, respectively. In the same manner of activating the aforementioned items, players can obtain a skill charger that fully fills out their doctor's skill meter. Viruses can be trapped in ice, which requires two clearings to destroy them, encased in bubbles, which shield them from capsules once before they disappear, or trapped in cages, being released only after clearing a lock on the field.[5]

Special items can be used prior to entering a stage and while in the middle of a stage which aids players to clear the stage. Dr. Toad gives out free items for a trial use, but after the single use, players need to purchase the items with diamonds or coins.

Game modes

Dr. Mario World has two main modes – stage mode and versus mode – a daily mode, and events. Stage mode serves as the game's single player mode, while versus mode serves as the game's multiplayer mode. Versus mode is unlocked when players have cleared Stage 5 (20 in old versions).

Stage mode

Stage mode is the mode players first start through and requires players to fulfill various objectives in order to clear stages. The most common objective is to eliminate viruses, though other objectives are include obtaining Virus Coins hidden in Brick Blocks. Stages are grouped into worlds, beginning with five – which are in order grass-, desert-, beach-, ghost-, and sky-themed – with more to be added in the future.[5] Each world has two areas, which have 20 stages in each area. Each world has its own set of challenge stages, in which players need to clear the stage before the time limit runs out. Unlike prior Dr. Mario games, players are limited to a certain amount of capsules per stage.[5]

In order to play a stage, the player needs to have at least one heart. A heart is regained automatically every 30 minutes, although players can purchase hearts with diamonds or clear a stage for a free heart. In the first 20 stages, players have an infinite number of hearts; afterwards, players are granted a max number of five hearts. Diamonds can also be used to obtain items, obtain new doctors and assistants, and to continue a stage should a player failed to clear the objective after running out of capsules or time (although only two continues are allowed per attempt).[5] Diamonds can be purchased through the app with real money.[5] When a player clears a stage, they earn coins, a heart, and a number of stars depending on how many capsules are left when they have cleared; they can earn a max number of three stars for the best score. If a player retries a stage too many times, Dr. Toad uses a free hammer on a tile for the player.

Stage mode features Doctor's Orders, which are a list of extra objectives players can complete for bonus coins. Some objectives can be filled in both stage mode (which extends to Daily Booster and Skill Summit) and versus mode while others are exclusive to either. Once the Doctor's Orders objectives are completed, it takes 6 hours (20 hours prior to version 1.1.0) to receive new ones, while skipping objectives takes 1 hour (8 hours prior to version 1.1.0).

Versus mode

Dr. Peach facing off against Dr. Bowser in the game's versus mode

In versus mode, players pit against other human opponents online or against their friends, and it plays similarly to the multiplayer modes of previous Dr. Mario titles. The goal for players is to clear viruses in their grid to send viruses to their opponent's side; players lose if they obtain enough viruses that cross the bottom line of the stage. When players clear viruses, their attack meter fills; when the attack meter is full, players can send a row of viruses to their opponent. The number of viruses is dependent on the doctor's attack power; the higher their attack is, the more viruses they can send, but their attack meter fills more slowly than weaker doctors. Players can view their opponent's grid, as well as a dotted line indicator showing how far viruses are down on their opponent's stage. Additionally, players have a chance to prevent opponents from sending viruses to them; the higher their doctor's defense stat is, the likelier the attack will be defended against.

Players are sorted into tiers, which serves as the game's matchmaking feature. Players earn battle points if they win matches and lose battle points if they do not. When enough battle points are earned, players ascend tiers and the higher their tier is, the better rewards they earn for winning. Players earn keys for a battle box if they win battles, and if they have enough keys, they can open battle boxes to obtain random loot in them such as coins, hearts, tickets for assistance, etc., including special assistants exclusive to higher tier battle boxes. Battle boxes can be open once every 10 hours after they have been opened, but by using diamonds, players can immediately obtain a new box to unlock.

Once every two to three months, the game is updated to add a new season, which adds new tiers.

Daily Booster

The Daily Booster, introduced in the version 1.3 update, replaces the Daily Gift. The player eliminates viruses to earn coins and doc tokens. Once all of them have been eliminated, everything on the stage is eliminated, and new viruses appear after a few seconds. If an object touches the bottom line, the game ends. The player gets four coins for every virus eliminated, and one doc token for every 45 viruses eliminated. It can be played for free once per day, and can be played again using diamonds, with the rewards being received at a tripled rate: each virus rewards twelve coins and each doc token is rewarded for every 15 viruses eliminated. Once a triple-reward game is finished, the player must wait until the next day to play this mode again.

Prior to version 1.3.5, a single music theme plays during both the Daily Booster rounds and the results screen. After that update, the theme that plays during the round has changed, with its old theme only played at the results screen.

Starting from version 1.4.0, the Daily Booster received a few changes. The following changes are made:

  • Players start with 20 capsules instead of 30 or 33 capsules.
  • Each round starts with more viruses and objects on the field compared to the previous updates.
  • After all the viruses are eliminated in a round, two capsules are rewarded instead of five.
  • Only two colors of viruses and objects are available: red and blue. Yellow is excluded compared to the previous updates.
  • The objective shown at the start of the first round will display infinite viruses instead of the number of viruses in the first round.

Skill Summit

Dr. Daisy as the mentor doctor with Dr. Bowser as the player's doctor.

The Skill Summit, introduced in the version 2.0 update, is placed next to Stage mode or Versus mode. This mode is only available after the player has finished Stage 20 in Stage Mode. In this mode, a few doctors are assigned as mentor doctors, and each stage will feature one of those doctors. Each stage in this game is called a summit, and there are four types of summits: Basic, Intermediate, Advanced and Special. For the first three types, players can choose a doctor of their own, but in the Special summits, players must have at least one of the two eligible mentor doctors before they can play the stage. In regards to the player's choice of doctor, players cannot choose the same doctor as the mentor doctor. For example, if the mentor of the stage is Dr. Daisy, the player will not be allowed to use that doctor. Similarly, certain variations of that doctor are prohibited, so in Dr. Daisy's case, Dr. Baby Daisy cannot be selected as the doctor, and vice-versa.

Similar to stage mode, the player needs to have at least one heart before they can play a summit. In each summit, players are assigned various objectives and a limited amount of capsules to accomplish those objectives. Should a player run out of capsules before the objective(s) are completed, diamonds can be used to continue that summit for up to two times. Each summit plays similarly to a stage in stage mode, but the difference is that a mentor doctor is displayed at the top-left corner with a meter. This meter will fill each time a capsule is added to the stage, and once it is fully filled, the active capsule will be replaced by that mentor doctor's icon. The player must activate that mentor's skill before they can add more capsules, although other functions can still be used, such as utilizing capsules on the stage, use in-stage items or activating their doctor's skill if it is filled.

After clearing a stage, players will be awarded Kudos, which are functionally the same as clear stars in stage mode in that scoring higher than specified benchmarks will reward up to three of them. Each new kudos obtained will reward the player with 50 coins, for up to 150 coins. In addition to this, clearing a stage for the first time will reward a player with a heart, no matter the score. Rewards can be earned by reaching a specific number of kudos, which can include stage items, doc tokens or even a new doctor. Players are also rewarded if they cleared all stages in each type of summit, which includes Staff Tickets for Beginner, Intermediate and Advanced summits and 100 doc tokens for Special summit. One type of reward that can be earned from Skill Summit is bonuses specifically for Stage Mode, and they last for 24 hours starting from the time each bonus is obtained, but it only takes effect in stages up to a specified World. Bonuses can include additional capsules, faster skill meter charge and a 10% score boost. The duration of the bonuses are cumulative, meaning that if the player has a bonus that is still active, obtaining another of that same type of bonus will extend the period for another 24 hours.

Each round of summit lasts for two weeks, after which a new round of skill summit will replace the old summit, and the rewards and kudos are refreshed.

Events

Clinic Event

For this event, the player needs to do the following steps for the event:

  1. Examine the patient.
  2. Eliminate the viruses.
  3. Clear all stages with three stars!

Once a step is cleared, the player earns rewards as well as a medal with the patient on it. The character depends on the current season:

Collect Clear Stars

In Collect Clear Stars!, the player needs to collect stars and receive rewards. However, they do not count if they were previously earned.

Eliminate the viruses!

In Eliminate the viruses!, the player eliminates viruses in stages and receive rewards. They only count in stage mode.

Characters

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Doctors

So far, Dr. Mario World features 40 playable characters. Each playable character offers a unique special skill that can be activated during gameplay.[5] Players start with Dr. Mario when they first play the game and unlock Dr. Bowser and Dr. Peach when they reach Stage 11; if players pick one of the three characters, the other two characters become unavailable. As of version 2.0.0, Dr. Toad is earned as another doctor when players reach Stage 20. Players can purchase new doctors with coins, diamonds, staff tickets or doc tokens in the Staffing menu of the game (The exception is Dr. Dry Bowser, who is as of now only available as occasional in-app purchases), although the doctors are obtained randomly and duplicates may occur. If players receive duplicate characters, it goes towards that doctor's skill level and players stop earning duplicates if a particular character has a maxed out skill level that requires 30 duplicates of that available doctor. Reaching new skill levels will also make the skill meter fill faster for that doctor in stage mode.

Image Name Abilities
Skill Level 1 Skill Level 2 Skill Level 3 Skill Level 4 Skill Level 5
DrMarioWorld - Icon Mario.png Dr. Mario
  • Stage mode: "Clears rows (1) in lowest position."
  • Versus mode: "Clears rows (1) in lowest position."
  • Stage mode: "Clears rows (1) in lowest position."
  • Versus mode: "Clears rows (2) in lowest position."
  • Stage mode: "Clears rows (1) in lowest position."
  • Versus mode: "Clears rows (2) in lowest position. Fills skill meter faster (low)."
  • Stage mode: "Clears rows (1) in lowest position."
  • Versus mode: "Clears rows (2) in lowest position. Fills skill meter faster (medium)."
  • Stage mode: "Clears rows (1) in lowest position."
  • Versus mode: "Clears rows (2) in lowest position. Fills skill meter faster (high)."
DrMarioWorld - Icon Bowser.png Dr. Bowser
  • Stage mode: "Clears rows (2) at random."
  • Versus mode: "Clears rows (1) at random."
  • Stage mode: "Clears rows (2) at random."
  • Versus mode: "Clears rows (2) at random."
  • Stage mode: "Clears rows (2) at random."
  • Versus mode: "Clears rows (3) at random."
  • Stage mode: "Clears rows (2) at random."
  • Versus mode: "Clears rows (3) at random. Fills skill meter faster (medium)."
  • Stage mode: "Clears rows (2) at random."
  • Versus mode: "Clears rows (3) at random. Fills skill meter faster (high)."
DrMarioWorld - Icon Peach.png Dr. Peach
  • Stage mode: "Clears columns (1) at random."
  • Versus mode: "Clears columns (1) at random."
  • Stage mode: "Clears columns (1) at random."
  • Versus mode: "Clears columns (2) at random."
  • Stage mode: "Clears columns (1) at random."
  • Versus mode: "Clears columns (2) at random. Fills skill meter faster (medium)."
  • Stage mode: "Clears columns (1) at random."
  • Versus mode: "Clears columns (2) at random. Fills skill meter faster (high)."
  • Stage mode: "Clears columns (1) at random."
  • Versus mode: "Clears columns (3) at random. Fills skill meter faster (high)."
DrMarioWorld - Icon Luigi.png Dr. Luigi
  • Stage mode: "Eliminates objects in an L shape."
  • Versus mode: "Prevents opponent's capsules from rotating (duration in seconds: 5)."
  • Stage mode: "Eliminates objects in an L shape."
  • Versus mode: "Prevents opponent's capsules from rotating (duration in seconds: 6). Fills skill meter faster (low)."
  • Stage mode: "Eliminates objects in an L shape."
  • Versus mode: "Prevents opponent's capsules from rotating (duration in seconds: 7). Fills skill meter faster (medium)."
  • Stage mode: "Eliminates objects in an L shape."
  • Versus mode: "Prevents opponent's capsules from rotating (duration in seconds: 8). Fills skill meter faster (medium)."
  • Stage mode: "Eliminates objects in an L shape."
  • Versus mode: "Prevents opponent's capsules from rotating (duration in seconds: 9). Fills skill meter faster (high)."
DrMarioWorld - Icon Yoshi.png Dr. Yoshi
  • Stage mode: "Eliminates objects (5) at random."
  • Versus mode: "Eliminates objects (3) at random."
  • Stage mode: "Eliminates objects (5) at random."
  • Versus mode: "Eliminates objects (5) at random."
  • Stage mode: "Eliminates objects (5) at random."
  • Versus mode: "Eliminates objects (7) at random."
  • Stage mode: "Eliminates objects (5) at random."
  • Versus mode: "Eliminates objects (9) at random."
  • Stage mode: "Eliminates objects (5) at random."
  • Versus mode: "Eliminates objects (12) at random."
DrMarioWorld - Icon Toad.png Dr. Toad
  • Stage mode: "Selects locations (20) at random and eliminates objects at those locations."
  • Versus mode: "Selects locations (5) at random and eliminates objects at those locations."
  • Stage mode: "Selects locations (20) at random and eliminates objects at those locations."
  • Versus mode: "Selects locations (10) at random and eliminates objects at those locations."
  • Stage mode: "Selects locations (20) at random and eliminates objects at those locations."
  • Versus mode: "Selects locations (15) at random and eliminates objects at those locations."
  • Stage mode: "Selects locations (20) at random and eliminates objects at those locations."
  • Versus mode: "Selects locations (20) at random and eliminates objects at those locations."
  • Stage mode: "Selects locations (20) at random and eliminates objects at those locations."
  • Versus mode: "Selects locations (30) at random and eliminates objects at those locations."
DrMarioWorld - Icon Toadette.png Dr. Toadette
  • Stage mode: "Changes objects (2) into handy boxes at random."
  • Versus mode: "Hides viruses (2) in opponent's stage in clouds."
  • Stage mode: "Changes objects (2) into handy boxes at random."
  • Versus mode: "Hides viruses (4) in opponent's stage in clouds."
  • Stage mode: "Changes objects (2) into handy boxes at random."
  • Versus mode: "Hides viruses (6) in opponent's stage in clouds."
  • Stage mode: "Changes objects (2) into handy boxes at random."
  • Versus mode: "Hides viruses (8) in opponent's stage in clouds."
  • Stage mode: "Changes objects (2) into handy boxes at random."
  • Versus mode: "Hides viruses (10) in opponent's stage in clouds."
DrMarioWorld - Icon BowserJr.png Dr. Bowser Jr.
  • Stage mode: "Pops bubbles (10)."
  • Versus mode: "Hides viruses (2) in opponent's stage in bubbles."
  • Stage mode: "Pops bubbles (10)."
  • Versus mode: "Hides viruses (4) in opponent's stage in bubbles."
  • Stage mode: "Pops bubbles (10)."
  • Versus mode: "Hides viruses (6) in opponent's stage in bubbles."
  • Stage mode: "Pops bubbles (10)."
  • Versus mode: "Hides viruses (8) in opponent's stage in bubbles."
  • Stage mode: "Pops bubbles (10)."
  • Versus mode: "Hides viruses (10) in opponent's stage in bubbles."
DrMarioWorld - Icon Ludwig.png Dr. Ludwig
  • Stage mode: "Breaks ice on objects (10) one time."
  • Versus mode: "Hides viruses (2) in opponent's stage in ice."
  • Stage mode: "Breaks ice on objects (10) one time."
  • Versus mode: "Hides viruses (4) in opponent's stage in ice."
  • Stage mode: "Breaks ice on objects (10) one time."
  • Versus mode: "Hides viruses (6) in opponent's stage in ice."
  • Stage mode: "Breaks ice on objects (10) one time."
  • Versus mode: "Hides viruses (8) in opponent's stage in ice."
  • Stage mode: "Breaks ice on objects (10) one time."
  • Versus mode: "Hides viruses (10) in opponent's stage in ice. Fills skill meter faster (medium)."
DrMarioWorld - Icon Wendy.png Dr. Wendy
  • Stage mode: "Breaks blocks (10) one time."
  • Versus mode: "Changes (2) viruses in opponent's stage to blocks."
  • Stage mode: "Breaks blocks (10) one time."
  • Versus mode: "Changes (4) viruses in opponent's stage to blocks."
  • Stage mode: "Breaks blocks (10) one time."
  • Versus mode: "Changes (6) viruses in opponent's stage to blocks."
  • Stage mode: "Breaks blocks (10) one time."
  • Versus mode: "Changes (8) viruses in opponent's stage to blocks."
  • Stage mode: "Breaks blocks (10) one time."
  • Versus mode: "Changes (10) viruses in opponent's stage to blocks. Fills skill meter faster (medium)."
DrMarioWorld - Icon Waluigi.png Dr. Waluigi
  • Stage mode: "Eliminates dust virus (10)."
  • Versus mode: "Changes viruses (2) in opponent's stage into dust virus."
  • Stage mode: "Eliminates dust virus (10)."
  • Versus mode: "Changes viruses (4) in opponent's stage into dust virus."
  • Stage mode: "Eliminates dust virus (10)."
  • Versus mode: "Changes viruses (6) in opponent's stage into dust virus."
  • Stage mode: "Eliminates dust virus (10)."
  • Versus mode: "Changes viruses (8) in opponent's stage into dust virus."
  • Stage mode: "Eliminates dust virus (10)."
  • Versus mode: "Changes viruses (10) in opponent's stage into dust virus. Fills skill meter faster (medium)."
DrMarioWorld - Icon Wario.png Dr. Wario
  • Stage mode: "Adds capsules (3) to your total. In timed stages, adds seconds to the clock (6)."
  • Versus mode: "Prevents opponents's attack meter from filling (duration in seconds: 3)."
  • Stage mode: "Adds capsules (3) to your total. In timed stages, adds seconds to the clock (6)."
  • Versus mode: "Prevents opponents's attack meter from filling (duration in seconds: 5)."
  • Stage mode: "Adds capsules (3) to your total. In timed stages, adds seconds to the clock (6)."
  • Versus mode: "Prevents opponents's attack meter from filling (duration in seconds: 7)."
  • Stage mode: "Adds capsules (3) to your total. In timed stages, adds seconds to the clock (6)."
  • Versus mode: "Prevents opponents's attack meter from filling (duration in seconds: 9)."
  • Stage mode: "Adds capsules (3) to your total. In timed stages, adds seconds to the clock (6)."
  • Versus mode: "Prevents opponents's attack meter from filling (duration in seconds: 9). Fills skill meter faster (medium)."
DrMarioWorld - Icon Daisy.png Dr. Daisy
  • Stage mode: "Eliminates an object (tap to choose)."
  • Versus mode: "Eliminates objects in a 1 × 1 area (tap to choose center)."
  • Stage mode: "Eliminates an object (tap to choose)."
  • Versus mode: "Eliminates objects in a 2 × 2 area (tap to choose center)."
  • Stage mode: "Eliminates an object (tap to choose)."
  • Versus mode: "Eliminates objects in a 3 × 3 area (tap to choose center)."
  • Stage mode: "Eliminates an object (tap to choose)."
  • Versus mode: "Eliminates objects in a 4 × 4 area (tap to choose center)."
  • Stage mode: "Eliminates an object (tap to choose)."
  • Versus mode: "Eliminates objects in a 5 × 5 area (tap to choose center)."
DrMarioWorld - Icon BabyMario.png Dr. Baby Mario
  • Stage mode: "Changes objects (1) into exploders."
  • Versus mode: "Changes objects (1) in your stage into exploders."
  • Stage mode: "Changes objects (1) into exploders."
  • Versus mode: "Changes objects (3) in your stage into exploders."
  • Stage mode: "Changes objects (1) into exploders."
  • Versus mode: "Changes objects (5) in your stage into exploders."
  • Stage mode: "Changes objects (1) into exploders."
  • Versus mode: "Changes objects (7) in your stage into exploders."
  • Stage mode: "Changes objects (1) into exploders."
  • Versus mode: "Changes objects (9) in your stage into exploders."
DrMarioWorld - Icon BabyLuigi.png Dr. Baby Luigi
  • Stage mode: "Changes objects (1) into shells."
  • Versus mode: "Changes objects (1) in your stage into shells."
  • Stage mode: "Changes objects (1) into shells."
  • Versus mode: "Changes objects (2) in your stage into shells."
  • Stage mode: "Changes objects (1) into shells."
  • Versus mode: "Changes objects (2) in your stage into shells. Fills skill meter faster (low)."
  • Stage mode: "Changes objects (1) into shells."
  • Versus mode: "Changes objects (2) in your stage into shells. Fills skill meter faster (medium)."
  • Stage mode: "Changes objects (1) into shells."
  • Versus mode: "Changes objects (2) in your stage into shells. Fills skill meter faster (high)."
DrMarioWorld - Icon BabyPeach.png Dr. Baby Peach
  • Stage mode: "Changes next capsules (3) into rainbow capsules."
  • Versus mode: "Changes next capsules (1) into rainbow capsules."
  • Stage mode: "Changes next capsules (3) into rainbow capsules."
  • Versus mode: "Changes next capsules (2) into rainbow capsules."
  • Stage mode: "Changes next capsules (3) into rainbow capsules."
  • Versus mode: "Changes next capsules (2) into rainbow capsules. Fills skill meter faster (low)."
  • Stage mode: "Changes next capsules (3) into rainbow capsules."
  • Versus mode: "Changes next capsules (2) into rainbow capsules. Fills skill meter faster (medium)."
  • Stage mode: "Changes next capsules (3) into rainbow capsules."
  • Versus mode: "Changes next capsules (2) into rainbow capsules. Fills skill meter faster (high)."
DrMarioWorld - Icon BabyDaisy.png Dr. Baby Daisy
  • Stage mode: "Changes next capsules (4) into matching-color capsules."
  • Versus mode: "Changes next capsules (2) into matching-color capsules."
  • Stage mode: "Changes next capsules (4) into matching-color capsules."
  • Versus mode: "Changes next capsules (4) into matching-color capsules."
  • Stage mode: "Changes next capsules (4) into matching-color capsules."
  • Versus mode: "Changes next capsules (4) into matching-color capsules. Fills skill meter faster (low)."
  • Stage mode: "Changes next capsules (4) into matching-color capsules."
  • Versus mode: "Changes next capsules (4) into matching-color capsules. Fills skill meter faster (medium)."
  • Stage mode: "Changes next capsules (4) into matching-color capsules."
  • Versus mode: "Changes next capsules (4) into matching-color capsules. Fills skill meter faster (high)."
DrMarioWorld - Icon Rosalina.png Dr. Rosalina
  • Stage mode: "Capsule pieces that have stopped moving and can be moved again for 15 seconds."
  • Versus mode: "Randomly changes the form of virus (2) in opponent's stage."
  • Stage mode: "Capsule pieces that have stopped moving and can be moved again for 15 seconds."
  • Versus mode: "Randomly changes the form of virus (4) in opponent's stage."
  • Stage mode: "Capsule pieces that have stopped moving and can be moved again for 15 seconds."
  • Versus mode: "Randomly changes the form of virus (6) in opponent's stage."
  • Stage mode: "Capsule pieces that have stopped moving and can be moved again for 15 seconds."
  • Versus mode: "Randomly changes the form of virus (8) in opponent's stage."
  • Stage mode: "Capsule pieces that have stopped moving and can be moved again for 15 seconds."
  • Versus mode: "Randomly changes the form of virus (10) in opponent's stage. Fills skill meter faster (medium)."
DrMarioWorld - Icon Luma.png Dr. Luma
  • Stage mode: "Causes viruses in lowest rows (6) to move upward until they collide with another object (some exceptions)."
  • Versus mode: "Causes viruses in lowest rows (5) to move upward until they collide with another object (some exceptions)."
  • Stage mode: "Causes viruses in lowest rows (6) to move upward until they collide with another object (some exceptions)."
  • Versus mode: "Causes viruses in lowest rows (10) to move upward until they collide with another object (some exceptions)."
  • Stage mode: "Causes viruses in lowest rows (6) to move upward until they collide with another object (some exceptions)."
  • Versus mode: "Causes viruses in lowest rows (10) to move upward until they collide with another object (some exceptions). Fills skill meter faster (low)."
  • Stage mode: "Causes viruses in lowest rows (6) to move upward until they collide with another object (some exceptions)."
  • Versus mode: "Causes viruses in lowest rows (10) to move upward until they collide with another object (some exceptions). Fills skill meter faster (medium)."
  • Stage mode: "Causes viruses in lowest rows (6) to move upward until they collide with another object (some exceptions)."
  • Versus mode: "Causes viruses in lowest rows (10) to move upward until they collide with another object (some exceptions). Fills skill meter faster (high)."
DrMarioWorld - Icon DK.png Dr. Donkey Kong
  • Stage mode: "Eliminates objects at the targeted location by throwing a barrel."
  • Versus mode: "Sends rows (1) of viruses to your opponent."
  • Stage mode: "Eliminates objects at the targeted location by throwing a barrel."
  • Versus mode: "Sends rows (1) of viruses to your opponent. Fills skill meter faster (medium)."
  • Stage mode: "Eliminates objects at the targeted location by throwing a barrel."
  • Versus mode: "Sends rows (2) of viruses to your opponent."
  • Stage mode: "Eliminates objects at the targeted location by throwing a barrel."
  • Versus mode: "Sends rows (2) of viruses to your opponent. Fills skill meter faster (medium)."
  • Stage mode: "Eliminates objects at the targeted location by throwing a barrel."
  • Versus mode: "Sends rows (2) of viruses to your opponent. Fills skill meter faster (high)."
DrMarioWorld - Icon Diddy Kong.png Dr. Diddy Kong
  • Stage mode: "Changes next full capsules (4) into two half-capsules."
  • Versus mode: "Changes next full capsules (3) into two half-capsules."
  • Stage mode: "Changes next full capsules (4) into two half-capsules."
  • Versus mode: "Changes next full capsules (6) into two half-capsules."
  • Stage mode: "Changes next full capsules (4) into two half-capsules."
  • Versus mode: "Changes next full capsules (6) into two half-capsules. Fills skill meter faster (low)."
  • Stage mode: "Changes next full capsules (4) into two half-capsules."
  • Versus mode: "Changes next full capsules (6) into two half-capsules. Fills skill meter faster (medium)."
  • Stage mode: "Changes next full capsules (4) into two half-capsules."
  • Versus mode: "Changes next full capsules (6) into two half-capsules. Fills skill meter faster (high)."
DrMarioWorld - Icon Baby Rosalina.png Dr. Baby Rosalina
  • Stage mode: "Changes objects (1) into rainbow capsules."
  • Versus mode: "Changes objects (2) in your stage into rainbow capsules."
  • Stage mode: "Changes objects (1) into rainbow capsules."
  • Versus mode: "Changes objects (4) in your stage into rainbow capsules."
  • Stage mode: "Changes objects (1) into rainbow capsules."
  • Versus mode: "Changes objects (6) in your stage into rainbow capsules."
  • Stage mode: "Changes objects (1) into rainbow capsules."
  • Versus mode: "Changes objects (8) in your stage into rainbow capsules."
  • Stage mode: "Changes objects (1) into rainbow capsules."
  • Versus mode: "Changes objects (10) in your stage into rainbow capsules."
DrMarioWorld - Icon Kamek.png Dr. Kamek
  • Stage mode: "Immediately eliminates viruses (4) of the most common color in the stage."
  • Versus mode: "Immediately eliminates viruses (4) of the most common color in the stage."
  • Stage mode: "Immediately eliminates viruses (4) of the most common color in the stage."
  • Versus mode: "Immediately eliminates viruses (8) of the most common color in the stage."
  • Stage mode: "Immediately eliminates viruses (4) of the most common color in the stage."
  • Versus mode: "Immediately eliminates viruses (12) of the most common color in the stage."
  • Stage mode: "Immediately eliminates viruses (4) of the most common color in the stage."
  • Versus mode: "Immediately eliminates viruses (16) of the most common color in the stage. Fills skill meter faster (medium)."
  • Stage mode: "Immediately eliminates viruses (4) of the most common color in the stage."
  • Versus mode: "Immediately eliminates viruses (20) of the most common color in the stage. Fills skill meter faster (high)."
DrMarioWorld - Icon Dry Bowser.png Dr. Dry Bowser
  • Stage mode: "Clears rows (2) at random, including objects that require multiple matches."
  • Versus mode: "Clears rows (1) at random, including objects that require multiple matches."
  • Stage mode: "Clears rows (2) at random, including objects that require multiple matches."
  • Versus mode: "Clears rows (2) at random, including objects that require multiple matches."
  • Stage mode: "Clears rows (2) at random, including objects that require multiple matches."
  • Versus mode: "Clears rows (3) at random, including objects that require multiple matches."
  • Stage mode: "Clears rows (2) at random, including objects that require multiple matches."
  • Versus mode: "Clears rows (3) at random, including objects that require multiple matches. Fills skill meter faster (medium)."
  • Stage mode: "Clears rows (2) at random, including objects that require multiple matches."
  • Versus mode: "Clears rows (3) at random, including objects that require multiple matches. Fills skill meter faster (high)."
DrMarioWorld - Icon Fire Mario.png Dr. Fire Mario
  • Stage mode: "Clears rows (1) in lowest position, including objects that require multiple matches."
  • Versus mode: "Clears rows (1) in lowest position, including objects that require multiple matches."
  • Stage mode: "Clears rows (1) in lowest position, including objects that require multiple matches."
  • Versus mode: "Clears rows (2) in lowest position, including objects that require multiple matches."
  • Stage mode: "Clears rows (1) in lowest position, including objects that require multiple matches."
  • Versus mode: "Clears rows (2) in lowest position, including objects that require multiple matches. Fills skill meter faster (low)."
  • Stage mode: "Clears rows (1) in lowest position, including objects that require multiple matches."
  • Versus mode: "Clears rows (2) in lowest position, including objects that require multiple matches. Fills skill meter faster (medium)."
  • Stage mode: "Clears rows (1) in lowest position, including objects that require multiple matches."
  • Versus mode: "Clears rows (2) in lowest position, including objects that require multiple matches. Fills skill meter faster (high)."
DrMarioWorld - Icon Fire Peach.png Dr. Fire Peach
  • Stage mode: "Clears columns (1) at random, including objects that require multiple matches."
  • Versus mode: "Clears columns (1) at random, including objects that require multiple matches."
  • Stage mode: "Clears columns (1) at random, including objects that require multiple matches."
  • Versus mode: "Clears columns (2) at random, including objects that require multiple matches."
  • Stage mode: "Clears columns (1) at random, including objects that require multiple matches."
  • Versus mode: "Clears columns (2) at random, including objects that require multiple matches. Fills skill meter faster (low)."
  • Stage mode: "Clears columns (1) at random, including objects that require multiple matches."
  • Versus mode: "Clears columns (2) at random, including objects that require multiple matches. Fills skill meter faster (medium)."
  • Stage mode: "Clears columns (1) at random, including objects that require multiple matches."
  • Versus mode: "Clears columns (2) at random, including objects that require multiple matches. Fills skill meter faster (high)."
DrMarioWorld - Icon Roy.png Dr. Roy
  • Stage mode: "Immediately breaks crates (10)."
  • Versus mode: "Sends crates (2) to your opponent."
  • Stage mode: "Immediately breaks crates (10)."
  • Versus mode: "Sends crates (4) to your opponent."
  • Stage mode: "Immediately breaks crates (10)."
  • Versus mode: "Sends crates (6) to your opponent."
  • Stage mode: "Immediately breaks crates (10)."
  • Versus mode: "Sends crates (8) to your opponent."
  • Stage mode: "Immediately breaks crates (10)."
  • Versus mode: "Sends crates (8) to your opponent. Fills skill meter faster (medium)."
DrMarioWorld - Icon Larry.png Dr. Larry
  • Stage mode: "Immediately breaks colorful crates (10)."
  • Versus mode: "Sends colorful crates (2) to your opponent."
  • Stage mode: "Immediately breaks colorful crates (10)."
  • Versus mode: "Sends colorful crates (4) to your opponent."
  • Stage mode: "Immediately breaks colorful crates (10)."
  • Versus mode: "Sends colorful crates (6) to your opponent."
  • Stage mode: "Immediately breaks colorful crates (10)."
  • Versus mode: "Sends colorful crates (8) to your opponent."
  • Stage mode: "Immediately breaks colorful crates (10)."
  • Versus mode: "Sends colorful crates (8) to your opponent. Fills skill meter faster (medium)."
DrMarioWorld - Icon Fire Luigi.png Dr. Fire Luigi
  • Stage mode: "Clears leftmost columns (1) and lowest rows (1), including objects that require multiple matches."
  • Versus mode: "Clears leftmost columns (1) and lowest rows (1), including objects that require multiple matches."
  • Stage mode: "Clears leftmost columns (1) and lowest rows (1), including objects that require multiple matches."
  • Versus mode: "Clears leftmost columns (1) and lowest rows (1), including objects that require multiple matches. Fills skill meter faster (medium)."
  • Stage mode: "Clears leftmost columns (1) and lowest rows (1), including objects that require multiple matches."
  • Versus mode: "Clears leftmost columns (1) and lowest rows (1), including objects that require multiple matches. Fills skill meter faster (high)."
  • Stage mode: "Clears leftmost columns (1) and lowest rows (1), including objects that require multiple matches."
  • Versus mode: "Clears leftmost columns (2) and lowest rows (2), including objects that require multiple matches. Fills skill meter faster (medium)."
  • Stage mode: "Clears leftmost columns (1) and lowest rows (1), including objects that require multiple matches."
  • Versus mode: "Clears leftmost columns (2) and lowest rows (2), including objects that require multiple matches. Fills skill meter faster (high)."
DrMarioWorld - Icon Fire Rosalina.png Dr. Fire Rosalina
  • Stage mode: "Eliminates objects in a random 3 x 3 area, including objects that require multiple matches."
  • Versus mode: "Eliminates objects in a random 3 x 3 area, including objects that require multiple matches."
  • Stage mode: "Eliminates objects in a random 3 x 3 area, including objects that require multiple matches."
  • Versus mode: "Eliminates objects in a random 4 x 4 area, including objects that require multiple matches."
  • Stage mode: "Eliminates objects in a random 3 x 3 area, including objects that require multiple matches."
  • Versus mode: "Eliminates objects in a random 5 x 5 area, including objects that require multiple matches."
  • Stage mode: "Eliminates objects in a random 3 x 3 area, including objects that require multiple matches."
  • Versus mode: "Eliminates objects in a random 5 x 5 area, including objects that require multiple matches. Fills skill meter faster (medium)."
  • Stage mode: "Eliminates objects in a random 3 x 3 area, including objects that require multiple matches."
  • Versus mode: "Eliminates objects in a random 5 x 5 area, including objects that require multiple matches. Fills skill meter faster (high)."
DrMarioWorld - Icon Nabbit.png Dr. Nabbit
  • Stage mode: "Increases score by 3000 points."
  • Versus mode: "Changes objects (2) in your stage into exploders, shells, or rainbow capsules."
  • Stage mode: "Increases score by 3000 points."
  • Versus mode: "Changes objects (4) in your stage into exploders, shells, or rainbow capsules."
  • Stage mode: "Increases score by 3000 points."
  • Versus mode: "Changes objects (6) in your stage into exploders, shells, or rainbow capsules."
  • Stage mode: "Increases score by 3000 points."
  • Versus mode: "Changes objects (8) in your stage into exploders, shells, or rainbow capsules."
  • Stage mode: "Increases score by 3000 points."
  • Versus mode: "Changes objects (10) in your stage into exploders, shells, or rainbow capsules."
DrMarioWorld - Icon Lakitu.png Dr. Lakitu
  • Stage mode: "Changes objects (1) into handy boxes at random."
  • Versus mode: "Hides viruses (1) in opponent's stage in clouds."
  • Stage mode: "Changes objects (1) into handy boxes at random."
  • Versus mode: "Hides viruses (2) in opponent's stage in clouds."
  • Stage mode: "Changes objects (1) into handy boxes at random."
  • Versus mode: "Hides viruses (3) in opponent's stage in clouds."
  • Stage mode: "Changes objects (1) into handy boxes at random."
  • Versus mode: "Hides viruses (5) in opponent's stage in clouds."
  • Stage mode: "Changes objects (1) into handy boxes at random."
  • Versus mode: "Hides viruses (7) in opponent's stage in clouds."
DrMarioWorld - Icon GoombaTower.png Dr. Goomba Tower
  • Stage mode: "Selects locations (10) at random and eliminates objects at those locations."
  • Versus mode: "Selects locations (3) at random and eliminates objects at those locations."
  • Stage mode: "Selects locations (10) at random and eliminates objects at those locations."
  • Versus mode: "Selects locations (5) at random and eliminates objects at those locations."
  • Stage mode: "Selects locations (10) at random and eliminates objects at those locations."
  • Versus mode: "Selects locations (7) at random and eliminates objects at those locations."
  • Stage mode: "Selects locations (10) at random and eliminates objects at those locations."
  • Versus mode: "Selects locations (10) at random and eliminates objects at those locations."
  • Stage mode: "Selects locations (10) at random and eliminates objects at those locations."
  • Versus mode: "Selects locations (15) at random and eliminates objects at those locations."
DrMarioWorld - Icon KoopaTroopa.png Dr. Koopa Troopa
  • Stage mode: "Breaks blocks (3) one time."
  • Versus mode: "Changes viruses (1) in opponent's stage into blocks."
  • Stage mode: "Breaks blocks (3) one time."
  • Versus mode: "Changes viruses (2) in opponent's stage into blocks."
  • Stage mode: "Breaks blocks (3) one time."
  • Versus mode: "Changes viruses (3) in opponent's stage into blocks."
  • Stage mode: "Breaks blocks (3) one time."
  • Versus mode: "Changes viruses (4) in opponent's stage into blocks."
  • Stage mode: "Breaks blocks (3) one time."
  • Versus mode: "Changes viruses (5) in opponent's stage into blocks. Fills skill meter faster (medium)."
DrMarioWorld - Icon Dolphin.png Dr. Dolphin
  • Stage mode: "Pops bubbles (3)."
  • Versus mode: "Hides viruses (1) in opponent's stage in bubbles."
  • Stage mode: "Pops bubbles (3)."
  • Versus mode: "Hides viruses (2) in opponent's stage in bubbles."
  • Stage mode: "Pops bubbles (3)."
  • Versus mode: "Hides viruses (3) in opponent's stage in bubbles."
  • Stage mode: "Pops bubbles (3)."
  • Versus mode: "Hides viruses (4) in opponent's stage in bubbles."
  • Stage mode: "Pops bubbles (3)."
  • Versus mode: "Hides viruses (6) in opponent's stage in bubbles."
DrMarioWorld - Icon Baby Wario.png Dr. Baby Wario
  • Stage mode: "Collects all coins at the targeted location."
  • Versus mode: "Sends coins (3) to your opponent."
  • Stage mode: "Collects all coins at the targeted location."
  • Versus mode: "Sends coins (6) to your opponent."
  • Stage mode: "Collects all coins at the targeted location."
  • Versus mode: "Sends coins (9) to your opponent."
  • Stage mode: "Collects all coins at the targeted location."
  • Versus mode: "Sends coins (12) to your opponent."
  • Stage mode: "Collects all coins at the targeted location."
  • Versus mode: "Sends coins (12) to your opponent. Fills skill meter faster (medium)."
DrMarioWorld - Icon8BitDrMario.png 8-Bit Dr. Mario
  • Stage mode: "Immediately eliminates special viruses (3)."
  • Versus mode: "Prevents opponent from controlling half-capsules (duration in seconds: 4)."
  • Stage mode: "Immediately eliminates special viruses (3)."
  • Versus mode: "Prevents opponent from controlling half-capsules (duration in seconds: 6). Fills skill meter faster (low)."
  • Stage mode: "Immediately eliminates special viruses (3)."
  • Versus mode: "Prevents opponent from controlling half-capsules (duration in seconds: 8). Fills skill meter faster (medium)."
  • Stage mode: "Immediately eliminates special viruses (3)."
  • Versus mode: "Prevents opponent from controlling half-capsules (duration in seconds: 10). Fills skill meter faster (high)."
  • Stage mode: "Immediately eliminates special viruses (3)."
  • Versus mode: "Prevents opponent from controlling half-capsules (duration in seconds: 14). Fills skill meter faster (high)."
DrMarioWorld - Icon Lemmy.png Dr. Lemmy
  • Stage mode: "Immediately breaks barrels (10)."
  • Versus mode: "Hides viruses (1) in opponent's stage in barrels."
  • Stage mode: "Immediately breaks barrels (10)."
  • Versus mode: "Hides viruses (2) in opponent's stage in barrels."
  • Stage mode: "Immediately breaks barrels (10)."
  • Versus mode: "Hides viruses (3) in opponent's stage in barrels."
  • Stage mode: "Immediately breaks barrels (10)."
  • Versus mode: "Hides viruses (4) in opponent's stage in barrels."
  • Stage mode: "Immediately breaks barrels (10)."
  • Versus mode: "Hides viruses (5) in opponent's stage in barrels. Fills skill meter faster (medium)."
DrMarioWorld - Icon Blooper.png Dr. Blooper
  • Stage mode: "Immediately eliminates viruses (2) of the most common color in the stage."
  • Versus mode: "Immediately eliminates viruses (2) of the most common color in the stage."
  • Stage mode: "Immediately eliminates viruses (2) of the most common color in the stage."
  • Versus mode: "Immediately eliminates viruses (4) of the most common color in the stage."
  • Stage mode: "Immediately eliminates viruses (2) of the most common color in the stage."
  • Versus mode: "Immediately eliminates viruses (6) of the most common color in the stage."
  • Stage mode: "Immediately eliminates viruses (2) of the most common color in the stage."
  • Versus mode: "Immediately eliminates viruses (9) of the most common color in the stage. Fills skill meter faster (medium)."
  • Stage mode: "Immediately eliminates viruses (2) of the most common color in the stage."
  • Versus mode: "Immediately eliminates viruses (12) of the most common color in the stage. Fills skill meter faster (high)."
DrMarioWorld - Icon Boo.png Dr. Boo
  • Stage mode: "Eliminates objects in a random 2 x 2 area, including objects that require multiple matches."
  • Versus mode: "Eliminates objects in a random 1 x 1 area, including objects that require multiple matches."
  • Stage mode: "Eliminates objects in a random 2 x 2 area, including objects that require multiple matches."
  • Versus mode: "Eliminates objects in a random 2 x 2 area, including objects that require multiple matches."
  • Stage mode: "Eliminates objects in a random 2 x 2 area, including objects that require multiple matches."
  • Versus mode: "Eliminates objects in a random 3 x 3 area, including objects that require multiple matches."
  • Stage mode: "Eliminates objects in a random 2 x 2 area, including objects that require multiple matches."
  • Versus mode: "Eliminates objects in a random 3 x 3 area, including objects that require multiple matches. Fills skill meter faster (medium)."
  • Stage mode: "Eliminates objects in a random 2 x 2 area, including objects that require multiple matches."
  • Versus mode: "Eliminates objects in a random 3 x 3 area, including objects that require multiple matches. Fills skill meter faster (high)."

More doctors are planned to be added via software updates.

Doctor stats

The following are the stats for all doctors in Versus mode. The bomb displays how many rows of viruses the doctors can send to their opponents, the speed lists how many viruses or capsules are required to be eliminated for the meter to fill, and the defense represents the chance a doctor has to block against the bomb displayed. The rate skill meters are charged are hidden and differ from each doctor.

Doctor Attack Speed Defense
DrMarioWorld - SpriteMario.png
Dr. Mario
DMW - SpriteVS AttackBomb2.png
23
DMW - SpriteVS AttackBomb1.png
30%
DMW - SpriteVS AttackBomb2.png
25%
DMW - SpriteVS AttackBomb3.png
20%
DMW - SpriteVS AttackBomb4.png
15%
DrMarioWorld - SpriteBowser.png
Dr. Bowser
DMW - SpriteVS AttackBomb4.png
53
DMW - SpriteVS AttackBomb1.png
45%
DMW - SpriteVS AttackBomb2.png
40%
DMW - SpriteVS AttackBomb3.png
15%
DMW - SpriteVS AttackBomb4.png
10%
DrMarioWorld - SpritePeach.png
Dr. Peach
DMW - SpriteVS AttackBomb1.png
22
DMW - SpriteVS AttackBomb1.png
60%
DMW - SpriteVS AttackBomb2.png
60%
DMW - SpriteVS AttackBomb3.png
70%
DMW - SpriteVS AttackBomb4.png
75%
DrMarioWorld - SpriteLuigi.png
Dr. Luigi
DMW - SpriteVS AttackBomb3.png
61
DMW - SpriteVS AttackBomb1.png
75%
DMW - SpriteVS AttackBomb2.png
70%
DMW - SpriteVS AttackBomb3.png
45%
DMW - SpriteVS AttackBomb4.png
40%
DrMarioWorld - SpriteYoshi.png
Dr. Yoshi
DMW - SpriteVS AttackBomb2.png
19
DMW - SpriteVS AttackBomb1.png
0%
DMW - SpriteVS AttackBomb2.png
0%
DMW - SpriteVS AttackBomb3.png
10%
DMW - SpriteVS AttackBomb4.png
10%
DrMarioWorld - SpriteToad.png
Dr. Toad
DMW - SpriteVS AttackBomb1.png
10
DMW - SpriteVS AttackBomb1.png
0%
DMW - SpriteVS AttackBomb2.png
0%
DMW - SpriteVS AttackBomb3.png
0%
DMW - SpriteVS AttackBomb4.png
0%
DrMarioWorld - SpriteToadette.png
Dr. Toadette
DMW - SpriteVS AttackBomb3.png
25
DMW - SpriteVS AttackBomb1.png
0%
DMW - SpriteVS AttackBomb2.png
0%
DMW - SpriteVS AttackBomb3.png
0%
DMW - SpriteVS AttackBomb4.png
0%
DrMarioWorld - SpriteBowserJr.png
Dr. Bowser Jr.
DMW - SpriteVS AttackBomb3.png
36
DMW - SpriteVS AttackBomb1.png
30%
DMW - SpriteVS AttackBomb2.png
30%
DMW - SpriteVS AttackBomb3.png
30%
DMW - SpriteVS AttackBomb4.png
20%
DrMarioWorld - SpriteLudwig.png
Dr. Ludwig
DMW - SpriteVS AttackBomb2.png
31
DMW - SpriteVS AttackBomb1.png
35%
DMW - SpriteVS AttackBomb2.png
70%
DMW - SpriteVS AttackBomb3.png
45%
DMW - SpriteVS AttackBomb4.png
35%
DrMarioWorld - SpriteWendy.png
Dr. Wendy
DMW - SpriteVS AttackBomb2.png
29
DMW - SpriteVS AttackBomb1.png
30%
DMW - SpriteVS AttackBomb2.png
30%
DMW - SpriteVS AttackBomb3.png
70%
DMW - SpriteVS AttackBomb4.png
20%
DrMarioWorld - SpriteWaluigi.png
Dr. Waluigi
DMW - SpriteVS AttackBomb3.png
45
DMW - SpriteVS AttackBomb1.png
65%
DMW - SpriteVS AttackBomb2.png
30%
DMW - SpriteVS AttackBomb3.png
30%
DMW - SpriteVS AttackBomb4.png
60%
DrMarioWorld - SpriteWario.png
Dr. Wario
DMW - SpriteVS AttackBomb4.png
90
DMW - SpriteVS AttackBomb1.png
70%
DMW - SpriteVS AttackBomb2.png
70%
DMW - SpriteVS AttackBomb3.png
55%
DMW - SpriteVS AttackBomb4.png
55%
DrMarioWorld - Sprite Daisy.png
Dr. Daisy
DMW - SpriteVS AttackBomb2.png
45
DMW - SpriteVS AttackBomb1.png
70%
DMW - SpriteVS AttackBomb2.png
70%
DMW - SpriteVS AttackBomb3.png
60%
DMW - SpriteVS AttackBomb4.png
55%
DrMarioWorld - Sprite Baby Mario.png
Dr. Baby Mario
DMW - SpriteVS AttackBomb1.png
17
DMW - SpriteVS AttackBomb1.png
75%
DMW - SpriteVS AttackBomb2.png
50%
DMW - SpriteVS AttackBomb3.png
30%
DMW - SpriteVS AttackBomb4.png
30%
DrMarioWorld - Sprite Baby Luigi.png
Dr. Baby Luigi
DMW - SpriteVS AttackBomb2.png
27
DMW - SpriteVS AttackBomb1.png
15%
DMW - SpriteVS AttackBomb2.png
60%
DMW - SpriteVS AttackBomb3.png
15%
DMW - SpriteVS AttackBomb4.png
15%
DrMarioWorld - Sprite Baby Peach.png
Dr. Baby Peach
DMW - SpriteVS AttackBomb3.png
38
DMW - SpriteVS AttackBomb1.png
10%
DMW - SpriteVS AttackBomb2.png
10%
DMW - SpriteVS AttackBomb3.png
60%
DMW - SpriteVS AttackBomb4.png
10%
DrMarioWorld - Sprite Baby Daisy.png
Dr. Baby Daisy
DMW - SpriteVS AttackBomb4.png
34
DMW - SpriteVS AttackBomb1.png
0%
DMW - SpriteVS AttackBomb2.png
0%
DMW - SpriteVS AttackBomb3.png
0%
DMW - SpriteVS AttackBomb4.png
0%
DrMarioWorld - SpriteRosalina.png
Dr. Rosalina
DMW - SpriteVS AttackBomb4.png
75
DMW - SpriteVS AttackBomb1.png
75%
DMW - SpriteVS AttackBomb2.png
75%
DMW - SpriteVS AttackBomb3.png
40%
DMW - SpriteVS AttackBomb4.png
40%
DrMarioWorld - Sprite Luma.png
Dr. Luma
DMW - SpriteVS AttackBomb1.png
16
DMW - SpriteVS AttackBomb1.png
20%
DMW - SpriteVS AttackBomb2.png
80%
DMW - SpriteVS AttackBomb3.png
40%
DMW - SpriteVS AttackBomb4.png
15%
DrMarioWorld - SpriteDonkeyKong.png
Dr. Donkey Kong
DMW - SpriteVS AttackBomb3.png
31
DMW - SpriteVS AttackBomb1.png
10%
DMW - SpriteVS AttackBomb2.png
10%
DMW - SpriteVS AttackBomb3.png
10%
DMW - SpriteVS AttackBomb4.png
10%
DrMarioWorld - SpriteDiddyKong.png
Dr. Diddy Kong
DMW - SpriteVS AttackBomb2.png
17
DMW - SpriteVS AttackBomb1.png
0%
DMW - SpriteVS AttackBomb2.png
0%
DMW - SpriteVS AttackBomb3.png
0%
DMW - SpriteVS AttackBomb4.png
0%
DrMarioWorld - Sprite Baby Rosalina.png
Dr. Baby Rosalina
DMW - SpriteVS AttackBomb1.png
15
DMW - SpriteVS AttackBomb1.png
55%
DMW - SpriteVS AttackBomb2.png
55%
DMW - SpriteVS AttackBomb3.png
30%
DMW - SpriteVS AttackBomb4.png
30%
DrMarioWorld - Sprite Kamek.png
Dr. Kamek
DMW - SpriteVS AttackBomb3.png
33
DMW - SpriteVS AttackBomb1.png
40%
DMW - SpriteVS AttackBomb2.png
30%
DMW - SpriteVS AttackBomb3.png
20%
DMW - SpriteVS AttackBomb4.png
10%
DrMarioWorld - Sprite Dry Bowser.png
Dr. Dry Bowser
DMW - SpriteVS AttackBomb4.png
39
DMW - SpriteVS AttackBomb1.png
20%
DMW - SpriteVS AttackBomb2.png
20%
DMW - SpriteVS AttackBomb3.png
15%
DMW - SpriteVS AttackBomb4.png
10%
DrMarioWorld - Sprite Fire Mario.png
Dr. Fire Mario
DMW - SpriteVS AttackBomb2.png
18
DMW - SpriteVS AttackBomb1.png
20%
DMW - SpriteVS AttackBomb2.png
20%
DMW - SpriteVS AttackBomb3.png
15%
DMW - SpriteVS AttackBomb4.png
10%
DrMarioWorld - Sprite Fire Peach.png
Dr. Fire Peach
DMW - SpriteVS AttackBomb1.png
17
DMW - SpriteVS AttackBomb1.png
50%
DMW - SpriteVS AttackBomb2.png
50%
DMW - SpriteVS AttackBomb3.png
55%
DMW - SpriteVS AttackBomb4.png
60%
DrMarioWorld - Sprite Roy.png
Dr. Roy
DMW - SpriteVS AttackBomb3.png
40
DMW - SpriteVS AttackBomb1.png
50%
DMW - SpriteVS AttackBomb2.png
50%
DMW - SpriteVS AttackBomb3.png
15%
DMW - SpriteVS AttackBomb4.png
15%
DrMarioWorld - Sprite Larry.png
Dr. Larry
DMW - SpriteVS AttackBomb1.png
14
DMW - SpriteVS AttackBomb1.png
15%
DMW - SpriteVS AttackBomb2.png
15%
DMW - SpriteVS AttackBomb3.png
50%
DMW - SpriteVS AttackBomb4.png
50%
DrMarioWorld - Sprite Fire Luigi.png
Dr. Fire Luigi
DMW - SpriteVS AttackBomb3.png
40
DMW - SpriteVS AttackBomb1.png
60%
DMW - SpriteVS AttackBomb2.png
50%
DMW - SpriteVS AttackBomb3.png
20%
DMW - SpriteVS AttackBomb4.png
10%
DrMarioWorld - Sprite Fire Rosalina.png
Dr. Fire Rosalina
DMW - SpriteVS AttackBomb4.png
50
DMW - SpriteVS AttackBomb1.png
55%
DMW - SpriteVS AttackBomb2.png
35%
DMW - SpriteVS AttackBomb3.png
25%
DMW - SpriteVS AttackBomb4.png
25%
DrMarioWorld - Sprite Nabbit.png
Dr. Nabbit
DMW - SpriteVS AttackBomb2.png
16
DMW - SpriteVS AttackBomb1.png
0%
DMW - SpriteVS AttackBomb2.png
0%
DMW - SpriteVS AttackBomb3.png
0%
DMW - SpriteVS AttackBomb4.png
0%
DrMarioWorld - Sprite Lakitu.png
Dr. Lakitu
DMW - SpriteVS AttackBomb1.png
9
DMW - SpriteVS AttackBomb1.png
0%
DMW - SpriteVS AttackBomb2.png
0%
DMW - SpriteVS AttackBomb3.png
0%
DMW - SpriteVS AttackBomb4.png
0%
DrMarioWorld - Sprite Goomba Tower.png
Dr. Goomba Tower
DMW - SpriteVS AttackBomb3.png
25
DMW - SpriteVS AttackBomb1.png
0%
DMW - SpriteVS AttackBomb2.png
0%
DMW - SpriteVS AttackBomb3.png
0%
DMW - SpriteVS AttackBomb4.png
0%
DrMarioWorld - Sprite Koopa Troopa.png
Dr. Koopa Troopa
DMW - SpriteVS AttackBomb1.png
13
DMW - SpriteVS AttackBomb1.png
20%
DMW - SpriteVS AttackBomb2.png
50%
DMW - SpriteVS AttackBomb3.png
20%
DMW - SpriteVS AttackBomb4.png
20%
DrMarioWorld - Sprite Dolphin.png
Dr. Dolphin
DMW - SpriteVS AttackBomb4.png
37
DMW - SpriteVS AttackBomb1.png
15%
DMW - SpriteVS AttackBomb2.png
15%
DMW - SpriteVS AttackBomb3.png
10%
DMW - SpriteVS AttackBomb4.png
10%
DrMarioWorld - Sprite Baby Wario.png
Dr. Baby Wario
DMW - SpriteVS AttackBomb1.png
14
DMW - SpriteVS AttackBomb1.png
40%
DMW - SpriteVS AttackBomb2.png
40%
DMW - SpriteVS AttackBomb3.png
15%
DMW - SpriteVS AttackBomb4.png
5%
DrMarioWorld - Sprite 8-Bit Dr. Mario.png
8-Bit Dr. Mario
DMW - SpriteVS AttackBomb4.png
50
DMW - SpriteVS AttackBomb1.png
45%
DMW - SpriteVS AttackBomb2.png
40%
DMW - SpriteVS AttackBomb3.png
10%
DMW - SpriteVS AttackBomb4.png
50%
DrMarioWorld - Sprite Lemmy.png
Dr. Lemmy
DMW - SpriteVS AttackBomb3.png
31
DMW - SpriteVS AttackBomb1.png
0%
DMW - SpriteVS AttackBomb2.png
0%
DMW - SpriteVS AttackBomb3.png
50%
DMW - SpriteVS AttackBomb4.png
60%
DrMarioWorld - Sprite Blooper.png
Dr. Blooper
DMW - SpriteVS AttackBomb2.png
22
DMW - SpriteVS AttackBomb1.png
10%
DMW - SpriteVS AttackBomb2.png
20%
DMW - SpriteVS AttackBomb3.png
20%
DMW - SpriteVS AttackBomb4.png
30%
DrMarioWorld - Sprite Boo.png
Dr. Boo
DMW - SpriteVS AttackBomb1.png
13
DMW - SpriteVS AttackBomb1.png
30%
DMW - SpriteVS AttackBomb2.png
40%
DMW - SpriteVS AttackBomb3.png
10%
DMW - SpriteVS AttackBomb4.png
5%

Assistants

So far, Dr. Mario World features 61 assistants. Assistants, like the doctors, have unique skills that aid the player. Up to two assistants can be selected at once. Like doctors, these characters' skills level up with play or by obtaining duplicates from the Staffing menu. Goomba is earned as the first assistant when players reach Stage 20.

Image Name Abilities
Skill Level 1 Skill Level 2 Skill Level 3 Skill Level 4 Skill Level 5
DMW-Goomba.png Goomba
  • Stage mode: "Increases score by 1%."
  • Versus mode: "If opponent attacks, grants 4% chance attack meter fills instantly."
  • Stage mode: "Increases score by 2%."
  • Versus mode: "If opponent attacks, grants 8% chance attack meter fills instantly."
  • Stage mode: "Increases score by 3%."
  • Versus mode: "If opponent attacks, grants 12% chance attack meter fills instantly."
  • Stage mode: "Increases score by 4%."
  • Versus mode: "If opponent attacks, grants 16% chance attack meter fills instantly."
  • Stage mode: "Increases score by 5%."
  • Versus mode: "If opponent attacks, grants 20% chance attack meter fills instantly."
DMW-Blooper.png Blooper
  • Stage mode: "Grants 10% chance initial capsules (2) will be matching-color."
  • Versus mode: "Grants 20% chance initial capsules (4) will be matching-color."
  • Stage mode: "Grants 20% chance initial capsules (2) will be matching-color."
  • Versus mode: "Grants 40% chance initial capsules (4) will be matching-color.":
  • Stage mode: "Grants 30% chance initial capsules (2) will be matching-color."
  • Versus mode: "Grants 60% chance initial capsules (4) will be matching-color."
  • Stage mode: "Grants 40% chance initial capsules (2) will be matching-color."
  • Versus mode: "Grants 80% chance initial capsules (4) will be matching-color."
  • Stage mode: "Grants 50% chance initial capsules (2) will be matching-color."
  • Versus mode: "Grants 100% chance initial capsules (4) will be matching-color."
DMW-Lakitu.png Lakitu
  • Stage mode: "Grants bonus points (50) for capsules remaining on stage clear."
  • Versus mode: "Grants 10% chance initial capsules (6) will be matching-color."
  • Stage mode: "Grants bonus points (70) for capsules remaining on stage clear."
  • Versus mode: "Grants 20% chance initial capsules (6) will be matching-color."
  • Stage mode: "Grants bonus points (100) for capsules remaining on stage clear."
  • Versus mode: "Grants 30% chance initial capsules (6) will be matching-color."
  • Stage mode: "Grants bonus points (150) for capsules remaining on stage clear."
  • Versus mode: "Grants 40% chance initial capsules (6) will be matching-color."
  • Stage mode: "Grants bonus points (200) for capsules remaining on stage clear."
  • Versus mode: "Grants 50% chance initial capsules (6) will be matching-color."
DMW-CheepCheep.png Cheep Cheep
  • Stage mode: "Grants 10% chance viruses (1) will be eliminated on stage start."
  • Versus mode: "Grants 100% chance your attacks will be 5% faster."
  • Stage mode: "Grants 20% chance viruses (1) will be eliminated on stage start."
  • Versus mode: "Grants 100% chance your attacks will be 6% faster."
  • Stage mode: "Grants 30% chance viruses (1) will be eliminated on stage start."
  • Versus mode: "Grants 100% chance your attacks will be 7% faster."
  • Stage mode: "Grants 40% chance viruses (1) will be eliminated on stage start."
  • Versus mode: "Grants 100% chance your attacks will be 8% faster."
  • Stage mode: "Grants 50% chance viruses (1) will be eliminated on stage start."
  • Versus mode: "Grants 100% chance your attacks will be 10% faster."
DMW-Spiny.png Spiny
  • Stage mode: "Grants 10% chance of rapid skill meter increase."
  • Versus mode: "If opponent uses a skill, grants 4% chance skill meter fills instantly."
  • Stage mode: "Grants 20% chance of rapid skill meter increase."
  • Versus mode: "If opponent uses a skill, grants 8% chance skill meter fills instantly."
  • Stage mode: "Grants 30% chance of rapid skill meter increase."
  • Versus mode: "If opponent uses a skill, grants 12% chance skill meter fills instantly."
  • Stage mode: "Grants 40% chance of rapid skill meter increase."
  • Versus mode: "If opponent uses a skill, grants 16% chance skill meter fills instantly."
  • Stage mode: "Grants 50% chance of rapid skill meter increase."
  • Versus mode: "If opponent uses a skill, grants 20% chance skill meter fills instantly."
DMW-Swooper.png Swoop
  • Stage mode: "Increases score by 1%."
  • Versus mode: "If an object has reached the 3rd row from the bottom line, grants 60% chance all capsules will be eliminated. (Once only.)"
  • Stage mode: "Increases score by 2%."
  • Versus mode: "If an object has reached the 3rd row from the bottom line, grants 70% chance all capsules will be eliminated. (Once only.)"
  • Stage mode: "Increases score by 3%."
  • Versus mode: "If an object has reached the 3rd row from the bottom line, grants 80% chance all capsules will be eliminated. (Once only.)"
  • Stage mode: "Increases score by 4%."
  • Versus mode: "If an object has reached the 3rd row from the bottom line, grants 90% chance all capsules will be eliminated. (Once only.)"
  • Stage mode: "Increases score by 5%."
  • Versus mode: "If an object has reached the 3rd row from the bottom line, grants 100% chance all capsules will be eliminated. (Once only.)"
DMW-BulletBill.png Bullet Bill
  • Stage mode: "Grants 4% chance of full skill meter on stage start."
  • Versus mode: "Grants 20% chance of full skill meter on stage start."
  • Stage mode: "Grants 8% chance of full skill meter on stage start."
  • Versus mode: "Grants 30% chance of full skill meter on stage start."
  • Stage mode: "Grants 12% chance of full skill meter on stage start."
  • Versus mode: "Grants 40% chance of full skill meter on stage start."
  • Stage mode: "Grants 16% chance of full skill meter on stage start."
  • Versus mode: "Grants 50% chance of full skill meter on stage start."
  • Stage mode: "Grants 20% chance of full skill meter on stage start."
  • Versus mode: "Grants 60% chance of full skill meter on stage start."
DMW-Paragoomba.png Paragoomba
  • Stage mode: "Increases base score by 50 points for every blue virus eliminated."
  • Versus mode: "If all viruses in your stage are eliminated, grants 20% chance a shell will appear."
  • Stage mode: "Increases base score by 70 points for every blue virus eliminated."
  • Versus mode: "If all viruses in your stage are eliminated, grants 40% chance a shell will appear."
  • Stage mode: "Increases base score by 100 points for every blue virus eliminated."
  • Versus mode: "If all viruses in your stage are eliminated, grants 60% chance a shell will appear."
  • Stage mode: "Increases base score by 150 points for every blue virus eliminated."
  • Versus mode: "If all viruses in your stage are eliminated, grants 80% chance a shell will appear."
  • Stage mode: "Increases base score by 200 points for every blue virus eliminated."
  • Versus mode: "If all viruses in your stage are eliminated, grants 100% chance a shell will appear."
DMW-SumoBro.png Sumo Bro
  • Stage mode: "Grants 10% chance to earn extra coins (5) on stage clear."
  • Versus mode: "Grants 20% chance a rainbow capsule will appear within 20 seconds of match start."
  • Stage mode: "Grants 20% chance to earn extra coins (5) on stage clear."
  • Versus mode: "Grants 40% chance a rainbow capsule will appear within 20 seconds of match start."
  • Stage mode: "Grants 30% chance to earn extra coins (5) on stage clear."
  • Versus mode: "Grants 60% chance a rainbow capsule will appear within 20 seconds of match start."
  • Stage mode: "Grants 40% chance to earn extra coins (5) on stage clear."
  • Versus mode: "Grants 80% chance a rainbow capsule will appear within 20 seconds of match start."
  • Stage mode: "Grants 50% chance to earn extra coins (5) on stage clear."
  • Versus mode: "Grants 100% chance a rainbow capsule will appear within 20 seconds of match start."
DMW-HammerBro.png Hammer Bro
  • Stage mode: "Increases capsule float time by 1.2x."
  • Versus mode: "If opponent uses skill, grants 4% chance to clear a column in your stage."
  • Stage mode: "Increases capsule float time by 1.4x."
  • Versus mode: "If opponent uses skill, grants 8% chance to clear a column in your stage."
  • Stage mode: "Increases capsule float time by 1.7x."
  • Versus mode: "If opponent uses skill, grants 12% chance to clear a column in your stage."
  • Stage mode: "Increases capsule float time by 2x."
  • Versus mode: "If opponent uses skill, grants 16% chance to clear a column in your stage."
  • Stage mode:
  • Versus mode: "If opponent uses skill, grants 20% chance to clear a column in your stage."
DMW-KoopaParatroopa.png Koopa Paratroopa
  • Stage mode: "Increases base score by 50 points for every red virus eliminated."
  • Versus mode: "If an object has reached the 2nd row from the bottom line, grants 60% chance lowest row will be eliminated. (Once only.)"
  • Stage mode: "Increases base score by 70 points for every red virus eliminated."
  • Versus mode: "If an object has reached the 2nd row from the bottom line, grants 70% chance lowest row will be eliminated. (Once only.)"
  • Stage mode: "Increases base score by 100 points for every red virus eliminated."
  • Versus mode: "If an object has reached the 2nd row from the bottom line, grants 80% chance lowest row will be eliminated. (Once only.)"
  • Stage mode: "Increases base score by 150 points for every red virus eliminated."
  • Versus mode: "If an object has reached the 2nd row from the bottom line, grants 90% chance lowest row will be eliminated. (Once only.)"
  • Stage mode: "Increases base score by 200 points for every red virus eliminated."
  • Versus mode: "If an object has reached the 2nd row from the bottom line, grants 100% chance lowest row will be eliminated. (Once only.)"
DMW-Crowber.png Crowber
  • Stage mode: "Grants 10% chance of extra capsules (1) on stage start."
  • Versus mode: "Increases number of cleared pieces required to fill both your and your opponent's attack meters by 10%."
  • Stage mode: "Grants 20% chance of extra capsules (1) on stage start."
  • Versus mode: "Increases number of cleared pieces required to fill both your and your opponent's attack meters by 20%."
  • Stage mode: "Grants 30% chance of extra capsules (1) on stage start."
  • Versus mode: "Increases number of cleared pieces required to fill both your and your opponent's attack meters by 30%."
  • Stage mode: "Grants 40% chance of extra capsules (1) on stage start."
  • Versus mode: "Increases number of cleared pieces required to fill both your and your opponent's attack meters by 40%."
  • Stage mode: "Grants 50% chance of extra capsules (1) on stage start."
  • Versus mode: "Increases number of cleared pieces required to fill both your and your opponent's attack meters by 50%."
DMW-BuzzyBeetle.png Buzzy Beetle
  • Stage mode: "Grants 20% chance a shell will appear on stage start."
  • Versus mode: "Grants 20% chance a shell will appear on stage start."
  • Stage mode: "Grants 40% chance a shell will appear on stage start."
  • Versus mode: "Grants 40% chance a shell will appear on stage start."
  • Stage mode: "Grants 60% chance a shell will appear on stage start."
  • Versus mode: "Grants 60% chance a shell will appear on stage start."
  • Stage mode: "Grants 80% chance a shell will appear on stage start."
  • Versus mode: "Grants 80% chance a shell will appear on stage start."
  • Stage mode: "Grants 100% chance a shell will appear on stage start."
  • Versus mode: "Grants 100% chance a shell will appear on stage start."
DMW-KoopaTroopa.png Koopa Troopa
  • Stage mode: "Grants 50 bonus points for capsules remaining on stage clear."
  • Versus mode: "If opponent attacks, grants 4% chance attack meter fills instantly."
  • Stage mode: "Grants 70 bonus points for capsules remaining on stage clear."
  • Versus mode: "If opponent attacks, grants 8% chance attack meter fills instantly."
  • Stage mode: "Grants 100 bonus points for capsules remaining on stage clear."
  • Versus mode: "If opponent attacks, grants 12% chance attack meter fills instantly."
  • Stage mode: "Grants 150 bonus points for capsules remaining on stage clear."
  • Versus mode: "If opponent attacks, grants 16% chance attack meter fills instantly."
  • Stage mode: "Grants 200 bonus points for capsules remaining on stage clear."
  • Versus mode: "If opponent attacks, grants 20% chance attack meter fills instantly."
DMW-ShyGuy.png Shy Guy
  • Stage mode: "Grants 10% chance of easier skill meter increase."
  • Versus mode: "Increases chance to defend by 2%."
  • Stage mode: "Grants 20% chance of easier skill meter increase."
  • Versus mode: "Increases chance to defend by 4%."
  • Stage mode: "Grants 30% chance of easier skill meter increase."
  • Versus mode: "Increases chance to defend by 6%."
  • Stage mode: "Grants 40% chance of easier skill meter increase."
  • Versus mode: "Increases chance to defend by 8%.
  • Stage mode: "Grants 50% chance of easier skill meter increase."
  • Versus mode: "Increases chance to defend by 10%.
DMW-BobOmb.png Bob-omb
  • Stage mode: "Increases score by 400 points."
  • Versus mode: "If opponent uses a skill, grants 4% chance skill meter fills instantly."
  • Stage mode: "Increases score by 800 points."
  • Versus mode: "If opponent uses a skill, grants 8% chance skill meter fills instantly."
  • Stage mode: "Increases score by 1200 points."
  • Versus mode: "If opponent uses a skill, grants 12% chance skill meter fills instantly."
  • Stage mode: "Increases score by 1600 points."
  • Versus mode: "If opponent uses a skill, grants 16% chance skill meter fills instantly."
  • Stage mode: "Increases score by 2000 points."
  • Versus mode: "If opponent uses a skill, grants 20% chance skill meter fills instantly."
DMW-HuckitCrab.png Huckit Crab
  • Stage mode: "Increases base score by 50 points for every yellow virus eliminated."
  • Versus mode: "Grants 20% chance a rainbow capsule will appear within 20 seconds of match start."
  • Stage mode: "Increases base score by 70 points for every yellow virus eliminated."
  • Versus mode: "Grants 40% chance a rainbow capsule will appear within 20 seconds of match start."
  • Stage mode: "Increases base score by 100 points for every yellow virus eliminated."
  • Versus mode: "Grants 60% chance a rainbow capsule will appear within 20 seconds of match start."
  • Stage mode: "Increases base score by 150 points for every yellow virus eliminated."
  • Versus mode: "Grants 80% chance a rainbow capsule will appear within 20 seconds of match start."
  • Stage mode: "Increases base score by 200 points for every yellow virus eliminated."
  • Versus mode: "Grants 100% chance a rainbow capsule will appear within 20 seconds of match start."
DMW-PiranhaPlant.png Piranha Plant
  • Stage mode: "Grants 5% chance viruses (2) will be eliminated on stage start."
  • Versus mode: "If an object has reached the 3rd row from the bottom line, grants 20% chance all capsules will be eliminated. (Once only.)"
  • Stage mode: "Grants 10% chance viruses (2) will be eliminated on stage start."
  • Versus mode: "If an object has reached the 3rd row from the bottom line, grants 40% chance all capsules will be eliminated. (Once only.)"
  • Stage mode: "Grants 15% chance viruses (2) will be eliminated on stage start."
  • Versus mode: "If an object has reached the 3rd row from the bottom line, grants 60% chance all capsules will be eliminated. (Once only.)"
  • Stage mode: "Grants 20% chance viruses (2) will be eliminated on stage start."
  • Versus mode: "If an object has reached the 3rd row from the bottom line, grants 80% chance all capsules will be eliminated. (Once only.)"
  • Stage mode: "Grants 25% chance viruses (2) will be eliminated on stage start."
  • Versus mode: "If an object has reached the 3rd row from the bottom line, grants 100% chance all capsules will be eliminated. (Once only.)"
DMW-Pokey.png Pokey
  • Stage mode: "Grants 10% chance of extra seconds (3) in timed stages."
  • Versus mode: "Grants 10% chance your attacks will be 20% faster."
  • Stage mode: "Grants 20% chance of extra seconds (3) in timed stages."
  • Versus mode: "Grants 20% chance your attacks will be 20% faster."
  • Stage mode: "Grants 30% chance of extra seconds (3) in timed stages."
  • Versus mode: "Grants 30% chance your attacks will be 20% faster."
  • Stage mode: "Grants 40% chance of extra seconds (3) in timed stages."
  • Versus mode: "Grants 40% chance your attacks will be 20% faster."
  • Stage mode: "Grants 50% chance of extra seconds (3) in timed stages."
  • Versus mode: "Grants 50% chance your attacks will be 20% faster."
DMW-Spike.png Spike
  • Stage mode: "Increases base score by 50 points for every green virus eliminated."
  • Versus mode: "Grants 10% chance your attacks will be 20% faster."
  • Stage mode: "Increases base score by 70 points for every green virus eliminated."
  • Versus mode: "Grants 20% chance your attacks will be 20% faster."
  • Stage mode: "Increases base score by 100 points for every green virus eliminated."
  • Versus mode: "Grants 30% chance your attacks will be 20% faster."
  • Stage mode: "Increases base score by 150 points for every green virus eliminated."
  • Versus mode: "Grants 40% chance your attacks will be 20% faster."
  • Stage mode: "Increases base score by 200 points for every green virus eliminated."
  • Versus mode: "Grants 50% chance your attacks will be 20% faster."
DMW-Peepa.png Peepa
  • Stage mode: "Increases base score by 50 points for every green virus eliminated."
  • Versus mode: "If all viruses in your stage are eliminated, grants 20% chance an exploder will appear."
  • Stage mode: "Increases base score by 70 points for every green virus eliminated."
  • Versus mode: "If all viruses in your stage are eliminated, grants 40% chance an exploder will appear."
  • Stage mode: "Increases base score by 100 points for every green virus eliminated."
  • Versus mode: "If all viruses in your stage are eliminated, grants 60% chance an exploder will appear."
  • Stage mode: "Increases base score by 150 points for every green virus eliminated."
  • Versus mode: "If all viruses in your stage are eliminated, grants 80% chance an exploder will appear."
  • Stage mode: "Increases base score by 200 points for every green virus eliminated."
  • Versus mode: "If all viruses in your stage are eliminated, grants 100% chance an exploder will appear."
DMW-SpinyCheepCheep.png Spiny Cheep Cheep
  • Stage mode: "Grants 10% chance of rapid skill meter increase."
  • Versus mode: "If you are about to lose, grants 20% chance viruses (1) will be eliminated. (Once only.)"
  • Stage mode: "Grants 20% chance of rapid skill meter increase."
  • Versus mode: "If you are about to lose, grants 40% chance viruses (1) will be eliminated. (Once only.)"
  • Stage mode: "Grants 30% chance of rapid skill meter increase."
  • Versus mode: "If you are about to lose, grants 60% chance viruses (1) will be eliminated. (Once only.)"
  • Stage mode: "Grants 40% chance of rapid skill meter increase."
  • Versus mode: "If you are about to lose, grants 80% chance viruses (1) will be eliminated. (Once only.)"
  • Stage mode: "Grants 50% chance of rapid skill meter increase."
  • Versus mode: "If you are about to lose, grants 100% chance viruses (1) will be eliminated. (Once only.)"
DMW-Clampy.png Clampy
  • Stage mode: "Grants 10% chance rainbow meter sections (3) will be filled on stage start."
  • Versus mode: "Increases chance to defend by 2%."
  • Stage mode: "Grants 20% chance rainbow meter sections (3) will be filled on stage start."
  • Versus mode: "Increases chance to defend by 4%."
  • Stage mode: "Grants 30% chance rainbow meter sections (3) will be filled on stage start."
  • Versus mode: "Increases chance to defend by 6%."
  • Stage mode: "Grants 40% chance rainbow meter sections (3) will be filled on stage start."
  • Versus mode: "Increases chance to defend by 8%."
  • Stage mode: "Grants 50% chance rainbow meter sections (3) will be filled on stage start."
  • Versus mode: "Increases chance to defend by 10%."
DMW-ParaBeetle.png Para-Beetle
  • Stage mode: "Grants 20% chance a shell will appear on stage start."
  • Versus mode: "If all viruses in your stage are eliminated, grants 20% chance a shell will appear."
  • Stage mode: "Grants 40% chance a shell will appear on stage start."
  • Versus mode: "If all viruses in your stage are eliminated, grants 40% chance a shell will appear."
  • Stage mode: "Grants 60% chance a shell will appear on stage start."
  • Versus mode: "If all viruses in your stage are eliminated, grants 60% chance a shell will appear."
  • Stage mode: "Grants 80% chance a shell will appear on stage start."
  • Versus mode: "If all viruses in your stage are eliminated, grants 80% chance a shell will appear."
  • Stage mode: "Grants 100% chance a shell will appear on stage start."
  • Versus mode: "If all viruses in your stage are eliminated, grants 100% chance a shell will appear."
DMW-Amp.png Amp
  • Stage mode: "Grants 20% chance an exploder will appear on stage start."
  • Versus mode: "Grants 20% chance an exploder will appear on stage start."
  • Stage mode: "Grants 40% chance an exploder will appear on stage start."
  • Versus mode: "Grants 40% chance an exploder will appear on stage start."
  • Stage mode: "Grants 60% chance an exploder will appear on stage start."
  • Versus mode: "Grants 60% chance an exploder will appear on stage start."
  • Stage mode: "Grants 80% chance an exploder will appear on stage start."
  • Versus mode: "Grants 80% chance an exploder will appear on stage start."
  • Stage mode: "Grants 100% chance an exploder will appear on stage start."
  • Versus mode: "Grants 100% chance an exploder will appear on stage start."
DMW-BoomBoom.png Boom Boom
  • Stage mode: "Grants 20% chance an exploder will appear on stage start."
  • Versus mode: "If an object has reached the 2nd row from the bottom line, grants 20% chance lowest row will be eliminated. (Once only.)"
  • Stage mode: "Grants 40% chance an exploder will appear on stage start."
  • Versus mode: "If an object has reached the 2nd row from the bottom line, grants 40% chance lowest row will be eliminated. (Once only.)"
  • Stage mode: "Grants 60% chance an exploder will appear on stage start."
  • Versus mode: "If an object has reached the 2nd row from the bottom line, grants 60% chance lowest row will be eliminated. (Once only.)"
  • Stage mode: "Grants 80% chance an exploder will appear on stage start."
  • Versus mode: "If an object has reached the 2nd row from the bottom line, grants 80% chance lowest row will be eliminated. (Once only.)"
  • Stage mode: "Grants 100% chance an exploder will appear on stage start."
  • Versus mode: "If an object has reached the 2nd row from the bottom line, grants 100% chance lowest row will be eliminated. (Once only.)"
DMW-PomPom.png Pom Pom
  • Stage mode: "Grants 10% chance viruses (1) will be eliminated on stage start."
  • Versus mode: "If you are about to lose, grants 20% chance viruses (1) will be eliminated. (Once only.)"
  • Stage mode: "Grants 20% chance viruses (1) will be eliminated on stage start."
  • Versus mode: "If you are about to lose, grants 40% chance viruses (1) will be eliminated. (Once only.)"
  • Stage mode: "Grants 30% chance viruses (1) will be eliminated on stage start."
  • Versus mode: "If you are about to lose, grants 60% chance viruses (1) will be eliminated. (Once only.)"
  • Stage mode: "Grants 40% chance viruses (1) will be eliminated on stage start."
  • Versus mode: "If you are about to lose, grants 80% chance viruses (1) will be eliminated. (Once only.)"
  • Stage mode: "Grants 50% chance viruses (1) will be eliminated on stage start."
  • Versus mode: "If you are about to lose, grants 100% chance viruses (1) will be eliminated. (Once only.)"
DMW-SledgeBro.png Sledge Bro
  • Stage mode: "Grants 4% chance of full skill meter on stage start."
  • Versus mode: "If you eliminate a virus, grants 20% chance your attack meter will fill extra."
  • Stage mode: "Grants 8% chance of full skill meter on stage start."
  • Versus mode: "If you eliminate a virus, grants 40% chance your attack meter will fill extra."
  • Stage mode: "Grants 12% chance of full skill meter on stage start."
  • Versus mode: "If you eliminate a virus, grants 60% chance your attack meter will fill extra."
  • Stage mode: "Grants 16% chance of full skill meter on stage start."
  • Versus mode: "If you eliminate a virus, grants 80% chance your attack meter will fill extra."
  • Stage mode: "Grants 20% chance of full skill meter on stage start."
  • Versus mode: "If you eliminate a virus, grants 100% chance your attack meter will fill extra."
DMW-ScaredyRat.png Scaredy Rat
  • Stage mode: "Increases base score by 50 points for every light-blue virus eliminated."
  • Versus mode: "If opponent attacks, grants 30% chance of received virus will be matching-color."
  • Stage mode: "Increases base score by 70 points for every light-blue virus eliminated."
  • Versus mode: "If opponent attacks, grants 35% chance of received virus will be matching-color."
  • Stage mode: "Increases base score by 100 points for every light-blue virus eliminated."
  • Versus mode: "If opponent attacks, grants 40% chance of received virus will be matching-color."
  • Stage mode: "Increases base score by 150 points for every light-blue virus eliminated."
  • Versus mode: "If opponent attacks, grants 45% chance of received virus will be matching-color."
  • Stage mode: "Increases base score by 200 points for every light-blue virus eliminated."
  • Versus mode: "If opponent attacks, grants 50% chance of received virus will be matching-color."
DMW-Porcupuffer.png Porcupuffer
  • Stage mode: "Grants 10% chance of extra seconds (3) in timed stages."
  • Versus mode: "If opponent attacks, grants 30% chance received virus will be matching-color."
  • Stage mode: "Grants 20% chance of extra seconds (3) in timed stages."
  • Versus mode: "If opponent attacks, grants 35% chance received virus will be matching-color."
  • Stage mode: "Grants 30% chance of extra seconds (3) in timed stages."
  • Versus mode: "If opponent attacks, grants 40% chance received virus will be matching-color."
  • Stage mode: "Grants 40% chance of extra seconds (3) in timed stages."
  • Versus mode: "If opponent attacks, grants 45% chance received virus will be matching-color."
  • Stage mode: "Grants 50% chance of extra seconds (3) in timed stages."
  • Versus mode: "If opponent attacks, grants 50% chance received virus will be matching-color."
DMW-MontyMole.png Monty Mole
  • Stage mode: "Grants 10% chance to earn 5 extra coins on stage clear."
  • Versus mode: "If you eliminate a virus, grants 20% chance your attack meter will fill extra."
  • Stage mode: "Grants 20% chance to earn 5 extra coins on stage clear."
  • Versus mode: "If you eliminate a virus, grants 40% chance your attack meter will fill extra."
  • Stage mode: "Grants 30% chance to earn 5 extra coins on stage clear."
  • Versus mode: "If you eliminate a virus, grants 60% chance your attack meter will fill extra."
  • Stage mode: "Grants 40% chance to earn 5 extra coins on stage clear."
  • Versus mode: "If you eliminate a virus, grants 80% chance your attack meter will fill extra."
  • Stage mode: "Grants 50% chance to earn 5 extra coins on stage clear."
  • Versus mode: "If you eliminate a virus, grants 100% chance your attack meter will fill extra."
DMW-Mechakoopa.png Mechakoopa
  • Stage mode: "Increases base score by 50 points for every yellow virus eliminated."
  • Versus mode: "Increases speed both your and your opponent's attack meters fill by 10%."
  • Stage mode: "Increases base score by 70 points for every yellow virus eliminated."
  • Versus mode: "Increases speed both your and your opponent's attack meters fill by 20%."
  • Stage mode: "Increases base score by 100 points for every yellow virus eliminated."
  • Versus mode: "Increases speed both your and your opponent's attack meters fill by 30%."
  • Stage mode: "Increases base score by 150 points for every yellow virus eliminated."
  • Versus mode: "Increases speed both your and your opponent's attack meters fill by 40%."
  • Stage mode: "Increases base score by 200 points for every yellow virus eliminated."
  • Versus mode: "Increases speed both your and your opponent's attack meters fill by 50%."
DMW-Fuzzy.png Fuzzy
  • Stage mode: "Grants 5% chance initial capsules (3) will be matching-color."
  • Versus mode: "If opponent uses a skill, grants 4% chance to clear a column in your stage."
  • Stage mode: "Grants 10% chance initial capsules (3) will be matching-color."
  • Versus mode: "If opponent uses a skill, grants 8% chance to clear a column in your stage."
  • Stage mode: "Grants 15% chance initial capsules (3) will be matching-color.
  • Versus mode: "If opponent uses a skill, grants 12% chance to clear a column in your stage."
  • Stage mode: "Grants 20% chance initial capsules (3) will be matching-color.
  • Versus mode: "If opponent uses a skill, grants 16% chance to clear a column in your stage."
  • Stage mode: "Grants 25% chance initial capsules (3) will be matching-color.
  • Versus mode: "If opponent uses a skill, grants 20% chance to clear a column in your stage."
DMW-Thwomp.png Thwomp
  • Stage mode: "Increases score by 400 points."
  • Versus mode: "Increases number of cleared pieces required to fill both your and your opponent's attack meters by 10%."
  • Stage mode: "Increases score by 800 points."
  • Versus mode: "Increases number of cleared pieces required to fill both your and your opponent's attack meters by 20%."
  • Stage mode: "Increases score by 1200 points."
  • Versus mode: "Increases number of cleared pieces required to fill both your and your opponent's attack meters by 30%."
  • Stage mode: "Increases score by 1600 points."
  • Versus mode: "Increases number of cleared pieces required to fill both your and your opponent's attack meters by 40%."
  • Stage mode: "Increases score by 2000 points."
  • Versus mode: "Increases number of cleared pieces required to fill both your and your opponent's attack meters by 50%."
DMW-BoomerangBro.png Boomerang Bro
  • Stage mode: "Increases base score by 50 points for every light-blue virus eliminated."
  • Versus mode: "Grants 20% chance a shell will appear on stage start."
  • Stage mode: "Increases base score by 70 points for every light-blue virus eliminated."
  • Versus mode: "Grants 40% chance a shell will appear on stage start."
  • Stage mode: "Increases base score by 100 points for every light-blue virus eliminated."
  • Versus mode: "Grants 60% chance a shell will appear on stage start."
  • Stage mode: "Increases base score by 150 points for every light-blue virus eliminated."
  • Versus mode: "Grants 80% chance a shell will appear on stage start."
  • Stage mode: "Increases base score by 200 points for every light-blue virus eliminated."
  • Versus mode: "Grants 100% chance a shell will appear on stage start."
DMW-ChainChomp.png Chain Chomp
  • Stage mode: "Grants 10% chance rainbow meter sections (3) will be filled on stage start."
  • Versus mode: "Grants 20% chance an exploder will appear on stage start."
  • Stage mode: "Grants 20% chance rainbow meter sections (3) will be filled on stage start."
  • Versus mode: "Grants 40% chance an exploder will appear on stage start."
  • Stage mode: "Grants 30% chance rainbow meter sections (3) will be filled on stage start."
  • Versus mode: "Grants 60% chance an exploder will appear on stage start."
  • Stage mode: "Grants 40% chance rainbow meter sections (3) will be filled on stage start."
  • Versus mode: "Grants 80% chance an exploder will appear on stage start."
  • Stage mode: "Grants 50% chance rainbow meter sections (3) will be filled on stage start."
  • Versus mode: "Grants 100% chance an exploder will appear on stage start."
DMW-FlyGuy.png Fly Guy
  • Stage mode: "Increases base score by 50 points for every red virus eliminated."
  • Versus mode: "Increases speed both your and your opponent's attack meters fill by 10%."
  • Stage mode: "Increases base score by 70 points for every red virus eliminated."
  • Versus mode: "Increases speed both your and your opponent's attack meters fill by 20%."
  • Stage mode: "Increases base score by 100 points for every red virus eliminated."
  • Versus mode: "Increases speed both your and your opponent's attack meters fill by 30%."
  • Stage mode: "Increases base score by 150 points for every red virus eliminated."
  • Versus mode: "Increases speed both your and your opponent's attack meters fill by 40%."
  • Stage mode: "Increases base score by 200 points for every red virus eliminated."
  • Versus mode: "Increases speed both your and your opponent's attack meters fill by 50%."
DMW-Dolphin.png Dolphin
  • Stage mode: "Increases base score by 50 points for every blue virus eliminated."
  • Versus mode: "If all viruses in your stage are eliminated, grants 20% chance an exploder will appear."
  • Stage mode: "Increases base score by 70 points for every blue virus eliminated."
  • Versus mode: "If all viruses in your stage are eliminated, grants 40% chance an exploder will appear."
  • Stage mode: "Increases base score by 100 points for every blue virus eliminated."
  • Versus mode: "If all viruses in your stage are eliminated, grants 60% chance an exploder will appear."
  • Stage mode: "Increases base score by 150 points for every blue virus eliminated."
  • Versus mode: "If all viruses in your stage are eliminated, grants 80% chance an exploder will appear."
  • Stage mode: "Increases base score by 200 points for every blue virus eliminated."
  • Versus mode: "If all viruses in your stage are eliminated, grants 100% chance an exploder will appear."
DMW-Octoomba.png Octoomba
  • Stage mode: "Grants 10% chance of half-full skill meter on stage start."
  • Versus mode: "Decreases time until your and your opponent's stages begin to shrink by 10%."
  • Stage mode: "Grants 20% chance of half-full skill meter on stage start."
  • Versus mode: "Decreases time until your and your opponent's stages begin to shrink by 20%."
  • Stage mode: "Grants 30% chance of half-full skill meter on stage start."
  • Versus mode: "Decreases time until your and your opponent's stages begin to shrink by 30%."
  • Stage mode: "Grants 40% chance of half-full skill meter on stage start."
  • Versus mode: "Decreases time until your and your opponent's stages begin to shrink by 40%."
  • Stage mode: "Grants 50% chance of half-full skill meter on stage start."
  • Versus mode: "Decreases time until your and your opponent's stages begin to shrink by 50%."
DMW-BombBoo.png Bomb Boo
  • Stage mode: "Grants 5% chance of extra capsules (3) when the number of capsules remaining reaches 3."
  • Versus mode: "Grants 50% chance of half-full skill meter on stage start."
  • Stage mode: "Grants 10% chance of extra capsules (3) when the number of capsules remaining reaches 3."
  • Versus mode: "Grants 60% chance of half-full skill meter on stage start."
  • Stage mode: "Grants 15% chance of extra capsules (3) when the number of capsules remaining reaches 3."
  • Versus mode: "Grants 70% chance of half-full skill meter on stage start."
  • Stage mode: "Grants 20% chance of extra capsules (3) when the number of capsules remaining reaches 3."
  • Versus mode: "Grants 80% chance of half-full skill meter on stage start."
  • Stage mode: "Grants 25% chance of extra capsules (3) when the number of capsules remaining reaches 3."
  • Versus mode: "Grants 90% chance of half-full skill meter on stage start."
DMW-HoneyQueen.png Honey Queen
  • Stage mode: "Grants 10% chance a skill charger will appear on stage start."
  • Versus mode: "Grants 30% chance a skill charger will appear on stage start."
  • Stage mode: "Grants 20% chance a skill charger will appear on stage start."
  • Versus mode: "Grants 40% chance a skill charger will appear on stage start."
  • Stage mode: "Grants 30% chance a skill charger will appear on stage start."
  • Versus mode: "Grants 50% chance a skill charger will appear on stage start."
  • Stage mode: "Grants 40% chance a skill charger will appear on stage start."
  • Versus mode: "Grants 60% chance a skill charger will appear on stage start."
  • Stage mode: "Grants 50% chance a skill charger will appear on stage start."
  • Versus mode: "Grants 70% chance a skill charger will appear on stage start."
DMW-StarBunny.png Star Bunny
  • Stage mode: "Grants 10% chance of full-size rainbow capsules when the rainbow meter fills."
  • Versus mode: "If an opponent attacks, grants 30% chance the next capsule will be a rainbow capsule."
  • Stage mode: "Grants 20% chance of full-size rainbow capsules when the rainbow meter fills."
  • Versus mode: "If an opponent attacks, grants 40% chance the next capsule will be a rainbow capsule."
  • Stage mode: "Grants 30% chance of full-size rainbow capsules when the rainbow meter fills."
  • Versus mode: "If an opponent attacks, grants 50% chance the next capsule will be a rainbow capsule."
  • Stage mode: "Grants 40% chance of full-size rainbow capsules when the rainbow meter fills."
  • Versus mode: "If an opponent attacks, grants 60% chance the next capsule will be a rainbow capsule."
  • Stage mode: "Grants 50% chance of full-size rainbow capsules when the rainbow meter fills."
  • Versus mode: "If an opponent attacks, grants 70% chance the next capsule will be a rainbow capsule."
DMW-Goombrat.png Goombrat
  • Stage mode: "Fills skill meter 10% more when blue viruses are eliminated."
  • Versus mode: "If opponent attacks, grants 30% chance the next capsule will be a rainbow capsule."
  • Stage mode: "Fills skill meter 20% more when blue viruses are eliminated."
  • Versus mode: "If opponent attacks, grants 40% chance the next capsule will be a rainbow capsule."
  • Stage mode: "Fills skill meter 30% more when blue viruses are eliminated."
  • Versus mode: "If opponent attacks, grants 50% chance the next capsule will be a rainbow capsule."
  • Stage mode: "Fills skill meter 40% more when blue viruses are eliminated."
  • Versus mode: "If opponent attacks, grants 60% chance the next capsule will be a rainbow capsule."
  • Stage mode: "Fills skill meter 50% more when blue viruses are eliminated."
  • Versus mode: "If opponent attacks, grants 70% chance the next capsule will be a rainbow capsule."
DMW-Wiggler.png Wiggler
  • Stage mode: "Grants 10% chance a skill charger will appear on stage start."
  • Versus mode: "Decreases speed both your and your opponent's skill meters fill by 20%."
  • Stage mode: "Grants 20% chance a skill charger will appear on stage start."
  • Versus mode: "Decreases speed both your and your opponent's skill meters fill by 25%."
  • Stage mode: "Grants 30% chance a skill charger will appear on stage start."
  • Versus mode: "Decreases speed both your and your opponent's skill meters fill by 30%."
  • Stage mode: "Grants 40% chance a skill charger will appear on stage start."
  • Versus mode: "Decreases speed both your and your opponent's skill meters fill by 35%."
  • Stage mode: "Grants 50% chance a skill charger will appear on stage start."
  • Versus mode: "Decreases speed both your and your opponent's skill meters fill by 40%."
DMW-Scuttlebug.png Scuttlebug
  • Stage mode: "Fills skill meter 10% more when red viruses are eliminated."
  • Versus mode: "Decreases time until your and your opponent's stages begin to shrink by 10%."
  • Stage mode: "Fills skill meter 20% more when red viruses are eliminated."
  • Versus mode: "Decreases time until your and your opponent's stages begin to shrink by 20%."
  • Stage mode: "Fills skill meter 30% more when red viruses are eliminated."
  • Versus mode: "Decreases time until your and your opponent's stages begin to shrink by 30%."
  • Stage mode: "Fills skill meter 40% more when red viruses are eliminated."
  • Versus mode: "Decreases time until your and your opponent's stages begin to shrink by 40%."
  • Stage mode: "Fills skill meter 50% more when red viruses are eliminated."
  • Versus mode: "Decreases time until your and your opponent's stages begin to shrink by 50%."
DMW-Boo.png Boo
  • Stage mode: "Fills skill meter 10% more when yellow viruses are eliminated."
  • Versus mode: "Increases speed both your and your opponent's skill meters fill by 20%."
  • Stage mode: "Fills skill meter 20% more when yellow viruses are eliminated."
  • Versus mode: "Increases speed both your and your opponent's skill meters fill by 25%."
  • Stage mode: "Fills skill meter 30% more when yellow viruses are eliminated."
  • Versus mode: "Increases speed both your and your opponent's skill meters fill by 30%."
  • Stage mode: "Fills skill meter 40% more when yellow viruses are eliminated."
  • Versus mode: "Increases speed both your and your opponent's skill meters fill by 35%."
  • Stage mode: "Fills skill meter 50% more when yellow viruses are eliminated."
  • Versus mode: "Increases speed both your and your opponent's skill meters fill by 40%."
DMW-Penguin.png Penguin
  • Stage mode: "Fills skill meter 20% more when four or more viruses are eliminated at the same time."
  • Versus mode: "Grants 30% chance of disregarding opponent's defense when attacking."
  • Stage mode: "Fills skill meter 30% more when four or more viruses are eliminated at the same time."
  • Versus mode: "Grants 35% chance of disregarding opponent's defense when attacking."
  • Stage mode: "Fills skill meter 40% more when four or more viruses are eliminated at the same time."
  • Versus mode: "Grants 40% chance of disregarding opponent's defense when attacking."
  • Stage mode: "Fills skill meter 50% more when four or more viruses are eliminated at the same time."
  • Versus mode: "Grants 45% chance of disregarding opponent's defense when attacking."
  • Stage mode: "Fills skill meter 60% more when four or more viruses are eliminated at the same time."
  • Versus mode: "Grants 50% chance of disregarding opponent's defense when attacking."
DMW-DryBones.png Dry Bones
  • Stage mode: "Grants 5% chance of extra capsules (3) when all capsules have been used."
  • Versus mode: "When next capsule appears, grants 10% chance it will be a rainbow capsule."
  • Stage mode: "Grants 10% chance of extra capsules (3) when all capsules have been used."
  • Versus mode: "When next capsule appears, grants 12% chance it will be a rainbow capsule."
  • Stage mode: "Grants 15% chance of extra capsules (3) when all capsules have been used."
  • Versus mode: "When next capsule appears, grants 14% chance it will be a rainbow capsule."
  • Stage mode: "Grants 20% chance of extra capsules (3) when all capsules have been used."
  • Versus mode: "When next capsule appears, grants 16% chance it will be a rainbow capsule."
  • Stage mode: "Grants 25% chance of extra capsules (3) when all capsules have been used."
  • Versus mode: "When next capsule appears, grants 18% chance it will be a rainbow capsule."
DMW-AntTrooper.png Ant Trooper
  • Stage mode: "Fills skill meter 30% more when four or more viruses are eliminated at the same time."
  • Versus mode: "If targeted by opponent's skill, grants 30% chance of canceling skill effects."
  • Stage mode: "Fills skill meter 40% more when four or more viruses are eliminated at the same time."
  • Versus mode: "If targeted by opponent's skill, grants 35% chance of canceling skill effects."
  • Stage mode: "Fills skill meter 50% more when four or more viruses are eliminated at the same time."
  • Versus mode: "If targeted by opponent's skill, grants 40% chance of canceling skill effects."
  • Stage mode: "Fills skill meter 60% more when four or more viruses are eliminated at the same time."
  • Versus mode: "If targeted by opponent's skill, grants 45% chance of canceling skill effects."
  • Stage mode: "Fills skill meter 70% more when four or more viruses are eliminated at the same time."
  • Versus mode: "If targeted by opponent's skill, grants 50% chance of canceling skill effects."
DMW-BonyBeetle.png Bony Beetle
  • Stage mode: "Increases score by 15% when four or more viruses are eliminated at the same time."
  • Versus mode: "If only three rows remain, grants 20% chance to clear lowest rows (1)."
  • Stage mode: "Increases score by 30% when four or more viruses are eliminated at the same time."
  • Versus mode: "If only three rows remain, grants 40% chance to clear lowest rows (1)."
  • Stage mode: "Increases score by 45% when four or more viruses are eliminated at the same time."
  • Versus mode: "If only three rows remain, grants 60% chance to clear lowest rows (1)."
  • Stage mode: "Increases score by 60% when four or more viruses are eliminated at the same time."
  • Versus mode: "If only three rows remain, grants 80% chance to clear lowest rows (1)."
  • Stage mode: "Increases score by 75% when four or more viruses are eliminated at the same time."
  • Versus mode: "If only three rows remain, grants 100% chance to clear lowest rows (1)."
DMW-Stingby.png Stingby
  • Stage mode: "Grants 8% chance of extra seconds (8) in timed stages."
  • Versus mode: "If only eight rows remain, grants 10% chance to send rows (2) of viruses to your opponent."
  • Stage mode: "Grants 12% chance of extra seconds (8) in timed stages."
  • Versus mode: "If only eight rows remain, grants 15% chance to send rows (2) of viruses to your opponent."
  • Stage mode: "Grants 20% chance of extra seconds (8) in timed stages."
  • Versus mode: "If only eight rows remain, grants 20% chance to send rows (2) of viruses to your opponent."
  • Stage mode: "Grants 30% chance of extra seconds (8) in timed stages."
  • Versus mode: "If only eight rows remain, grants 25% chance to send rows (2) of viruses to your opponent."
  • Stage mode: "Grants 40% chance of extra seconds (8) in timed stages."
  • Versus mode: "If only eight rows remain, grants 30% chance to send rows (2) of viruses to your opponent."
DMW-Parabomb.png Parabomb
  • Stage mode: "Grants 15% chance exploders (2) will appear on stage start."
  • Versus mode: "Grants 15% chance exploders (2) will appear on stage start."
  • Stage mode: "Grants 30% chance exploders (2) will appear on stage start."
  • Versus mode: "Grants 30% chance exploders (2) will appear on stage start."
  • Stage mode: "Grants 45% chance exploders (2) will appear on stage start."
  • Versus mode: "Grants 45% chance exploders (2) will appear on stage start."
  • Stage mode: "Grants 60% chance exploders (2) will appear on stage start."
  • Versus mode: "Grants 60% chance exploders (2) will appear on stage start."
  • Stage mode: "Grants 80% chance exploders (2) will appear on stage start."
  • Versus mode: "Grants 80% chance exploders (2) will appear on stage start."
DMW-Urchin.png Urchin
  • Stage mode: "Grants 15% chance shells (2) will appear on stage start."
  • Versus mode: "Grants 15% chance shells (2) will appear on stage start."
  • Stage mode: "Grants 30% chance shells (2) will appear on stage start."
  • Versus mode: "Grants 30% chance shells (2) will appear on stage start."
  • Stage mode: "Grants 45% chance shells (2) will appear on stage start."
  • Versus mode: "Grants 45% chance shells (2) will appear on stage start."
  • Stage mode: "Grants 60% chance shells (2) will appear on stage start."
  • Versus mode: "Grants 60% chance shells (2) will appear on stage start."
  • Stage mode: "Grants 80% chance shells (2) will appear on stage start."
  • Versus mode: "Grants 80% chance shells (2) will appear on stage start."
DMW-YellowShyGuy.png Yellow Shy Guy
  • Stage mode: "If there are yellow viruses (2) remaining, grants 20% chance all yellow viruses will be eliminated."
  • Versus mode: "Grants 30% chance of defending against one-row attacks."
  • Stage mode: "If there are yellow viruses (2) remaining, grants 25% chance all yellow viruses will be eliminated."
  • Versus mode: "Grants 35% chance of defending against one-row attacks."
  • Stage mode: "If there are yellow viruses (2) remaining, grants 30% chance all yellow viruses will be eliminated."
  • Versus mode: "Grants 40% chance of defending against one-row attacks."
  • Stage mode: "If there are yellow viruses (2) remaining, grants 35% chance all yellow viruses will be eliminated."
  • Versus mode: "Grants 45% chance of defending against one-row attacks."
  • Stage mode: "If there are yellow viruses (2) remaining, grants 40% chance all yellow viruses will be eliminated."
  • Versus mode: "Grants 50% chance of defending against one-row attacks."
DMW-Sushi.png Sushi
  • Stage mode: "If there are blue viruses (2) remaining, grants 20% chance all blue viruses will be eliminated."
  • Versus mode: "Grants 30% chance of defending against two-row attacks."
  • Stage mode: "If there are blue viruses (2) remaining, grants 25% chance all blue viruses will be eliminated."
  • Versus mode: "Grants 35% chance of defending against two-row attacks."
  • Stage mode: "If there are blue viruses (2) remaining, grants 30% chance all blue viruses will be eliminated."
  • Versus mode: "Grants 40% chance of defending against two-row attacks."
  • Stage mode: "If there are blue viruses (2) remaining, grants 35% chance all blue viruses will be eliminated."
  • Versus mode: "Grants 45% chance of defending against two-row attacks."
  • Stage mode: "If there are blue viruses (2) remaining, grants 40% chance all blue viruses will be eliminated."
  • Versus mode: "Grants 50% chance of defending against two-row attacks."
DMW-Fishbone.png Fish Bone
  • Stage mode: "Grants 15% chance of extra capsules (2) when all capsules have been used. (Once only)."
  • Versus mode: "Grants 30% chance of defending against four-row attacks."
  • Stage mode: "Grants 25% chance of extra capsules (2) when all capsules have been used. (Once only)."
  • Versus mode: "Grants 35% chance of defending against four-row attacks."
  • Stage mode: "Grants 35% chance of extra capsules (2) when all capsules have been used. (Once only)."
  • Versus mode: "Grants 40% chance of defending against four-row attacks."
  • Stage mode: "Grants 45% chance of extra capsules (2) when all capsules have been used. (Once only)."
  • Versus mode: "Grants 45% chance of defending against four-row attacks."
  • Stage mode: "Grants 55% chance of extra capsules (2) when all capsules have been used. (Once only)."
  • Versus mode: "Grants 50% chance of defending against four-row attacks."
DMW-Broozer.png Broozer
  • Stage mode: "Grants 20% chance pop cannons (1) will appear on stage start."
  • Versus mode: "Grants 20% chance pop cannons (2) will appear on stage start."
  • Stage mode: "Grants 40% chance pop cannons (1) will appear on stage start."
  • Versus mode: "Grants 40% chance pop cannons (2) will appear on stage start."
  • Stage mode: "Grants 60% chance pop cannons (1) will appear on stage start."
  • Versus mode: "Grants 60% chance pop cannons (2) will appear on stage start."
  • Stage mode: "Grants 80% chance pop cannons (1) will appear on stage start."
  • Versus mode: "Grants 80% chance pop cannons (2) will appear on stage start."
  • Stage mode: "Grants 100% chance pop cannons (1) will appear on stage start."
  • Versus mode: "Grants 100% chance pop cannons (2) will appear on stage start."
DMW-KingBobOmb.png King Bob-omb (obtainable only from battle boxes in versus mode, tier 3 and above)
  • Stage mode: "Grants 5% chance viruses (2) will be eliminated on stage start."
  • Versus mode: "If you send viruses to your opponent, grants 4% chance of sending an extra row."
  • Stage mode: "Grants 10% chance viruses (2) will be eliminated on stage start."
  • Versus mode: "If you send viruses to your opponent, grants 8% chance of sending an extra row."
  • Stage mode: "Grants 15% chance viruses (2) will be eliminated on stage start."
  • Versus mode: "If you send viruses to your opponent, grants 12% chance of sending an extra row."
  • Stage mode: "Grants 20% chance viruses (2) will be eliminated on stage start."
  • Versus mode: "If you send viruses to your opponent, grants 16% chance of sending an extra row."
  • Stage mode: "Grants 25% chance viruses (2) will be eliminated on stage start."
  • Versus mode: "If you send viruses to your opponent, grants 20% chance of sending an extra row."
DMW-BanzaiBill.png Banzai Bill (obtainable only from battle boxes in versus mode, tier 5 and above)
  • Stage mode: "Grants 10% chance of easier skill meter increase."
  • Versus mode: "If you send viruses to your opponent, grants 10% chance of sending an extra row."
  • Stage mode: "Grants 20% chance of easier skill meter increase."
  • Versus mode: "If you send viruses to your opponent, grants 15% chance of sending an extra row."
  • Stage mode: "Grants 30% chance of easier skill meter increase."
  • Versus mode: "If you send viruses to your opponent, grants 20% chance of sending an extra row."
  • Stage mode: "Grants 40% chance of easier skill meter increase."
  • Versus mode: "If you send viruses to your opponent, grants 25% chance of sending an extra row."
  • Stage mode: "Grants 50% chance of easier skill meter increase."
  • Versus mode: "If you send viruses to your opponent, grants 30% chance of sending an extra row."
DMW-KingBoo.png King Boo (obtainable only from battle boxes in versus mode, tier 7 and above)
  • Stage mode: "Grants 4% chance of extra capsules (5) when the number of capsules remaining reaches 5."
  • Versus mode: "If you send viruses to your opponent, grants 3% chance of sending 2 extra rows."
  • Stage mode: "Grants 8% chance of extra capsules (5) when the number of capsules remaining reaches 5."
  • Versus mode: "If you send viruses to your opponent, grants 6% chance of sending 2 extra rows."
  • Stage mode: "Grants 12% chance of extra capsules (5) when the number of capsules remaining reaches 5."
  • Versus mode: "If you send viruses to your opponent, grants 9% chance of sending 2 extra rows."
  • Stage mode: "Grants 16% chance of extra capsules (5) when the number of capsules remaining reaches 5."
  • Versus mode: "If you send viruses to your opponent, grants 12% chance of sending 2 extra rows."
  • Stage mode: "Grants 20% chance of extra capsules (5) when the number of capsules remaining reaches 5."
  • Versus mode: "If you send viruses to your opponent, grants 15% chance of sending 2 extra rows."
DMW-WhompKing.png Whomp King (obtainable only from battle boxes in versus mode, tier 9 and above)
  • Stage mode: "Increases score by 20% when viruses are eliminated with a rainbow capsule."
  • Versus mode: "If opponent attacks, grants 20% chance rows of received viruses will be decreased by 1."
  • Stage mode: "Increases score by 40% when viruses are eliminated with a rainbow capsule."
  • Versus mode: "If opponent attacks, grants 25% chance rows of received viruses will be decreased by 1."
  • Stage mode: "Increases score by 60% when viruses are eliminated with a rainbow capsule."
  • Versus mode: "If opponent attacks, grants 30% chance rows of received viruses will be decreased by 1."
  • Stage mode: "Increases score by 80% when viruses are eliminated with a rainbow capsule."
  • Versus mode: "If opponent attacks, grants 35% chance rows of received viruses will be decreased by 1."
  • Stage mode: "Increases score by 100% when viruses are eliminated with a rainbow capsule."
  • Versus mode: "If opponent attacks, grants 40% chance rows of received viruses will be decreased by 1."

More assistants are planned to be added via software updates.

Viruses

While the red, blue, and yellow viruses return from previous Dr. Mario titles, Dr. Mario World introduces four more colors of viruses: green, light-blue, pink, and purple.

Other characters

Worlds

There are twenty worlds total in the base game for Dr. Mario World. Each world is sorted into two areas, with each area containing 20 stages. Each world additionally contains three challenge levels which reward players with coins upon completion. New worlds are planned to be added in an update. When the player clears the first area of a world, they earn a coin or assistant reward. When a player clears the second area of a world, represented by a Goal Pole, they earn a staff ticket for use in the Staffing menu that can unlock new doctors or assistants, as well as a silver medal. If they earn all stars in a world, they earn a gold medal for that world; and clearing a special stage in a world rewards a platinum medal, 1000 coins and a doctor. In every special stage, there are blue, yellow, and pink viruses, except in World 13, where the red virus replaces the pink one. Several of the worlds' designs take some inspiration from the New Super Mario Bros. series.

More worlds are planned to be added in future updates.

Image Name Description Clear rewards
DMW World 1 Map.jpg World 1 World 1 is a grassland world that serves as the tutorial for the game. The first 20 stages that compose the first area give the player an infinite amount of hearts. By Stage 21, players have a limited amount of hearts and unlock Versus mode, as well as gaining a Goomba as an assistant. The world introduces ice as a hazard and the objective of finding coins hidden inside Brick Blocks. When an area is cleared, Toads appear, along with Dorrie in the second area. First area: 500 coins
Special stage: 1000 coins, Dr. Toad
DMW World 2 Map.jpg World 2 World 2 is a desert world. It introduces green viruses as part of the viruses mixed in its regular stages, replacing the yellow virus, and viruses encased in bubbles as hazards. The world introduces obtaining Virus Coins from defeating viruses over the marked area as a method of completion. The second area introduces viruses in cages where activating Lock Blocks exposes them. When an area is cleared, Spikes, Pokeys, and Stone-Eyes appear. First area: 500 coins
Special stage: 1000 coins, Dr. Yoshi
DMW World 3 Map.png World 3 World 3 is a beach world. It introduces light-blue viruses, which replaces the blue viruses. The world introduces Floatie Viruses, viruses that teleport to another stage two times before they can be eliminated. The second area introduces fully frozen viruses, which need three hits in total to be defeated. When an area is cleared, Huckit Crabs and Goombas appear. First area: 500 coins
Special stage: 1000 coins, Dr. Bowser Jr.
DMW World 4 Map.png World 4 World 4 is a haunted forest world. This world introduces Dust Viruses, which are engulfed in a cloud of purple dust and can only be seen by placing a capsule or popping a virus next to them. The second area introduces Caged Coins, which have to be freed from their container and collected with capsule or virus matches. When an area is cleared, Boos and Peepas appear. First area: 500 coins
Special stage: 1000 coins, Dr. Luigi
Dr. Mario World World 5.png World 5 World 5 is a cloud world. This world introduces clouds, which can hide viruses and become transparent in short time periods. When an area is cleared, Spinies, Paratroopas, and Lakitus appear. First area: 500 coins
Special stage: 1000 coins, Dr. Toadette
DMW World 6.png World 6 World 6 is a mine mountain world. This world introduces crates to the player, which can be broken by either matching three capsule colors or popping a virus next to them. When an area is cleared, Bob-ombs and Monty Moles appear. First area: Bob-omb assistant
Special stage: 1000 coins, Dr. Waluigi
Dr Mario World World 7.png World 7 World 7 is an amusement park world. This world introduces Ice Fans, which freeze up viruses when activated, which happens each time an object or a virus touching them is eliminated for a second time, switching from the "off mode" to the "on mode". When an area is cleared, Toads, Shy Guys, Fly Guys, and Koopa Troopas appear. First area: Shy Guy assistant
Special stage: 1000 coins, Dr. Baby Luigi
Dr Mario World World 8.png World 8 World 8 is a space world themed after Super Mario Galaxy. This world introduces keys and doors, which the keys are needed to unlock doors for clearing an objective. The second area introduces Capsule Plus, which can be collected by capsule or virus matches to add the amount capsules remaining. When an area is cleared, Lumas, Octoombas, Star Bunnies and Toads appear. First area: Star Bunny assistant
Special stage: 1000 coins, Dr. Luma
Dr Mario World World 9.png World 9 World 9 is a jungle world resembling Soda Jungle from New Super Mario Bros. U. This world introduces flasks where it fills up when the player does not eliminate stage objects, and shoots out random objects when the flask is full. When an area is cleared, Goombrats, Scuttlebugs and Wigglers appear. First area: Goombrat assistant
Special stage: 1000 coins, Dr. Diddy Kong
Dr Mario World World 10.png World 10 World 10 is a snowy Christmas-themed world. Laser barriers are introduced, which alternate between on and off, depending on capsule drops. When an area is cleared, Penguins and Ice Bros appear. First area: Penguin assistant
Special stage: 1000 coins, Dr. Dry Bowser
Dr Mario World World 11.png World 11 World 11 is a volcanic world. This world introduces barrels, which contain viruses and need several approximate capsule or virus matches to break. When an area is cleared, Dry Bones, Bone Goombas, and Lava Bubbles appear, along with Whomp in the second area. First area: Dry Bones assistant
Special stage: 1000 coins, Dr. Fire Peach
Dr Mario World World 12.jpg World 12 World 12 is a candy world. When an area is cleared, Ant Troopers and Stingbies appear. First area: Ant Trooper assistant
Special stage: 1000 coins, Dr. Larry
Dr Mario World World 13.jpg World 13 World 13 is an underground crystal cavern world resembling Tilted Tunnel from New Super Mario Bros. U. This world introduces Bubble Machines, which can trap a random virus into a Bubble if an object touching it is blasted. When an area is cleared, Bony Beetles, Bone Goombas, and Swoops appear. First area: Bony Beetle assistant
Special stage: 1000 coins, Dr. Fire Luigi
DMW World 14.png World 14 World 14 is a cherry blossom world. When an area is cleared, Toads appear. First area: Stingby assistant
Special stage: 1000 coins, Dr. Peach
DMW World 15.png World 15 World 15 is a sunset cloud world with floating platforms resembling Bouncy Cloud Boomerangs from New Super Mario Bros. U. When an area is cleared, Koopa Paratroopas, Parabombs and Foos appear. First area: Parabomb assistant
Special stage: 1000 coins, Dr. Lakitu
DMW World 16.png World 16 World 16 is a rocky archipelago world resembling Sparkling Waters from New Super Mario Bros. U. When an area is cleared, Huckit Crabs and Urchins appear. First area: Urchin assistant
Special stage: 1000 coins, Dr. Koopa Troopa
DMW World 17.png World 17 World 17 is a night park world. When an area is cleared, Toads, Koopa Troopas and Yellow Shy Guys appear. First area: Yellow Shy Guy assistant
Special stage: 1000 coins, Dr. Baby Peach
DMW World 18.png World 18 World 18 is a colorful sea world. When an area is cleared, Cheep Cheeps, Deep Cheeps and Sushis appear. First area: Sushi assistant
Special stage: 1000 coins, Dr. Dolphin
DMW World 19.png World 19 World 19 is a sunken ship world. When an area is cleared, Dry Bones and Fish Bones appear. First area: Fish Bone assistant
Special stage: 1000 coins, Dr. Kamek
Nocoverart.png World 20 World 20 is a world taking place in a spooky forest. First area: Broozer assistant
Special stage: TBA

Items and objects

Currencies

Image Name Description
DrMarioWorldHeart.png Heart Hearts serve as the players' energy meter in stage mode. Hearts get depleted whenever players attempt a level; once players has exhausted their hearts, they cannot play levels. At the beginning of the game, players have an infinite amount of hearts, but after stage 20, players have five hearts. A heart replenishes after 30 minutes, if they clear a level, or if they purchase five hearts with 10 diamonds. Players can receive up to ten hearts from friends as well. Players can purchase 60 minutes of infinite play with 30 diamonds. Extra hearts can be added to the total to exceed the 5-heart limit except through the 30-minute timer or receiving hearts from friends.
DrMarioWorldCoin.png Coin Coins are the common currency of the game. Players earn coins by completing stages and gaining stars, with 50 coins gained for every star achieved. Every time a player completes a stage, the virus adjacent on the map turn into a bonus coin. In versus mode, players can earn coins after winning a match, earning more at higher tiers. 4,000 coins are used to purchase random doctors and assistants under the Staffing menu. Every 12 hours prior to version 1.3.0, players are gifted with bonus coins or a bonus item for logging in. Since version 1.3.0, players can earn coins by eliminating viruses in Daily Booster. Players can earn bonus coins by completing Doctor's Orders and possibly earning them in battle boxes.
DrMarioWorldDiamond.png Diamond Diamonds are the premium currency of Dr. Mario World. They can be used to purchase a wide variety of items, such as items that help out players in stage mode to new random doctors and assistants. They are obtained mostly from purchasing bundles of them with real money at the shop or possibly obtaining them from battle boxes or flying boxes. Linking to a Nintendo account or a Facebook account the first time will also allow the player to claim 10 diamonds for each.
DrMarioWorldStaffTicket.png Staff ticket Staff tickets are used to purchase random doctors and assistants under the Staffing menu.
DrMarioWorldDocToken.png Doc token (added in version 1.2.0) 100 Doc tokens are used to purchase random doctors under the Doc Staffing menu. Players can earn Doc tokens by eliminating enough viruses in Daily Booster or possibly obtaining them from battle boxes.

Stage items

Image Name Description
DrMarioWorldCapsuleBoost.png Capsule+ Capsule+ adds extra capsules for players prior to starting the stage.
DrMarioWorldSkillUp.png Skill Up Skill Up fills up the skill meter prior to starting the stage.
Nocoverart.png Rainbow Start (added in version 1.4.0) When used, the item grants full-sized Rainbow Capsules at the start of the stage.
DrMarioWorldScorePlus.png Score+ This item increases the players' score by 10% at the end of the stage.
DrMarioWorldRandom.png Random! For a price of 200 coins, players can randomly receive a Capsule+, Skill Up, or Score+ item prior to starting the stage.
DrMarioWorldTimePlus.png Time+ For a price of 10 diamonds, players can increase the time limit for challenge levels.
DrMarioWorldHammer.png Hammer Hammers can destroy any object on a single tile.
Nocoverart.png Capsule Swapper (added in version 1.4.0) Capsule Swappers can make the player choose a matching color of the next capsule.
DrMarioWorldSkillFiller.png Skill filler Skill fillers fill up the skill meter if tapped on while playing on a stage.
DrMarioWorldBoomerang.png Boomerang (added in version 1.3.0) Boomerangs can clear a selected row.
DrMarioWorldCapsuleBlaster.png Capsule blaster (removed in version 1.4.0) Capsule blasters clear the stage of all capsules.

Stage objects

Image Name Description
DrMarioWorldShell.png Shell When activated, shells destroy objects to the right and left of them in that order. Shells will not activate another shell. Empty Blocks will block a shell.
DrMarioWorldExploder.png Exploder When activated, exploders destroy all objects adjacent to them.
DrMarioWorldSkillCharger.png Skill charger When activated, the doctor's skill meters are filled.
100px100px Brick Block Matching next to Brick Blocks destroys them or reveal coins. They are also required to destroy to clear certain stages.
100px100px Empty Block Empty Blocks serve as impermeable obstacles. They can be revealed when a Brick Block gets activated.
DrMarioWorldHiddenVirus.png Hidden Virus Viruses hidden in Brick Blocks need to be revealed in order to destroy them.
Nocoverart.png Handy Box Matching next to a handy box reveals either a shell, exploder or (beginning from version 1.4.0) a pop cannon. These can be created using Dr. Toadette or Dr. Lakitu's skill, or possibly generated when the Random! stage item is used.
DrMarioWorldIce.png Ice Objects that are half-frozen require one match to remove the ice. Fully frozen objects require two matches to remove the ice.
DrMarioWorldCoinItem.png Coin Block Brick Blocks that contain three coins each. They are required to be collected to clear certain stages.
DrMarioWorldBubble.png Bubble Viruses and objects encased in bubbles float upward. They require a match when landed to pop and a second match to eliminate or activate them. They cannot pop if they are floating upward.
DrMarioWorldVirusCoin.png Virus Coin Coins that are required to be collected to complete certain stages. They are found hidden inside viruses or various objects, and can only be collected if nothing is in front of them.
DrMarioWorldLockBlock.png Lock Block When activated, they expose viruses or objects hidden in cages.
DrMarioWorldFloatieVirus.png Floatie Virus Viruses in an inner tube teleport to another part of the stage when matched. They require three matches to eliminate.
DrMarioWorldCagedCoin.png Caged Coin Coins that cannot be collected until the coin that unlocks the cage is collected.
DrMarioWorldDustVirus.png Dust Virus Viruses hidden in dust that get revealed when a capsule is placed next to them or when an object is destroyed next to it. If a capsule with like-colored dust viruses are matched, they are still eliminated despite not being revealed yet. Other objects might be hidden in dust instead of viruses.
DrMarioWorldCloud.png Cloud Clouds can hide viruses or objects, and will occasionally become transparent. When the cloud becomes transparent, the color of the virus or object gets revealed.
DrMarioWorldCrate.png Crate Takes up to four hits to destroy, depending on its current state.
DrMarioWorldIceFan.png Ice Fan When an adjacent tile is matched, the fan turns on. Activating the ice fan again makes a random virus or certain objects (shell, exploder, skill charger or pop cannon) half-frozen, and fully-frozen if the affected object is already half-frozen.
DrMarioWorldKey.png Key Keys are permanently enclosed objects within bubbles, and only float up towards a door in a vertical path. They unlock the doors which are required to clear the stage. Any obstacle obstructing the key's path must be disposed of in order to make it reach the door. Capsules placed on top of the key's bubble will float along and can be moved again while ascending.
DrMarioWorldKeyDoor.png Door The door has to be united with the key to clear it from the stage. Likewise, any object obstructing the connection between both must be disposed of.
DrMarioWorldColoredCrate.png Colored Crate A capsule match that share a color with the border of the crate are the only color that can destroy the crate.
DrMarioWorldCapsulePlus.png Capsule Plus Matching with this object adds up to the amount of capsules remaining depending on the number marked. Each time a capsule is added to the stage, its number is reduced by one, disappearing entirely if it reaches zero.
DrMarioWorldFlask.png Flask The flask fills, when not eliminating stage objects after a capsule lands. The flask shoots out random objects (types of objects are different between stages) after the flask is full. Each empty flask requires five capsules to land unmatched to fully fill. It will not fill if it is not active, such as when frozen, locked or covered in dust. Small flasks that occupy one tile can shoot out one or two objects at once, medium flasks that occupy four (2x2) tiles can shoot out two or three objects at once, while large flasks that occupy nine (3x3) tiles can shoot out three or four objects at once.
DrMarioWorldBarrier.png Barrier Switches back and forth between on and off after a capsule landed without making a match. Barriers can be destroyed when they are currently switched off, which can be done by making any kind of three-color match.
DrMarioWorldBarrel.png Barrel Requires a match to damage it if unscathed, or broken entirely if damaged. Barrels contain viruses or objects in which the player can see if damaged.
DrMarioWorldBubbleMachine.png Bubble Machine When an adjacent tile is matched, the machine turns on. Activating the bubble machine again traps a random virus or certain objects (shell, exploder, skill charger or pop cannon) in a bubble. Initially, this object has six spinning wands, but is reduced to three starting from version 1.3.1.
DrMarioWorldPopCannon.png Pop Cannon When activated, cannonballs will fire above and below the cannon, destroying objects within that column. Empty Blocks will block cannonballs.
DrMarioWorldAsteroid.png Asteroid Asteroids block four-tiles worth (2x2) of viruses. When an adjacent row is matched, the asteroids get destroyed, revealing the viruses.

Release

Virus Vid

The thumbnail for the first Virus Vid
Main article: Virus Vid

To promote Dr. Mario World, Nintendo released a series of short videos on social media featuring the viruses performing various activities, beginning on June 18, 2019 and ending on July 10, 2019, on a daily basis.

Animal Crossing: Pocket Camp

To celebrate the release of Dr. Mario World, three T-shirts based on the blue, red, and yellow viruses were made available to players for free in Animal Crossing: Pocket Camp on July 19, 2019.

Pricing

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Tier Rank up Promo

Bundle Japan North America Europe Oceania
Tier 2 Rank Up Promo (40 diamonds) US $1.99 €2.29
Tier 3 Rank Up Promo (80 diamonds) US $3.99 €4.49
Tier 4 Rank Up Promo (200 diamonds) US $9.99 €10.99
Tier 5 Rank Up Promo (360 diamonds + 1 staff ticket) US $19.99 €21.99
Tier 6 Rank Up Promo (550 diamonds + 2 staff tickets) US $29.99
Tier 7 Rank Up Promo (750 diamonds + 3 staff tickets) US $39.99
Tier 8 Rank Up Promo (800 diamonds) US $39.99

Special Packs

Bundle Japan North America Europe Oceania
Boomerang Pack (290 Diamonds, 4 Boomerangs) US $24.99 AU $38.99
Infinite Play Heart Pack (30 Diamonds, 30 minutes of infinite play) US $2.99 AU $4.49

Removed Special Packs

Bundle Japan North America Europe Oceania
Special Pack A (160 Diamonds, 1 Capsule+, 1 Skill Up, 1 Hammer) US $14.99 €16.99 AU $22.99
Special Pack B (380 Diamonds, 2 Capsule+, 1 Skill Up, 1 Hammer) US $29.99 €32.99 AU $46.99

Diamonds

Amount Japan North America Europe Oceania
20 Diamonds US $1.99 €2.29 AU $2.99
53 Diamonds US $4.99 €5.49 AU $7.99
110 Diamonds US $9.99 €10.99 AU $14.99
250 Diamonds US $19.99 €21.99 AU $30.99
550 Diamonds US $39.99 €43.99 AU $62.99
1050 Diamonds US $69.99 €74.99 AU $109.99

Updates

Main article: Dr. Mario World update history

Reception

Critical reception

At launch, Dr. Mario World received generally mixed to somewhat negative reviews. Critics were somewhat divided but leaned positively on its puzzle aspect and its multiplayer mode, but near unanimously criticized its overabundance of microtransactions and its online requirement. It currently holds a score of 58 on Metacritic based on sixteen reviews[7] and a score of 55.94% on GameRankings based on eight reviews.[8]

Chris Carter of Destructoid gave the game a 6/10, praising the accessibility and puzzles the game has to offer, but criticized the microtransactions, claiming "I've been playing mobile games consistently since Flight Control in 2009; so you could say I've had many encounters with energy systems and the like. The situation is definitely case-by-case, nuanced, and depending on the game the juice can absolutely be worth the squeeze. But seeing cute Mario characters reduced to this, with all of the psychological tricks in the book thrown in, is depressing. Just energy, just "you can finish this hard level if you pay," or just gacha would have been a lot as it is."[9] In a review without a score, Ben Bertoli of IGN expressed skepticism over the change in gameplay compared to previous entries in the series, and was slightly more critical of the microtransactions, stating "While it doesn't make it unplayable, to be sure, it makes it very clear from the get-go where this Dr. Mario's priorities lie." He concluded that it was still a fairly decent game to play for those who enjoy puzzle games.[10] In an even more negative review, Glen Fox of Gamezebo gave the game a 2/5, criticizing practically everything about the game; he called the puzzles "artificial difficulty" and "uninspired," and raised a larger furor over the microtransactions, stating that he never expected Nintendo to engage in such predatory practices.[11]

In stark contrast to other critics, Chris Scullion of Nintendo Life gave the game an 8/10, and praised mainly the multiplayer mode. While he agreed with other critics that the single-player mode was muddled with excessive microtransactions, he believed that the gameplay was fitting for a mobile device, and believed the multiplayer mode would be the game's highlight.[12]

On the Google Play storefront, Dr. Mario World currently has an average user score of 3.9 out of 5, while on Apple's App Store, it has an average user score of a 4.5 out of 5.

Reviews
Release Reviewer, Publication Score Comment
iOS Chris Carter, Destructoid 6/10 "It's a shame Nintendo cut and ran with microtransactions after one misstep — their first, no less — in the mobile market. Super Mario Run's "buy the entire game" concept likely would have worked at a different pricepoint, or perhaps it was worth experimenting further instead of hitching their wagon to one of many runners in an already-bloated runner market. Instead we now have energy meters and gacha-gambling in nearly every mobile release; an extreme 180 compared to the original strategy. Dr. Mario World had plenty of potential to be added to my list of regular mobile games, but I literally can't play it as often as I'd like for that to happen."
iOS Glen Fox, Gamezebo 2/5 "And this is Nintendo we're talking about. We'd expect this sort of morally bankrupt behaviour from the vast majority of mobile developers and publishers that are out to make a quick buck, but not from Nintendo. But as bad as that is alone, our biggest disappointment is down to the gameplay itself, which is so bog standard and dull that we already feel like we've seen enough on day one. That's the most damning indictment of all."
iOS Ben Bertoli, IGN N/A "Based on what I've played so far, Dr. Mario World feels like a decent spin on the decades-old series. It's unfortunate that its attempts to keep things fresh and fun are a bit overshadowed by its overzealous options and annoying microtransaction-based roadblocks. That said, if you enjoy puzzles and pretending to have a medical degree, Dr. Mario World isn't the worst choice."
iOS Chris Scullion, Nintendo Life 8/10 "Dr. Mario World is very much a game of two halves. The single-player mode is fun in short bursts and short bursts only: lengthier sessions are impossible without regularly dropping real cash on it. Meanwhile, the multiplayer is an unrestricted delight, and the steady stream of available players means it could become your next obsession. Most importantly, both modes are built around a legitimately entertaining touchscreen twist on the standard Dr. Mario gameplay that makes plenty of changes, but clever ones that take the mobile format into account. It isn't proper Dr. Mario, then, but – assuming you can keep your wallet in your pocket – what it is isn't half bad."
Aggregators
Compiler Platform / Score
Metacritic 58
GameRankings 55.94%

Sales

Bar graph demonstrating sales and downloads of Dr. Mario World in the first 72 hours compared to other Nintendo properties.

Dr. Mario World has received 2 million downloads in the first 72 hours of its launch.[13] It additionally received $100,000 from its in-app purchases. While it had only half of the downloads Super Mario Run had in the same time window, which was exclusive only to iOS at launch, and it is the lowest grossing Nintendo mobile game at this launch window, Dr. Mario World's revenue is comparable to other games in its genre such as Candy Crush Friends Saga; Dr. Mario World generated 75% of the revenue compared to Candy Crush Friends Saga's $137,000 in the same markets.

Dr. Mario World has reached 5 million downloads globally and players have spent $500,000 on in-app purchases in its first week, which is comparable to the top 25 puzzle games in Dr. Mario World's genre; Toon Blast from Peak Games, for example, grossed approximately $325 million in 2018, yet saw just $90,000 in its first week.[14] Dr. Mario World charted as the #1 free iPhone app in Japan and #6 in the US.

Mobile app store description

Match 3 puzzle versus viruses!

■ Use your puzzle skills to eliminate pesky viruses!

  • Match capsules with viruses and watch them disappear! Simply match three objects of the same color vertically or horizontally to clear them.
  • Luckily, Dr. Mario and friends have virus-busting skills, and you can use leftover half-capsules to strategically zero in on especially meddlesome viruses.
  • Take your time, because each puzzling configuration of viruses must be cleared using a limited number of capsules. Keep calm to plan your approach, and you'll rid Dr. Mario's world of viruses in no time!

■ Paging Dr. Mario!

  • A colorful cast of viruses has Dr. Mario's world in a panic! Dr. Mario and friends have put on lab coats and grabbed capsules! Now they're ready to eliminate those unruly viruses.
  • Dr. Mario isn't the only one on call—Dr. Peach, Dr. Bowser, and others are on duty. Staff up with assistants like Goomba, Koopa Troopa, and Buzzy Beetle to help your doctors out with additional skills.
  • Doctors and assistants have various virus-busting skills, so experiment to find a combination that suits your style and pace.
  • Hundreds of stages over many different worlds are ready for you to save! New worlds, new doctors, and more will be delivered on a regular basis.

■ Play together with friends and family around the world!

  • You're not in this alone—send and receive stamina-giving hearts to use in stage mode! Then, show off your puzzle-solving progress.
  • In versus mode, you can turn up the intensity on your virus-busting by challenging others to a one-on-one showdown—without using hearts!
  • Find the right combo of doctor and assistants and aim for victory online to earn battle points and increase your tier!

Notes:

  • This game is free to start, with optional in-game purchases.
  • Persistent Internet and compatible smart device required. Data charges may apply.
  • May contain advertising.
  • For information about our ads, please see the “How we use your information” section of the Nintendo Privacy Policy.

Quotes

Bowser

  • "My minions! Grrr... I'll take care of all these viruses!"

Dr. Toad

  • "Oh no! Viruses have gotten everywhere! We'd better do something."
  • "Let's eliminate the viruses!"
  • "To eliminate a virus, you need to use a capsule."
  • "I'll show you how to do it!"
  • "While holding the capsule, drag it onto the stage. If you let go, it will begin to rise toward the top of the screen."
  • "If the capsule collides with a virus or another object, it will stop moving."
  • "Once it stops moving, if three colors match vertically or horizontally, the virus will be eliminated!"
  • "Tap a capsule to rotate it."
  • "It can be helpful to rotate the capsule before moving it into the stage, too!"
  • "Tap, hold, and drag the capsule to move it."
  • "You can't move a capsule back toward the bottom of the screen, so be careful!"
  • "OK! We eliminated all the viruses. Go, us!"
  • "You have a limited number of capsules. The number in the top right of the screen shows how many are left."
  • "Eliminate all the viruses before you run out of capsules to clear the stage!"
  • "If you run out of capsules... Well... Too bad. You'll have to try again!"
  • "You'd better pay attention to how many capsules you have left!"
  • "Look at that! Your next capsule has turned into a rainbow capsule!"
  • "Rainbow capsules are special. They can match with objects of any color."
  • "After you make seven matches that eliminate viruses or capsules, one will appear."
  • "There's a rainbow meter on both the left and right sides of the stage that shows how many matches you've made."
  • "Use the rainbow capsule to eliminate a virus of any color!"
  • "You can use items now!"
  • "Tap an item to see what it does."
  • "If you select an item before starting a stage, it will be used when the stage begins."
  • "To use an item, you usually need diamonds or coins. But this time, I gave you an item for free. Give it a try!"
  • "That filled up your skill meter. Let's go ahead and use it!"
  • "Tap the skill button!"
  • "You now have access to all the items. I hope they'll help in your virus hunt!"
  • "Now that all the viruses are gone, our friends are back!"
  • "But wait! I see more viruses causing mischief up ahead. We've got to keep going!"
  • "And now the virus hunt begins!"
  • "Please select the doctor you want from among these three choices."
  • "This item, the skill charger, will charge up your skill meter."
  • "Let's try it out. First, match three pieces of the same color."
  • "Look at that! You've still got half a capsule there."
  • "You can tap and hold it to move it around, just like a full-sized capsule."
  • "Put half-capsules in empty spaces. You want to make the best use of your capsules that you can!"
  • "Now you can use the capsule blaster! This'll let you clear out all the capsules on the stage at once." (removed in version 1.4.0)
  • "You can now use the capsule swapper! Use it to change the color of your next capsule." (since version 1.4.0)
  • "You can now use the skill filler! It'll fill your doctor's skill meter in an instant."
  • "You can now use the boomerang! Select a row and you can clear it immediately." (since version 1.3.0)
  • "Here, take this one. Come on, give it a try!"
  • "You've entered a new area!"
  • "From here on, we'll need the help of assistant characters."
  • "To add your new recruit to the team, tap the characters button."
  • "Characters are divided into two categories: doctors and assistants."
  • "Your doctor is your main character. You can choose one-and only one-at a time!"
  • "Each doctor has their own unique skill."
  • "Assistants? Well, they help doctors, of course. You can select two."
  • "The assistants you choose have effects that aid the doctor in the fight against viruses."
  • "Want to know what effect an assistant will have? Just tap the assistant to see."
  • "Now it's your turn. Choose an assistant."
  • "You've made your team! Let's try clearing a stage now."
  • "Versus mode, the friends menu, and other features are now unlocked!"
  • "Welcome to versus mode! Here, you can compete with people from around the world in real-time, online battles."
  • "Depending on the outcome of these matches...you'll gain or lose battle points."
  • "As your battle points go up, you'll rise in tier, and be able to earn bigger rewards!"
  • "Let's head on over to versus mode and give it a try!"
  • "You battle by sending viruses to your opponent. But watch out! They can send viruses your way, too."
  • "If the stage fills with enough viruses that they cross the bottom line, you'll lose the match."
  • "Your attack meter will fill as you eliminate viruses."
  • "Your attack meter is full! When that happens, you'll attack your opponent with viruses."
  • "Look at that! Your attack was a success. Your opponent's stage got hit with a new row of viruses!"
  • "How many rows you send depends on your doctor's attack power."
  • "The higher it is, the stronger the attack-but the longer it takes to charge up!"
  • "Different doctors fill up their attack meters at different rates. Try out some doctors, and find the one that you like!"
  • "Check out the map at the top right. It shows your opponent's stage."
  • "This dotted line shows how far down the viruses have gotten on your opponent's stage."
  • "Keep an eye on how your opponent is doing...and send over viruses at just the right time!"
  • "Be careful! Your opponent's attack meter is full!"
  • "What-? How did you DO that? You defended against their attack!"
  • "Oh, right! I forgot. You have a chance to defend against any attack."
  • "The higher your doctor's defense power, the better chance you have to defend!"
  • "Your skill meter is full! Let's try using a skill."
  • "Each doctor has a skill of their own. There are lots of different ones!"
  • "Well, that should do you. You're ready to try out what you've learned on a real opponent!"
  • "How's the virus hunt going? I'd like to show you a little technique that might just help..."
  • "Get good at this, and you'll be eliminating viruses like a pro!"
  • "See how these viruses are surrounded by blocks?"
  • "If you tap and hold a capsule, you can drag it between the blocks!"
  • "See? No matter the obstacle, as long as there is space, you can put the capsule there."
  • "But be careful! If there's not enough space, you can't place a capsule!"
  • "Use this trick to your advantage and take care of those viruses!"
  • "Here's a little something to help you clear that tough stage!"
  • "Wow, somebody doesn't look so good... It's got to be those pesky viruses!"
  • "Give the patient an exam and see what you can do to make them feel better!"

Narrator

  • "Viruses have invaded-everywhere!"
  • "Both the Toads and Bowser's minions have been sent into a panic!"
  • "Hunt down all the viruses and save everyone!"
  • "The viruses must be stopped-THAT they can all agree on. Mario, Peach, and Bowser don their lab coats and head toward adventure! The virus hunt begins..."

Princess Peach

  • "The Toads are in danger... I have to help!"

Gallery

For this subject's image gallery, see Gallery:Dr. Mario World.

Pre-release and unused content

It has been requested that one or more images be uploaded and added to this section. Remove this template once the image(s) has/have been uploaded and applied.

Unused assets have been extracted from the game, showing King Boo and Morton Koopa Jr. doctors[15], and a Bone Goomba, Cooligan, Dino Piranha, Freezie, Galoomba, Ice Bro, Lava Bubble and Whomp assistants[16], and text strings for Magikoopa and King Kaliente assistants.[17]

There are also medals featuring Boo indicating future Clinic Events[18][19], a golden ticket to unlock costumes for characters[20], medals themed to Super Mario Galaxy, and a black, spiky, Fuzzy-looking creature wearing a surgical mask.[21]

Unused doctors

Unused assistants

Unused medals

Miscellaneous

References to other games

  • Super Mario series: This game's six worlds, as well as World 9, World 10 and World 11, are commonly featured across the Super Mario platformers.
  • Super Mario Bros.: The coin sound effect is directly taken from this game's NES version.
  • Dr. Mario: Dr. Mario's sprites from this game are reused for a separate playable doctor, 8-Bit Dr. Mario. The music heard in the stage select and versus mode menu are the respective arrangements of the title screen from this game. The music heard in the staffing screen is an arrangement of the mode menu screen from this game. Two arrangements of Fever is used in stage mode and in versus mode, while an arrangement of Chill is used for the stage mode's challenge stages.
  • Tetris & Dr. Mario: The music heard during Dr. Toad's demo tutorial in World 1's first area is an arrangement of Music 1 from the Mixed Match mode from this game.
  • Dr. Mario 64: The music in the Skill Summit menu uses an arrangement of Cube (Cough), and in Skill Summit stages uses an arrangement of Que Que (Sneeze).
  • Super Mario Galaxy: A Star Bunny and Honey Queen appear as assistants. Dino Piranha's planet, the Starshroom, and the Comet Observatory appear on the World 8 map.
  • New Super Mario Bros. Wii: Dr. Wendy's artwork is based on Wendy's artwork from this game, albeit mirrored.
  • Donkey Kong Country Returns: One of Dr. Donkey Kong and Dr. Diddy Kong's artworks is based on Donkey and Diddy Kong's artwork from this game.
  • New Super Mario Bros. U: Dr. Ludwig's artwork is based on Ludwig's artwork from this game.
  • Mario Party 10: Most of the characters' victory, losing, and idle animations are taken from this game.
  • Super Smash Bros. Ultimate: One of Dr. Roy's sprites is based on Roy's official render from this game.

Names in other languages

Language Name Meaning
Japanese ドクターマリオ ワールド
Dokutā Mario Wārudo
Dr. Mario World
Chinese 瑪利歐醫生世界 (Traditional)
马力欧医生世界 (Simplified)
Mǎlì'ōu yīshēng shìjiè
Dr. Mario World

External links

Dr. Mario World coverage on other NIWA wikis:

References

  1. ^ a b https://www.nintendo.co.jp/corporate/release/en/2019/190201.html
  2. ^ Nintendo of America's Twitter, announcing the release date
  3. ^ Dr. Mario World Launches A Day Earlier Than Expected, Out Now On iOS And Android - Nintendo Life
  4. ^ Official Dr. Mario World Twitter (July 1, 2019)
  5. ^ a b c d e f g Nintendo Mobile (June 17, 2019). Welcome to Dr. Mario World. YouTube. Retrieved June 18, 2019.
  6. ^ Official website
  7. ^ Metacritic score for Dr. Mario World. Metacritic. Retrieved July 13, 2019.
  8. ^ GameRankings score for Dr. Mario World. GameRankings. Retrieved July 13, 2019.
  9. ^ Carter, Chris (July 10, 2019). "Review: Dr. Mario World". Destructoid. Retrieved July 13, 2019.
  10. ^ Bertoli, Ben (Last updated July 10, 2019). "Dr. Mario World is Fun, But Flawed". IGN. Retrieved July 13, 2019.
  11. ^ Fox, Glen (July 11, 2019). "Dr. Mario World Review: An Uninspiring Puzzler From Nintendo That's Infested With Predatory IAPs". Gamezebo. Retrieved July 13, 2019.
  12. ^ Scullion, Chris (July 11, 2019). "Dr. Mario World Review (Mobile)". Nintendo Life. Retrieved July 13, 2019.
  13. ^ (Jul 18, 2019) Nintendo's Dr. Mario World Starts Strong for Its Genre with 2 Million Installs and $100,000 Spent in 72 Hours. Sensor Tower. Retrieved July 19, 2019.
  14. ^ (Jul 19, 2019) Dr. Mario World's First Week Downloads Reach a Healthy Five Million Globally. Sensor Tower. Retrieved July 20, 2019.
  15. ^ https://drmarioworld.miraheze.org/wiki/Doctors
  16. ^ https://drmarioworld.miraheze.org/wiki/Assistants
  17. ^ https://mobile.twitter.com/MarioJoe11/status/1154425661299286027
  18. ^ https://drmarioworld.miraheze.org/wiki/Medals
  19. ^ The Spriters Resouce
  20. ^ https://mobile.twitter.com/MarioJoe11/status/1178715531916042243
  21. ^ https://mobile.twitter.com/MarioJoe11/status/1178720092881850369