This is a featured article! Click for more information.

Dr. Mario World

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search

This article is about a work that used to be available to the public, but is now partially or entirely inaccessible.
Details: On November 1, 2021, the game was shut down, and there are currently zero preservation servers in operation.
However, the subject is thoroughly documented here. Only remove this notice if the complete work is recovered and made available publicly.

Dr. Mario World
Dr. Mario World English logo
Developers Nintendo
LINE[1]
NHN Entertainment[1]
Publisher Nintendo
Platforms iOS, iPadOS, Android
Engine Unity
Release date World July 9, 2019[2]
End of service World November 1, 2021[3]
Languages English
Japanese
Chinese (Simplified)
Chinese (Traditional)
French (Europe)
German
Italian
Korean
Portuguese (Brazil)
Spanish (Latin America)
Spanish (Europe)
[4]
Genre Puzzle
Ratings iOS & iPadOS:
4+ - Four years and older
Android:
ESRB:E - Everyone[?]
PEGI:3 - Three years and older[?]
USK:0 - All ages[?]
ClassInd:L - General audience[?]
GRAC:All - All ages[?]
ACB:G - General[?]
IARC:3+ - Three years and older[?]
Modes Single player, multiplayer
Format
Digital download
Input Touch controls

Dr. Mario World is a discontinued puzzle game in the Dr. Mario series for iOS, iPadOS, and Android devices. The game was originally set to release on July 10, 2019,[5] but ended up being released a day earlier on July 9, 2019.[2] It was a free-to-download game with in-app purchases that was co-developed by Nintendo, LINE, and NHN Entertainment, and it was available initially in 59 countries/regions, including Japan and the United States. The game supported multiple languages, including Japanese and English.[4] Dr. Mario World is the second game of the Super Mario franchise for mobile devices, following Super Mario Run, though it is the first free-to-play mobile game featuring microtransactions and gacha mechanics in the Super Mario franchise. Pre-registration for the game opened on June 17, 2019.[5] Like Super Mario Run, the game required a constant internet connection to play.

Dr. Mario World takes advantage of the touchscreen controls of the smartphone, where players dragged capsules with the touchscreen to eliminate viruses, though the core gameplay is slightly tweaked in comparison to prior Dr. Mario titles in that players solved puzzles with a limited number of capsules rather than infinite capsules against a time limit. New gameplay elements include three introduced colors of viruses: green, light-blue, and pink viruses, which occur mixed in the regular red, blue, and yellow viruses later in the game. Dr. Mario World features the debut of playable Super Mario characters as doctors than prior Dr. Mario games. These doctors have special abilities that help clear levels more easily. In addition, doctors can be paired with a wide variety of assistants, which constitute primarily of generic Super Mario enemies. As well as having a single-player mode, Dr. Mario World introduces a competitive versus mode, where players battled against opponents online in a gameplay style similar to that of the traditional Dr. Mario games.

The game ended its two-year services on November 1, 2021, at 6:00 a.m. (UTC).[3] A day later, the "Dr. Mario World Memories" website was released, allowing players with Nintendo Accounts to view personal statistics and collected medals from the game.[6]

Story[edit]

Dr. Mario World opening
The opening cutscene of the game

A virus outbreak has occurred in the Mushroom Kingdom, infecting Koopa Troopas, Toads, and Shy Guys, and Dr. Mario begins hunting down viruses to save the locals. Dr. Toad instructs Dr. Mario on how to eliminate viruses in the first demo level, featuring only red viruses. By the third (eleventh in version 1.1.0) level, Princess Peach notices that the Toads need her help while Bowser wants to take care of the viruses affecting his minions himself, so they join Dr. Mario as playable characters.

Gameplay[edit]

Stage 3 from Dr. Mario World
A screenshot showing Stage 3 of Stage Mode in Dr. Mario World

As with previous Dr. Mario games, the main and most common objective is to eliminate all of the viruses on the screen by connecting capsules of the same color to each of them, although instead of the capsules descending, the game's gravity is directed upwards with the viruses positioned towards the top of the screen. The player first drags a capsule from the bottom of the screen onto the field to use it, and the player can drag it again to move it or increase its "falling" speed, or tap it to rotate it horizontally or vertically; if there is an open space for the capsule to fit through, the player can drag the capsule towards that open space as well. Viruses are eliminated if three (as opposed to four) or more of the same color are matched.[7] If the player uses half of a capsule to eliminate viruses, the other half remains, and the player can drag it around as an ordinary capsule if it is free to go up the screen. Players earn a rainbow capsule if they make seven matches that eliminate viruses; rainbow capsules can be used in tandem with pills of any color to eliminate viruses, though they take up only one tile on the screen. The classic red, blue, and yellow viruses return, while new green, purple, light-blue, and pink viruses make their debut,[8] though purple viruses have never appeared in any stage before.

Depending on the stage, various obstacles may appear on the field, including Empty Blocks and Brick Blocks, and viruses can be hidden inside the Brick Blocks. Helpful objects such as shells, exploders, and skill chargers can also appear among the viruses. When matched with capsules of the same color, the helpful objects help out the player: Shells clear out viruses within the same row, exploders eliminate surrounding viruses, and skill chargers significantly fill the doctor's skill meter. There are various objects that act as obstacles, such as ice that may trap viruses that require a match to remove the ice, bubbles that shield them from capsules once before they disappear, and cages that require clearing the lock block to release them.[7]

Special items can be used prior to entering a stage and while in the middle of a stage, aiding players to clear the stage. Dr. Toad gives out free items for a trial use, but after the single use, players need to purchase the items with diamonds or coins.

Game modes[edit]

Dr. Mario World has three main modes (Stage Mode, Versus Mode, and Skill Summit), a daily booster (daily mode prior to its introduction), and events. Stage Mode serves as the game's single-player mode, while Versus Mode serves as the game's multiplayer mode. Versus Mode is unlocked when players have cleared Stage 5 (20 in old versions). Skill Summit is unlocked when players have cleared Stage 20.

Stage Mode[edit]

Stage overview in stage mode from Dr. Mario World for stage 1000.
The stage overview where the stage's information is shown

Stage Mode is the mode players first start through and requires players to fulfill various objectives in order to clear stages. The most common objective is to eliminate viruses, though other objectives include obtaining virus coins hidden in Brick Blocks. Stages are grouped into worlds, beginning with five—which are, in order, grass-, desert-, beach-, ghost-, and sky-themed—with more to be added in the future.[7] Each world has two areas, each of which has 20 stages. Each world also has its own set of challenge stages, in which players need to clear the stage before the time limit runs out, except for the last world where the challenge stages are not timed. Unlike in the prior Dr. Mario games, players are limited to a certain number of capsules per stage.[7]

In order to play a stage, the player needs to have at least one heart. A heart is regained automatically every 30 minutes, although players can purchase hearts with diamonds or clear a stage for a free heart (prior to version 2.3.0, clearing only uncleared stages rewards a heart). Since version 2.4.0, players who made at least one in-app purchase prior to that version have unlimited hearts. In the first 20 stages, players have an infinite number of hearts; afterwards, players are granted a max number of 10 hearts (five hearts prior to version 2.3.0), where if they have fewer than that number, each heart takes 30 minutes to refill. Diamonds can also be used to obtain items, obtain new doctors and assistants, and continue a stage should a player fail to clear the objective after running out of capsules or time (although only two continues are allowed per attempt).[7] Diamonds can be purchased through the app with real money.[7] Two versions of continues are available: One of them provides five capsules or 15 seconds of time for the cost of 10 diamonds, while the other provides eight capsules or 30 seconds of time for 15 diamonds.

When a player clears a stage, they earn coins, a heart, and a number of stars depending on how many capsules are left when they have cleared; they can earn a max number of three stars for the best score. Coins are rewarded only if the player has not obtained the star(s) yet, while hearts were not rewarded for cleared stages prior to version 2.3.0. If a player retries or fails a stage too many times, Dr. Toad provides the player with extra capsules or time (previously he uses a free hammer on a tile for the player), giving three extra capsules or nine extra seconds in the process. This amount increases in number the more the player failed to complete that stage. Since version 2.0.0, diamond offers for three items for the price of two appear (boomerangs, skill fillers, and Capsule+ in this order based on the number of times failed).

Versus Mode[edit]

Dr. Peach vs Dr. Bowser in Versus mode from Dr. Mario World
Dr. Peach facing off against Dr. Bowser in the game's Versus Mode

In Versus Mode, players pit against other human opponents online or against their friends, and it plays similarly to the multiplayer modes of previous Dr. Mario titles. The goal for players is to clear viruses in their grid to send viruses to their opponent's side; players lose if an object crossed the bottom line of the stage. When players clear viruses, their attack meter fills; when the attack meter is full, players can send (a) row(s) of viruses to their opponent. The attack meter influences the number of viruses/objects that must be cleared before they attack. Every doctor sends a different number of lines of viruses for each attack, determined by a bomb with a number. For example, Dr. Mario sends two lines of viruses on each attack, while Dr. Toad sends one line of viruses on each attack. Players can view their opponent's grid as well as a dotted line indicator showing how far viruses are down on their opponent's stage. Additionally, players have a chance to prevent opponents from sending viruses to them; the higher their doctor's defense stat is against a specific bomb, the more likely the attack will be defended against.

If the player successfully eliminated all the viruses on their field, they will send three lines of viruses to the opponent that cannot be defended against while at the same time resetting their opponent's attack meter. They also gain three more lines of viruses after they attack, so that the player has viruses to work with. However, if there is an object that is close enough to the bottom after all viruses are cleared, the object will go past the line and the player will lose. When both players have not yet reached a point where one of them has filled the board, there will be a warning. After a brief period of time, the field will be pushed down by one line of blocks that cannot be cleared, and it will continue to do so at 10-second intervals until there are only two rows to work with. If a player is left with three or fewer rows left, clearing all the viruses will not result in extra lines of viruses forming.

Players are sorted into tiers, which serve as the game's matchmaking feature. As of now, there are 11 tiers: tier 1 to tier 10, and a Rainbow tier. Each tier has different virus layouts, and in a few of the tiers, the virus colors are different from the standard red, blue, and yellow viruses. Some objects are present only in higher tiers, such as barrels in tier 10. In the Rainbow tier, non-virus objects appear when new lines appear on each player's field even if the appropriate assistant is not equipped, whether it is an attack from the opponent or as a bonus for eliminating all viruses. Players earn battle points if they win matches and lose battle points if they do not. The number of points earned compared to the number of points will be a net positive for lower tiers (tier 9 and below currently), but in higher tiers (tier 10 and Rainbow tier), the number of points gained for the winner is the same as the number of points lost for the loser. If players of different tiers are matched up, the winner in a lower tier will earn more points than usual while the loser loses fewer points than usual, but if the winner is in the higher tier, they will earn fewer points than usual while the loser loses more points than usual.

When enough battle points are earned, players ascend tiers, and the higher their tier is, the better rewards they earn for winning. The following numbers of battle points are required to reach the respective tiers since their introductions: 400+ (tier 2), 800+ (tier 3), 1,200+ (tier 4), 1,600+ (tier 5), 2,100+ (tier 6), 2,600+ (tier 7), 3,100+ (tier 8), 3,600+ (tier 9), 4,100+ (tier 10), and 5,000+ (Rainbow tier). The first time a player reaches a tier, they gain rewards based on where they are promoted to. The rewards are 1,000 coins for tier 2, 3,000 coins for tier 3, one staff ticket each for tier 4 to tier 7, 100 doc tokens each for tier 8 to tier 10, and 200 doc tokens for Rainbow tier. Prior to version 2.4.0, a 72-hour offer appears in the shop, where the diamonds and potentially other items offered are proportionally higher than anything else in the shop.

Starting from version 1.4.0, which is also when season 3 started, the specialists feature is introduced. During each period, which typically lasts for seven days, four or five doctors are selected to be specialists, in which they gain a couple of advantages in each match. For more information on specialists, refer to List of specialists in Dr. Mario World.

Players earn coins and/or keys for a battle box if they win battles. Coins are earned if the player has won 20 or fewer times in a day, and are rewarded with more coins the higher their tier is. Likewise, keys are earned if the battle box has not accrued enough keys yet, where the number was seven keys prior to version 2.1.0 and five keys since then, although at certain time periods, the number of keys required is reduced to three. If the player has enough keys, they can open battle boxes to obtain random loot in them such as coins, hearts, staff tickets, items, etc., including special assistants exclusive to higher-tier battle boxes. In older versions, some of the battle boxes may contain viruses, where the player essentially won nothing from it. Battle boxes can be opened once every 10 hours after they have been opened, but by using up to three diamonds (depending on the amount of time left), players can immediately obtain a new box to unlock. Diamonds can be spent this way for up to five times a day.

Once every two to three months, the game is updated to add a new season, which adds new tiers. When a new season starts, players earn 20 coins for every point they have over a specific threshold in addition to doc tokens for some seasons, before the score is reduced to that threshold. Tiers are held during the following periods (start times are all 6:00 UTC, and end times are all 5:59 UTC):

Season Start date End date Notes
Season 1 2019-11-14 2020-02-06
  • Tier 6 is introduced, requiring 2,100+ points to reach.
  • Tier 7 is introduced, requiring 2,600+ points to reach.
  • At the beginning of the season, battle points higher than 2,000 are reset to that number, with the player earning 20 coins for every point deducted.
  • King Boo (assistant) is added, obtainable starting from Tier 7.
Season 2 2020-02-06 2020-06-25
  • Tier 8 is introduced, requiring 3,100+ points to reach.
  • At the beginning of the season, battle points higher than 3,000 are reset to that number, with the player earning 20 coins for every point deducted.
Season 3 2020-06-25 2020-09-23
  • Tier 9 is introduced, requiring 3,600+ points to reach.
  • At the beginning of the season, battle points higher than 3,500 are reset to that number, with the player earning 20 coins for every point deducted.
  • Specialists are introduced.
  • Whomp King (assistant) is added, obtainable starting from Tier 9.
Season 4 2020-09-23 2020-12-10
  • Tier 10 is introduced, requiring 4,100+ points to reach.
  • At the beginning of the season, battle points higher than 4,000 are reset to that number, with the player earning 20 coins for every point deducted.
  • Coin rewards from winning matches are reduced to 60% of the previous reward (e.g., tier 1 winners will win 12 coins instead of 20 coins).
Season 5 2020-12-10 2021-03-18
  • Rainbow tier is introduced, requiring 5,000+ points to reach.
  • In Rainbow tier, exploders appear at the start of the match and as attacks in addition to viruses.
  • At the beginning of the season, battle points higher than 4,500 are reset to that number, with the player earning 20 coins for every point deducted. 100 doc tokens are also awarded for exceeding that number of battle points.
Season 6 2021-03-18 2021-06-03
  • Rainbow tier is refreshed, with a different-colored background.
  • In Rainbow tier, skill chargers appear at the start of the match and as attacks in addition to viruses.
  • At the beginning of the season, battle points higher than 4,999 are reset to that number, with the player earning 20 coins for every point deducted. 200 doc tokens are also awarded for exceeding that number of battle points.
  • Starting from version 2.3.0, skill chargers are not guaranteed to appear among viruses in Rainbow tier.
Season 7 2021-06-03 2021-08-26
  • In addition to Rainbow tier, tiers 4 to 10 will also have skill chargers occasionally appearing as attacks in addition to viruses (starting layouts do not have skill chargers for non-Rainbow tiers).
  • At the beginning of the season, battle points higher than 4,999 are reset to that number, with the player earning 20 coins for every point deducted. 200 doc tokens are also awarded for exceeding that number of battle points.
  • Opening stage layouts are changed up.
Final Season 2021-08-26 2021-11-01
  • At the beginning of the season, battle points higher than 4,999 are reset to that number, with the player earning 20 coins for every point deducted. 200 doc tokens are also awarded for exceeding that number of battle points.
  • Because the end of this season coincides with when this game's service ended, rewards based on the number of points earned were not given out, unlike in prior seasons.

Daily Booster[edit]

The Daily Booster, introduced in the version 1.3 update, replaces the Daily Gift. The player eliminates viruses to earn coins and doc tokens. Once all the viruses have been eliminated, everything on the stage is eliminated, and new viruses appear after a few seconds. When the player runs out of capsules and cannot make any more moves, an object reaches beyond the bottommost row. If the player quits the Daily Booster from the menu, the game ends and the player cashes in their rewards based on the number of viruses cleared. The player gets four coins for every virus eliminated and one doc token for every 45 viruses eliminated. The Daily Booster can be played for free once per day, and it can be played again using diamonds, with the rewards being received at a tripled rate: Each virus rewards 12 coins, and each doc token is rewarded for every 15 viruses eliminated. Once a triple-reward game is finished, the player must wait until the next day to play this mode again.

Prior to version 1.3.5, a single music theme plays during both the Daily Booster rounds and the results screen. After that update, the theme that plays during the round has changed, with its old theme played only on the results screen.

Starting from version 1.4.0, the Daily Booster received a few changes. The following changes are made:

  • Players start with 20 capsules instead of 30 or 33 capsules.
  • Each round starts with more viruses and objects on the field compared to rounds in the previous updates.
  • After all the viruses are eliminated in a round, two capsules are rewarded instead of five.
  • Only two colors of viruses and objects are available. Since the change, only red and blue are available, but as of version 2.1.0, any two colors between red, blue, and yellow are randomly selected.
  • The objective shown at the start of the first round displays infinite viruses instead of the number of viruses in the first round.

Skill Summit[edit]

See also: List of Skill Summits in Dr. Mario World
Skill Summit Season 1 - Special Summit 6 from Dr. Mario World
Dr. Daisy as the mentor doctor with Dr. Bowser as the player's doctor

The Skill Summit, introduced in the version 2.0.0 update, is placed next to Stage Mode or Versus Mode. This mode is available only after the player has finished Stage 20 in Stage Mode. In this mode, four different doctors are assigned as mentor doctors, and each stage features one of those doctors. Each stage in this game is called a summit, and there are four types of summits: Basic, Intermediate, Advanced, and Special. For the first three types, players can choose a doctor of their own, but in the Special summits, players must have at least one of the two eligible mentor doctors before they can play that summit. In regards to the player's choice of doctor, players cannot choose the same doctor as the mentor doctor. For example, if the mentor of the stage is Dr. Baby Mario, the player will not be allowed to use that doctor. Similarly, variations of that doctor are prohibited, so in Dr. Baby Mario's case, Dr. Mario, Dr. Fire Mario, and 8-bit Dr. Mario cannot be selected as the doctor. Besides the regular, baby, and Fire versions of specific characters, Dr. Bowser and Dr. Dry Bowser are considered the same type of character and thus cannot be used together.

Like in Stage Mode, the player needs to have at least one heart before they can play a summit. In each summit, players are assigned various objectives and a limited number of capsules to accomplish those objectives. Should a player run out of capsules before the objective(s) is/are completed, diamonds can be used to continue that summit for up to two times. Each summit plays similarly to a stage in Stage Mode, but the difference is that a mentor doctor is displayed at the top left corner with a meter. This meter fills each time a capsule is added to the stage, and once it is fully filled, the active capsule gets replaced by that mentor doctor's icon. The player must activate that mentor's skill before they can introduce more capsules to the stage, although other functions can still be used, such as utilizing capsules currently on the stage, using in-stage items, or activating their doctor's skill if it is filled. The mentor's skills may differ from their doctor's skill, typically with reduced effect. For example, while Dr. Baby Peach's skill normally changes the next three capsules to rainbow capsules, Dr. Baby Peach's skill as a mentor instead changes only the next one or two capsules to rainbow capsules.

After clearing a summit, players are awarded kudos, which are functionally the same as clear stars in Stage Mode in that reaching specified benchmarks in the score rewards up to three of them. Each new kudos obtained rewards the player with 50 coins, for up to 150 coins. In addition to this, clearing a stage rewards a player with a heart (prior to version 2.3.0, only when the stage was originally uncleared), no matter the score. Rewards can be earned by reaching a specific number of kudos, which can include stage items, doc tokens, staff tickets, a 10% score boost in Stage Mode, or even a new doctor. Players are also rewarded if they cleared all stages in each type of summit, which can include an extra capsules boost in Stage Mode, a faster skill meter charge, staff tickets, and 100 doc tokens. The Stage Mode boosts earned from Skill Summit are bonuses specifically for Stage Mode (thus, the changes do not apply to the Daily Booster), and they last for 24 hours starting from the time each bonus is obtained, but it takes effect in stages only up to a specified world. The duration of the bonuses is cumulative, meaning that if the player has a bonus that is still active, obtaining another of that same type of bonus will extend the period for another 24 hours.

During the Skill Summit's first week and third week, there is a staffing event where one or two of the doctors have a higher chance of being added, allowing the player to potentially play the Special summits as they require specific doctors. The only exceptions thus far are Dr. Dry Bowser and Dr. King Boo, who are not obtainable by regular staffing. In addition, the shop has two options for purchase each week for two of the Skill Summit's featured doctors: One is a purchasable Doctor Pack that contains those doctors alongside 210 (200 + 10 bonus) complimentary diamonds, while the other is a Referral that can be exchanged for 100 diamonds.

Each Skill Summit lasts for two weeks, although the duration was increased to four weeks from the 19th summit onward. After that, a new Skill Summit replaces the old summits and the rewards and kudos are refreshed. Starting from version 2.2.0 when the 10th Skill Summit begins, obtaining enough kudos rewards players with medals, and getting all of the kudos rewards the player with a Platinum/Dazzling medal that contains a number that signifies the rank of the player that collected it.

Events[edit]

Doctor's Orders[edit]

Doctor's Orders are a list of objectives that players can complete for bonus coins. The player is given five different objectives at one time. Some objectives can be filled in both Stage Mode (which extends to Daily Booster and Skill Summit) and Versus Mode, while others are exclusive to neither. Once one of the objectives is completed, receiving another takes six hours (20 hours prior to version 1.1.0), while skipping an objective takes one hour (eight hours prior to version 1.1.0) before a new one is replaced. The following are Doctor's Orders that can appear since version 1.1.0:

Stage Mode[edit]
  • Use an item: 150 coins
  • Play a stage 1 time(s): 50 coins
  • Play a stage 3 time(s): 100 coins
  • Use a skill 1 time(s): 50 coins
  • Use a skill 3 time(s): 100 coins
  • Simultaneously eliminate two different-color viruses: 100 coins
  • In stage mode, use a rainbow capsule 10 times: 100 coins
Versus Mode[edit]
  • In versus mode, win 1 time(s): 100 coins
  • In versus mode, win 3 time(s): 150 coins
  • In versus mode, use a skill 1 time(s): 50 coins
  • In versus mode, use a skill 3 time(s): 100 coins
  • In versus mode, attack an opponent 10 times: 100 coins
  • In versus mode, eliminate all viruses in the stage: 150 coins
Others[edit]
  • Obtain 500 coins: 50 coins
  • Send a heart to a friend 1 time(s): 50 coins
  • Send a heart to a friend 3 time(s): 100 coins

Clinic Event[edit]

See also: List of Clinic Events in Dr. Mario World

For this event, the player needs to do the following steps for the event:

  1. Examine the patient.
  2. Eliminate the viruses.
  3. Clear all stages with three stars!

Once a step is cleared, the player earns rewards as well as a medal with the patient on it. The character depends on the current season:

Collect Clear Stars![edit]

In Collect Clear Stars!, the player needs to collect stars and receive rewards. However, they do not count if they were previously earned. These events are active when a new area of a world is added, meaning that new stages are added.

Most of the time that this event is held, the rewards gained are the following:

  • 5+ stars: 500 coins
  • 10+ stars: 20 doc tokens (one Capsule+ before May 20, 2021)
  • 20+ stars: 3,000 coins
  • 30+ stars: 30 doc tokens (two Capsule+ before May 20, 2021)
  • 40+ stars: three Score+ and one staff ticket

Eliminate the viruses![edit]

In Eliminate the viruses!, also referred to as Virus Events,[9] the player eliminates viruses in stages and receives rewards. They count only in Stage Mode. Before Skill Summit was introduced, these events were sporadic, but after its introduction, they are active on any week where there is not a Star Clear event.

The rewards gained are the following:

  • 300+ viruses: 500 coins
  • 500+ viruses: 20 doc tokens (one Capsule+ before May 13, 2021)
  • 1,000+ viruses: 3,000 coins
  • 1,500+ viruses: 30 doc tokens (two Capsule+ before May 13, 2021)
  • 2,000+ viruses: two Capsule+ (two Hammers before May 13, 2021) and one staff ticket

Power Boost Rally[edit]

Starting from version 2.2.0, Power Boost Rally is introduced, and it can be activated after Stage 20 in Stage Mode is cleared when all the stage start items are unlocked. When Power Boost Rally is active, the player is able to use certain stage start items as a bonus without using up limited free items or diamonds. In order to activate Power Boost Rally, the player has to beat an uncleared stage without losing or restarting that stage. Once the requirement is met, the player is able to use Power Boost Rally that lasts for 48 hours since the first time the player clears an uncleared stage. Once the Power Boost Rally's 48 hours are expired, the player is not able to start another Power Boost Rally until the next day on the mobile device's clock.

Depending on the number of stages cleared in a row, the player gains the following boosts:

  • 1+: Rainbow Start (changes the first three capsules into rainbow capsules)
  • 2+: Skill Up (start the stage with a full skill meter)
  • 3+: Capsule+ (adds five capsules)

If the player loses or restarts an uncleared stage, the boosts are lost and the player needs to start over. However, the streak is not affected for stages the player has already cleared, challenge stages or special stages, so the player does not lose the boosts if the player did not manage to clear them on the first attempt. Prior to when World 26 was introduced, the boosts are also lost if the player has reached the stages in around the last two added worlds.

Characters[edit]

Doctors[edit]

Dr. Mario World features 45 playable characters. Each playable character offers a unique special skill that can be activated during gameplay.[7] Players start with Dr. Mario when they first play the game and unlock Dr. Bowser and Dr. Peach when they have beaten Stage 3; if players pick one of the three characters, the other two characters become unavailable. As of version 2.0.0, Dr. Toad is earned as another doctor when players have beaten Stage 20.

Players can purchase new doctors with coins, diamonds, staff tickets, or doc tokens in the Staffing menu of the game (the exceptions are Dr. Dry Bowser and Dr. King Boo, who are as of now available only as occasional in-app purchases), although the doctors are obtained randomly and duplicates may occur. If players receive duplicate characters, that action goes towards that doctor's skill level. Level 1 doctors require one copy, Level 2 doctors require two copies, Level 3 requires five copies, Level 4 requires 14 copies, and the maximum level requires 30 copies. Players stop earning duplicates if a particular character has a maxed-out skill level of that available doctor. Reaching new skill levels makes the skill meter fill faster for that doctor in Stage Mode, while in Versus Mode, the skill meter fills faster and/or increases the potency of the skill.

Name Stage Mode Skill VS Mode Skill
Skill Level 1 Skill Level 2 Skill Level 3 Skill Level 4 Skill Level 5
Icon of Dr. Mario from Dr. Mario World
Dr. Mario
"Clears rows (1) in lowest position." "Clears rows (1) in lowest position." "Clears rows (2) in lowest position." "Clears rows (2) in lowest position. Fills skill meter faster (low)." "Clears rows (2) in lowest position. Fills skill meter faster (medium)." "Clears rows (2) in lowest position. Fills skill meter faster (high)."
Icon of Dr. Bowser from Dr. Mario World
Dr. Bowser
"Clears rows (2) at random." "Clears rows (1) at random." "Clears rows (2) at random." "Clears rows (3) at random." "Clears rows (3) at random. Fills skill meter faster (medium)." "Clears rows (3) at random. Fills skill meter faster (high)."
Icon of Dr. Peach from Dr. Mario World
Dr. Peach
"Clears columns (1) at random." "Clears columns (1) at random." "Clears columns (2) at random." "Clears columns (2) at random. Fills skill meter faster (medium)." "Clears columns (2) at random. Fills skill meter faster (high)." "Clears columns (3) at random. Fills skill meter faster (high)."
Icon of Dr. Luigi from Dr. Mario World
Dr. Luigi
"Eliminates objects in an L shape." "Prevents opponent's capsules from rotating (duration in seconds: 5)." "Prevents opponent's capsules from rotating (duration in seconds: 8). Fills skill meter faster (low)." "Prevents opponent's capsules from rotating (duration in seconds: 11). Fills skill meter faster (medium)." "Prevents opponent's capsules from rotating (duration in seconds: 11). Fills skill meter faster (high)." "Prevents opponent's capsules from rotating (duration in seconds: 14). Fills skill meter faster (high)."
Icon of Dr. Yoshi from Dr. Mario World
Dr. Yoshi
"Eliminates objects (5) at random." "Eliminates objects (4) at random." "Eliminates objects (7) at random." "Eliminates objects (10) at random." "Eliminates objects (13) at random." "Eliminates objects (16) at random."
Icon of Dr. Toad from Dr. Mario World
Dr. Toad
"Selects locations (20) at random and eliminates objects at those locations." "Selects locations (10) at random and eliminates objects at those locations." "Selects locations (20) at random and eliminates objects at those locations." "Selects locations (30) at random and eliminates objects at those locations." "Selects locations (40) at random and eliminates objects at those locations." "Selects locations (50) at random and eliminates objects at those locations."
Icon of Dr. Toadette from Dr. Mario World
Dr. Toadette
"Changes objects (2) into handy boxes at random." "Hides viruses (4) in opponent's stage in clouds." "Hides viruses (8) in opponent's stage in clouds." "Hides viruses (12) in opponent's stage in clouds." "Hides viruses (16) in opponent's stage in clouds." "Hides viruses (20) in opponent's stage in clouds."
Icon of Dr. Bowser Jr. from Dr. Mario World
Dr. Bowser Jr.
"Pops bubbles (10)." "Hides viruses (2) in opponent's stage in bubbles." "Hides viruses (4) in opponent's stage in bubbles." "Hides viruses (6) in opponent's stage in bubbles." "Hides viruses (8) in opponent's stage in bubbles." "Hides viruses (10) in opponent's stage in bubbles."
Icon of Dr. Ludwig from Dr. Mario World
Dr. Ludwig
"Breaks ice on objects (10) one time." "Hides viruses (2) in opponent's stage in ice." "Hides viruses (4) in opponent's stage in ice." "Hides viruses (6) in opponent's stage in ice." "Hides viruses (8) in opponent's stage in ice." "Hides viruses (10) in opponent's stage in ice. Fills skill meter faster (medium)."
Icon of Dr. Wendy from Dr. Mario World
Dr. Wendy
"Breaks blocks (10) one time." "Changes (2) viruses in opponent's stage to blocks." "Changes (4) viruses in opponent's stage to blocks." "Changes (6) viruses in opponent's stage to blocks." "Changes (8) viruses in opponent's stage to blocks." "Changes (10) viruses in opponent's stage to blocks. Fills skill meter faster (medium)."
Icon of Dr. Waluigi from Dr. Mario World
Dr. Waluigi
"Eliminates dust viruses (10)." "Changes viruses (3) in opponent's stage into dust viruses." "Changes viruses (6) in opponent's stage into dust viruses." "Changes viruses (9) in opponent's stage into dust viruses." "Changes viruses (12) in opponent's stage into dust viruses." "Changes viruses (15) in opponent's stage into dust viruses. Fills skill meter faster (medium)."
Icon of Dr. Wario from Dr. Mario World
Dr. Wario
"Adds capsules (3) to your total. In timed stages, adds seconds to the clock (6)." "Prevents opponents's attack meter from filling (duration in seconds: 3)." "Prevents opponents's attack meter from filling (duration in seconds: 5)." "Prevents opponents's attack meter from filling (duration in seconds: 7)." "Prevents opponents's attack meter from filling (duration in seconds: 9)." "Prevents opponents's attack meter from filling (duration in seconds: 9). Fills skill meter faster (medium)."
Icon of Dr. Daisy from Dr. Mario World
Dr. Daisy
"Eliminates an object, including objects that require multiple matches (tap to choose)." "Eliminates objects, including objects that require multiple matches, in a 1 × 1 area (tap to choose center)." "Eliminates objects, including objects that require multiple matches, in a 2 × 2 area (tap to choose center)." "Eliminates objects, including objects that require multiple matches, in a 3 × 3 area (tap to choose center)." "Eliminates objects, including objects that require multiple matches, in a 4 × 4 area (tap to choose center)." "Eliminates objects, including objects that require multiple matches, in a 5 × 5 area (tap to choose center)."
Icon of Dr. Baby Mario from Dr. Mario World
Dr. Baby Mario
"Changes objects (1) into exploders." Changes objects (2) in your stage into exploders." "Changes objects (4) in your stage into exploders." "Changes objects (6) in your stage into exploders." "Changes objects (8) in your stage into exploders." "Changes objects (10) in your stage into exploders."
Icon of Dr. Baby Luigi from Dr. Mario World
Dr. Baby Luigi
"Changes objects (1) into shells." "Changes objects (1) in your stage into shells." "Changes objects (2) in your stage into shells." "Changes objects (2) in your stage into shells. Fills skill meter faster (low)." "Changes objects (2) in your stage into shells. Fills skill meter faster (medium)." "Changes objects (2) in your stage into shells. Fills skill meter faster (high)."
Icon of Dr. Baby Peach from Dr. Mario World
Dr. Baby Peach
"Changes next capsules (3) into rainbow capsules." "Changes next capsules (1) into rainbow capsules." "Changes next capsules (2) into rainbow capsules." "Changes next capsules (2) into rainbow capsules. Fills skill meter faster (low)." "Changes next capsules (2) into rainbow capsules. Fills skill meter faster (medium)." "Changes next capsules (2) into rainbow capsules. Fills skill meter faster (high)."
Icon of Dr. Baby Daisy from Dr. Mario World
Dr. Baby Daisy
"Changes next capsules (4) into matching-color capsules, starting with a rainbow capsule." "Changes next capsules (2) into matching-color capsules, starting with a rainbow capsule." "Changes next capsules (4) into matching-color capsules, starting with a rainbow capsule." "Changes next capsules (4) into matching-color capsules, starting with a rainbow capsule. Fills skill meter faster (low)." "Changes next capsules (4) into matching-color capsules, starting with a rainbow capsule. Fills skill meter faster (medium)." "Changes next capsules (4) into matching-color capsules, starting with a rainbow capsule. Fills skill meter faster (high)."
Icon of Dr. Rosalina from Dr. Mario World
Dr. Rosalina
"Capsule pieces that have stopped moving and can be moved again for 15 seconds." "Randomly changes the form of virus (2) in opponent's stage." "Randomly changes the form of virus (4) in opponent's stage." "Randomly changes the form of virus (6) in opponent's stage." "Randomly changes the form of virus (8) in opponent's stage." "Randomly changes the form of virus (10) in opponent's stage. Fills skill meter faster (medium)."
Icon of Dr. Luma from Dr. Mario World
Dr. Luma
"Causes viruses in lowest rows (6) to move upward until they collide with another object (some exceptions)." "Causes viruses in lowest rows (5) to move upward until they collide with another object (some exceptions)." "Causes viruses in lowest rows (10) to move upward until they collide with another object (some exceptions)." "Causes viruses in lowest rows (10) to move upward until they collide with another object (some exceptions). Fills skill meter faster (low)." "Causes viruses in lowest rows (10) to move upward until they collide with another object (some exceptions). Fills skill meter faster (medium)." "Causes viruses in lowest rows (10) to move upward until they collide with another object (some exceptions). Fills skill meter faster (high)."
Icon of Dr. Donkey Kong from Dr. Mario World
Dr. Donkey Kong
"Eliminates objects at the targeted location by throwing a barrel." "Sends rows (1) of viruses to your opponent." "Sends rows (1) of viruses to your opponent. Fills skill meter faster (medium)." "Sends rows (2) of viruses to your opponent." "Sends rows (2) of viruses to your opponent. Fills skill meter faster (medium)." "Sends rows (2) of viruses to your opponent. Fills skill meter faster (high)."
Icon of Dr. Diddy Kong from Dr. Mario World
Dr. Diddy Kong
"Changes next full capsules (4) into two half-capsules, starting with a rainbow capsule." "Changes next full capsules (3) into two half-capsules, starting with a rainbow capsule." "Changes next full capsules (6) into two half-capsules, starting with a rainbow capsule." "Changes next full capsules (6) into two half-capsules, starting with a rainbow capsule. Fills skill meter faster (low)." "Changes next full capsules (6) into two half-capsules, starting with a rainbow capsule. Fills skill meter faster (medium)." "Changes next full capsules (6) into two half-capsules, starting with a rainbow capsule. Fills skill meter faster (high)."
Icon of Dr. Baby Rosalina from Dr. Mario World
Dr. Baby Rosalina
"Changes objects (1) into rainbow capsules." "Changes objects (2) in your stage into rainbow capsules." "Changes objects (4) in your stage into rainbow capsules." "Changes objects (6) in your stage into rainbow capsules." "Changes objects (8) in your stage into rainbow capsules." "Changes objects (10) in your stage into rainbow capsules."
Icon of Dr. Kamek from Dr. Mario World
Dr. Kamek
"Immediately eliminates viruses (4) of the most common color in the stage." "Immediately eliminates viruses (4) of the most common color in the stage." "Immediately eliminates viruses (8) of the most common color in the stage." "Immediately eliminates viruses (12) of the most common color in the stage." "Immediately eliminates viruses (16) of the most common color in the stage. Fills skill meter faster (medium)." "Immediately eliminates viruses (20) of the most common color in the stage. Fills skill meter faster (high)."
Icon of Dr. Dry Bowser from Dr. Mario World
Dr. Dry Bowser
"Clears rows (2) at random, including objects that require multiple matches." "Clears rows (1) at random, including objects that require multiple matches." "Clears rows (2) at random, including objects that require multiple matches." "Clears rows (3) at random, including objects that require multiple matches." "Clears rows (3) at random, including objects that require multiple matches. Fills skill meter faster (medium)." "Clears rows (3) at random, including objects that require multiple matches. Fills skill meter faster (high)."
Icon of Dr. Fire Mario from Dr. Mario World
Dr. Fire Mario
"Clears rows (1) in lowest position, including objects that require multiple matches." "Clears rows (1) in lowest position, including objects that require multiple matches." "Clears rows (2) in lowest position, including objects that require multiple matches." "Clears rows (2) in lowest position, including objects that require multiple matches. Fills skill meter faster (low)." "Clears rows (2) in lowest position, including objects that require multiple matches. Fills skill meter faster (medium)." "Clears rows (2) in lowest position, including objects that require multiple matches. Fills skill meter faster (high)."
Icon of Dr. Fire Peach from Dr. Mario World
Dr. Fire Peach
"Clears columns (1) at random, including objects that require multiple matches." "Clears columns (1) at random, including objects that require multiple matches." "Clears columns (2) at random, including objects that require multiple matches." "Clears columns (2) at random, including objects that require multiple matches. Fills skill meter faster (low)." "Clears columns (2) at random, including objects that require multiple matches. Fills skill meter faster (medium)." "Clears columns (2) at random, including objects that require multiple matches. Fills skill meter faster (high)."
Icon of Dr. Roy from Dr. Mario World
Dr. Roy
"Immediately breaks crates (10)." "Sends crates (2) to your opponent." "Sends crates (4) to your opponent." "Sends crates (6) to your opponent." "Sends crates (8) to your opponent." "Sends crates (8) to your opponent. Fills skill meter faster (medium)."
Icon of Dr. Larry from Dr. Mario World
Dr. Larry
"Immediately breaks colorful crates (10)." "Sends colorful crates (2) to your opponent." "Sends colorful crates (4) to your opponent." "Sends colorful crates (6) to your opponent." "Sends colorful crates (8) to your opponent." "Sends colorful crates (8) to your opponent. Fills skill meter faster (medium)."
Icon of Dr. Fire Luigi from Dr. Mario World
Dr. Fire Luigi
"Clears leftmost columns (1) and lowest rows (1), including objects that require multiple matches." "Clears leftmost columns (1) and lowest rows (1), including objects that require multiple matches." "Clears leftmost columns (1) and lowest rows (1), including objects that require multiple matches. Fills skill meter faster (medium)." "Clears leftmost columns (1) and lowest rows (1), including objects that require multiple matches. Fills skill meter faster (high)." "Clears leftmost columns (2) and lowest rows (2), including objects that require multiple matches. Fills skill meter faster (medium)." "Clears leftmost columns (2) and lowest rows (2), including objects that require multiple matches. Fills skill meter faster (high)."
Icon of Dr. Fire Rosalina from Dr. Mario World
Dr. Fire Rosalina
"Eliminates objects in a random 3 x 3 area, including objects that require multiple matches." "Eliminates objects in a random 3 x 3 area, including objects that require multiple matches." "Eliminates objects in a random 4 x 4 area, including objects that require multiple matches." "Eliminates objects in a random 5 x 5 area, including objects that require multiple matches." "Eliminates objects in a random 5 x 5 area, including objects that require multiple matches. Fills skill meter faster (medium)." "Eliminates objects in a random 5 x 5 area, including objects that require multiple matches. Fills skill meter faster (high)."
Icon of Dr. Nabbit from Dr. Mario World
Dr. Nabbit
"Increases score by 3000 points." "Changes objects (2) in your stage into exploders, shells, or rainbow capsules." "Changes objects (4) in your stage into exploders, shells, or rainbow capsules."