Mario Kart XXL

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Mario Kart XXL
Title screen of the tech demo Mario Kart XXL
Developer Denaris Entertainment Software
Platform(s) Game Boy Advance
Release date N/A
Genre Racing
Rating(s) Not Rated
Mode(s) Single-player
Game Boy Advance:
Game Pak
Game Boy Advance:

Mario Kart XXL is a Game Boy Advance tech demo created by Denaris Entertainment Software for Nintendo in 2004.[1] It demonstrates the Game Boy Advance's ability to render and scale/rotate two different background layers. It was originally created as a non-Super Mario demo known as R3D-Demo before being repurposed.[2]

Despite being a Game Boy Advance demo, the game's cartridge uses a Game Boy Color cartridge shell.[3]


Mario Kart XXL (tech demo) being played on an emulator
Screenshot of the demo

Mario Kart XXL consists of a 3-lap trial run on a floating track similar to Peach Circuit, with a layer below the track depicting several beach islands in an ocean resembling Shy Guy Beach. The player plays as Mario, who is rendered in full 3D from an overhead, behind-the-back view. Driving physics are basic: the player can pass through walls, off-road does not slow the kart down, and the Coins present on the track cannot be collected, although Mario can fall out of bounds and into the sea below the track. The camera often zooms in and out automatically, though the player can press R Button to zoom in and L Button to zoom out manually. Transparent windows showing the lower background layer are present near the beginning and closing sections of the track.

XXL's main menu features two options: "Play" and "Demo", the latter of which, as its name indicates, shows an automatic playthrough of the demo when selected that repeats after finishing. Pressing Select Button at any point in either mode returns the player to the main menu.


Audio.svg Title Screen Theme - The title screen theme.
File infoMedia:MarioKartXXL_TitleScreen.oga
Audio.svg Main Theme - The main theme.
File infoMedia:MarioKartXXL_MainTheme.oga
Help:MediaHaving trouble playing?



  • The two music tracks in Mario Kart XXL are renditions of music tracks from the Europe-exclusive PlayStation game Moorhuhn Kart, with the title theme being a rendition of the menu theme of Moorhuhn Kart,[4] and the race theme being a rendition of the "Canyon" theme.[5] Both games were developed (in part) by Denaris Entertainment Software.[1]
  • The arrow in the menu was pulled directly from the SNES game Uniracers (Unirally in PAL regions).

External links[edit]


  1. ^ a b History page on Denaris' official website, 2004. Archived from the original on October 8, 2007, 17:38:52 UTC via Wayback Machine. Retrieved August 15, 2015.
  2. ^ togemet2 (October 15, 2022). Mario Kart XXL (Tech Demo) (Apr 17th 2004). Forest of Illusion. Archived from the original on March 25, 2023, 21:51:56 UTC via Wayback Machine. Retrieved October 15, 2022.
  3. ^ BlueYoshi-57EML (October 26, 2020). (Reupload) Mario Kart XXL Nintendo Gameboy Advance Prototype / Demo. YouTube. Retrieved October 26, 2020.
  4. ^ World of Longplays (Ferbruary 19, 2019). PSX longplay of Moorhuhn Kart
  5. ^ YouTube video featuring the Canyon theme: