Mario Party Fushigi no Korokoro Catcher 2
Mario Party Fushigi no Korokoro Catcher 2 (マリオパーティ ふしぎのコロコロキャッチャー２ Mario Pāti Fushigi no Korokoro Kyacchā 2, lit. "Mario Party Mysterious Rolling Catcher 2", with "korokoro" being an onomatopoeia for a small object rolling) is the Japan-only arcade game sequel to Mario Party Fushigi no Korokoro Catcher, also developed by Capcom. It is based on Mario Party 8 and was released in fall of 2013. Information is scarce on this sequel, as unlike its predecessor there is no official website or trailer. It is the fifth Mario Party arcade game developed by Capcom and the eighteenth installment overall.
The coin pusher has 8 stations, each with two spots for players to insert coins. The goal is for the players to drop balls to the trigger the Jackpot chance as they try to win one of 4 possible jackpots; up to 3 additional balls can be dropped in comparison to the original, leading to a higher possible payout. Mario is the only playable character available, though other characters will appear as opponents in some minigames.
The boards that can be picked are much different compared to the first version. Just like the original coin pusher, plays attempt to drop coins into the checker to fill a stock of Dice Blocks, which can hold up to 9 at once; players can overfill the stock, which will multiply their token payouts up to 3 times the normal amount (e.g. a 50 token payout from a red dice block gives a 150 token payout instead). Players use the Dice Blocks to advance Mario's position on the board and reach the goal, and spaces may contain normal blocks or special Mario Kart-style item blocks that can be hit to win one of the following:
There are two special spaces that Mario can land on to trigger events:
Mario can pick up one of two candies from a Yoshi ball bonus or a ? block:
The minigame challenges in Mario Party Fushigi no Korokoro Catcher 2 all require players to drop coins into the checker to play.
If Mario lands on a VS Space, the player must play a game of Cardiators. The goal is to land coins on positive numbers to attack the opponent, and the difficulty increases with each positive number hit; if a negative number is hit, Mario will be attacked instead. The game continues until one participant's health meter is depleted; winning the minigame will earn that player a 100-token bonus and a chance to play a "Crane Challenge", while losing will still earn the player a consolation prize of 10 tokens per point of health taken from their opponent.
Once the bar on the player's screen fills up completely, the Treacherous Tightrope minigame begins, where Mario must cross the tightrope along with Peach and Yoshi to make it to the end. players drop coins into the checker to help Mario reach the end of the tightrope. Landing on one of the following spots causes the following to happen:
The game continues until Mario and the other reach the end or they all fall off. The order in which characters plummet off will always be Peach first, then Yoshi, and finally Mario, effectively setting a "3 strikes" condition; if Mario falls off, the player loses the minigame. Players that reach the earn a 100-token bonus and one chance to play the "Crane Challenge" for each character remaining.
Goal Bonus Minigame
When Mario reaches the goal or boss character at the end of a board, a "Dart Minigame" will begin. Here, all the darts the player collected throughout the game will be turned into medals. Players press a button to throw their darts at the board, where they will receive between 3-50 medals per dart, and the game ends once all the darts are used; they then receive another dart to use in the next bonus game.
Triggered as long as the player has a Crane collected in his items. This is where the player can win balls. Unique to this version of Mario Party Fushigi no Korokoro Catcher are different goals players can complete if they manage to catch enough balls at once. Players may have to get as many as 3 balls with one play to complete these goals. As soon as these are all completed the players get a golden crane for their next crane challenge. Golden Crane uses the same functions of the regular crane but players trigger special events as they try to get up to 4 balls at once. For each ball collected this way a character hits a roulette which can give darts, or medal payouts.
Depending on the ball that drops an event happen based on which ball dropped:
Players spin a roulette that yields several different events based on the Jackpot they are playing for.
Red/Yellow/Blue Cloon Challenge
Players play for the colored jackpot shown on screen. A ball will drop into the roulette where one of many things will happen.
Golden Cloon Challenge
This will trigger for every Golden ball dropped. Roulette is different than the colored "Cloon Challenge". If the player lands in a numbered hole, they get nothing. The bet pocket still works and does the same as it does in the colored "Cloon Challenge". If the ball lands in Jackpot pocket, the player wins a chance to try for the Golden Jackpot which is worth the value of all the colored jackpots combined which is the most valuable jackpot.
This will trigger if players get a star ball from a block, 777 fever, or from the "Cloon Challenge" Unlike the first version players will get to battle against Bowser for a chance to win the jackpot. The players fight against Bowser in a Volcano area for the Red Jackpot, A Fountain area for the Blue Jackpot, or a desert for the Yellow Jackpot. For the Golden Jackpot players fight Bowser directly at Bowser's Warped Orbit instead. The pink ball will drop into the mechanism located at the center of the machine which can yield on of many results:
Triggered from the Jackpot chance. Players can drop coins into 3 spots on the checker to open up 3 lines on these slots. Wins can only happen if certain things happen on screen. If mario does his sad animation the player gets nothing. If he does his happy animation the player will receive from 5-25 medals up to 3 times amount. However other things can happen as well:
Fever will end when the player loses the game vs Bowser. Players then head back to the main board again.
Double Up Chance
If the ball lands in anything that isn't the Jackpot, the Jackpot is not won and Bowser wins. If the ball lands in the Jackpot pocket, Bowser is defeated by a Super Star and the player wins the Jackpot they are playing for. If the player wins the Golden Jackpot, Bowser's Warped Orbit is completely destroyed and Mario finds the Golden Jackpot treasure in the sky. However, players are not done yet. The player is given a chance to double their jackpot, which they can skip completely and just take their jackpot winnings or play the double up chance.
If the ball lands in a Bowser pocket, players lose their Jackpot winnings and get nothing. Also Bowser, turns the Super star back to a statue for the colored jackpots, or makes the treasure vanish entirely for the Golden Jackpot. If the ball lands in any pocket that is not a Bowser Pocket, the player wins twice the Jackpots value, which usually means a lot of medals.
If the player wins a Jackpot, their station's pusher will be showered with a bunch of medals. The player can take the original jackpot's winnings immediately or win twice the value of the Jackpot from the "Double up Game". The TV that displays the Jackpot values will reveal a second plinko like mechanism which the jackpot medals are vended out of, while showing them that they are the "Super Star". The TV's effects are different for which jackpot was one as well as if the jackpot was a "Double Up Chance Win":
Immediately after a Jackpot win, players will immediately get a "Crane Challenge", where they can get more balls, as their field often drops all their balls after a jackpot win.