Mario Kart Arcade GP 2

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Mario Kart Arcade GP 2
Mario Kart Arcade GP 2.jpg
Developer(s) Bandai Namco Games
Publisher(s) Bandai Namco Games[1]
Release date Japan March 14, 2007
Australia 2007
Europe July 10, 2007[2]
USA March 12, 2008
Genre Racing
Mode(s) Single player, Multiplayer (VS), Time Trial
Cabinet Sit down
Arcade system Triforce
Monitor 29" CRT

Mario Kart Arcade GP 2 is the second game in the Mario Kart Arcade GP series and the ninth in the Mario Kart series overall. It is a follow-up to Mario Kart Arcade GP, and the game before Mario Kart Arcade GP DX. The game has custom karts for characters, similar to Mario Kart: Double Dash!! and Mario Kart DS. It contains virtually all the content of the original, but greatly expands it with the addition of several new courses, items and racers. Like the predecessor, Pac-Man characters appear as playable in this game. The game also introduces Mametchi as a playable character. In-game, it appears to be broadcast live and has color-commentary of the player by a narrator, whose language depends on the region of the game.

How To Play[edit]

First, players can adjust their seat within the time limit by moving a lever near their feet and sliding to any position on the arcade machine. After that happens, players can choose a character to play as. Then, players can take a picture of themselves within the time limit; if the player does not take the picture, a countdown starts to force the player to take it. On some instances, the camera cannot be used. The picture of the current character is instead used.

When the race starts, the players' object is to finish in 1st place. If they get a lower place, they must retry to unlock the course by giving the game certain money or some tokens. If players get 1st place, they can continue if they pay the game another token or dollar(s). If not, the game is over.


  • Accelerate - Accelerator pedal
  • Brake - Brake pedal
  • Item - ITEM button on center of steering wheel.
  • VS Cancel - VS CANCEL button right of the steering wheel
  • Mario Card holder - Mario Card slot on the bottom right of the screen
  • Money holder - Money slot under Mario Card slot


Rocket Start[edit]

The Rocket Start in action.

The player can get a rocket start when the accelerator is pressed right when "1" is displayed. If successful, the kart gets a small speed boost when the race starts. The method of performing the rocket start closely resembles the one from Mario Kart: Double Dash!!

Jumping and Drifting[edit]

Jumping is performed if the brake pedal is pressed quickly and drifting occurs if the brake pedal is tapped twice.

Mario Card[edit]

A Mario Card from Japan

A Mario Card is the data card (or save file) that appears was copied from Mario Kart Arcade GP and appears in Mario Kart Arcade GP 2. It appears in all sorts of different colors and designs.


  • The player's chosen nickname
  • The player's amount of coins
  • The player's rank
  • The player's item (e.g. 70 SP Item Get!, 64)
  • The player's amount of VS wins (if any)
  • The card's password for the Internet Rankings
  • The player's completed GP cups and class


Grand Prix[edit]

In Grand Prix, the player races against five computer drivers for winning the trophies in every race. The goal of each race is to finish in first place within the time limit. There are three engine levels available: 50cc, 100cc, and 150cc, and as with the previous Mario Kart installments, is linear with the difficulty. 50cc being the slowest (Easy), 100cc being the standard (Normal) and 150cc being the fastest (Master). There are 4 difficulty levels, and each one has two stages. Each cup has 2 tracks, separated into 4 rounds. The first 2 rounds are the tracks in normal conditions, and the last 2 rounds the same tracks in different conditions (e.g. DK Jungle changes to rain). After having completed each round, the player receives a challenge, similar to the Mission Mode that appears in Mario Kart DS. Unlike the previous game, clearing the challenge is not necessary to complete a cup. Also, when the player is using a Mario Card, the player receives Mario Coins depending on their performance, up to a maximum of 15. Extra mode makes a return, only under the name of Special Cup (Reverse mode). In initial gameplay, a player can select the next round only after winning the first round. When the players completes all 4 rounds, they can play a "challenge game" stage.

Time Trial[edit]

In Time Trial mode, the user tries to get the fastest time on the tracks.


After the players insert coins, the machine starts a search for VS races. If players are found, the game starts a VS Match. Like the previous game, up to four players can play together. In VS, the players first select an engine class, select a character, takes a picture (if necessary), then votes for a course. After, each player will be given 3 random items. Unlike the previous game, in multiplayer mode players in the minimap are given colors depending on their player number:

Player Color
Player 1 Red
Player 2 Orange
Player 3 Green
Player 4 Blue
CPU Dark Blue

If less than four players gather for a race then CPU drivers are added depending on how many people join:

No. of Players No. of CPU Total Karts
2 Players 2 CPU 4 Karts
3 Players 1 CPU 4 Karts
4 Players 0 CPU 4 Karts

Mario Coins and Coins[edit]

The Mario Coin in Mario Kart Arcade GP 2

Mario Coins are coins that the player can pick up in Mario Kart Arcade GP 2. If the player gains enough Mario Coins and regular Coins, they can unlock prizes to save on their Mario Card (e.g. new karts, special items).

Item Boxes[edit]

The new, multi-colored, hexagonal item boxes.

Mario Kart Arcade GP 2 doesn't feature the normal cube item boxes seen in previous games; it comes with multi-colored, hexagonal item boxes. They have a white question mark while Jack-in-the-boxes (fake Item Boxes) have a white, upside-down question mark. When taken, they instantly regenerate, unlike the other Mario Kart games, in which they take a while.

Basic Items[edit]

Items are shown before a race starts.

Unlike in the typical Mario Kart games, items are grouped into these categories: locking-on, passing the item, dropping backward, and shooting forward. Locking-on item involves a moving cursor that stops if it goes over an opponent. If the cursor is locked-in for enough time, the cursor flashes red and the thrown item locks into the player, similar to a Red Shell. Passing items require the item to be thrown, much as a locking-on item. Afflicted players need to collide with other players to evade the hindering effects. Items that drop backward and items that shoot forward act similarly to items in the traditional Mario Kart games.

Unlike in most Mario Kart games, these items can be thrown in only one direction. Also unlike most Mario Kart games, only certain items appear during a race. Three of them are shown before the race starts. Most of these items have a temporary after-effect that can hinder the affected driver.


The character select screen

All playable characters from Mario Kart Arcade GP return along with two new characters, Waluigi and a Tamagotchi named Mametchi. They all have two karts available: a standard go-kart and a personal kart that increases speed, but reduces acceleration.


Character Special Kart Standard Kart
KartSpecMarioMKAGP2.png KartStandMarioMKAGP2.png
KartSpecLuigiMKAGP2.png KartStandLuigiMKAGP2.png
KartSpecPacManMKAGP2.png KartStandPacManMKAGP2.png
KartSpecWaluigiMKAGP2.png KartStandWaluigiMKAGP2.png

Strong Acceleration[edit]

Character Special Kart Standard Kart

KartSpecPeachMKAGP2.png KartStandPeachMKAGP2.png

KartSpecYoshiMKAGP2.png KartStandYoshiMKAGP2.png

KartSpecBlinkyMKAGP2.png KartStandBlinkyMKAGP2.png

Easy Control[edit]

Character Special Kart Standard Kart

KartSpecMametchiMKAGP2.png KartStandMametchiMKAGP2.png

KartSpecMsPacManMKAGP2.png KartStandMsPacManMKAGP2.png

KartSpecToadMKAGP2.png KartStandToadMKAGP2.png

High Speed[edit]

Character Special Kart Standard Kart

KartSpecWarioMKAGP2.png KartStandWarioMKAGP2.png

KartSpecDonkeyKongMKAGP2.png KartStandDonkeyKongMKAGP2.png

KartSpecBowserMKAGP2.png KartStandBowserMKAGP2.png
  • Additionally, the Rainbow Cup challenge game features players trying to reach the finish line before a nonplayable Robo Mario.

Cameo Appearances[edit]

Although these characters are not playable in Mario Kart Arcade GP 2, they all make small cameos somewhere in the game, either from a sponsor or seen in a course.

Character Location Picture
Baby Luigi Yoshi Park 1
Yoshi Park 2
Mario Highway
Mario Beach
DK Jungle
Bananan Ruins
Baby Mario Yoshi Park 1
Yoshi Park 2
Mario Highway
Mario Beach
DK Jungle
Bananan Ruins
Birdo Results screen Daisymkarccameo.png
Bowser Jr. Mario Highway
Mario Beach
Diamond City
Snow Panic
Bowser's Castle
Castle Wall
Results Screen
Princess Daisy Results Screen Daisymkarccameo.png
Diddy Kong DK Jungle
Bananan Ruins
Results Screen
Dry Bones Bowser's Castle
Castle Wall
Hammer Bro Bowser's Castle
Castle Wall
Jr. Pac-Man Yoshi Park 1
Yoshi Park 2
Pac Mountain
Pac Labyrinth
Kamek Bowser's Castle
Castle Wall
Koopa Bowser's Castle
Castle Wall
Yoshi Park 1
Yoshi Park 2
Stadium Arena
Waluigi Stadium
King Boo Yoshi Park 2 KingBooYoshiPark2.png
Mechakoopa Bowser's Castle MechaKoopaMKAGP2.png
Nipper Plant Bananan Ruins
Castle Wall
Noki Stadium Arena
Waluigi Stadium
Waluigi StadiumMKAGP 2.PNG
Paratroopa Bowser's Castle
Castle Wall
Yoshi Park 1
Yoshi Park 2
Stadium Arena
Waluigi Stadium
Pianta Stadium Arena
Waluigi Stadium
Results screen
Professor Elvin Gadd Diamond City
Snow Panic
EgadCity DiamondVillage MKAGP2.png
Toadette Yoshi Park 1
Yoshi Park 2
Toadsworth Yoshi Park 2
DK Jungle
Results screen


Some of the faces available
Character specific faces

Mario Kart Arcade GP 2 features 'faces'. These are the borders around the players face when the player gets their photo taken. Players can also get special, character specific faces if they choose to play as that character. If no picture is taken, then the default face shows the character's mugshot.

Internet Rankings[edit]

Mario Kart Arcade GP 2, along with Mario Kart Arcade GP, featured Internet Rankings. It was run by Bandai Namco Entertainment Japan, and a Mario Card was required. These were located at:

Rankings are now unofficially managed at:



Yoshi Cup Mario Cup
Yoshi Park 1
Mario Highway
Yoshi Park 2
Mario Beach


Waluigi Cup DK Cup Wario Cup
Stadium Arena
DK Jungle
Diamond City
Waluigi Stadium
Bananan Ruins
Snow Panic


Pac-Man Cup Bowser Cup Rainbow Cup
Pac Mountain
Bowser's Castle
Rainbow Coaster
Pac Labyrinth
Castle Wall
Rainbow Downhill

References to other games[edit]

References in later games[edit]


Main article: List of Mario Kart Arcade GP 2 staff


For this subject's image gallery, see Gallery:Mario Kart Arcade GP 2.


Soundx.png It has been suggested that audio and/or video file(s) related to this section be uploaded.
Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started.
Audio.svg Yoshi Park 1 and Yoshi Park 2

File infoMedia:MKAGP2 YoshiPark.oga
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Names in other languages[edit]

Language Name Meaning
Japanese マリオカート アーケードグランプリ 2
Mario Kāto Ākēdo Guranpuri Tsū
Mario Kart Arcade Grand Prix 2


  • This was the last installment of the Mario Kart series to use the series' original logo font in the game's title.


External links[edit]

Mario Kart Arcade GP 2 coverage on other NIWA wikis: