Mario Golf: Advance Tour
Mario Golf: Advance Tour is the fourth installment of the Mario Golf series and the Game Boy Advance counterpart of Mario Golf: Toadstool Tour for the Nintendo GameCube. It continues the RPG-style of the Mario Golf series. It is advertised as being Role-Playing Golf. The game was re-released on the Wii U's Virtual Console in August/September 2014.
The game is compatible with the Game Boy Advance Wireless Adapter.
The game features eight playable Mario characters in all, four of which have to be unlocked. There are also even more exclusive human characters that Camelot made for the game. The two main characters in Mario Golf: Advance Tour can be transferred to the Nintendo GameCube game Mario Golf: Toadstool Tour if the Player uses the GBA to GameCube link cable. Star versions of the Mario characters can be unlocked by beating them in a Character Match, which increases distance but decreases impact. Character stats can also be altered by using Custom Clubs that have been obtained in the Story mode. Character statistics are listed below.
The player can select either Neil or Ella as their player character once the game begins. The character not selected with become the players doubles partner. Both characters names can be changed, within a 5 character word limit. Neil and Ella's starting stats can be changed by earning EXP to level up, up to a maximum level of 99. Leveling up will allow the player to increase shot distance, impact, control and spin, as well as straightening, lowering or heightening the trajectory of the shot. Listed below is the starting statistics of both characters.
Quick Play Characters
These characters are usable for Quick Play in both single player and multiplayer. The Mario characters have unlockable Star versions that will dramatically increase shot distance will also lowering Impact. These can be unlocked by beating the character in a Character Match.
1 - Gain some experience in Toadstool Tour.
Additionally, Star versions of the tourney courses can be unlocked to play in Quick Play. Each of the star versions of the 18 holes must be unlocked with separate conditions, such as completing a challenge in story mode or linking to Mario Golf: Toadstool Tour. If a Star hole is not yet unlocked, that hole will be the regular version of the hole.
A standard round of golf. Settings include changing course, tees, number of holes and green.
Compete against a selected character in Match Play rules.
The player selects another character to be their doubles partner and can select to play Stroke Play, Character Match, 4 Slots, 3 Slots and Skins Match
The player must play a set of holes as fast as possible.
Using point tourney rules, the player plays on a course that they select but are limited to the clubs that they obtain by spinning a slot machine. Clubs are reset and the slot machine is spun each hole.
On a select few courses, the player must hit the ball through rings and complete the hole in a par or better.
Only Elf's Short Course is selectable. Players are scored based on how close they are to the pin.
The player can select on hole from any course to practice on. Wind speed and pin position can be changed.
A tournament played on the star versions of the story mode courses.
Doubles Star Tournament
The same as Star Tournament, but played in doubles.
1-Ups increase the players level by 1. They can be found in various places.
Bottles can be found in various places on the map. They increase distance by 3, 4, or 5 yards, depending on the drink. There are Muscle Drinks, Hyper Bottles, and Super Bottles.
Custom Tickets are used to order clubs from the Club Maker. Different Tickets give different Clubs that the Club Maker can make.
Custom Clubs can be made using Custom Tickets at the Club Makers Shop. These will alter the characters stats.
Pre-release and unused content
An earlier build features a different layout for the Marion Clubhouse than in the released game.
Names in other languages