Mario Golf: Advance Tour
|Mario Golf: Advance Tour|
For alternate box art, see the game's gallery.
|Developer||Camelot Software Planning|
|Platform(s)||Game Boy Advance, Virtual Console (Wii U)|
|Release date||Game Boy Advance:|
April 22, 2004
June 22, 2004
July 8, 2004
September 17, 2004
Virtual Console (Wii U):
August 28, 2014
August 28, 2014
September 10, 2014
September 25, 2014
|Language(s)||English (United States)|
|Mode(s)||Single player, multiplayer|
Game Boy Advance:
Wii Remote (Sideways)
Game Boy Advance:
Mario Golf: Advance Tour is the fourth installment of the Mario Golf series and the Game Boy Advance counterpart of Mario Golf: Toadstool Tour for the Nintendo GameCube. It continues the RPG-style of the Mario Golf series. It is advertised as being Role-Playing Golf. The game was re-released on the Wii U's Virtual Console in August/September 2014.
The game is compatible with the Game Boy Advance Wireless Adapter.
- - Confirm
- - Back
- - Select
- - Left-Handed Character
- - Star Character
- - Change Clubs (once unlocked)
- - Confirm
- - Back
- - Move
- - Menu
- - Change Clubs (in Menu Screen)
- - Start Swing/Choose Power (automatic)
- - Choose Power (manual)
- + - Topspin
- + - Backspin
- + - Super Topspin
- + - Super Backspin
- - Change Direction/Change Clubs
- - Increase Power Bar
- - Decrease Power Bar
The game features eight playable Mario characters in all, four of which have to be unlocked. There are also even more exclusive human characters that Camelot made for the game. The two main characters in Mario Golf: Advance Tour can be transferred to the Nintendo GameCube game Mario Golf: Toadstool Tour if the Player uses the GBA to GameCube link cable. Star versions of the Mario characters can be unlocked by beating them in a Character Match, which increases distance but decreases impact. Character stats can also be altered by using Custom Clubs that have been obtained in the Story mode. Character statistics are listed below.
Drive - How far the ball travels in the air for on a perfect shot with a driver (1W).
Trajectory - What direction the ball travels in when hit. For right-handed players, if the ball curves to the left, it's a draw; to the right, a fade; far to the left, a hook or far to the right, a slice, and vice-versa for left-handed players.
Height - How high or low the ball travels in the air. The higher the ball travels, the more affected by wind it is, the higher it bounces, and the more it is affected by spin. The lower it is, the less it gets affected by wind; additionally, it makes the ball bounce further, roll more and get more affected by lie.
Impact - The amount of the sweet-spot marker left for certain shots. Less makes bunker shots much harder to land and often results in mis-hits.
Control - The amount of movement away from the targeted spot when hit off the perfect impact point. The higher the amount, the less the ball moves from the target spot.
Spin - The amount of affect spin has on the ball. Having a higher amount will mean that the ball will roll further with the use of spin.
The player can select either Neil or Ella as their player character once the game begins. The character not selected with become the players doubles partner. Both characters names can be changed, within a 5 character word limit. Neil and Ella's starting stats can be changed by earning EXP to level up, up to a maximum level of 99. Leveling up will allow the player to increase shot distance, impact, control and spin, as well as straightening, lowering or heightening the trajectory of the shot. Listed below is the starting statistics of both characters.
|Drive||205 yards||Drive||200 yards|
|Trajectory||+2 (Draw)||Trajectory||±0 (Straight)|
Quick Play Characters
These characters are usable for Quick Play in both single player and multiplayer. The Mario characters have unlockable Star versions that will dramatically increase shot distance will also lowering Impact. These can be unlocked by beating the character in a Character Match.
|Drive||212 yards||Drive||203 yards||Drive||208 yards||Drive||215 yards|
|Star Drive||280 yards||Star Drive||235 yards||Star Drive||250 yards||Star Drive||285 yards|
|Trajectory||±0 (Straight)||Trajectory||±0 (Straight)||Trajectory||±0 (Straight)||Trajectory||-6 (Fade)|
|Star Impact||-4||Star Impact||+1||Star Impact||±0||Star Impact||-5|
|Drive||215 yards||Drive||220 yards||Drive||225 yards||Drive||230 yards|
|Trajectory||+1 (Draw)||Trajectory||+3 (Draw)||Trajectory||±0 (Straight)||Trajectory||±0 (Straight)|
|Unlock||Doubles Story Match #1||Unlock||Singles Story Match #1||Unlock||Doubles Story Match #2||Unlock||Singles Story Match #2|
|Drive||260 yards||Drive||240 yards||Drive||250 yards||Drive||270 yards|
|Trajectory||+4 (Draw)||Trajectory||-2 (Fade)||Trajectory||-4 (Fade)||Trajectory||+2 (Draw)|
|Unlock||Doubles Story Match #3||Unlock||Singles Story Match #3||Unlock||Doubles Story Match #4||Unlock||Singles Story Match #4|
|Drive||206 yards||Drive||217 yards||Drive||209 yards||Drive||210 yards|
|Star Drive||240 yards||Star Drive||290 yards||Star Drive||260 yards||Star Drive||265 yards|
|Trajectory||-3 (Fade)||Trajectory||+6 (Draw)||Trajectory||+3 (Draw)||Trajectory||-5 (Fade)|
|Star Impact||±0||Star Impact||-5||Star Impact||-2||Star Impact||-2|
1 - Gain some experience in Toadstool Tour.
2 - Collect at least 81 Best Badges in Toadstool Tour.
3 - Collect at least 27 Best Badges in Toadstool Tour.
4 - Collect at least 54 Best Badges in Toadstool Tour.
a - Unavailable on the Wii U Virtual Console re-release.
- Piranha Plant
- Koopa Troopa
- Monty Mole
- Daisy (Mentioned)
- Birdo (Mentioned)
- Diddy Kong (Mentioned)
- Bowser Jr. (Mentioned)
- Shadow Mario (Mentioned)
- Petey Piranha (Mentioned)
|Name||Image||Description||Unlock Condition for Quick Play|
|Marion Course||Used in the Marion Tourney.||Unlocked by default|
|Palms Course||Used in the Palms Tourney.||Unlocked by default|
|Dunes Course||Used in the Dunes Tourney.||Unlocked by default|
|Links Course||Used in the Links Tourney.||Unlocked by default|
|Mushroom Course||Used in the Mushroom Tourney.||Beat the Mushroom Tourney|
|Elf's Short Course||A short, Par 3 only course with 9 greens and tees.||Complete Elf's Challenge in story mode. (Unlocks 18 Hole version)|
|Coo-Coo Course||A run-down Par 5 hole that Grammie challenges the player to beat.||Not available in Quick Play|
Additionally, Star versions of the tourney courses can be unlocked to play in Quick Play. Each of the star versions of the 18 holes must be unlocked with separate conditions, such as completing a challenge in story mode or linking to Mario Golf: Toadstool Tour. If a Star hole is not yet unlocked, that hole will be the regular version of the hole.
|Course||# Scores for 1st Place||# Scores for 2nd Place||# Scores for 3rd Place|
|Marion Course (S)||+3||+4||+5|
|Palms Course (S)||±0||+1||+2|
|Dunes Course (S)||-3||-2||-1|
|Links Course (S)||-4||-3||-2|
|Mushroom Course (S)||-3||-2||-1|
|Marion Course (D)||+5||+6||+7|
|Palms Course (D)||+4||+5||+6|
|Dunes Course (D)||+3||+4||+5|
|Links Course (D)||+2||+3||+4|
|Mushroom Course (D)||+3||+4||+5|
A standard round of golf. Settings include changing course, tees, number of holes and green.
Compete against a selected character in Match Play rules.
The player selects another character to be their doubles partner and can select to play Stroke Play, Character Match, 4 Slots, 3 Slots and Skins Match
The player must play a set of holes as fast as possible.
Using point tourney rules, the player plays on a course that they select but are limited to the clubs that they obtain by spinning a slot machine. Clubs are reset and the slot machine is spun each hole.
On a select few courses, the player must hit the ball through rings and complete the hole in a par or better.
Only Elf's Short Course is selectable. Players are scored based on how close they are to the pin.
The player can select on hole from any course to practice on. Wind speed and pin position can be changed.
A tournament played on the star versions of the story mode courses.
Doubles Star Tournament
The same as Star Tournament, but played in doubles.
1-Ups increase the players level by 1. They can be found in various places.
Bottles can be found in various places on the map. They increase distance by 3, 4, or 5 yards, depending on the drink. There are Muscle Drinks, Hyper Bottles, and Super Bottles.
Custom Tickets are used to order clubs from the Club Maker. Different Tickets give different Clubs that the Club Maker can make.
Custom Clubs can be made using Custom Tickets at the Club Makers Shop. These will alter the characters stats.
|Game Boy Advance||Craig Harris, IGN||9.5/10||"Video golf might not be everyone's cup of tea, but no one can deny the amount of effort that went into the creation of Camelot's latest Game Boy Advance game. From its single player elements to its GameCube connectivity, to its Wireless Adapter support, it's impossible to list every single one of the elements that make Mario Golf: Advance Tour such an amazing GBA title; everything that made Mario Golf: Toadstool Tour, sans the 3D graphics, good has been improved upon for the portable rendition. The GBA game is far more realized a golfing design than its console brother, offering an immense amount of challenge in its wonderfully constructed gameplay. Its mechanics are easy to grasp for those just looking for plug-and-play action, as well as incredibly deep for those who want a lot more control in their virtual swing."|
|Game Boy Advance||Lauren Fielder, GameSpot||7.2/10||"All in all, Mario Golf is an excellent adaptation of the N64 title, and it's a Game Boy experience that stands well on its own. The music is even reflective of the N64's - it varies, depending on how well you're doing, and it's constant without being annoying. The only thing missing, audiowise, are the taunts, and frankly, you'll probably do just fine on your own."|
|Game Boy Advance||Tom Bramwell, Eurogamer||8/10||"With Mario Golf: Advance Tour, Camelot proves it has that shrewd appreciation of what keeps people coming back to the likes of Toadstool Tour, Tiger Woods and the console Links - and also like those games it renders the sport with a degree of artistic licence. The result is a game that you can pick up and play, but won't necessarily be able to turn off and put down for several hours if you do, and the only drawbacks are that it sometimes looks a bit ropey, it doesn't quite manage to pull off the RPG idea completely, and the lack of a proper putting game detracts a little bit from the final few feet of every hole. But, in all honesty, if our SP's battery hadn't run down last night and the power cable hadn't proved elusive, we might have sat up in bed playing it until we had piranha plants burnt into our retinas. As it is, we're up at dawn to try and convince you to buy it. Well, if you want portable golf, just do. Ho-kay?"|
|Compiler||Platform / Score|
- Main article: List of Mario Golf: Advance Tour staff
Pre-release and unused content
An earlier build features a different layout for the Marion Clubhouse than in the released game.
- This section is a stub. You can help the Super Mario Wiki by .
References to other games
- Super Mario 64 - An arrangement of "Inside the Castle Walls" can be heard in part of the music on the Mushroom Course.
- Mario Golf: Toadstool Tour - The music and overall structure of Mario Golf: Advance Tour are similar to this game.
- Mario Golf (Game Boy Color) - Kid, Sherry, Joe, Azalea, Putts, Grace, Tiny, and Gene Yuss reappear in this game. Also, the story mode is nearly identical to this game.
- For this subject's image gallery, see Gallery:Mario Golf: Advance Tour.
| Title Screen ||File info|
| Marion Club ||File info|
| Main Menu ||File info|
| Marion Club Course ||File info|
| Hole in One ||File info|
| Birdie ||File info|
| Par ||File info|
| Bogey ||File info|
| Double Bogey ||File info|
Names in other languages
Mario gorufu GBA tsuā
|Mario Golf: GBA Tour|
- When the player prepares to putt for an albatross, the "Albatross Putt" text spells "albatross" as "albatoross".
- The BGMs played during the chance for getting a Par (or higher) and Bogey (or lower) are swapped compared when they are played in Mario Golf: Toadstool Tour.
- Wario and Waluigi's voices are played incorrectly when selecting them in the character menu. Wario uses Waluigi's voice and vice-versa.
- Peach, Wario, and Waluigi all strike poses from a certain frame shot of their losing animations from Mario Golf: Toadstool Tour as their selection image. Peach and Wario use a frame from their bogey animations, and Waluigi uses his double bogey's (and lower).
|Mario Golf: Advance Tour|
|Characters||Default||Mario • Princess Peach • Yoshi • Donkey Kong • Neil • Ella|
|Unlockable||Joe • Putts • Sherry • Grace • Azalea • Tiny • Kid • Gene • Luigi • Bowser • Waluigi • Wario|
|Non-playable||Buzz • Bud • Helen • Grampie • Grammie • Piranha Plant • Pro • Boo • Pokey • Toad • Toadsworth • Koopa Troopa • Klepto • Blooper • Monty Mole|
|Courses||Marion Course • Palms Course • Dunes Course • Links Course • Mushroom Course • Star Courses|
One-club Challenge • Next Gen Epoch Golf Mini-Park • Coo-Coo Course • Elf's Short Course
|Places||Custom Club Shop • Golf Clinic|
|Items||Custom Club • Custom Ticket|
|Miscellaneous||Best Badge • Gallery • Glossary • Staff|