Mario Golf: Advance Tour

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It has been requested that this article be rewritten and expanded to include more information.

Mario Golf: Advance Tour
Mariogolfgba.jpg
Developer(s) Camelot
Publisher(s) Nintendo
Platform(s) Game Boy Advance, Virtual Console (Wii U)
Release date Game Boy Advance
Japan April 22, 2004
USA June 22, 2004
Australia July 8, 2004
Europe September 17, 2004
Virtual Console (Wii U)
Europe August 28, 2014
Australia August 28, 2014
Japan September 10, 2014
USA September 25, 2014
Genre Role-playing Game & Golf
Rating(s)
ESRB:ESRB E.svg - Everyone
PEGI:PEGI 3.svg - Three years and older
CERO:CERO A.png - All ages
Mode(s) Single player
Media
Wii U:
Media DL icon.svg Digital download
Game Boy Advance:
Media GBA icon.png Cartridge
Input
Wii U:
Wiimote Sideways.png Wii Remote (Sideways)
Game Boy Advance:

Mario Golf: Advance Tour, known in Japan as Mario Golf: GBA Tour (マリオゴルフ GBAツアー), is the fourth installment of the Mario Golf series and the Game Boy Advance counterpart of Mario Golf: Toadstool Tour for the Nintendo GameCube. It continues the RPG style of the Mario Golf series. It is advertised as being Role-Playing Golf. The game was re-released on the Wii U's Virtual Console in 2014.

The game is compatible with the Game Boy Advance Wireless Adapter.

Controls[edit]

Menu[edit]

  • A Button - Confirm
  • B Button - Back
  • +Control Pad - Select
  • L Button - Left-Handed Character
  • R Button - Star Character
  • Select Button - Change Clubs (once unlocked)

Field[edit]

  • A Button - Confirm
  • B Button - Back
  • +Control Pad - Move
  • Start Button - Menu
  • Select Button - Change Clubs (in Menu Screen)

Golf[edit]

  • A Button - Start Swing/Choose Power (automatic)
  • B Button - Choose Power (manual)
  • A Button + A Button - Topspin
  • B Button + B Button - Backspin
  • A Button + B Button - Super Topspin
  • B Button + A Button - Super Backspin
  • +Control Pad - Change Direction/Change Clubs
  • R Button - Increase Power Bar
  • L Button - Decrease Power Bar

Characters[edit]

The game features eight playable Mario characters in all, four of which have to be unlocked. There are also even more exclusive human characters that Camelot made for the game. The two main characters in Mario Golf: Advance Tour can be transferred to the Nintendo GameCube game Mario Golf: Toadstool Tour if the Player uses the GBA to Gamecube link cable. Star versions of the Mario characters can be unlocked by beating them in a Character Match, which increases distance but decreases impact. Character stats can also be altered by using Custom Clubs that have obtained in the Story mode.

Mario Peach Yoshi Donkey Kong
MGTT Mario Driver Follow Through Artwork.png Peach MGTT art.png Yoshi MGTT art.png DK MGTT art.png
Drive 212 yards Drive 203 yards Drive 208 yards Drive 215 yards
Star Drive 280 yards Star Drive 235 yards Star Drive 250 yards Star Drive 285 yards
Trajectory Straight Trajectory Straight Trajectory Straight Trajectory Fade 6
Height +4 Height -1 Height ±0 Height -3
Impact +1 Impact +4 Impact +3 Impact +1
Star Impact -4 Star Impact +1 Star Impact ±0 Star Impact -5
Control -4 Control +3 Control ±0 Control -4
Spin +5 Spin -5 Spin ±0 Spin +2
Putts Joe Grace Sherry
Putts MGAT artwork.jpg Joe.jpg Grace MGAT artwork.jpg Sherry.jpg
Drive 215 yards Drive 220 yards Drive 225 yards Drive 230 yards
Trajectory Draw 1 Trajectory Draw 3 Trajectory Straight Trajectory Straight
Height -3 Height +3 Height -1 Height +2
Impact +3 Impact +2 Impact +1 Impact +2
Control +3 Control +4 Control +1 Control +2
Spin -1 Spin +1 Spin -3 Spin ±0
Unlock Doubles Story Match #1 Unlock Singles Story Match #1 Unlock Doubles Story Match #2 Unlock Singles Story Match #2
Tiny Azalea Gene Yuss Kid
Tiny MGAT artwork.jpg Azalea.png Gene MGAT artwork.jpg Kid.jpg
Drive 260 yards Drive 240 yards Drive 250 yards Drive 270 yards
Trajectory Draw 4 Trajectory Fade 2 Trajectory Fade 4 Trajectory Draw 2
Height +4 Height +1 Height -2 Height ±0
Impact -2 Impact ±0 Impact -1 Impact -3
Control -1 Control ±0 Control -1 Control -2
Spin +4 Spin -2 Spin +2 Spin +3
Unlock Doubles Story Match #3 Unlock Singles Story Match #3 Unlock Doubles Story Match #4 Unlock Singles Story Match #4
Luigi Bowser Waluigi Wario
MGLuigi.png Bowser MGTT.png Waluigi MGTT art.png MGWario.png
Drive 206 yards Drive 217 yards Drive 209 yards Drive 210 yards
Star Drive 240 yards Star Drive 290 yards Star Drive 260 yards Star Drive 265 yards
Trajectory Fade 3 Trajectory Draw 6 Trajectory Draw 3 Trajectory Fade 5
Height -4 Height ±0 Height ±0 Height -6
Impact +3 Impact ±0 Impact +3 Impact +2
Star Impact ±0 Star Impact -5 Star Impact -2 Star Impact -2
Control +2 Control -5 Control -1 Control -2
Spin -3 Spin +6 Spin +2 Spin ±0
Unlock Transfer1a Unlock Transfer2a Unlock Transfer3a Unlock Transfer4a

1 - Gain some experience in Toadstool Tour.
2 - Collect 81 Birdie Badges in Toadstool Tour.
3 - Collect 27 Birdie Badges in Toadstool Tour.
4 - Collect 54 Birdie Badges in Toadstool Tour.
a - Unavailable on the Wii U Virtual Console re-release.

Non-Playable Characters[edit]

Courses[edit]

Game modes[edit]

It has been requested that this section be rewritten and expanded to include more game modes.

Story[edit]

The player plays as either Neil or Ella, with whichever character not chosen becoming the player's doubles partner, and enters golfing tournaments to surpass the greatest golfer, Mario.

Quick Play[edit]

Stroke Play[edit]

A standard round of golf. Settings include changing course, tees, number of holes and green.

Character Match[edit]

Compete against a selected character in Match Play rules.

Doubles[edit]

The player selects another character to be their doubles partner and can select to play Stroke Play, Character Match, 4 Slots, 3 Slots and Skins Match

Speed Golf[edit]

The player must play a set of holes as fast as possible.

Club Slots[edit]

Using point tourney rules, the player plays on a course that they select but are limited to the clubs that they obtain by spinning a slot machine. Clubs are reset and the slot machine is spun each hole.

Go-Go Gates[edit]

On a select few courses, the player must hit the ball through rings and complete the hole in a par or better.

Near Pin[edit]

Only Elf's Short Course is selectable. Players are scored based on how close they are to the pin.

Training[edit]

The player can select on hole from any course to practice on. Wind speed and pin position can be changed.

Star Tournament[edit]

A tournament played on the star versions of the story mode courses.

Doubles Star Tournament[edit]

The same as Star Tournament, but played in doubles.

Collectibles[edit]

The unlockable characters as seen in the intro.

Throughout the game, several collectibles appear as items that the player may find in the map. They include 1-Up Mushrooms, Drinks and Custom Tickets.

1-Ups[edit]

1-Ups increase the players level by 1. They can be found in various places.

Bottles[edit]

Bottles can be found in various places on the map. They increase distance by 3, 4 or 5 yards, depending on the drink. There are Muscle Drinks, Hyper Bottles and Super Bottles.

Custom Tickets[edit]

Custom Tickets are used to order clubs from the Club Maker. Different Tickets give different Clubs that the Club Maker can make.

Custom Clubs[edit]

Clubs Affect Ticket Needed
POW Distance increases by 10%, Shot worsens by 1 Custom Ticket A
Low-Fly Decrease Height by 3, decease Spin by 1 Custom Ticket A
Straight Shot improves by 2, Control worsens by 1 Custom Ticket A
Sweet Increase Impact by 2, worsen Shot by 1 Custom Ticket A
Control Increase Control by 2, worsen Shot by 1 Custom Ticket A
Backspin Increase Spin by 2, lower Control by 1, adds Special Backspin effect Custom Ticket B
Super Low-Fly Height is lowered by 5, Spin is lowered by 2 Custom Ticket B
Super Straight Automatically makes the Shot Trajectory Straight, lowers Distance by roughly 5% Custom Ticket B
Super Sweet Impact is increased by 4, Shot is worsened by 2 and Control is lowered by 1 Custom Ticket B
Super POW Distance increases by 20%, worsens Shot by 2, decreases Control by 1 and increases Height by 1 Custom Ticket C
Low-Fly Spin Lowers Height by 2, increases Spin by 2 and decreases Control by 2 Custom Ticket C
Straight n' Low Straightens Shot by 2, lowers Height by 2 and decreases Impact and Control by 1 Custom Ticket C
Sweet Control Increase Impact and Control by 2, worsen Shot by 2 and increase Height by 2 Custom Ticket C
Risky Increase Distance by 40%, decreases Control by 2, lowers Height by 2 and lowers Impact to the lowest possible. Custom Ticket D
Super Spin Increases Spin by 5, lowers Control and Impact by 2 and worsens Shot by 1 Custom Ticket D

Reception[edit]

Reviews
Release Reviewer, Publication Score Comment
Game Boy Advance Craig Harris, IGN 9.5/10 "Video golf might not be everyone's cup of tea, but no one can deny the amount of effort that went into the creation of Camelot's latest Game Boy Advance game. From its single player elements to its GameCube connectivity, to its Wireless Adapter support, it's impossible to list every single one of the elements that make Mario Golf: Advance Tour such an amazing GBA title; everything that made Mario Golf: Toadstool Tour, sans the 3D graphics, good has been improved upon for the portable rendition. The GBA game is far more realized a golfing design than its console brother, offering an immense amount of challenge in its wonderfully constructed gameplay. Its mechanics are easy to grasp for those just looking for plug-and-play action, as well as incredibly deep for those who want a lot more control in their virtual swing."
Game Boy Advance Lauren Fielder, GameSpot 7.2/10 "All in all, Mario Golf is an excellent adaptation of the N64 title, and it's a Game Boy experience that stands well on its own. The music is even reflective of the N64's - it varies, depending on how well you're doing, and it's constant without being annoying. The only thing missing, audiowise, are the taunts, and frankly, you'll probably do just fine on your own."
Game Boy Advance Tom Bramwell, Eurogamer 8/10 "With Mario Golf: Advance Tour, Camelot proves it has that shrewd appreciation of what keeps people coming back to the likes of Toadstool Tour, Tiger Woods and the console Links - and also like those games it renders the sport with a degree of artistic licence. The result is a game that you can pick up and play, but won't necessarily be able to turn off and put down for several hours if you do, and the only drawbacks are that it sometimes looks a bit ropey, it doesn't quite manage to pull off the RPG idea completely, and the lack of a proper putting game detracts a little bit from the final few feet of every hole. But, in all honesty, if our SP's battery hadn't run down last night and the power cable hadn't proved elusive, we might have sat up in bed playing it until we had piranha plants burnt into our retinas. As it is, we're up at dawn to try and convince you to buy it. Well, if you want portable golf, just do. Ho-kay?"
Aggregators
Compiler Platform / Score
Metacritic 84
GameRankings 85.41%

Staff[edit]

Main article: List of Mario Golf: Advance Tour staff

Pre-release and unused content[edit]

It has been requested that this section be rewritten and expanded to include more information (tagged on tcrf:Mario Golf: Advance Tour has more info.).

BetaMGATcastle.jpg

An earlier build features a different layout for the Marion Clubhouse than in the released game.

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Gallery[edit]

For this subject's image gallery, see Gallery:Mario Golf: Advance Tour.

Media[edit]

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Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started.

External links[edit]