Mario vs. Donkey Kong: Minis March Again!

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Mario vs. Donkey Kong: Minis March Again!
MvsDK3 Logo.png
Developer(s) Nintendo Software Technology Corporation
Nintendo SPD Group No.3
Publisher(s) Nintendo
Platform(s) Nintendo DSi, Nintendo 3DS
Release date Nintendo DSi (DSiWare):
USA June 8, 2009
Europe August 21, 2009
Australia August 21, 2009
Japan October 7, 2009
Nintendo 3DS (eShop):
Japan June 6, 2011
USA June 6, 2011
Australia June 6, 2011
Europe July 7, 2011
Genre Puzzle
ESRB:ESRB E.svg - Everyone
PEGI:PEGI 3.svg - Three years and older
CERO:CERO A.png - All ages
ACB:ACB G.svg - General
USK:USK 0.svg - All ages
Mode(s) Single player
Nintendo DSi:
Media DL icon.svg Digital download
Nintendo 3DS:
Media DL icon.svg Digital download
Nintendo DS:
Nintendo 3DS:

Mario vs. Donkey Kong: Minis March Again! is a DSiWare action puzzle game and a follow-up to Mario vs. Donkey Kong 2: March of the Minis. Once again, the focus of this game is on the Mini toys produced by Mario's toy company, which have to be guided to the exit in each level. The gameplay of this title is simplified in comparison to the previous game, as the player no longer has control over the Minis after initiating them and can only use the touchscreen to manipulate the environment around them. This gameplay style would become standard in all later Mario vs. Donkey Kong games, completely shifting from the platformer qualities of the first two games in the series. In addition, the game allows players to create their own levels and share them using the Nintendo Wi-Fi Connection procedures.


After the success of the Super Mini Mario World theme park, Mario and Pauline open an expansion of it. A crowd of Toads are in line for the opening celebration, along with Donkey Kong. As Donkey Kong reaches the front of the line, he discovers the tickets have just sold out. Donkey Kong bursts into anger and grabs Pauline. As Donkey Kong runs for the elevator, Mario leaps to rescue Pauline, but ends up failing and ripping the fringe of her dress. As Mario lies on the ground, a few Mini Marios come towards him, volunteering to help save Pauline.

Later on, when Mario reaches to the top of the tower, he finds Pauline is there waiting for him. Relieved, Mario opens the door, ready to hug her, but then all of a sudden, Donkey Kong turns off the light and captures Pauline once again. Mario and the Mini Marios jump out of the tower after Donkey Kong, leading them to more floors.

After all the trouble, Mario once again opens the door and sees Donkey Kong, Pauline, and two Mini Marios. Confused by this, Mario then sees Pauline with a clipboard, showing that the Mini Mario model passed the test. Mario shrugs, and then celebrates with Donkey Kong, Pauline, and the rest of his Minis.

Differences from Mario vs. Donkey Kong 2: March of the Minis[edit]

Mario vs. Donkey Kong: Minis March Again! features a less detailed story with slight changes from March of the Minis. The game also lacks some of the functions the minis use, like jumping and changing directions on player's command. Instead, the minis move by themselves after being activated, while the player changes the environment around to lead the minis to the goal. Also, every mini must be in the goal near the same amount of time; otherwise, the door will close, locking out some of the minis. Lives are also new in Minis March Again!; the player will lose a life if time runs out, if a mini touches spikes or an enemy, or falls from a great height, or if the door closes before all the minis have reached it; if the life counter reaches zero, it is Game Over and the player can opt to restart the current level or exit the game. Extra lives can be gathered with every M-Token or 100 Coins collected throughout the game. Plus Mode is also available after beating the first four worlds, unlike March of the Minis, which did not have the mode. Both games share the Construction Zone function, but Minis March Again! does not contain as many items as March of the Minis.


In this game, there are four different types of Minis that the player can use in levels, and are used to move around within the worlds. Mini Marios are the only toys used for most of the game, but Mini Toads, Mini Peaches and Mini Donkey Kongs are playable on the Rooftop floor. There are no significant differences between the types of Minis.

After three levels with a particular Mini are completed on the Rooftop floor, the player gains the ability to switch all the Mini Marios present in most of the main game with that Mini. This is done by tapping the "Characters" button in the Showroom section of the Options menu. The only levels where Mini Marios cannot be changed are key and Donkey Kong levels.


Enemy About
Capture Kong A monkey robot that walks back and forth on the ground. When it comes across a mini, it quickly grabs the toy and puts it inside a sack on its back, disabling the mini completely. A Capture Kong cannot be defeated, but can be stunned and neutralized for a while by hitting it with Hammers. Doing so also frees any mini under its possession.
Circus Kong Another type of monkey robot that is completely stationary. When a mini walks into a Circus Kong, the enemy will start throwing the mini up and down continuously, unless there is a platform where the mini can land after being thrown in the air. The Circus Kong can be temporarily stunned with Hammers, making it unable to pick up minis during that time.
Donkey Kong The game's main antagonist who acts as the boss at the end of each world. The objective of each boss battle is to hit Donkey Kong a total of six times by shooting Mini Marios directly into him or causing an outside element to hit him after shooting a Mini Mario. He adopts different tactics depending on the level and its environment, such as shaking the screen to make debris fall on the minis or quickly jumping from vine to vine in an attempt to evade the player's attacks.
Piranha Plants Slim carnivorous plants attached to a surface. Most of them shoot fireballs, which travel in a straight line to the nearest surface and bounce back into the plant's mouth. Some Piranha Plants do not produce fireballs, but are able to catch and hold them inside their mouth for a short while before spitting them back to their producers. Piranha Plants cannot be defeated.
Nitpicker A bird enemy that flies around the bottom screen in the Donkey Kong level of Jungle Rumble. A Mini Mario will break if simply shot into a Nitpicker. The Nitpicker also occasionally drops eggs at the Mini Marios in an attempt to destroy them, mainly when Donkey Kong gets hit. To defeat a Nitpicker, the player has to cause a banana bunch to fall on it from the treetops.
Pokey A three-segmented enemy that slides back and forth on a platform. It can destroy a mini upon contact. Its segments can be turned into solid harmless blocks and vice-versa by pressing a Yellow Color Switch.
Polterguy A ghostly enemy surrounded by a harmful aura. It floats in one place in the air, completely stationary and usually accompanied by other Polterguys arranged in a certain formation. Polterguys appear in red, yellow and blue, and when a Color Switch of their color is pressed, they turn into solid harmless blocks or vice-versa.
Shy Guy A short enemy that walks back and forth on a platform. It carries a spear to signify that it cannot be jumped on anymore, unlike in Mario vs. Donkey Kong 2: March of the Minis; for this reason, the enemy is called a Spear Guy in the PAL version of the game. Shy Guys can be defeated with Hammers or turned into solid harmless blocks (or vice-versa) by pressing a Red Color Switch.
Snapjaw An enemy that aids Donkey Kong in his battle in Jungle Rumble. It goes up and down a vine, munching continuously. A Mini Mario that is shot into a Snapjaw will break. Snapjaws can be defeated by having a banana bunch drop on them from above.
Snifit A mostly stationary enemy that shoots five consecutive bullets from its mouth. With each shot, the enemy gets pushed back a little, but returns to its initial position to shoot more bullets afterwards. The enemy displays three spikes on its head to signify, much like Shy Guys, that it cannot be stood on anymore as it was possible in the previous game.
Thwomp A stone enemy that drops down to the ground a while after it spots a mini underneath, attempting to crush it. It cannot be destroyed in any way.


Each floor of Super Mini Mario World has its own theme and unique elements that set it apart. They each consist of eight regular levels (one of which is a key level,) a DK boss battle, and a special level.

In the PAL version of the game, the floor count for all floors excluding the Basement and Rooftop starts from "Ground Floor" and ends at "Floor 3", whereas in all other versions, the floor count goes simply from "Floor 1" to "Floor 4".

After the player defeats Donkey Kong in Jungle Rumble, a mode with new levels, Plus Mode, is unlocked. In these levels, the player can change the environment only after all Minis are initiated at once by pressing the "START" button and waiting for the 3-2-1 countdown.

Main floors
ScreenshotMvsDK MMA 3.png Floor 1
Mini Mayhem
A floor that acquaints the player with the game's key mechanic, the Pink Blocks. Yellow Springs and Ladders are introduced on this floor as well. Several Circus Kongs are present here.
Normal Mode: 1-11-21-31-41-51-61-71-KeyDonkey Kong1-SP
Plus Mode: 1-1+1-2+1-3+1-4+1-5+1-6+1-7+1-Key+Donkey Kong1-SP+
ScreenshotMvsDK MMA 11.png Floor 2
Sandstone Stroll
A floor that contains Color Switches, Pipes and Box Springs. Hammers are introduced as well. Piranha Plants and Shy Guys can also be encountered on this floor.
Normal Mode: 2-12-22-32-42-52-62-72-KeyDonkey Kong2-SP
Plus Mode: 2-1+2-2+2-3+2-4+2-5+2-6+2-7+2-Key+Donkey Kong2-SP+
ScreenshotMvsDK MMA 12.png Floor 3
Magnet Mania
A floor that contains Magnets, Conveyor Belts and Pop-up Gates. Pokeys appear for the first time in the game on this floor.
Normal Mode: 3-13-23-33-43-53-63-73-KeyDonkey Kong3-SP
Plus Mode: 3-1+3-2+3-3+3-4+3-5+3-6+3-7+3-Key+Donkey Kong3-SP+
1 MvsDK3.png Floor 4
Jungle Rumble
A floor that introduces Color Blocks, which can be toggled with Color Switches, and Blue Springs. Shy Guys, Snifits and Polterguys inhabit this floor. A Nitpicker and some Snapjaws appear during the battle with Donkey Kong.
Normal Mode: 4-14-24-34-44-54-64-74-KeyDonkey Kong4-SP
Plus Mode: 4-1+4-2+4-3+4-4+4-5+4-6+4-7+4-Key+Donkey Kong4-SP+
Bonus floors
ScreenshotMvsDK MMA 14.png Rooftop
A bonus floor where Mini Toads, Mini Peaches and Mini Donkey Kongs are playable. Similarly to the Basement, the Rooftop contains elements found on previous floors.
A bonus floor with particularly difficult rooms, containing all mechanics introduced on previous floors. Each room in the Basement is unlocked with a number of stars.

DSi Shop description[edit]


Thanks to the runaway success of Super Mini Mario World, Mario and Pauline have expanded their toy-filled theme park and invited everyone to the opening celebration. Everyone, that is, except Donkey Kong, who was too late to get in! Donkey Kong decides to crash the party and kidnaps Pauline along the way! Can Mario and his Mini Marios rescue Pauline from Donkey Kong’s clutches yet again?

In addition, make sure to explore the Construction Zone, where you’ll find all the tools needed to make your own original levels. You can then share your masterpieces or download levels created by others via Nintendo Wi-Fi Connection and broadband Internet access, or via local wireless.


The re-opening of Mario’s theme park, Super Mini Mario World, was going so well... until Donkey Kong burst in and kidnapped the hapless Pauline once again! So it’s up to you and the Mini Marios – tiny mechanical Mario toys – to rescue Pauline from that crazed ape’s clutches.

Instead of controlling the Mini Marios directly, you use the stylus to manipulate objects in each trap-laden level, and lead the fragile toys safely to the exit. Once you clear all eight levels on a floor, you’ll get a chance to pummel Donkey Kong with your Mini Mario-launching cannon!

Another feature is the Construction Zone, which allows you to create your own original levels, play levels that you or others have made, and share or download levels via Nintendo Wi-Fi Connection or local wireless communications.


Main article: List of Mario vs. Donkey Kong: Minis March Again! staff



In-game models[edit]



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Names in other languages[edit]

Language Name Meaning
Japanese マリオvs.ドンキーコング ミニミニ再行進!
Mario buiesu Donkī Kongu Mini Mini Sai Kōshin!
Mario vs. Donkey Kong: Mini Mini Re-March!
French Mario vs. Donkey Kong: Le retour des minis! Mario vs. Donkey Kong: Return of the minis!
German Mario vs. Donkey Kong: Die Rückkehr der Mini-Marios! Mario vs. Donkey Kong: The Return of the Mini Marios!
Italian Mario vs. Donkey Kong: Minimario alla riscossa Mario vs. Donkey Kong: Mini Marios to the rescue


  • This game was one of a few downloadable titles that were on sale via Club Nintendo, at 150 coins, until January 10, 2012, though requiring a 3DS despite being a DSiWare downloadable title. The game was also included as one of the Elite Status gifts in 2012, available to Gold and Platinum members. It then became available again on Sept. 3rd 2013, until Oct. 6th 2013, still costing 150 coins.

External links[edit]