Underground Theme

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The Underground Theme from Super Mario Bros.

The "Underground Theme" is a recurring musical theme in the Mario franchise composed by Koji Kondo, first heard in World 1-2 of Super Mario Bros. The original theme is a short, looping tune played in 3/4 time and lasting approximately 11 seconds long, and plays in every underground level in the game. In composing the theme, Kondo said, "It was really concentrated on the space between the notes, and using a few notes to create that feeling of being underground -- that sort of creepy atmosphere is something I really focused on."[1] Super Mario Bros. designer Shigeru Miyamoto has stated that the theme was an "even more perfect fit" than the Ground Theme.[2] Like the Ground Theme, the Underground Theme has seen many reuses and arrangements in later Mario games and media.

Contents

Reuses[edit]

The following list does not count ports and remakes (such as Super Mario Bros. Deluxe) of Super Mario Bros.

Arrangements[edit]

Super Mario series[edit]

Super Mario Bros. Special[edit]

In Super Mario Bros. Special, the Underground Theme plays in underground levels at a slower tempo than the original similar to the Ground Theme.

Super Mario Bros. 3[edit]

In Super Mario Bros. 3, an arrangement of the Underground Theme plays in underground areas and bonus rooms. This version is the first to use a 4/4 time signature and add a percussion beat at the start of the theme (which carries through the rest of the theme), both traits which would go on to be reused in many of the later arrangements.

This version is reused in Super Mario Maker and Super Mario Maker 2 in Super Mario Bros. 3-styled Underground levels, as well as in Paper Mario: Color Splash in the Super Mario Bros. 3 portion of Green Energy Plant, though it is given an echo effect if Mario flips into 3D.

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Super Mario All-Stars[edit]

For the respective underground levels in Super Mario All-Stars, rather than both the original and Super Mario Bros. 3 versions receiving 16-bit arrangements, a single arrangement of the latter is instead used for all three games.

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Super Mario 64[edit]

In Super Mario 64 and Super Mario 64 DS, an extended arrangement plays in cave areas, including Hazy Maze Cave, Wet-Dry World, Behind the Waterfall, Goomboss Battle (DS version only), the pyramid in Shifting Sand Land, and the igloo in Snowman's Land. New notes were added in this arrangement, and the introduction is a longer, unique melody. The theme's main melody is played on bass guitar.

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Super Mario Advance[edit]

In the Mario Bros. remake featured in Super Mario Advance, a fast-paced arrangement appears as one of the two regular stage themes, first playing in Phase 5. The arrangement uses the NES bass sound for the main melody. The Mario Bros. remake and its arranged music return in all three of the later Super Mario Advance games.

Super Mario Sunshine[edit]

Multiple arrangements are featured in Super Mario Sunshine. The first is heard on Delfino Airstrip when Mario first arrives, played on strings and piano. A techno arrangement plays when Mario chases down Shadow Mario. The first six notes played on an electric guitar can be heard when Shadow Mario reveals his face during the cutscene where the Grand Pianta Statue appears. Another arrangement plays when using manholes.

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Super Mario Advance 4: Super Mario Bros. 3[edit]

An updated version of Super Mario Bros. 3's arrangement was created for Super Mario Advance 4: Super Mario Bros. 3, having less reverberation and more bass guitar-sounding instrumentation for the main melody.

Super Mario 64 DS[edit]

In Super Mario 64 DS, an arrangement resembling Super Mario Bros. 3's version (albeit without the introduction) plays in the minigame Coincentration, which returns in New Super Mario Bros. for the same minigame as well as Whack-a-Monty, and in the Nintendo DS version of Mario & Sonic at the Olympic Games in the gallery under the same name as the former minigame. The main melody is again played on bass guitar.

New Super Mario Bros.[edit]

In underground levels of New Super Mario Bros., a new arrangement of Super Mario Bros. 3's version includes additional percussion, as well as vocals that cause enemies to hop slightly when played. A chiptune version of the Underground Theme can also be heard approximately three minutes into the credits music.

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Super Mario Galaxy[edit]

In Super Mario Galaxy, three arrangements were arranged by the game's main composer Mahito Yokota. The first, titled "Space Athletic" in the game's original soundtrack, is a slower-paced, techno arrangement that plays on several galaxies and planets, including Flipswitch Galaxy, Sand Spiral Galaxy, and the interiors of Battlerock Galaxy, Dusty Dune Galaxy's pyramid, and Dreadnought Galaxy.

The second, officially titled "Interlude", is a much slower-paced, eerie arrangement that plays in areas such as the first area of Ghostly Galaxy and Deep Dark Galaxy, as well as before the boss fight with Dino Piranha and Fiery Dino Piranha after breaking their eggs. This version only uses the theme's first four measures.

The third, titled "Cosmic Comet", is a fast-paced techno arrangement that mixes in the Ground Theme from Super Mario Bros. and Shadow Mario's theme from Super Mario Sunshine. The Underground Theme is used as the bassline for the song, which plays in Cosmic Comet and Fast-Foe Comet missions.

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New Super Mario Bros. Wii[edit]

Another arrangement based on Super Mario Bros. 3's version plays in underground levels in New Super Mario Bros. Wii, which also resembles New Super Mario Bros.'s version, incorporating vocals. Additional percussion can be heard if a player is riding Yoshi. This arrangement is reused in New Super Mario Bros. 2, New Super Mario Bros. U, New Super Luigi U, Puzzle & Dragons: Super Mario Bros. Edition, and Super Mario Maker and Super Mario Maker 2 in New Super Mario Bros. U-styled Underground levels. In New Super Mario Bros. 2, a woodblock is added if Mario/Luigi is in his Raccoon form, and in New Super Mario Bros. U and New Super Luigi U, the Baby Yoshis vocalize to the theme if players are carrying them.

An arrangement also plays in underground volcano levels in World 8. This rendition also returns in New Super Mario Bros. U and New Super Luigi U in Soda Jungle-5 and Peach's Castle-3, and in Puzzle & Dragons: Super Mario Bros. Edition.

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Super Mario Galaxy 2[edit]

In Super Mario Galaxy 2, a techno arrangement of the Underground Theme plays on rhythm-based galaxies and planets, including Beat Block Galaxy (the song's namesake in the official soundtrack), Flash Black Galaxy, the gravity-shifting room of Flipsville Galaxy, the final area of Upside Dizzy Galaxy, and the interior of the Undergrunt planet of Battle Belt Galaxy; with elements of the level (such as the Beat Blocks and gravity) changing in time with the music. The "Cosmic Comet" arrangement also returns, this time being slightly higher-key with additional notes at the start of the song. It plays during the Clone Comet mission "The Shadow Lining" and the Double Time Comet mission "Turning Turning Double Time".

Super Mario 3D Land[edit]

Super Mario 3D Land uses a variation of "Space Athletic" from Super Mario Galaxy for underground levels, adding ascending notes at the start of the theme and extra percussion.

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Super Mario 3D World[edit]

Super Mario 3D World's arrangement, again playing in underground levels, is directly based on its predecessor's rendition, except with descending notes at the start instead of ascending, and additional drums.

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Super Mario Maker[edit]

In Super Mario Maker, in addition to the Underground Theme and its respective arrangements reappearing as the default background music of the Underground course theme in all styles except Super Mario World, the music for editing such a course in the Course Maker are original, more ambient arrangements, each using multiple tracks that fade in and out randomly to create a dynamic mix. This returns in Super Mario Maker 2.

Super Mario Run[edit]

A new arrangement of the Underground Theme is used for underground levels in Super Mario Run.

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Super Mario Odyssey[edit]

In Super Mario Odyssey, another arrangement based on "Space Athletic", titled "Subterranean 1" in the Music List and "Underground Power Plant" in the official soundtrack, plays in several secret areas as well as the Underground Power Plant in the Metro Kingdom. This version uses a different introduction and backing instrumentation. It also received an 8-bit variation for when Mario is in an 8-bit section of said secret areas.

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The Adventures of Super Mario Bros. 3[edit]

An arrangement of the Underground Theme can occasionally be heard in episodes throughout The Adventures of Super Mario Bros. 3.

Super Mario RPG: Legend of the Seven Stars[edit]

In Super Mario RPG: Legend of the Seven Stars, the music that plays in the Pipe Vault is an arrangement of the Underground Theme. It was arranged by Yoko Shimomura, and in the official Japan-only soundtrack, it is titled 「土管からコンニチハ」 (Dokan kara Konnichiwa, "Hello from the Earthen Pipe").[3]

Mario Party series[edit]

Mario Party[edit]

The original Mario Party has two arrangements of the Underground Theme: one titled "Option House Theme" that plays in the Option House, and one titled "The Room Underground" that plays in the mini-games Bombsketball, Pipe Maze, Whack-a-Plant, and Key-pa-Way.

Mario Party 3[edit]

Part of the Creepy Cavern theme from Mario Party 3 consists of an arrangement of the Underground Theme.

Mario Party 6[edit]

In Mario Party 6, an arrangement of the Underground Theme plays in Endurance Alley between the first 30 mini-games.

Mario Party Advance[edit]

In Mario Party Advance, an arrangement plays in the minigame Go-go Pogo, which takes place underground.

Mario Party 7[edit]

In Mario Party 7, three different arrangements play in King of the River; they are themselves arrangements of the Mario Party 6 arrangement.

Mario Party 8[edit]

During the introduction of the Mario Party 8 minigame Grabby Gridiron, a techno arrangement of the Underground Theme's first six notes can be heard.

Mario Party DS[edit]

In the Mario Party DS minigame Boogie Beam, the music is an arrangement of the first six notes of the Underground Theme.

Mario Party 10[edit]

In Mario Party 10, an arrangement of the Underground Theme known as "Going Deep" plays in the minigames Blooper Blastoff, Bouncy Bounty, and Pipe Sniper.

Mario Golf series[edit]

Mario Golf for the Nintendo 64, Mario Golf for the Game Boy Color, Mario Golf: Toadstool Tour, and Mario Golf: Advance Tour all have arrangements of the Underground Theme that play when on the green with an under-par putt.

Mario Golf: World Tour[edit]

In Mario Golf: World Tour, an arrangement plays when on the green with a par putt.

Paper Mario series[edit]

Paper Mario[edit]

In the music for Toad Town Tunnels in Paper Mario, the Underground Theme is played on sine synthesizer. This piece is not featured in the game's official soundtrack.

Super Paper Mario[edit]

In Super Paper Mario, the song "Nostalgic Underground", which plays in the underground portion of Chapter 3-1 (itself based on World 1-2 of Super Mario Bros.), is a techno arrangement of the Underground Theme, which samples the original theme and the percussion from "Underground Room".

Paper Mario: Sticker Star[edit]

The music that plays in underground areas of Paper Mario: Sticker Star, such as the one in Hither Thither Hill, is an arrangement of the Underground Theme. The theme is played on saxophone and accordion, while an oboe can be heard in the background.

Paper Mario: Color Splash[edit]

In Paper Mario: Color Splash, an arrangement plays in Indigo Underground. This arrangement adds a trap beat in the background, while the theme itself is played on flute and piano. Additionally, a sitar arrangement, titled "Snifit Hideout" in the Prisma Museum's music gallery, plays in the underground section of Mustard Café.

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Luigi's Mansion[edit]

The Underground Theme's first six notes can be heard partway through Luigi's Mansion's credits music.

Super Smash Bros. series[edit]

Super Smash Bros. Melee[edit]

In Super Smash Bros. Melee, the Underground Theme is interspersed throughout the music for Princess Peach's Castle (which is an arrangement of the Ground Theme from Super Mario Bros.), with the first six notes played in the introduction and bassline, and the final notes played towards the end of the song. The song was arranged by HAL Laboratory composer Shogo Sakai, and returns in Super Smash Bros. Brawl for Rainbow Cruise, in Super Smash Bros. for Wii U for Mushroom Kingdom U and Super Mario Maker, and in Super Smash Bros. Ultimate for every Mario-series stage.

Super Smash Bros. Brawl[edit]

In Super Smash Bros. Brawl, the Underground Theme received its own dedicated arrangement arranged by HAL Laboratory composer Kentaro Ishizaka. The song is a techno-based arrangement with echoed dripping noises that can be heard in the background. The song plays in the World 1-2 variation of Mushroomy Kingdom, and returns for the same stage in Super Smash Bros. for Nintendo 3DS and any Mario-series stage in Super Smash Bros. Ultimate. For the latter, it is also featured in Piranha Plant's character trailer.

A heavy-metal arrangement also plays towards the end of "Ground Theme 2 (Super Mario Bros.)" (arranged by Masaaki Iwasaki), which plays in the World 1-1 variation of Mushroomy Kingdom. This arrangement does not return in later installments.

Super Smash Bros. for Nintendo 3DS / Wii U[edit]

An arrangement of the Ground Theme, Underground Theme, and castle music from Super Mario Bros., arranged by Tetsuya Shibata and titled "Ground Theme / Underground Theme", appears in both Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, playing on Golden Plains and Mushroom Kingdom U respectively. The Underground Theme is heard during the song's latter half, and is played on electric guitar. This arrangement returns in Super Smash Bros. Ultimate.

In Super Smash Bros. for Wii U, the Underground Theme can be heard at the end of the arrangement "Super Mario Bros. Medley" (arranged by Kondo), and halfway through the arrangements "Super Mario Bros.: The Lost Levels Medley" (arranged by Bandai Namco composer Katsuro Tajima) and "Egg Planet" (arranged by Nobuko Toda).

Mario & Luigi series[edit]

All arrangements in the Mario & Luigi series were arranged by Yoko Shimomura.

Mario & Luigi: Superstar Saga[edit]

In Mario & Luigi: Superstar Saga, an arrangement of the Underground Theme plays in cave areas, including Beanbean Castle Sewers and Guffawha Ruins. This version adds a beat after the theme's first iteration, and the first four bars are repeated once each time.

Mario & Luigi: Partners in Time[edit]

In Mario & Luigi: Partners in Time, another arrangement plays in Peach's Castle Dungeon.

Mario & Luigi: Paper Jam[edit]

In Mario & Luigi: Paper Jam, the Underground Theme's first six notes were arranged into the song "Holding Hands in the Darkness", which plays in Doop Doop Dunes Grotto and the Mount Brrr caves. The melody is played on piano.

Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

The arrangement from the original game received an updated arrangement in Mario & Luigi: Superstar Saga + Bowser's Minions, and is now known as "Climbing" in the Music List.

Dance Dance Revolution: Mario Mix[edit]

In Dance Dance Revolution: Mario Mix, the song "Where's the Exit?" is an arrangement of the Underground Theme.

Tetris DS[edit]

In Tetris DS, a slightly uptempo arrangement of the original Underground Theme (retaining its 3/4 time signature) titled "Basement Tetris" in the music menu plays in levels 3 and 7 in single-player Standard mode, which are based on World 1-2 from Super Mario Bros.

Mario vs. Donkey Kong series[edit]

Mario vs. Donkey Kong 2: March of the Minis[edit]

In Mario vs. Donkey Kong 2: March of the Minis, an arrangement plays in Magnet Mania's levels. While the Mini Marios are inactive, only the percussion is audible; after they begin to move, the music plays in full. This arrangement is reused for Magnet Mania's levels in Mario vs. Donkey Kong: Minis March Again!

Mario vs. Donkey Kong: Mini-Land Mayhem![edit]

In Mario vs. Donkey Kong: Mini-Land Mayhem!, two new arrangements based on the previous installments' version play in Secret Storage's levels. The first one uses the same tempo and plays in Area X-1 and every second level after it, while the second one is slightly uptempo and plays in every other level.

Both arrangements return in Mario vs. Donkey Kong: Tipping Stars for Crumbling Cavern's levels, though they have less reverberation. The first plays in Level 4-1 and every third level after it, while the second plays in Levels 4-3, 4-6, and 4-8.

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Mario vs. Donkey Kong: Tipping Stars[edit]

A third arrangement was also created for Mario vs. Donkey Kong: Tipping Stars, playing in Levels 4-2 and 4-5. This arrangement uses double bass for the main melody and cowbell for percussion.

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Wario Land: Shake It![edit]

A cut track exists in pre-release versions of Wario Land: Shake It! for a level known as "Plumber's Cave"; it was also posted on the official site as a soundtrack sample. The track is a disco-inspired arrangement of the Underground Theme, played on acoustic bass and featuring samples of retro sound effects.

Mario & Sonic at the London 2012 Olympic Games[edit]

Mario & Sonic at the London 2012 Olympic Games features a techno arrangement of the Underground Theme with electric guitar, arranged by the Sega Sound Team; this version returns in Mario & Sonic at the Sochi 2014 Olympic Winter Games and Mario & Sonic at the Rio 2016 Olympic Games.

Mario Kart series[edit]

Mario Kart 7[edit]

In Mario Kart 7, the Underground Theme is interspersed into the music for Piranha Plant Slide, which also incorporates the Ground Theme from Super Mario Bros.

Mario Kart 8[edit]

In Mario Kart 8, the Underground Theme's main motif can be heard on bass guitar in the music for the underground portion of Super Bell Subway (titled "Super Bell Subway (Underground)" in the official soundtrack and arranged by Atsuko Asahi). Piranha Plant Slide and its music also return, though with slight alterations and rearranged by Ryo Nagamatsu.[4]

Captain Toad: Treasure Tracker[edit]

In Captain Toad: Treasure Tracker, a slow-paced, ambient arrangement of the Underground Theme plays before and after the mine cart ride in Mine Cart Tunnel Throwdown. This arrangement returns in Super Mario Odyssey in the underground area of Jaxi Ruins in the Sand Kingdom, the secret Puzzle Part room in the Lake Kingdom, and the secret wooden block room in the Snow Kingdom; this time titled "Subterranean 2" in the Music List.

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Other arrangements[edit]

An advertisement for the Nintendo Cereal System in 1989 featured a version of the Underground Theme.[5]

Appearances in other media[edit]

The Underground Theme, arranged by chiptune band YMCK, is featured in Pictobits under the name "Super Mario Bros. Part 2".

In the Japan-exclusive Just Dance Wii and the Wii version of Just Dance 3 (in which the song is downloadable content), the song "Just Mario" (whose artist is simply credited as "Ubisoft meets Nintendo") is a medley of remixes of the Ground Theme, invincibility theme, and Underground Theme. The song returns in the Nintendo Switch version of Just Dance 2018, albeit with the themes fully arranged instead of remixed.

In Tekken Tag Tournament 2: Wii U Edition, a techno arrangement plays in Mushroom Battles.

List of Mario appearances[edit]

Work Year Type Credits
Super Mario Bros. 1985 Original Koji Kondo
Super Mario Bros. Special 1986 Arrangement
Super Mario Bros.: The Lost Levels 1986 Original Koji Kondo
VS. Super Mario Bros. 1986 Original Koji Kondo
Super Mario Bros. 3 1988 Arrangement Koji Kondo
The Adventures of Super Mario Bros. 3 1990 Arrangement Michael Tavera
Super Mario All-Stars 1993 Arrangement Soyo Oka
Super Mario RPG: Legend of the Seven Stars 1996 Arrangement Yoko Shimomura
Super Mario 64 1996 Arrangement Koji Kondo
Mario Party 1998 Arrangement Yasunori Mitsuda
Super Mario Bros. Deluxe 1999 Original Koji Kondo
Mario Golf (Nintendo 64) 1999 Arrangement Motoi Sakuraba
Mario Golf (Game Boy Color) 1999 Arrangement Motoi Sakuraba
Paper Mario 2000 Arrangement Yuka Tsujiyoko
Mario Party 3 2000 Arrangement Ichiro Shimakura
Super Mario Advance 2001 Arrangement
Luigi's Mansion 2001 Arrangement
Super Smash Bros. Melee 2001 Arrangement Shogo Sakai
Super Mario World: Super Mario Advance 2 2001 Past arrangement (Super Mario Advance)
Super Mario Sunshine 2002 Arrangement
Yoshi's Island: Super Mario Advance 3 2002 Past arrangement (Super Mario Advance)
Super Mario Advance 4: Super Mario Bros. 3 2003 Arrangement Taiju Suzuki
Past arrangement (Super Mario Advance)
Mario Golf: Toadstool Tour 2003 Arrangement Motoi Sakuraba
Mario & Luigi: Superstar Saga 2003 Arrangement Yoko Shimomura
Mario Golf: Advance Tour 2004 Arrangement Motoi Sakuraba
WarioWare: Twisted! 2004 Original Koji Kondo
Mario Party 6 2004 Arrangement
Super Mario 64 DS 2004 Past arrangement (Super Mario 64) Koji Kondo
Arrangement Kenta Nagata
WarioWare: Touched! 2004 Original Koji Kondo
Mario Party Advance 2005 Arrangement
Dance Dance Revolution: Mario Mix 2005 Arrangement
Mario Party 7 2005 Arrangement
Mario & Luigi: Partners in Time 2005 Arrangement Yoko Shimomura
Tetris DS 2006 Arrangement
New Super Mario Bros. 2006 Arrangement
Past arrangement (Super Mario 64 DS) Kenta Nagata
Mario vs. Donkey Kong 2: March of the Minis 2006 Arrangement Lawrence Schwedler
Super Paper Mario 2007 Arrangement
Mario Party 8 2007 Arrangement Yoshihiro Tsukahara
Super Mario Galaxy 2007 Arrangement Mahito Yokota
Mario & Sonic at the Olympic Games (Wii) 2007 Original Koji Kondo
Mario Party DS 2007 Arrangement
Mario & Sonic at the Olympic Games (Nintendo DS) 2008 Past arrangement (Super Mario 64 DS) Kenta Nagata
Super Smash Bros. Brawl 2008 Arrangement Kentaro Ishizaka ("Underground Theme (Super Mario Bros.)")
Masaaki Iwasaki ("Ground Theme 2 (Super Mario Bros.)")
Past arrangement (Super Smash Bros. Melee) Shogo Sakai
New Super Mario Bros. Wii 2009 Arrangement
Super Mario Galaxy 2 2010 Arrangement Mahito Yokota
Mario vs. Donkey Kong: Mini-Land Mayhem! 2010 Arrangement Lawrence Schwedler
Super Mario 3D Land 2011 Arrangement
Mario & Sonic at the London 2012 Olympic Games 2011 Arrangement
Mario Kart 7 2011 Arrangement
New Super Mario Bros. 2 2012 Past arrangement (New Super Mario Bros. Wii)
Paper Mario: Sticker Star 2012 Arrangement
New Super Mario Bros. U 2012 Past arrangement (New Super Mario Bros. Wii)
New Super Luigi U 2013 Past arrangement (New Super Mario Bros. Wii)
Mario & Sonic at the Sochi 2014 Olympic Winter Games 2013 Past arrangement (Mario & Sonic at the London 2012 Olympic Games)
Super Mario 3D World 2013 Arrangement
NES Remix 2013 Original Koji Kondo
NES Remix 2 2014 Original Koji Kondo
Past arrangement (Super Mario Bros. 3)
NES Remix Pack 2014 Original Koji Kondo
Past arrangement (Super Mario Bros. 3)
Mario Golf: World Tour 2014 Arrangement Motoi Sakuraba
Mario Kart 8 2014 Arrangement Ryo Nagamatsu ("Piranha Plant Slide")
Atsuko Asahi ("Super Bell Subway (Underground)")
Super Smash Bros. for Nintendo 3DS 2014 Arrangement Tetsuya Shibata
Past arrangement (Super Smash Bros. Brawl) Kentaro Ishizaka
Ultimate NES Remix 2014 Original Koji Kondo
Past arrangement (Super Mario Bros. 3)
Super Smash Bros. for Wii U 2014 Arrangement Koji Kondo ("Super Mario Bros. Medley")
Katsuro Tajima ("Super Mario Bros.: The Lost Levels Medley")
Nobuko Toda ("Egg Planet")
Past arrangement (Super Smash Bros. for Nintendo 3DS) Tetsuya Shibata
Past arrangement (Super Smash Bros. Melee) Shogo Sakai
Captain Toad: Treasure Tracker 2014 Arrangement
Mario vs. Donkey Kong: Tipping Stars 2015 Past arrangement (Mario vs. Donkey Kong: Mini-Land Mayhem!) Lawrence Schwedler
Arrangement James Phillipsen
Mario Party 10 2015 Arrangement
Puzzle & Dragons: Super Mario Bros. Edition 2015 Past arrangement (New Super Mario Bros. Wii)
Super Mario Maker 2015 Original Koji Kondo
Past arrangement (Super Mario Bros. 3)
Past arrangement (New Super Mario Bros. Wii)
Arrangement
Mario & Luigi: Paper Jam 2015 Arrangement Yoko Shimomura
Mario & Sonic at the Rio 2016 Olympic Games 2016 Past arrangement (Mario & Sonic at the London 2012 Olympic Games)
Paper Mario: Color Splash 2016 Arrangement
Past arrangement (Super Mario Bros. 3) Koji Kondo
Super Mario Maker for Nintendo 3DS 2016 Original Koji Kondo
Past arrangement (Super Mario Bros. 3)
Past arrangement (New Super Mario Bros. Wii)
Past arrangement (Super Mario Maker)
Super Mario Run 2016 Arrangement
Mario Kart 8 Deluxe 2017 Past arrangement (Mario Kart 8) Ryo Nagamatsu ("Piranha Plant Slide")
Atsuko Asahi ("Super Bell Subway (Underground)")
Mario & Luigi: Superstar Saga + Bowser's Minions 2017 Arrangement Yoko Shimomura
Super Mario Odyssey 2017 Arrangement Naoto Kubo
Past arrangement (Captain Toad: Treasure Tracker)
Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS) 2018 Past arrangement (Captain Toad: Treasure Tracker)
WarioWare Gold 2018 Original Koji Kondo
Luigi's Mansion (Nintendo 3DS) 2018 Past arrangement (Luigi's Mansion)
Super Smash Bros. Ultimate 2018 Past arrangement (Super Smash Bros. Melee) Shogo Sakai
Past arrangement (Super Smash Bros. Brawl) Kentaro Ishizaka
Past arrangement (Super Smash Bros. for Nintendo 3DS) Tetsuya Shibata
Past arrangement (Super Smash Bros. for Wii U) Koji Kondo ("Super Mario Bros. Medley")
Katsuro Tajima ("Super Mario Bros.: The Lost Levels Medley")
Nobuko Toda ("Egg Planet")
New Super Mario Bros. U Deluxe 2019 Past arrangement (New Super Mario Bros. Wii)
Super Mario Maker 2 2019 Original Koji Kondo
Past arrangement (Super Mario Bros. 3)
Past arrangement (New Super Mario Bros. Wii)
Past arrangement (Super Mario 3D World)
Past arrangement (Super Mario Maker)

Names in other languages[edit]

Language Name Meaning
Japanese 地下BGM
Chika BGM
Underground BGM

References[edit]

  1. ^ Nutt, Christian (December 10, 2014). The Mario Maestro speaks: Koji Kondo on composing classics. Gamasutra. Retrieved August 22, 2019.
  2. ^ Iwata Asks : Super Mario Bros. 25th Anniversary : To Save Memory. Nintendo. Retrieved August 22, 2019.
  3. ^ SUPER MARIO RPG ORIGINAL SOUND VERSION. VGMdb. Retrieved August 27, 2019.
  4. ^ Mario Kart 8 Original Soundtrack credits
  5. ^ VHSDemos (October 15, 2017). Nintendo Cereal System Commercial (1989). YouTube. Retrieved October 3, 2019.