Donkey Kong Jr. (Game & Watch)

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Donkey Kong Jr.
DKJR-Group Artwork.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Platform(s) Game & Watch, Nintendo DSi
Release date Game & Watch:
Japan October 26, 1982
USA October 26, 1982
Nintendo DSi:
Japan August 19, 2009
USA April 19, 2010
Europe April 23, 2010
China August 12, 2010
Genre Puzzle
ESRB:ESRB E.svg - Everyone
Mode(s) Single player
Game & Watch:
Nintendo DSi:
Media DL icon.svg Digital download
Game & Watch:
Nintendo DS:
Donkey Kong Jr. Game & Watch unit.

Donkey Kong Jr. is a Game & Watch edition of Donkey Kong Jr. As in the original arcade game, Donkey Kong is captured by Mario, and Donkey Kong Jr. must save him. There are two major revisions - the original version in the New Wide Screen series, and the colorized game in the Table Top and Panorama Screen series released the following year with an entirely different level and obstacle layout. Only the New Wide Screen version was ported to Game & Watch Gallery 3, Game & Watch Gallery 4 and DSiWare. The game also has an indirect sequel in the form of Donkey Kong II. The +Control Pad makes DK Jr. move and the A Button and B Button Buttons make Donkey Kong Jr. Jump.


The complete kit

New Wide Screen / Classic Version[edit]

Donkey Kong Jr. starts at the bottom of the screen, where he is immediately bombarded by Nitpickers and Snapjaws. After climbing a pair of vines to the second floor, a piece of fruit can be found, which can be dropped on enemies below for bonus points. After avoiding more Snapjaws, Donkey Kong Jr. must jump to the swinging key above, which he can use to unlock part of his father's cage. He will drop down, repeating the process. Once four keys are delivered, Donkey Kong is free, awarding a big bonus to the player. Along the way, Donkey Kong Jr. can also grab hold of vines above, which help in avoiding the ground-bound Snapjaws.

Tabletop / Panorama Screen Version[edit]

Donkey Kong Jr. has to navigate his way between the key and Donkey Kong through a different layout from the New Wide Screen version. From the key, he has to make his way through some trees using vines to get to different branches. Nitpickers and Snapjaws will appear in this section. Afterwards, Donkey Kong Jr. needs to grab the bottoms of umbrellas (which are on the left and descending) and balloons (which are on the right and ascending) being careful to fall into a pool of water. He must insert the key into the lock on Donkey Kong's chains, but Donkey Kong is waving his chain, and one wrong move can cause the key to fall into the water. Donkey Kong Jr. must go back to the key and the process resets. Once all the chains are unlocked, Donkey Kong is freed from Mario and the game resets.

Modern Version[edit]

Modern version gameplay of Donkey Kong Jr.

The version in the Game and Watch Gallery series of games had similar controls, although the enemies were different, including Goombas, Nipper Plants, Bullet Bills, and Spinies. The stage also alters its appearance each time the player successfully releases Donkey Kong: The game starts with a Jungle ground-level setting. Afterwards, it will switch to the treetops during sunset. Finally, the stage becomes a clouded area at night.

Super Smash Bros. series[edit]

In the Super Smash Bros. series, Mr. Game & Watch has a move where he swings a key in a near-identical fashion to Donkey Kong Jr..


Soundx.png It has been suggested that audio and/or video file(s) related to this section be uploaded.

Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started. Specifics: DSi version only.


  • When the player plays the Modern version of Donkey Kong Jr. in Star Mode, all Goombas are replaced with Spinies, regardless of the score.

External Links[edit]