WarioWare: Touched!, known as Sawaru Made in Wario (さわるメイド イン ワリオ Sawaru Meido in Wario, literally "Touching Made in Wario") in Japan, is a Nintendo DS game, and the fourth game in the WarioWare series. The game contains microgames are based on touching the touch screen with the stylus. There are several characters in the game, and each one has their own style of microgames, a concept introduced in its predecessor, WarioWare: Twisted!. New major characters, Ashley and Red and Mike, are introduced in this game. In addition, the game includes many "mix characters" - characters whose games are taken from normal characters. Besides the microgames, the game also includes special souvenirs, similar to its predecessor, won by achieving certain tasks (like scoring a certain amount of points in a specific game). Like WarioWare, Inc.: Mega Microgame$!, WarioWare, Inc.: Mega Party Game$! and WarioWare: Twisted!, the music and sound effects were taken from Wario Land 4.
The game was released in December 2, 2004 in Japan. In North America and Australia, it was actually released before WarioWare: Twisted!, and with Europe not getting WarioWare: Twisted!, in terms of chronological release dates specifically to these regions, it is the third game in the WarioWare series. The game was re-released as a Wii U Virtual Console title in North American, Japanese, Europe and Australia in April 2015. My Nintendo members were able to redeem the game as a Nintendo 3DS-exclusive DSiWare download for 1,000 Platinum Points from March until July 2016. The DSiWare version is currently unavailable, with no indication whether it will be re-introduced via My Nintendo at another point in time.
Wario is walking down a street after having proudly stolen a Game Boy Advance and Game Boy Advance SP, but then he suddenly trips and drops both systems down a manhole. The Sewer Guru then flies up from the hole holding not only the two handheld systems but also a Nintendo DS, and he asks Wario which one he dropped. Wario replies, "Gimme all of 'em!" and lunges at the Sewer Guru, knocking both of them down the manhole. After a brief scuffle Wario emerges with the Nintendo DS. Wario immediately notices that the handheld has two screens, but finds it more peculiar that there are no buttons. Not knowing how to play it, Wario loses a Whack-a-Mole minigame and shakes it angrily, thinking that the device does not work. However, the stylus flies out into his hand, and Wario suddenly realizes that he must use it to tap the bottom screen. He wins the minigame and then realizes he could make double the profit out of this double-screened apparatus, and so he uses it to make touch-style microgames.
WarioWare: Touched! plays very similarly to most games in the WarioWare series: players play a randomized grouping of very small, short minigames (called "microgames") within a small time limit and a very brief set of instructions. Periodically, the game speeds up the microgame, thus shortening the time and making it more challenging and pressuring to complete the microgames within the time limit. Players start with four tries every time they start a stage. If they lose a microgame, they lose a try; when players lose all four of their tries, the game ends and players must start over from the beginning. Players earn points for every microgame that comes (winning or losing the microgame does not factor into points gained); at the fifteenth point, players play a boss microgame, which is considerably longer and more challenging than a typical microgame.
One major change made to WarioWare: Touched! compared to previous games is the duration of the microgames. In WarioWare, Inc.: Mega Microgame$! and WarioWare: Twisted!, every regular microgame started with a length of 8 beats (with Orbulon's microgames in both games being half the current BPM and Fronk's games in WarioWare: Twisted! being double of it). WarioWare: Touched! does away with the concept of microgames having a standardized length, as every microgame in a set are of a different duration and are longer on average than those in the previous games.
A unique feature of WarioWare: Touched! compared to other WarioWare games is the touch screen and microphone feature of the Nintendo DS. WarioWare: Touched! does not make use of any of the face buttons (except to pause and a few souvenirs); as such, all inputs by the player are received via touch on the touchscreen or blowing into the microphone.
Characters and stages
All characters in WarioWare get their own microgames. Below is a list of the characters and stages. The first set of microgames the player must complete is always Wario's set. As the player completes more stages, more characters appear in the Games menu. Finally, each stage automatically ends after the player completes the boss stage, but subsequent playthroughs of a stage are continuous, with microgames becoming more difficult after completing a boss stage, until the player has no more tries. Players can get more tries by completing a boss stage, but the maximum number of tries is always four.
Each character hosts a set of microgames and comes with an individual story dedicated to them. At the end of each story, the respective character meets with the other ones at the Hawt House.
Characters from microgame sets do not introduce any new microgames or any specific touch control, but they mix up microgames from previous employees as described.
Each of the character's stories take place in various locations in Diamond City.
These are objects that appear in the main story and/or play a role of some sort.
There are a total of 190 microgames in WarioWare: Touched!. Each WarioWare employee has twenty normal microgames (Wario has twenty-one microgames) and a boss microgame. Microgames are categorized by how they are played; for example, Wario's microgames involve tapping or poking objects in the screen, Mona's microgames involve making cutting motions, Jimmy T.'s microgames involve rubbing the screen the right way, and so on. 9-Volt and Wario-Man are the only two employees that mix up differing microgame styles in their microgame mix.
Souvenirs can be unlocked in a random order by completing tasks like getting 30 points on a stage or playing all microgames. Souvenirs can both be stored in Games and in the Toy Room. If stored in Games, souvenirs can be found quickly, but amount of souvenirs the player can store here is limited. If the player wants all the souvenirs at one place, the souvenirs can be stored in the Toy Room. Below is a list of the souvenirs.
Note that in the European, Wii U Virtual Console, and 3DS versions, Mona Pizza cannot be unlocked, since players must have a copy of WarioWare: Twisted!, which was not released in Europe and that the game reads very specific data from said cartridge, in the Game Boy Advance slot on the Nintendo DS in order to unlock it. However, it is still present in the game's data, and European players can still play the game if it is present in a copied save file of the game.
Toy Room 1
Toy Room 2
As with most WarioWare games, WarioWare: Touched! has undergone significant localization differences, which vary region to region. Some changes are simple as a name change while others have complete graphical overhauls.
WarioWare: Touched! is developed by Nintendo SPD Group No.1 and Intelligent Systems. As with most WarioWare games, Yoshio Sakamoto alongside Ryoichi Kitanishi produced the game. As the original WarioWare's team was busy on WarioWare: Twisted!, newcomer Ryuichi Nakada was the chief director of Touched!, while Goro Abe, Taku Sugioka, and Teruyuki Hirosawa were the game's other directors.
Around the time WarioWare: Twisted! was in development, the team was presented with the Nintendo DS, who thought the touchscreen and the stylus were a perfect match for developing a WarioWare game. As the series core staff was already busy with WarioWare: Twisted!, the team split, and the game was primarily developed by staff new to the series. Producer Yoshio Sakamoto had to scramble to find a director for the project. At the beginning, there was a lack of unified awareness among the new staff to "what made WarioWare funny" and as such, WarioWare: Twisted!'s staff was transferred to WarioWare: Touched! following the completion of the title to help complete the game for the Nintendo DS's launch. The game was developed in a very short period of time, five months, and was released relatively alongside of WarioWare: Twisted!.
WarioWare: Touched! has received generally positive reviews from critics. Aggregate sites Metacritic and GameRankings has given a score of 81 based of reviews of 54 critics and a score of 81.83% from 63 critics respectively. As with most WarioWare titles, it is praised for its addictive nature, its quirky and bizarre theme, the replaybility and the intuitive use of the touchscreen and other features of the Nintendo DS. The most common criticism is that the game is very short, where it can be fully beaten within a few hours. IGN writer, Craig Harris, has mostly praised the game, who gave the game a score of 8.5 out of ten, but commented that WarioWare: Twisted! is a superior game to WarioWare: Touched!. However, he ended with saying, "Wario Ware Touched![sic] may be an incredibly brief experience, but it's still one of the top titles in the Nintendo DS library. At the very least it gives a great insight into gameplay ideas that the touchscreen and dual-screen handheld's capable of, even in these quick and extraordinarily brief five-second shots." Stuart Reddick, from Nintendo Life has given the game a 9/10, who greatly praised the game and commented on "how simplicity can still lead to stunning gameplay." and called it one of the best titles on the Nintendo DS.
As of April and June 2007, WarioWare: Touched! has sold 2.15m units worldwide as reported by IGN.
The game has received an Editor's Choice award from IGN.
Pre-release and unused content
An unused place-holder character sheet can be found in the game's data, most likely serving as a template for the overworld character sprites. Some place-holder graphics for souvenirs serve a similar purpose. TEST_BOSS is a microgame used for testing boss microgames. It is simply Quite Puzzled, but with a different name. BREAK_ELEVATOR is an unused intermission scene for elevator characters (the bear characters). It is a blank pink screen for localized versions of the game, but Japanese versions of the game has Japanese text that translates to "Taking a rest! BREAK!".
Three microgames in Kat & Ana's set are impossible to complete on some first-run Japanese DSes. The lines in Bright Idea and The Proud, the Fuse cannot be drawn while the flashlight in Midnight Weirdo blinks on and off. Nintendo provided replacement copies for those affected, and the glitches were corrected for later printings of the game.
References to other games
References in later games
Names in other languages