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He worked on the Korean localization of WarioWare: Touched!. After completing work on it, he was one of the first person contacted by Goro Abe about developing WarioWare: D.I.Y.. Taku Sugioka was interested by the game's concept but unsure of its feasibility, but Abe managed to convince him. Later in development, Sugioka lobbied for the game to be shipped on a NAND cartridge and personally debugged the format when a glitch threatened to delay the game. As he was heavily involved with programming duties, he did not design any microgame.