The following is a list of every microgame that appears in WarioWare: Touched!. Each microgame was developed by a WarioWare employee, which can be played by going to either Games or Album on the main menu. Every character has 20 normal microgames (Wario has 21) and 1 boss microgame. There are a total of 190 microgames.
A microgame with an italic font lasts twice as long. A microgame with a bold font has a chance to appear during high score runs, but only after its respective stage is completed in story mode.
Touch Training is Wario's set of microgames. This is the only set of microgames that are available from the start. The microgames involve tapping objects. Before reaching the boss stage, 8 microgames are played. His intermission stage consists of him riding his bike. The number of lives is represented by speedometers. If the player wins, the speedometers spike back and forth. If the player loses, Wario gets shaken. Wario is not involved in any of these microgames, contrasting with introductory stages from other WarioWare games.
Cute Cuts are Mona's set of microgames. These are unlocked after completing Wario's stage. The microgames mostly involve cutting objects, but some involve dragging them. After reaching the boss stage, 10 microgames are played. Her intermission stage consists of her being chased by the Dinosaurs' ship view through 4.2's periscope. The number of lives is represented by soccer balls. If the player wins, Mona smiles and the word "HIT" appears (or a heart in the European, Australian, and Chinese versions). If the player loses, the ship closes on the screen, Mona shows her "death" face and the word "MISS" appears (or a broken heart on the European, Australian, and Chinese versions).
Dance Club Rub is Jimmy T.'s set of microgames. These are unlocked after completing Wario's stage. These microgames involve rubbing objects. After reaching the boss stage, 12 microgames are played. His intermission stage consists of him and his family standing behind a microphone. The number of lives is represented by disco balls. If the player wins, the family and the disco balls smile. If the player loses, the family frowns in disappointment and a disco ball falls.
Jamie's Mix is a stage hosted by Jamie T. that is a mix of Wario, Mona, and Jimmy's microgames in level two. After reaching the boss stage, 15 microgames are played.
Ninja Scribble is Kat & Ana's set of microgames. These are unlocked after completing Jamie T.'s stage, which is a mix of Wario, Mona, and Jimmy's microgames in level two. The microgames involve drawing objects, lines, and so on. After reaching the boss stage, 12 microgames are played. Their intermission stage consists of them navigating through a forest. The number of lives is represented by bananas and spearheads. If the player wins, they grasp their fists in triumph. If the player loses, they cry.
Total Drag is Ashley & Red's set of microgames. These are unlocked after completing Jamie T.'s stage. The microgames involve dragging objects. After reaching the boss stage, 12 microgames are played. Also, Ashley's Theme plays during the microgames. Their intermission stage consists of a steel door which opens to reveal a microgame. The number of lives is represented by jack-o'-lanterns. If the player wins, the skull decorations sing and the jack-o'-lanterns talk. If the player loses, the skulls and jack-o'-lanterns appear to be angry.
Slightly Unscrewed is Dr. Crygor's set of microgames. These are unlocked after completing Jamie T.'s stage. The microgames involve spinning or rotating objects. After reaching the boss stage, 12 microgames are played. His intermission stage consists of the Tri-phonic Undulating Nanobot Automaton. The number of lives is represented by half-metal apples. If the player wins, the TUNA glows with different colors. If the player loses, steam appears out of Dr. Crygor's compartment.
Mic Rocking is Mike's set of microgames. These are unlocked after completing James T.'s stage, which is a mix of Kat & Ana, Ashley, and Dr. Crygor's microgames in level 2. The microgames involve blowing on the microphone that is on the Nintendo DS system. After reaching the boss stage, 10 microgames are played. His intermission stage consists of him performing on a karaoke stage in front of the Alien Bunnies. The number of lives is represented by microphones. If the player wins, everyone dances. If the player loses, everyone gets disappointed.
Retro Action is 9-Volt & 18-Volt's set of microgames. These are unlocked after completing James T.'s stage. The microgames involve various Nintendo classic titles and consoles, and also use all controls that were used in the past microgames. After reaching the boss stage, 10 microgames are played. Their intermission stage consists of 9-Volt deejaying with his turntable and 18-Volt standing in the background. The number of lives is represented by vinyl records. If the player wins, 9-Volt and the mini Mario and Luigi figures hold their fists in triumph while 18-Volt chatters and "V"s appear on the vinyl records. If the player loses, 9-Volt gets dizzy, 18-Volt looks down with his glasses turning blue, and the mini Mario and Luigi figures faint.
たんていクン、じけんよ!はやく うえがめんとの ちがいをさがして! (Romanization: Tan Tei-kun, ji ken yo! Hayaku ue ga men to no chigai o sagashite!) (Translation: Detective-kun, we have a case! Quick, find what is different from the top screen!)
Super Zero is Wario-Man's set of microgames. These are unlocked after completing Mike and 9-Volt's stage. The microgames involve all the controls that were used in the past microgames. Every microgame involves Wario in some way. After reaching the boss stage, 14 microgames are played. His intermission stage consists of him punching a concrete wall to reveal a microgame. The number of lives is represented by smiling garlic. If the player wins, Wario-Man holds his fist in triumph. If the player loses, Wario-Man shows his "death" expression.
At times, the player will get a microgame in which they must not blow on the microphone while a group of Fronks are crossing a gap. This microgame only appears when the main microgame involves using the microphone. It may appear in Mic Rocking, Retro Action, and Super Zero, but it is not listed in any character's game album. It can also be played in the post-game mix stages. This microgame lasts twice as long as the normal time.