Sega Corporation (also referred to and stylized as SEGA and formerly known as Service Games) is a Japanese video game developer and publisher that is headquartered in Tokyo, Japan. Starting as an arcade-focused company, Sega moved into the game console market in the early 1980s with the SG-1000, later releasing platforms such as the Sega Genesis (known as the Mega Drive in Japan and European regions) and Sega Saturn. After a string of primarily western commercial failures and profit losses in the later half of the 1990s, Sega quit the home console business in 2001, moving on to become a software developer. Sega is most known for its mascot, Sonic the Hedgehog, who debuted in 1991. The company is currently a subsidiary of Sega Sammy Holdings.
Rivalry[edit]
Slogan for the Sega Genesis during the early 90s as seen in some ads
During Sega's time in the console business, during the 8-bit and 16-bit eras, the company usually mocked Nintendo's properties in their games. In addition, marketing from the era usually portrayed Sega's platforms as superior to Nintendo's, even going as far to mention the company by name. An early mockery toward Nintendo can be found in the final game of the Alex Kidd series, Alex Kidd in Shinobi World, where the first boss was originally going to be named Mari-Oh, a parody of Mario. However, it was later changed to Kabuto. In the British Sonic The Comic series from Fleetway, characters known as the "Marxio Bros", a trio of electricians who were parodies of both the Mario Bros. and the Marx Brothers, appeared.
To counter these mockeries of Mario, Rare had Sonic make a "cameo appearance" in Donkey Kong Country 2: Diddy's Kong Quest. His shoes, as well as a weapon from a fellow platforming mascot rival, Earthworm Jim's blaster, are seen next to a trash can during Cranky Kong's contest labeled "No Hopers." This is not present in the Game Boy Advance version.
Move to third-party game development[edit]
The production of Sega's last console, the Dreamcast, was discontinued in 2001 as part of a big restructuring strategy and also because of Sega not having enough resources to compete due to multiple system failures (Sega CD, 32X, and Sega Saturn).[2]
ChuChu Rocket! marked the first Sega-published game on a Nintendo system, specifically the Game Boy Advance. Since then, both Sega and Nintendo have collaborated on several projects. Their first effort resulted in F-Zero GX and F-Zero AX. The two companies later collaborated to create a crossover game featuring both Mario and Sonic, Mario & Sonic at the Olympic Games, which began the Mario & Sonic series. Sonic also appears as a playable fighter in the Super Smash Bros. series starting with Super Smash Bros. Brawl. Other Sega-owned characters have also appeared as fighters in the series, namely Bayonetta in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate (as DLC in the former) and Joker (a character from Sega subsidiary Atlus) in Super Smash Bros. Ultimate as DLC. By using a Sonic amiibo, players can unlock an outfit based on Sonic in Yoshi's Woolly World, Poochy & Yoshi's Woolly World, Mario Kart 8, Mario Kart 8 Deluxe, and Super Mario Maker. Yoshi's Island Zone is a downloadable level in the Wii U version of Sonic Lost World, which features Sonic on Yoshi's Island.
As a third-party developer, Sega currently makes games for a variety of devices, ranging from video game consoles to smartphones. On April 1, 2019, Sega took over technical support for Capcom's arcade machines that were still actively getting support.[3][4] This included Capcom's latest six Super Mario–related machines, and Sega's support for them lasted until June 2023.[5][6] Sega's own maintenance service for Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition ended on February 28, 2023.[7]
Super Mario games[edit]
- Mario & Sonic at the Olympic Games – Wii, 2007; Nintendo DS, 2008
- Mario & Sonic at the Olympic Winter Games – Wii, 2009; Nintendo DS, 2009
- Mario & Sonic at the London 2012 Olympic Games – Wii, 2011; Nintendo 3DS, 2012
- Mario & Sonic at the Sochi 2014 Olympic Winter Games – Wii U, 2013
- Mario & Sonic at the Rio 2016 Olympic Games – Wii U, 2016; Nintendo 3DS, 2016
- Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition – Arcade, 2016
- Luigi's Mansion Arcade – Arcade, 2017 (outside Japan)
- Mario & Sonic at the Olympic Games Tokyo 2020 – Nintendo Switch, 2019
- Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition – Arcade, 2020
References[edit]
External links[edit]
Sega coverage on other
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