Moon (Super Mario Maker 2)

From the Super Mario Wiki
The Moon in the New Super Mario Bros. U style
A crescent moon that follows the player.

First appearance

Super Mario Maker 2 (2019)

The Moon is a course part introduced in Super Mario Maker 2. It is a crescent moon with a face, similar to 3-Up Moons and the moon found in the Space Zone of Super Mario Land 2: 6 Golden Coins. It serves as an alternate form of the Angry Sun.


When a Moon is placed in a course in the editor mode, the current theme switches to a 'night' variant with different properties than the normal daytime one. However, after it has been placed once, the night variant of every theme becomes selectable from the menu, and the Moon will not need to be placed again to trigger night mode from that point onward. In addition to unique level effects, nighttime levels have a starry background, with the exception of Ghost House, Airship, and Underwater levels, which have darker versions of their respective backgrounds; a music-box version of the level's music plays instead of the standard one.

In gameplay, unlike the Angry Sun, the Moon does not harm the playable characters upon contact; when touched, it instead defeats every enemy on the screen, similar to a POW Block or a Lucky Star.

The Moon, along with the Angry Sun, is absent in the Super Mario 3D World game style. As such, the night theme is not present in it.

Level effects[edit]

Theme Night-time effect
Ground Super Mushrooms and Big Mushrooms continuously bounce while trying to avoid the player; Fire Flowers travel along the ground while trying to avoid the player, bouncing if they hit a wall; Super Leaves float against gravity; Cape Feathers descend slower and over a wider radius; Propeller Mushrooms fly erratically; Goombas and Wigglers behave as if underwater; Chain Chomps have extended chains; Boos chase Mario only when he is facing them; Boo Buddies chase Mario (while still maintaining the spinning ring) if not looked at and stop (both moving and rotating) if looked at; Thwomps slowly move so they can hit Mario if not looked at; Stretches will stop moving (and also not disappear) if Mario is looking at them; Stiletto Goombas play an 8-bit drum beat while walking; the laughing sound that plays while flutter jumping in a winged Goomba's Stiletto is bit-crushed; Spike Balls roll while targeting Mario; 1-Up Mushrooms turn into Rotten Mushrooms.
Underground Level is flipped upside-down
Underwater Level is completely dark except for a small radius around the player and certain objects
Ghost House Level is completely dark except for a small radius around the player and certain objects
Airship Cosmetic thunder and rain effects; all enemies behave as if underwater
Castle Characters swim in the air, everything else behaves as normal
Desert Strong winds blow (direction and frequency depends on game style)
Snow All walkable surfaces have low traction
Forest Water is turned into poison
Sky Low gravity for all players; all enemies behave as if underwater



Names in other languages[edit]

Language Name Meaning
Spanish Luna Moon
Chinese 月亮