Moon (Super Mario Maker 2)
The Moon in the New Super Mario Bros. U style
|Super Mario Maker 2 (2019)
When a Moon is placed in a course in the editor mode, the current theme switches to a 'night' variant with different properties than the normal daytime one. However, after it has been placed once, the night variant of every theme becomes selectable from the menu, and the Moon will not need to be placed again to trigger night mode from that point onward. In addition to unique level effects, nighttime levels have a starry background, with the exception of Ghost House, Airship, and Underwater levels, which have darker versions of their respective backgrounds; a music-box version of the level's music plays instead of the standard one. An 8-bit drum beat, differing slightly depending on whether the game style is Super Mario Bros. or Super Mario Bros. 3, plays while walking in a Goomba's Stiletto (in the Sky theme, only half this beat plays), and the laughing sound that plays while flutter jumping in a winged Stiletto is bit-crushed. The baby sound effect also varies in pitch and may sometimes play the sound of a screaming baby.
The Moon, along with the Angry Sun, is absent in the Super Mario 3D World game style. As such, the night theme is not present in it.
|Causes many different behavior changes in certain items and enemies (see below)
|Level is flipped upside-down
|Level is completely dark except for a small radius around the player and certain objects; the radius changes based on the status of the ON/OFF Switch
|Cosmetic thunder and rain effects (except in the Super Mario Bros. style); all enemies behave as if underwater but Spinies, which act in low gravity
|Characters swim in the air, everything else behaves as normal
|Strong winds blow (direction and frequency depends on game style, see below)
|All walkable surfaces have reduced traction
|Water is turned into poison
|Low gravity for all players and Spinies; all other enemies behave as if underwater
Night-time Ground theme effects
|Night-time Ground theme effect
|Super Mushroom/Big Mushroom
|Continuously bounces while trying to avoid the player, not unlike a Super Star.
|Travels along the ground while trying to avoid the player and bouncing if it hits a wall or is about to change direction, like a Rotten Mushroom while the player is under the effects of a Super Star.
|Floats upwards as if its gravity is reversed.
|Descends more slowly and in a wider motion.
|Moves around in bursts, erratically changing its direction.
|Usually replaced by Rotten Mushrooms. If brought through a Pipe from a sub-area that contains 1-Up Mushrooms using Yoshi, it will behave as normal.
|Grows legs and walks in the direction it was thrown. It will stop once it is jumped on or touches a wall.
|Bounces whenever the player jumps.
|Bounces back and forth.
|Flies around in a circular motion before disappearing.
|Bounces forwards at various heights and speeds.
|Night-time Ground theme effect
|Floats in the air, behaving as if it is underwater.
|Has longer chains.
|Exhibits opposite behavior than normal, chasing the player only while being looked at, similar to Mad Boos from Super Princess Peach.
|Chase the player (while still spinning) if not looked at and stop (both moving and rotating) if looked at.
|Slowly moves perpendicularly to its direction so it can hit the player, though only while not being looked at, similar to Boos.
|Stops moving (and does not disappear) if the player is facing them.
|Targets the player while rolling. The ones thrown by Spikes in the Super Mario Bros. and Super Mario Bros. 3 styles will also follow the player in the air.
|Floats through the air in a wave-like pattern, and chases the player if winged.
|Periodically flies into the air using jet boosters on its feet.
Night-time Desert theme effects
|Wind direction and frequency
|Blows left periodically
|Blows right periodically
|Blows periodically, alternating directions each time
|Blows right constantly
Screenshot of the Moon in an overworld New Super Mario Bros. U course
Names in other languages