Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey bestiary

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This article needs Mario & Luigi improvement. Specifically:

  • The 5 giant enemies are not here. These enemies do not have normal stats like all other enemies
Requested improvements must be clear, pertinent, and well-formed. Please refrain from adding bullet points such as "Add more information" or "Write the rest of the article".

A comprehensive list of enemy statistics from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, sourced from the game's data.[1] For a bestiary related to the original, Mario & Luigi: Bowser's Inside Story, see Mario & Luigi: Bowser's Inside Story bestiary.

Legend[edit]

  • Name: The name of the enemy.
  • Level: The enemy's level. Mario and Luigi or Bowser can easily overcome it if they match or exceed its level.
  • HP: The enemy's (maximum) hit points at the start of the battle.
  • POW: The enemy's attack power, or POW.
  • DEF: The enemy's defense power, or DEF.
  • SPEED: The enemy's SPEED.
  • Status effects: The enemy's resistances or weaknesses to status effects. Each move that can inflict a status effect has a base chance attached to the move that is then modified by these enemy stats. Possible enemy values are Normal (1× rate), Double rate (2× rate), Half rate (0.5× rate) or Immune.
  • Damage types: Some moves inflict fire-type damage, jump-type damage, or hammer-type damage. Some enemies respond differently to different types of damage. Possible enemy values are Normal, Critical (1.3× damage), Half damage, or Heal (damage dealt ends up healing instead of harming the enemy).
    • Fire: The reaction to fire-type attacks.
      • Mario and Luigi can deal fire-type damage with the Fire Flower.
      • Bowser can deal fire-type damage with his Flame attack, Flame first strike, and burning Goombas from Goomba Storm.
    • Jump: The reaction to jump-type attacks.
      • Mario and Luigi can deal jump-type damage with their Jump attack, counterattack, and first strike, Jump Helmet, Spin Pipe, and Magic Window.
      • Bowser has no method of dealing jump-type damage.
    • Hammer: The reaction to hammer-type attacks.
      • Mario and Luigi can deal hammer-type damage with their Hammer attack, counterattack, and first strike, and Mighty Meteor.
      • Bowser has no method of dealing hammer-type damage.
  • Type: The enemy's position in the battle or features it has.
    • Grounded enemies can be hit by all types of attacks.
    • Spiked enemies cannot be hit by jump-type attacks. The Calorite has a fiery top that is functionally the same as spikes. For Mario and Luigi, this prevents Jump attacks, jump first strikes, Jump Helmet, Spin Pipe, and Magic Window from dealing damage and deals 1 damage to the attacker.
    • Flying enemies cannot be hit by ground-based attacks. Some enemies may not actually be flying and instead are in a higher position in the battlefield (Dark Bowser's big form, the vulnerable Dark Star Core). For Mario and Luigi, this prevents Hammer attacks, Green Shell, and Snack Basket from dealing damage. For Bowser, this prevents Punch attacks, Flame attacks, missed Goombas in Goomba Storm, Koopa Corps, and Bob-omb Blitz from dealing damage.
  • Experience: The amount of experience points earned by defeating the enemy.
  • Coins: The amount of coins dropped by the enemy.
  • Item drop 1: Basic item that can be earned from defeating the enemy, represented in-game as being contained in a small present.
    • Rate: The rate of the item being dropped from the enemy. The values of the bestiary assume the player does not have the Treasure Specs or Treasure Ring equipped.
  • Item drop 2: Rare item that can be earned from defeating the enemy, represented in-game as being contained in a large present with a fancy ribbon.
    • Rate: The rate of the item being dropped from the enemy. If equipped with the Greedy Boots or Greedy Ring, the item will always be dropped
  • Location(s): The location or locations where the enemy can be encountered.
  • Battled by: Who the enemy can be battled by (battled meaning that they are present on screen during the player's turn and are technically standalone enemies according to the game data). This is one of "Mario & Luigi", "Mario", "Bowser", or "Anyone".
  • Role: What role the enemy plays in the battle. Depending on the enemy, multiple can apply.
    • Common enemies are fought in normal battles. (Ex: Chuboomba)
    • Boss enemies are tougher than common enemies, different music is heard during these battles, and defeating a boss enemy advances the story. (Ex: Wiggler)
    • Support enemies, sometimes parts of a boss or an object, appear alongside a boss enemy to assist the boss. (Ex: Straw, Biffidus)
    • Training enemies are fought in tutorial battles to teach the player game mechanics. (Ex: Goombule, Broggy, Tenderling)
    • Optional enemies are fought in side areas or situations, like the Gauntlet, that are not required to advance the story. (Ex: Shroob, Durmite X, Dark Satellmite X)

Enemy stats[edit]

Bowser (1)
Bowser as a boss in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. HP 18 POW 30 DEF 12 SPEED 9
Burn? Immune Dizzy? Immune Stat down? Normal rate KO? Immune
Fire Normal Jump Normal Hammer Normal Item drop None - 0%
None - 0%
Type Grounded Experience 0 Coins 0
Level           1 Location(s) Peach's Castle Battled by Mario Role Training
Goombule
Goombule. HP 4 POW 14 DEF 13 SPEED 12
Burn? Normal rate Dizzy? Normal rate Stat down? Normal rate KO? Normal rate
Fire Normal Jump Normal Hammer Normal Item drop Mushroom - 35%
Syrup Jar - 20%
Type Grounded Experience 3 Coins 2
Level           1 Location(s) Trash Pit, Pump Works Battled by Mario & Luigi Role Common, training
Elite Goombule
Elite Goombule. HP 16 POW 15 DEF 16 SPEED 12
Burn? Immune Dizzy? Immune Stat down? Normal rate KO? Immune
Fire Normal Jump Normal Hammer Normal Item drop Mushroom - 25%
Syrup Jar - 30%
Type Grounded Experience 4 Coins 2
Level           1 Location(s) Trash Pit Battled by Mario & Luigi Role Training
Notes: Elite Goombules can only be damaged by Bros. Attacks.
Spike Blop
Sprite of a Spike Blop from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey HP 5 POW 17 DEF 13 SPEED 13
Burn? Normal rate Dizzy? Normal rate Stat down? Normal rate KO? Normal rate
Fire Normal Jump Normal Hammer Normal Item drop Syrup Jar - 30%
1-Up Mushroom - 10%
Type Grounded, spiked Experience 5 Coins 3
Level           2 Location(s) Trash Pit, Pump Works Battled by Mario & Luigi Role Common, training
Midbus (1)
Sprite of Midbus from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey HP 95 POW 58 DEF 17 SPEED 10
Burn? Immune Dizzy? Immune Stat down? Normal rate KO? Immune
Fire Normal Jump Normal Hammer Normal Item drop None - 0%
None - 0%
Type Grounded Experience 0 Coins 0
Level           1 Location(s) Cavi Cape Battled by Bowser Role Training
Notes: This battle will automatically end after Bowser and Midbus act three times.
Chuboomba
A Chuboomba from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. HP 18 POW 46 DEF 15 SPEED 7
Burn? Normal rate Dizzy? Normal rate Stat down? Normal rate KO? Normal rate
Fire Normal Jump Normal Hammer Normal Item drop Hot Drumstick - 35%
Mushroom - 0%
Type Grounded Experience 15 Coins 4
Level           2 Location(s) Cavi Cape, Plack Beach Battled by Anyone Role Common
Notes: This enemy is automatically defeated if Bowser uses his Vacuum Block to eat the Chuboomba's lollipop.
Toothy
Sprite of a Toothy from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey HP 24 POW 52 DEF 18 SPEED 12
Burn? Normal rate Dizzy? Normal rate Stat down? Normal rate KO? Normal rate
Fire Normal Jump Normal Hammer Normal Item drop Hot Drumstick - 30%
Fiery Drumstick - 20%
Type Grounded Experience 18 Coins 5
Level           2 Location(s) Plack Beach Battled by Anyone Role Common
Notes: This enemy's body will shatter if hit with a Punch or Hammer, including counterattacks.
Broque Monsieur
Sprite of Broque Monsieur from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey HP 80 POW 54 DEF 14 SPEED 10
Burn? Immune Dizzy? Immune Stat down? Normal rate KO? Immune
Fire Normal Jump Normal Hammer Normal Item drop None - 0%
None - 0%
Type Grounded Experience 0 Coins 0
Level           2 Location(s) Plack Beach Battled by Bowser Role Training
Notes: Broque Monsieur is immune to damage. If the player does not do the Vacuum Block tutorial, the battle automatically ends after a successful Vacuum. If the player does do the Vacuum Block tutorial, the battle automatically ends after Bowser acts four times.
Sea Pipe Statue
Sprite of the Sea Pipe Statue from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey HP 198 POW 86 DEF 18 SPEED 32
Burn? Immune Dizzy? Immune Stat down? Normal rate KO? Immune
Fire Heal Jump Normal Hammer Normal Item drop Hot Drumstick - 0%
Rookie Wear - 100%
Type Grounded Experience 120 Coins 50
Level           3 Location(s) Plack Beach Battled by Bowser Role Boss
Stone Blooper
Sprite of the Stone Blooper from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey HP 198 POW 16 DEF 10 SPEED 21
Burn? Immune Dizzy? Immune Stat down? Normal rate KO? Immune
Fire Normal Jump Normal Hammer Normal Item drop None - 0%
None - 0%
Type Grounded Experience 30 Coins 0
Level           3 Location(s) Plack Beach Battled by Mario & Luigi Role Boss
Notes: The Stone Blooper shares an HP value with the Sea Pipe Statue.
Bubble Blooper
Sprite of a Bubble Blooper from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey HP 13 POW 16 DEF 14 SPEED 18
Burn? Normal rate Dizzy? Normal rate Stat down? Normal rate KO? Normal rate
Fire Normal Jump Normal Hammer Normal Item drop Mushroom - 25%
1-Up Mushroom - 10%
Type Flying Experience 10 Coins 4
Level           3 Location(s) Pump Works Battled by Mario & Luigi Role Common
Notes: This enemy will turn into a Dried Blooper if Bowser stops drinking water.
Dried Blooper
Sprite of a Dried Blooper from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey HP 11 POW 16 DEF 14 SPEED 28
Burn? Double rate Dizzy? Normal rate Stat down? Normal rate KO? Normal rate
Fire Critical Jump Normal Hammer Normal Item drop Mushroom - 25%
1-Up Mushroom - 10%
Type Grounded Experience 10 Coins 4
Level           3 Location(s) Pump Works Battled by Mario & Luigi Role Common
Notes: This enemy will turn into a Bubble Blooper if Bowser drinks water.
Protobatter
Sprite of a Protobatter from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey HP 24 POW 22 DEF 15 SPEED 13
Burn? Double rate Dizzy? Double rate Stat down? Normal rate KO? Normal rate
Fire Critical Jump Normal Hammer Normal Item drop Syrup Jar - 30%
Nut - 15%
Type Grounded Experience 15 Coins 5
Level           4 Location(s) Pump Works Battled by Mario & Luigi Role Common
Scutlet (boss)
Scutlet in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey HP 187 POW 25 DEF 18 SPEED 22
Burn? Immune Dizzy? Immune Stat down? Normal rate KO? Immune
Fire Normal Jump Normal Hammer Normal Item drop None - 0%
Siphon Gloves - 100%
Type Grounded Experience 200 Coins 50
Level           5 Location(s) Flame Pipe Battled by Mario & Luigi Role Boss
Broggy
Sprite of Broggy from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey HP 98 POW 66 DEF 20 SPEED 25
Burn? Immune Dizzy? Immune Stat down? Normal rate KO? Immune
Fire Normal Jump Normal Hammer Normal Item drop None - 0%
None - 0%
Type Grounded Experience 60 Coins 50
Level           3 Location(s) Plack Beach Battled by Bowser Role Training, boss
Treevil (without berry)
Sprite of a Treevil (without its berry) from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey HP 95 POW 44 DEF 26 SPEED 12
Burn? Double rate Dizzy? Normal rate Stat down? Normal rate KO? Normal rate
Fire Critical Jump Normal Hammer Normal Item drop Hot Drumstick - 30%
Cheese - 20%
Type Grounded Experience 35 Coins 10
Level           5 Location(s) Dimble Wood Battled by Anyone Role Common, training
Treevil (with berry)
Sprite of a Treevil from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey HP 95 POW 54 DEF 36 SPEED 24
Burn? Normal rate Dizzy? Normal rate Stat down? Normal rate KO? Normal rate
Fire Critical Jump Normal Hammer Normal Item drop Hot Drumstick - 20%
Cheese - 15%
Type Grounded Experience 35 Coins 10
Level           5 Location(s) Dimble Wood Battled by Anyone Role Common, training
Notes: Bowser can heal by inhaling the berry in this enemy's branches.
Trashure
Sprite of a Trashure from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey HP 112 POW 60 DEF 40 SPEED 21
Burn? Normal rate Dizzy? Normal rate Stat down? Normal rate KO? Normal rate
Fire Normal Jump Normal Hammer Normal Item drop Cheese - 30%
Fast Cash Ring - 10%
Type Grounded Experience 40 Coins 15
Level           6 Location(s) Dimble Wood Battled by Anyone Role Common
Notes: This enemy will be opened after taking enough damage, and become unable to act. If Bowser sucks out enough of its coins, it is automatically defeated.
Wiggler
Wiggler from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. HP 360 POW 100 DEF 60 SPEED 24
Burn? Immune Dizzy? Immune Stat down? Normal rate KO? Immune
Fire Normal Jump Normal Hammer Normal Item drop None - 0%
Lucky Ring - 100%
Type Grounded Experience 0 Coins 150
Level           8 Location(s) Dimble Wood Battled by Bowser Role Boss
Notes: Internally, Wiggler's enemy data is defined to give 340 experience points, but none drop in-game due to an oversight.
Segment
Sprite of Wiggler Segment 1 from Mario & Luigi: Superstar Saga + Bowser's Minions. Sprite of Wiggler Segment 2 from Mario & Luigi: Superstar Saga + Bowser's Minions. Sprite of Wiggler Segment 3 from Mario & Luigi: Superstar Saga + Bowser's Minions. Sprite of Wiggler Segment 4 from Mario & Luigi: Superstar Saga + Bowser's Minions. HP 180 POW 88 DEF 49 SPEED 24
Burn? Immune