Paper Mario bestiary

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A comprehensive list of enemy stats from Paper Mario.

Legend[edit]

  • Name: The name of the enemy.
  • HP: The enemy's HP at the start of the battle.
  • Attack: The enemy's general attack power, as listed in Goombario's Tattle. Some enemies have several attacks that inflict different attack powers.
  • Defense: The enemy's defense.
  • Type: The type of enemy.
    • Ground - Can be hit by any attack.
    • Hover - Cannot be hit with Quake Hammer attacks, but POW Blocks can still work against it.
    • Elevated - Cannot be hit by ground attacks, but POW Blocks can still work against it.
    • Flying - Cannot be hit by ground or Quake Hammer attacks, but can still be hit with a POW Block.
    • Ceiling - Cannot be hit by ground or jump attacks.
    • Top-Spiky - Contact with the top cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Spike Shield Badge.
    • Spiky - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Spike Shield Badge.
    • Fiery - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Ice Power and/or Fire Shield Badges.
  • Level: The enemy's level. If Mario's level matches or exceeds theirs, he will not earn any Star Points from it.
  • Immune: The enemy's immunity to certain attacks. (Fire, Ice, Electric, Explosion, Star, Piercing)
  • Weakness: The enemy's weakness to certain attacks; additional damage dealt from certain attacks. Uses the same terms as listed above.
  • Moves: The enemy's attacks -- listed by attack power -- and other techniques.
  • Status Ailments: The chances of the enemy being afflicted with a status effect successfully, with the duration modifier in turns. For example, if a move inflicted Sleep for 3 turns and the enemy had a duration modifier of 1, the enemy would be put asleep for 4 turns.
  • Fright?: The chances of the enemy running away with the Fright Jar.
  • Air Lift?: The chances of the enemy being carried away from the battlefield with Parakarry's Air Lift. If the type of enemy is Top-Spiky, Spiky or Fiery, it will not work.
  • Hurricane?: The chances of the enemy being blown away from the battlefield with Lakilester's Hurricane. If the player fills the bar to 100%, any enemies not immune to Hurricane are guaranteed to blow away.
    • Bow's Spook shares the same values with Hurricane -- any enemies immune to Hurricane will also be immune to Spook.
  • Coins: The amount of coins dropped from the enemy in battle plus extra coins that may be dropped in the field. Enemies that were defeated in the field without a fight only drop field coins.
  • Items: Items (rarely) dropped from the enemy. The list may not be complete.
    • Only enemies on the field will drop items; the player can use the First, Spin and Bump Attack Badges to automatically defeat them and still get items from them.
    • If the enemy only appears in special battles that cannot yield coins or items (such as bosses), or it is never present outside of battle, then this category will be listed as "N/A". If the enemy doesn't give items, but still appears in battles that can yield coins, then "None" will be listed.
  • Run: The number of button presses required with A Button to get a guaranteed run from the enemy.
    • If an enemy is asleep, dizzy, paralyzed or immobilized, the player does not need to press A Button and will always flee from them successfully.
    • With multiple enemies on the field, the amount of button presses for a guaranteed flee is the average of all enemies' run rates.

Note: Some of these enemies are variations of a single enemy, were fought in a grouped battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies.

Enemy stats[edit]

Bowser (1)
Assembled sprite of Bowser, from Paper Mario. HP 10 Attack 1 Defense 0
Role Boss, training Type Ground Level 0
Immune None Weakness None Moves Claw Swipe (1), Power Up (Def +1), Boosted Claw Swipe (3), Fire Breath (10)
Sleep 0%, 0 Dizzy 0%, 0 Shock 0%, 0
Shrink 0%, 0 Stop 0%, 0 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Peach's Castle
Tattle N/A
Jr. Troopa (1)
Jr. Troopa from Paper Mario. HP 5 Attack 1 Defense 0
Role Boss, training Type Ground Level 41
Immune None Weakness None Moves Hop (1), Power Hop (2; HP = 1)
Sleep 100%, -1 Dizzy 50%, -1 Shock 100%, -1
Shrink 100%, -1 Stop 100%, -2 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Goomba Village
Tattle N/A
Goomba
PaperMarioGoomba.png HP 2 Attack 1 Defense 0
Role Common, training Type Ground Level 5
Immune None Weakness None Moves Headbonk (1)
Sleep 100%, 0 Dizzy 100%, 0 Shock 100%, 0
Shrink 100%, 0 Stop 100%, 0 Fright 100%
Air Lift 100% Hurricane 90% Coins 1
Items Mushroom Run 6 Location(s) Goomba Village, Goomba Road, Pleasant Path, Shy Guy's Toy Box
Tattle This is a Goomba. Goombas are what you'd call "small fries." Actually, they're pretty much the smallest fries. ...Hey, wait! I'm one of 'em! Max HP: 2, Attack Power: 1 Defense Power: 0 You can jump on them or whack 'em with the Hammer. These guys are old school. They've been around since you were in Super Mario Bros.!
Spiked Goomba
Sprite of a Spiked Goomba, from Paper Mario. HP 2 Attack 2 Defense 0
Role Common, training Type Ground, Top-Spiky Level 6
Immune None Weakness None Moves Spikebonk (2)
Sleep 100%, 0 Dizzy 100%, 0 Shock 100%, 0
Shrink 100%, 0 Stop 100%, 0 Fright 100%
Air Lift 95% Hurricane 90% Coins 1 + 0-1
Items Mushroom Run 6 Location(s) Goomba Village, Goomba Road, Pleasant Path
Tattle This is a Spiked Goomba. Spiked Goombas are Goombas with spikes on their heads. Max HP: 2, Attack Power: 2, Defense Power: 0 Whatever you do, don't jump on their spikes or you'll get hurt or even paralyzed!
Paragoomba
Sprite of a Paragoomba, from Paper Mario. HP 2 Attack 1 Defense 0
Role Common, training Type Flying Level 6
Immune None Weakness None Moves Dive Kick (1)
Sleep 100%, 0 Dizzy 100%, 1 Shock 100%, 0
Shrink 100%, 0 Stop 100%, 0 Fright 100%
Air Lift 100% Hurricane 100% Coins 1 + 0-1
Items Mushroom Run 6 Location(s) Goomba Village, Goomba Road, Pleasant Path
Tattle This is a Paragoomba. Obviously, Paragoombas are Goombas with wings. Max Hp: 2, Attack Power: 1, Defense Power: 0 You can't hit 'em with the Hammer while they're airborne. If you damage 'em, they'll fall to the ground and become ordinary Goombas.
Blue Goomba (1)
Blue Goomba from Paper Mario. HP 6 Attack 1 Defense 0
Role Boss Type Ground Level 20
Immune None Weakness None Moves Headbonk (1)
Sleep 100%, 0 Dizzy 100%, 0 Shock 100%, 0
Shrink 100%, 0 Stop 100%, 0 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Goomba Road
Tattle This is Blue Goomba. He's the younger of the two notorious Goomba Bros. Max HP: 6, Attack Power: 1, Defense Power: 0 As you heard in his little speech, he's one of the Goomba King's men. He doesn't look that healthy. He's weaker than his brother.
Red Goomba (1)
Red Goomba from Paper Mario. HP 7 Attack 1 Defense 0
Role Boss Type Ground Level 20
Immune None Weakness None Moves Headbonk (1)
Sleep 100%, 0 Dizzy 100%, 0 Shock 100%, 0
Shrink 100%, 0 Stop 100%, 0 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Goomba Road
Tattle This is Red Goomba. He's the older of the two notorious Goomba Bros. Max HP: 7, Attack Power: 1, Defense Power: 0 The Goomba King ordered him to try to stop you. You can take this guy, no prob. He has just a little more HP than an ordinary Goomba.
Goomnut Tree
A Goomnut as a object during battle. HP 1 Attack 0 Defense 0
Role Support Type Ground Level 1
Immune None Weakness None Moves Goomnut Drop
Sleep 0%, 0 Dizzy 0%, 0 Shock 0%, 0
Shrink 0%, 0 Stop 0%, 0 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Goomba Road
Tattle This is a Goomnut Tree. Spiky Goomnuts will fall down if you hit this tree. They'll definitely hurt if they hit us, but it may be worth it to use them against the enemy.
Goomba King
Sprite of the Goomba King, from Paper Mario. HP 10 Attack 1 Defense 0
Role Boss Type Ground Level 49
Immune None Weakness None Moves Spin Kick (1), Ground Stomp (2)
Sleep 100%, -1 Dizzy 100%, -1 Shock 100%, -1
Shrink 100%, -1 Stop 100%, -1 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Goomba Road
Tattle This is the Goomba King. He's really big. I mean, look at him! He looks really powerful. Max HP: 10, Attack Power: 1, Defense Power: 0 He's the boss of Red Goomba and Blue Goomba. Who cares if he's strong? You're much stronger. Gee, I wonder what he ate to become so big? I'd like to be a bit bigger, too.
Red Goomba (2)
Red Goomba from Paper Mario. HP 2/7 Attack 1 Defense 0
Role Support Type Ground Level 5
Immune None Weakness None Moves Headbonk (1)
Sleep 100%, 0 Dizzy 100%, 0 Shock 100%, 0
Shrink 100%, 0 Stop 100%, 0 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Goomba Road
Tattle This is Red Goomba. He's the older of the two notorious Goomba Bros. Max HP: 7, Attack Power: 1, Defense Power: 0 The Goomba King ordered him to try to stop you. You can take this guy, no prob. He has just a little more HP than an ordinary Goomba.
Blue Goomba (2)
Blue Goomba from Paper Mario. HP 2/6 Attack 1 Defense 0
Role Support Type Ground Level 5
Immune None Weakness None Moves Headbonk (1)
Sleep 100%, 0 Dizzy 100%, 0 Shock 100%, 0
Shrink 100%, 0 Stop 100%, 0 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Goomba Road
Tattle This is Blue Goomba. He's the younger of the two notorious Goomba Bros. Max HP: 6, Attack Power: 1, Defense Power: 0 As you heard in his little speech, he's one of the Goomba King's men. He doesn't look that healthy. He's weaker than his brother.
Goombario
Goombario from Paper Mario. HP N/A Attack 1 Defense 0
Role Training Type Ground Level N/A
Immune None Weakness None Moves Headbonk (1)
Sleep N/A Dizzy N/A Shock N/A
Shrink N/A Stop N/A Fright N/A
Air Lift N/A Hurricane N/A Coins N/A
Items N/A Run N/A Location(s) Shooting Star Summit
Tattle N/A
Magikoopa (Shooting Star Summit)
Magikoopa (flying) HP 8 Attack 3 Defense 0
Role Boss, training Type Flying or Ground Level 32
Immune None Weakness None Moves Magic Blast (3)
Sleep 100%, 0 Dizzy 50%, 0 Shock 100%, 0
Shrink 100%, 0 Stop 100%, 0 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Shooting Star Summit
Tattle This is a Magikoopa. Magikoopas use magical rods. Max HP: 8, Attack Power: 3, Defense Power: 0 Magic attacks are no joke, Mario. You'd better take these guys seriously.
Koopa Troopa
KoopaRed PM.png HP 4 Attack 1 Defense 1 (standing), 0 (flipped)
Role Common Type Ground Level 6
Immune None Weakness None Moves Shell Toss (1), Struggle, Stand Up
Sleep 90%, 0 Dizzy 90%, 0 Shock 90%, 1
Shrink 90%, 0 Stop 100%, 0 Fright 90% (standing); 0% (flipped)
Air Lift 90% Hurricane 90% Coins 1 + 1
Items Koopa Leaf, POW Block Run 18 Location(s) Pleasant Path, Koopa Bros. Fortress
Tattle This is a Koopa Troopa. Everybody knows Koopa Troopas. They're Bowser's followers. Max HP: 4, Attack Power: 1, Defense Power: 1 Their shells are hard. If you can flip 'em over, their defense power will fall to 0 and it will become much easier for you to defeat 'em. You can flip 'em with a POW Block or a Jump attack.
Fuzzy
A Fuzzy from Paper Mario HP 3 Attack 1 Defense 0
Role Common, boss Type Ground Level 6
Immune None Weakness None Moves Kissy-Kissy (1, recovers health according to damage)
Sleep 95%, 0 Dizzy 90%, 0 Shock 75%, 0
Shrink 75%, 0 Stop 100%, 0 Fright 95%
Air Lift 95% Hurricane 95% Coins 1 + 0-1
Items None Run 32 Location(s) Koopa Village, Shy Guy's Toy Box
Tattle This is a Fuzzy. Why do Fuzzies always jump up and down? They need to chill out! Max HP: 3, Attack Power: 1, Defense Power: 0 The problem with Fuzzies is their quickness. It's really tough to time their attacks. If they latch on to you, watch out! They'll absorb your HP.
Paratroopa
Sprite of Paratroopa, from Paper Mario. HP 4 Attack 1 Defense 1
Role Common Type Flying Level 6
Immune None Weakness None Moves Shell Shot (1)
Sleep 90%, 0 Dizzy 90%, 1 Shock 90%, 1
Shrink 90%, 0 Stop 100%, 0 Fright 90%
Air Lift 95% Hurricane 95% Coins 1 + 1
Items POW Block Run 24 Location(s) Pleasant Path, Koopa Bros. Fortress
Tattle This is a Paratroopa. No surprise here--Paratroopas are Koopa Troopas with wings. Max HP: 4, Attack Power: 1, Defense Power: 1 When you jump on 'em or use a POW Block, their wings fall off and they become normal Koopa Troopas. It's easy to beat 'em once they're normal Koopa Troopas. Give 'em another Jump attack! They think they're pretty cool because they wear sunglasses, but they're not that tough.
Bob-omb
Sprite of a normal Bob-omb, from Paper Mario. HP 3 Attack 1 Defense 0
Role Common Type Ground Level 6
Immune None Weakness Fire (KO), Explosion (KO), Electric (KO) Moves Hop Attack (1), Self Destruct (2)
Sleep 75%, 0 (normal); 0%, 0 (angry) Dizzy 80%, 0 (normal); 40%, 0 (angry) Shock 80%, 0 (normal), 40%, 0 (angry)
Shrink 90%, 0; 0%, 0 (angry) Stop 90%, 0 (normal); 0%, 0 (angry) Fright 90%
Air Lift 90% Hurricane 90% Coins 1 + 0-1
Items Honey Syrup Run 18 Location(s) Koopa Bros. Fortress
Tattle This is a Bob-omb. Bob-ombs are pretty temperamental, and they get steaming mad when you attack 'em. Max HP: 3, Attack Power: 1, Defense Power: 0 You'd better not jump on 'em when they're angry or they'll blow up in your face. In fact, stay away entirely. Attack 'em from a distance with items like Hammers. Or you could send in other things, like shells. If they attack when angry, they'll charge in and explode. So you'd better take care of them before they blow!
Bullet Bill
Sprite of Bullet Bill, from Paper Mario. HP 2 Attack 2 Defense 0
Role Common, support Type Hover Level 5
Immune None Weakness Explosion (KO) Moves Sacrifice Slam (2, defeats Bullet Bill)
Sleep 0%, 0 Dizzy 100%, 1 Shock 0%, 0
Shrink 100%, 0 Stop 0%, 0 Fright 0%
Air Lift 100% Hurricane 100% Coins 0
Items None Run 32 Location(s) Koopa Bros. Fortress
Tattle This is a Bullet Bill, a kamikaze attacker. If you don't beat Bullet Bills quickly, they'll slam into you and explode. Max HP: 2, Attack Power: 2, Defense Power: 0 I'm serious, Mario. These guys will really make us pay if they manage to hit us! We have to beat 'em before they get the chance to strike us.
Bill Blaster
Sprite of a Bill Blaster, from Paper Mario. HP 4 Attack 0 Defense 1
Role Boss Type Ground Level 10
Immune None Weakness None Moves Bullet Shot (creates Bullet Bill)
Sleep 0%, 0 Dizzy 0%, 0 Shock 0%, 0
Shrink 50%, 0 Stop 0%, 0 Fright 0%
Air Lift 20% Hurricane 15% Coins 3 + 1
Items None Run N/A Location(s) Koopa Bros. Fortress
Tattle This is a Bill Blaster. Bill Blasters are the cannons that shoot out Bullet Bills. Max HP: 4, Attack Power: 0, Defense Power: 1 They won't attack us directly, but they'll keep shooting out Bullet Bills as long as they can. It's efficient to attack 'em all at once, but you can also beat 'em one at a time.
Bowser???
Model of Bowser???, from Paper Mario. HP 10 Attack 1 Defense 1
Role Boss Type Ground Level 1
Immune None Weakness None Moves Fist Drop (1)
Sleep 0%, 0 Dizzy 0%, 0 Shock 0%, 0
Shrink 0%, 0 Stop 0%, 0 Fright 0%
Air Lift 0% Hurricane 0% Coins 0
Items N/A Run N/A Location(s) Koopa Bros. Fortress
Tattle Bowser...? But he looks kind of...lame. I mean, he's lame anyway, but... Max HP: 10, Attack Power: 1, Defense Power: 1 Does Bowser really look like this? I always imagined him looking, well, a lot scarier.
Koopa Bros.
Sprite of the Koopa Bros. in tower formation, from Paper Mario. HP ? Attack 1x Defense 1 (stable), 0 (unstable)
Role Boss Type Ground Level 1
Immune None Weakness None Moves Ninjakoopa Special (2-4)
Sleep Immune (stable), Good, 0 (unstable) Dizzy Immune (stable), Good, 0 (unstable) Shock N/A
Shrink N/A Stop N/A Fright Immune (stable), Good (unstable)
Air Lift N/A Hurricane N/A Coins 0
Items N/A Run N/A Location(s) Koopa Bros. Fortress
Tattle The Koopa Bros. have formed a tall Koopa tower! Max HP: ?, Attack Power: ?, Defense Power: ? I'm not sure about this... They do a spinning attack with the whole gang piled high atop one another. Hit 'em with a Hammer or something to make 'em unstable. After that, any attack should knock 'em down. If you use an explosion, you can make 'em fall down at once. If you flip 'em over, the battle will nearly be ours! Beat 'em one by one!
R Ninjakoopa
Sprite of Red Ninjakoopa, from Paper Mario. HP 5 Attack 1 Defense 1 (standing), 0 (flipped)
Role Boss Type Ground Level 17
Immune None Weakness None Moves Shell Toss (1), Join Tower, Struggle, Stand Up
Sleep 30%, -1 Dizzy 60%, -1 Shock 60%, -1
Shrink 100%, -1 Stop 75%, -2 Fright 0%
Air Lift 0% Hurricane 0% Coins 0
Items N/A Run N/A Location(s) Koopa Bros. Fortress
Tattle This is Red Ninjakoopa. He's the Koopa Bros. leader. He's pretty much just a normal Koopa Troopa, though. Max HP: 5, Attack Power: 1, Defense Power: 1 He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack!
B Ninjakoopa
Sprite of Black Ninjakoopa, from Paper Mario. HP 5 Attack 1 Defense 1 (standing), 0 (flipped)
Role Boss Type Ground Level 17
Immune None Weakness None Moves Shell Toss (1), Join Tower, Struggle, Stand Up
Sleep 40%, -1 Dizzy 30%, -1 Shock 60%, -1
Shrink 100%, -1 Stop 75%, -2 Fright 0%
Air Lift 0% Hurricane 0% Coins 0
Items N/A Run N/A Location(s) Koopa Bros. Fortress
Tattle This is Black Ninjakoopa. Black is pretty fashionable... Max HP: 5, Attack Power: 1, Defense Power: 1 He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack!
Y Ninjakoopa
Sprite of Yellow Ninjakoopa, from Paper Mario. HP 5 Attack 1 Defense 1 (standing), 0 (flipped)
Role Boss Type Ground Level 16
Immune None Weakness None Moves Shell Toss (1), Join Tower, Struggle, Stand Up
Sleep 60%, -1 Dizzy 75%, -1 Shock 75%, -1
Shrink 100%, -1 Stop 75%, -2 Fright 0%
Air Lift 0% Hurricane 0% Coins 0
Items N/A Run N/A Location(s) Koopa Bros. Fortress
Tattle This is Yellow Ninjakoopa. Yellow reminds me of curry. Isn't that a weird thing to think of in the middle of a battle? Max HP: 5, Attack Power: 1, Defense Power: 1 He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack!
G Ninjakoopa
Sprite of Green Ninjakoopa, from Paper Mario. HP 5 Attack 1 Defense 1 (standing), 0 (flipped)
Role Boss Type Ground Level 16
Immune None Weakness None Moves Shell Toss (1), Join Tower, Struggle, Stand Up
Sleep 70%, -1 Dizzy 45%, -1 Shock 75%, -1
Shrink 100%, -1 Stop 75%, -2 Fright 0%
Air Lift 0% Hurricane 0% Coins 0
Items N/A Run N/A Location(s) Koopa Bros. Fortress
Tattle This is Green Ninjakoopa. He looks exactly the same as a normal Koopa Troopa. Max HP: 5, Attack Power: 1, Defense Power: 1 He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack!
Eldstar
Eldstar PM.png HP N/A Attack N/A Defense 0
Role Training Type N/A Level N/A
Immune None Weakness None Moves N/A
Sleep N/A Dizzy N/A Shock N/A
Shrink N/A Stop N/A Fright N/A
Air Lift N/A Hurricane N/A Coins N/A
Items N/A Run N/A Location(s) Pleasant Path
Tattle N/A
Jr. Troopa (2)
Jr. Troopa's second form HP 15 Attack 2 Defense 1
Role Boss Type Ground Level 44
Immune None Weakness None Moves Hop (2)
Sleep 80%, -1 Dizzy 50%, -1 Shock 100%, -1
Shrink 100%, -1 Stop 100%, -2 Fright 0%
Air Lift 0% Hurricane 0% Coins 0
Items N/A Run N/A Location(s) Pleasant Path
Tattle What was his name? Jr. Troopa? I don't remember exactly... ...Just joking, kid! Max HP: 15, Attack Power: 2, Defense Power: 1 He looks so adorable hiding in his egg, doesn't he? So cute! It should be a snap to beat him now. ...I think.
Monty Mole (Mt. Rugged)
Monty mole pm.png HP 3 Attack 2 Defense 0
Role Common Type Ground Level 8
Immune None Weakness None Moves Rock Toss (2)
Sleep 90%, 0 Dizzy 90%, -1 Shock 100%, 1
Shrink 90%, 0 Stop 100%, 0 Fright 85%
Air Lift 70% Hurricane 50% Coins 1 + 0-1
Items Honey Syrup Run 18 Location(s) Mt. Rugged
Tattle This is a Monty Mole. Monty Moles are rock-throwing moles, big time mischief-makers. Max HP: 3, Attack Power: 2, Defense Power: 0 Ugh. They have kind of scary looking faces. They're pretty weak, though. Maybe they wear sunglasses because they have really sensitive eyes. Or maybe they're just hip.
Cleft
Sprite of a Cleft, from Paper Mario. HP 2 Attack 2 Defense 2 (standing), 0 (flipped)
Role Common Type Ground, Top Spiky (standing), Ground (flipped) Level 10
Immune Fire Weakness None Moves Spike Charge (2), Struggle, Stand Up
Sleep 40%, -1 Dizzy 50%, -1 Shock 50%, 0
Shrink 75%, 0 Stop 90%, 0 Fright 40%
Air Lift 40% Hurricane 40% Coins 2 + 1-3
Items None Run 12 Location(s) Mt. Rugged
Tattle This is a Cleft. Clefts are pretty strong, so you'd better be careful. Max HP: 2, Attack Power: 2, Defense Power: 2 Their specialty is pretending to be rocks, so watch your step on the mountain. You'll get hurt if you jump on the spikes on their heads. You know, there's courage in running away sometimes...
Buzzar
Sprite of Buzzar, from Paper Mario. HP 40 Attack 3 Defense 0
Role Boss Type Flying Level 35
Immune None Weakness None Moves Claw Swoop (3), Feather Fling (2), Grapple Drop (4), High Swoop (4), Wind Blast (1-3, Mario/Partner)
Sleep 60%, -1 Dizzy 70%, 1 Shock 70%, -1
Shrink 75%, -1 Stop 70%, -1 Fright 0%
Air Lift 0% Hurricane 0% Coins 0
Items N/A Run N/A Location(s) Mt. Rugged
Tattle This is Buzzar. He guards Mt. Rugged. Wow! That's one big bird! Max HP: 40, Attack Power: 3, Defense Power: 0 If you get caught in the clutches of his sharp claws, you'll lose 4 HP! Try to wriggle out of his grip. His special attack is flapping his wings to create wind. This attack damages your party members, too. But he was hatching eggs, wasn't he? Is it possible that he's really a she? I wonder...
Bandit
BanditRed PM.png HP 5 Attack 2 Defense 0
Role Common Type Ground Level 9
Immune None Weakness None Moves Thief Bump (2), Flee (Runs from Battle if holding coins)
Sleep 70%, 0 Dizzy 90%, 0 Shock 100%, 1
Shrink 90%, 0 Stop 100%, 0 Fright 90%
Air Lift 90% Hurricane 90% Coins 1 + 1-3
Items Honey Syrup, Tasty Tonic Run 18 Location(s) Dry Dry Desert
Tattle This is a Bandit. Bandits bump into you hard and shake up your pockets. They can steal up to 10 coins. Max HP: 5, Attack Power: 2, Defense Power: 0 They'll slyly approach and then slam into you all of a sudden. If you can damage them in an attack, you can get your stolen coins back. Let's beat 'em before they can make off with our loot!
Pokey
A sprite of Pokey from Paper Mario. HP 4 Attack 2 Defense 0
Role Common Type Ground, Spiky Level 9
Immune None Weakness None Moves Timber Attack (2), Body Shot (2), Head Dive (2), Unearth Friend (summons Pokey)
Sleep 90%, 0 Dizzy 90%, 0 Shock 100%, 0
Shrink 90%, 0 Stop 100%, 0 Fright 70%
Air Lift 90% Hurricane 85% Coins 1 + 0-1
Items Dried Fruit, Tasty Tonic Run 18 Location(s) Dry Dry Desert, Shy Guy's Toy Box
Tattle This is Pokey, an evil cactus. Pokeys attack by throwing parts of their bodies or by coming up close and falling on you. Max HP: 4, Attack Power: 2, Defense Power: 0 Be careful fighting them! It'll hurt if you jump on their spiky heads! They also have an annoying habit of calling in reinforcements. Let's beat 'em quickly!
Pokey Mummy
Pokey Mummy HP 4 Attack 2 Defense 0
Role Common Type Ground, Spiky Level 10
Immune None Weakness None Moves Body Shot (2, Poison - Poor, 3), Head Dive (2, Poison - Good, 3)
Sleep 80%, 0 Dizzy 90%, 0 Shock 100%, 0
Shrink 90%, 0 Stop 90%, 0 Fright 60%
Air Lift 90% Hurricane 85% Coins 1 + 1-2
Items Tasty Tonic Run 24 Location(s) Dry Dry Ruins
Tattle This is a Pokey Mummy. Pokey Mummies are Pokeys that dried out and became mummies then went to live in the ruins. Max HP: 4, Attack Power: 2, Defense Power: 0 Careful! They have spikes on their heads! Trust me--it'll hurt if you jump on 'em. The mummification also made 'em poisonous. If you get poisoned when they attack you, you'll take damage for a while. What do you say we beat 'em before they can poison us?
Buzzy Beetle
A Buzzy Beetle from Paper Mario. HP 3 Attack 2 Defense 2 (standing), 0 (flipped)
Role Common Type Ground or Ceiling Level 10
Immune Fire, Explosion (standing), None (flipped) Weakness None Moves Shell Toss (2), Ceiling Drop (3), Stand Up
Sleep 90%, 0 Dizzy 75%, 0 Shock 75%, 0
Shrink 90%, 0 Stop 90%, 0 Fright 75% (standing); 0% (flipped)
Air Lift 75% Hurricane 75% Coins 1 + 1-2
Items Super Soda Run 24 Location(s) Dry Dry Ruins, Toad Town Tunnels
Tattle This is a Buzzy Beetle. Buzzy Beetles are cute--but mean. Max HP: 3, Attack Power: 2, Defense Power: 2 Fire attacks don't work very well against these hardheads. If you can flip 'em, though, their defense power falls to 0. Keep flipping 'em, Mario! I heard that they used to flourish all over the place, but now they're only found in dark, shadowy places.
Swooper
SwooperPM.png HP 4 Attack 2 Defense 0
Role Common Type Ceiling or Flying Level 10
Immune None Weakness None Moves Flutter Bump (2)
Sleep 80%, 0 Dizzy 100%, 1 Shock 90%, 1
Shrink 90%, 0 Stop 90%, 0 Fright 90%
Air Lift 100% Hurricane 95% Coins 1
Items N/A Run 32 Location(s) Dry Dry Ruins
Tattle This is a Swooper, a ghost bat. Swoopers got their name because they swoop down out of the shadows. Max HP: 4, Attack Power: 2, Defense Power: 0 Even Jump attacks can't reach 'em when they're hanging on the ceiling, but earth tremors will knock 'em loose. Parakarry can also knock 'em loose with one of his moves. You can attack 'em however you choose once they're hovering in the air.
Stone Chomp
Sprite of a Stone Chomp in Paper Mario HP 4 Attack 3 Defense 1
Role Boss Type Ground Level 10
Immune Fire Weakness None Moves Body Hurl (3)
Sleep 0%, -1 Dizzy 75%, -1 Shock 50%, 0
Shrink 75%, 0 Stop 75%, -1 Fright 0%
Air Lift 25% Hurricane 25% Coins 5
Items None Run N/A Location(s) Dry Dry Ruins
Tattle This is a Stone Chomp, who guards the treasure in this room. He's made of stone. Duh! Max HP: 4, Attack Power: 3, Defense Power: 1 His jaws can supposedly crush a Coconut. I don't know about you, but I don't want to become a snack.
Tutankoopa
PM Tutankoopa Sprite.png HP 30 Attack 3 Defense 0
Role Boss Type Elevated Level 55
Immune None Weakness None Moves Shell Heave (3), Magic Spell (2, Mario; 2, Partner), Traitor Spell (2, Tutankoopa), Summon Chomp
Sleep 20%, -1 Dizzy 30%, -1 Shock 30%, -1
Shrink 60%, -1 Stop 40%, -2 Fright 0%
Air Lift 0% Hurricane 0% Coins 0
Items N/A Run N/A Location(s) Dry Dry Ruins
Tattle This is Tutankoopa. He's one of Bowser's followers and he's been assigned to guard one of the Star Spirits. I've heard that he has sort of a pharaoh complex. Max HP: 30, Attack Power: 3, Defense Power: 0 He attacks by throwing shells from that high perch. Try to dodge when he uses magic: its attack power is 2 and it'll sting for sure. And he also summons Chomps, his loyal subjects. Those Chomps have some serious attack power. Think hard about who to attack first, Tutankoopa or Chomp.
Chomp
Chomp from Paper Mario. HP 4 Attack 3 Defense 3
Role Support Type Ground Level 14
Immune Fire, Ice Weakness None Moves Body Hurl (3)
Sleep 0%, -1 Dizzy 75%, -1 Shock 0%, 0
Shrink 75%, 0 Stop 75%, -1 Fright 0%
Air Lift 0% Hurricane 0% Coins 0
Items N/A Run N/A Location(s) Dry Dry Ruins
Tattle It's a Chomp. You've heard about Chomps before, I'm sure. Max HP: 4, Attack Power: 3, Defense Power: 3 They're made of such hard stuff that most of your attacks won't even faze them. I heard a rumor that the Chomps are a little peeved at Tutankoopa because he works them so hard.
Piranha Plant
PiranhaPlant PM.png HP 5 Attack 3 Defense 0
Role Common Type Ground, Top-Spiky Level 11
Immune None Weakness None Moves Bite (3)
Sleep 95%, 1 Dizzy 50%, 0 Shock 100%, 0
Shrink 80%, 0 Stop 90%, 0 Fright 40%
Air Lift 20% Hurricane 20% Coins 1 + 0-2
Items Fire Flower Run 18 Location(s) Forever Forest
Tattle This is a Piranha Plant. Piranha Plants pop out of the ground at unexpected moments, so be on your guard. Max HP: 5, Attack Power: 3, Defense Power: 0 You've seen 'em in every one of your adventures, so I imagine you know 'em pretty well. Their sharp jaws point upward, so you'll get bitten if you try to jump on 'em. They smile after biting people. That smug smile...it makes me hopping mad!
Forest Fuzzy
Sprite of a Forest Fuzzy. HP 6 Attack 1 Defense 0
Role Common Type Ground Level 11
Immune None Weakness None Moves Kissy-Kissy (1, recovers health according to damage), Create Friend (creates Forest Fuzzy)
Sleep 95%, -1 Dizzy 90%, 0 Shock 75%, 0
Shrink 75%, 0 Stop 90%, 0 Fright 85%
Air Lift 90% Hurricane 90% Coins 1 + 0-2
Items Thunder Bolt Run 36 Location(s) Forever Forest
Tattle This is a Forest Fuzzy. Forest Fuzzies are always green. Max HP: 6, Attack Power: 1, Defense Power: 0 If they grab hold of you, they'll absorb your HP and add it to their own. The fiends! Those no good... Oh! And they sometimes divide. If they divide they become even stronger, so try to beat 'em before they can split.
Bzzap!
A sprite of a Bzzap!. HP 3 Attack 6 Defense 0
Role Common Type Flying Level 19
Immune None Weakness None Moves Thorn Stab (6, Poison - Fair, 3), Swarm Sting (1x5, Shrink - Poor, 2)
Sleep 60%, 0 Dizzy 100%, 1 Shock 90%, 0
Shrink 75%, 0 Stop 90%, 0 Fright 70%
Air Lift 95% Hurricane 95% Coins 1 + 2-4
Items Honey Syrup, Maple Syrup Run 42 Location(s) Forever Forest, Flower Fields
Tattle This is a Bzzap! Bzzaps! are monstrous bees. Max HP: 3, Attack Power: 6, Defense Power: 0 If they sting you, sometimes you'll be poisoned. They also occasionally call a swarm of small bees to attack you in a cloud. Be careful of those little attackers, because you'll sometimes shrink when stung. They don't have a lot of HP, so take care of 'em as quick as you can.
Hyper Goomba
HyperGoomba PM.png HP 7 Attack 1 Defense 0
Role Common Type Ground Level 12
Immune None Weakness None Moves Headbonk (1), Charge Up, Missile-Bonk (8)
Sleep 80%, 0 Dizzy 80%, 0 Shock 100%, 0
Shrink 80%, 0 Stop 90%, 0 Fright 80%
Air Lift 90% Hurricane 90% Coins 1 + 0-2
Items Dried Shroom Run 24 Location(s) Gusty Gulch, Windy Mill
Tattle This is a Hyper Goomba. Hyper Goombas are crazy, uncivilized Goombas living in Gusty Gulch. Max HP: 7, Attack Power: 1, Defense Power: 0 They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It's a good idea to use Bow or an item to become transparent. The attack will miss for sure.
Hyper Paragoomba
Sprite of a Hyper Paragoomba, from Paper Mario. HP 7 Attack 1 Defense 0
Role Common Type Flying Level 12
Immune None Weakness None Moves Dive Kick (1), Charge Up, Missile-Dive (8)
Sleep 80%, 0 Dizzy 90%, 1 Shock 100%, 0
Shrink 80%, 0 Stop 90%, 0 Fright 80%
Air Lift 95% Hurricane 95% Coins 1 + 0-2
Items Dried Shroom Run 24 Location(s) Gusty Gulch
Tattle This is a Hyper Paragoomba. Hyper Paragoombas are Hyper Goombas with wings. Max HP: 7, Attack Power: 1, Defense Power: 0 They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It'll miss you if you can become transparent. Except for that, they're no different from normal Paragoombas, so use a Jump attack to defeat 'em.
Hyper Cleft
Sprite of a Hyper Cleft, from Paper Mario. HP 4 Attack 3 Defense 3 (standing), 1 (flipped)
Role Common Type Ground, Top-Spiky (standing), Ground (flipped) Level 15
Immune Fire Weakness None Moves Spike Charge (3), Charge Up, Missile-Charge (8), Struggle, Stand Up
Sleep 40%, -1 Dizzy 50%, -1 Shock 50%, 0
Shrink 90%, 0 Stop 90%, 0 Fright 30% (standing); 0% (flipped)
Air Lift 30% Hurricane 30% Coins 2 + 1-3
Items None Run 18 Location(s) Gusty Gulch
Tattle This is a Hyper Cleft. Hyper Clefts have more defense power than normal Clefts. Max HP: 4, Attack Power: 3, Defense Power: 3 They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It'll miss you if you can become transparent. Their defense power will fall to 1 if you use an explosion to flip 'em over. And in case you hadn't noticed, they have spikes up top! It'll hurt if you jump on 'em.
Clubba
A sprite of Clubba. HP 8 Attack 3 Defense 0
Role Common Type Ground Level 13
Immune None Weakness None Moves Heavy Club (3)
Sleep 90%, 1 Dizzy 75%, 0 Shock 90%, 1
Shrink 75%, 0 Stop 90%, -1 Fright 70%
Air Lift 60% Hurricane 70% Coins 1 + 1-3
Items Super Shroom Run 24 Location(s) Tubba Blubba's Castle, Shy Guy's Toy Box
Tattle This is a Clubba. Clubbas are the main guards of Tubba Blubba's Castle. Max HP: 8, Attack Power: 3, Defense Power: 0 They often sleep on the job. If you walk very slowly, they won't wake up. They may look big, but if you use the action command perfectly, they're not so tough.
Tubba Blubba (1)
Sprite of Tubba Blubba, from Paper Mario. HP 10 Attack 4 Defense ?
Role Common Type Ground Level 1
Immune Piercing Weakness None Moves Fist Drop (4), Body Crush (6), Confused Search (Leaves Battle)
Sleep 0%, 0 Dizzy 0%, 0 Shock 0%, 0
Shrink 0%, 0 Stop 0%, 0 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run 50 Location(s) Tubba Blubba's Castle
Tattle This is Tubba Blubba. He is one of Bowser's toughest followers and he's the master of this cursed castle. Max HP: 10, Attack Power: 4, Defense Power: ? Hip Attack Power : 6 I don't know his defense power. Everyone says he's invincible because he has never been hurt. I'd say it's a good idea to run from immortal enemies! If you get in deep trouble, Bow can hide you from him.
Tubba's Heart
PM Tubba's Heart Sprite.png HP 50 Attack 6 Defense 0
Role Boss Type Elevated Level 1
Immune None Weakness None Moves Tackle (6), Charge Up, Swarm Squeeze (12)
Sleep 0%, 0 Dizzy 0%, 0 Shock 0%, 0
Shrink 90%, 0 Stop 0%, 0 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Windy Mill
Tattle This is Tubba's Heart. You might say it's the "heart" of Tubba's secret. Ha! OK, that wasn't funny. Max HP: 50, Attack Power: 6, Defense Power: 0 He has a terrible attack, so hide when he tells you he's about to unleash it. This attack will take away 12 HP! Whoa! Try to beat him before he can do his huge attack again. Trust me, it's dangerous. This is Bow's turn to shine!
Tubba Blubba (2)
Sprite of Tubba Blubba, from Paper Mario. HP 10 Attack 4 Defense 0
Role Boss Type Ground Level 70
Immune None Weakness None Moves Fist Drop (4), Body Crush (6)
Sleep 80%, 0 Dizzy 80%, 0 Shock 80%, 0
Shrink 90%, 0 Stop 80%, 0 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Gusty Gulch
Tattle This is Tubba Blubba, now reunited with his heart. This is finally his true self. Max HP: 10, Attack Power: 4, Defense Power: 0 ...probably. His Hip Attack causes 6 points worth of damage. Be careful, because I'm not exactly sure what his other attacks can do. ...But... I think he's definitely weaker than before...
Jr. Troopa (3)
Jr. Troopa's third form HP 40 Attack 5 Defense 1
Role Boss Type Flying Level 52
Immune None Weakness None Moves Swoop Attack (5)
Sleep 50%, -1 Dizzy 50%, -1 Shock 50%, -1
Shrink 80%, -1 Stop 80%, -2 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Forever Forest
Tattle It's Jr. Troopa. I can't get enough of this guy! Waa ha ha ha! Did the little guy get lost in the big, bad forest? Max HP: 40, Attack Power: 5, Defense Power: 1 Apparently he's grown wings, so he can fly now. You'll have to jump to reach him. He's a bit stronger, so it may be worth it to use any items you have to attack him.
Gloomba
PaperMarioGloomba.png HP 7 Attack 2 Defense 0
Role Common Type Ground Level 11
Immune None Weakness None Moves Headbonk (2)
Sleep 70%, 0 Dizzy 80%, 0 Shock 90%, 0
Shrink 80%, 0 Stop 90%, 0 Fright 80%
Air Lift 90% Hurricane 85% Coins 1 + 1-2
Items Dizzy Dial, Sleepy Sheep Run 18 Location(s) Toad Town Tunnels
Tattle This is a Gloomba. Gloombas are nasty Goombas who live in the Toad Town Tunnels. Max HP: 7, Attack Power: 2, Defense Power: 0 They're stronger than ordinary Goombas, but you can take 'em.
Paragloomba
Sprite of a Paragloomba, from Paper Mario. HP 7 Attack 2 Defense 0
Role Common Type Flying Level 11
Immune None Weakness None Moves Dive Kick (2)
Sleep 70%, 0 Dizzy 90%, 1 Shock 90%, 0
Shrink 80%, 0 Stop 90%, 0 Fright 80%
Air Lift 95% Hurricane 90% Coins 1 + 1-2
Items Dizzy Dial Run 21 Location(s) Toad Town Tunnels
Tattle This is a Paragloomba. Paragloombas are nasty winged Gloombas who make their home in the Toad Town Tunnels. Max HP: 7, Attack Power: 2, Defense Power: 0 Just like Paragoombas, Paragloombas lose their wings when attacked, then they fall and become Gloombas.
Spiked Gloomba
Sprite of a Spiky Gloomba, from Paper Mario. HP 7 Attack 3 Defense 0
Role Common Type Ground, Top-Spiky Level 12
Immune None Weakness None Moves Spikebonk (3)
Sleep 70%, 0 Dizzy 80%, 0 Shock 90%, 0
Shrink 80%, 0 Stop 90%, 0 Fright 75%
Air Lift 90% Hurricane 85% Coins 1 + 1-2
Items Dizzy Dial, Sleepy Sheep Run 20 Location(s) Toad Town Tunnels
Tattle This is a Spiked Gloomba. They're Spiked Goombas who live in the Toad Town Tunnels. Max HP: 7, Attack Power: 3, Defense Power: 0 Be careful of the spiked hats they wear. It'll definitely hurt if you jump on 'em.
Dark Koopa
Sprite of a Dark Koopa, from Paper Mario. HP 8 Attack 3 Defense 2 (standing), 0 (flipped)
Role Common Type Ground Level 18
Immune None Weakness None Moves Shell Toss (3), Dizzy Tornado (Dizzy - Good, 2), Stand Up
Sleep 80%, 0 Dizzy 50%, -1 Shock 90%, 1
Shrink 75%, 0 Stop 90%, 0 Fright 70% (standing); 0% (flipped)
Air Lift 85% Hurricane 75% Coins 1 + 3-4
Items POW Block Run 24 Location(s) Toad Town Tunnels
Tattle This is a Dark Koopa. Dark Koopas are Koopa Troopas who live in the Toad Town Tunnels. They're known for causing dizziness. Max HP: 8, Attack Power: 3, Defense Power: 2 Be extra careful when you see 'em grin, because that means they're getting ready to do their dizzy attack. Their defense power is 0 when they're turned over, so you should use Jump attacks.
Shy Guy
Paper Shy Guy.png HP 7 Attack 2 Defense 0
Role Common Type Ground Level 14
Immune None Weakness None Moves Bump Attack (2), Acrobatic Attack (3)
Sleep 70%, 0 Dizzy 90%, 0 Shock 90%, 1
Shrink 75%, 0 Stop 90%, 0 Fright 80%
Air Lift 85% Hurricane 80% Coins 1 + 0-2
Items Dizzy Dial, Dried Shroom, Fright Jar, POW Block, Sleepy Sheep, Super Shroom Run 24 Location(s) Shy Guy's Toy Box, Jade Jungle
Tattle This is a Shy Guy. They're ne'er-do-wells. Big time rascals. No good... Max HP: 7, Attack Power: 2, Defense Power: 0 They occasionally do acrobatic attacks that have an attack power of 3. Who knows what lies in the hearts of these troublemakers? I guess they're dangerous, but they're pretty small time.
Groove Guy
GrooveGuy PM.png HP 7 Attack 2 Defense 0
Role Common Type Ground Level 15
Immune None Weakness None Moves Dash Attack (2), Dizzy Dance (Dizzy - Fair, 2), Backup Call (summons Shy Guy, Groove Guy or Medi Guy)
Sleep 70%, 0 Dizzy 50%, -1 Shock 90%, 1
Shrink 75%, 0 Stop 80%, 0 Fright 70%
Air Lift 85% Hurricane 80% Coins 2 + 0-3
Items Fright Jar, Mystery? Run 32 Location(s) Shy Guy's Toy Box
Tattle This is a Groove Guy. Groove Guys wear weird clothes. They're probably stage clothes. Pssh... You know performers... Max HP: 7, Attack Power: 2, Defense Power: 0 They shake their booties to call in reinforcements. They also spin around in front of you and make you feel dizzy. These rock 'n' rollers are a drag, so let's ditch 'em as fast as we can.
Sky Guy
Sprite of a Sky Guy, from Paper Mario. HP 7 Attack 3 Defense 0
Role Common Type Flying Level 14
Immune None Weakness None Moves Aerial Shot (3)
Sleep 70%, 0 Dizzy 90%, 1 Shock 90%, 1
Shrink 75%, 0 Stop 90%, 0 Fright 80%
Air Lift 90% Hurricane 90% Coins 1 + 0-2
Items None Run 30 Location(s) Shy Guy's Toy Box
Tattle This is a Sky Guy. Sky Guys are master balloonists. Max HP: 7, Attack Power: 3, Defense Power: 0 We can attack the balloon, too. Once they fall, they're just like normal Shy Guys. I wish I had a balloon so I could float... That looks awesome!
Anti Guy
Anti Guy's Sprite from Paper Mario HP 50 Attack 10 Defense 0
Role Boss Type Ground Level 42
Immune None Weakness None Moves Bump Attack (10), Acrobatic Attack (12)
Sleep 50%, -1 Dizzy 50%, -1 Shock 60%, 0 (Shy Guy's Toy Box); 50%, 0 (Bowser's Castle)
Shrink 50%, -1 Stop 50%, -2 Fright 0%
Air Lift 0% Hurricane 0% Coins 0
Items None Run N/A Location(s) Shy Guy's Toy Box, Bowser's Castle
Tattle This is an Anti Guy. His attacks are so intense that he's also called Deadly Guy. Max HP: 50, Attack Power: 10, Defense Power: 0 His attack power is 12 when he does an acrobatic attack, so dodge it! This guy is for real, so we'd better take him seriously.
Spy Guy
Sprite of a Spy Guy with a slingshot, from Paper Mario. HP 7 Attack 2 Defense 0
Role Common Type Ground Level 15
Immune None Weakness None Moves Hammer Smack (2, Command Loss), Quick Slingshot (2)
Sleep 70%, 0 Dizzy 80%, 0 Shock 90%, 1
Shrink 75%, 0 Stop 90%, 0 Fright 60%
Air Lift 85% Hurricane 80% Coins 1 + 0-3
Items Dusty Hammer, Fire Flower, Pebble, Thunder Bolt, Thunder Rage Run 30 Location(s) Shy Guy's Toy Box
Tattle This is a Spy Guy. Spy Guys look like they're ready for war in their spiffy camouflage gear! Max HP: 7, Attack Power: 2, Defense Power: 0 They change their weapons each time they're attacked. You'd best try to avoid their hammer attack! Every time you're hit by it, you'll lose one of your commands!
Medi Guy
MediGuy PM.png HP 7 Attack 1 Defense 0
Role Common Type Flying Level 14
Immune None Weakness None Moves Swoop (1), Heal (4 HP to itself or another ally)
Sleep 70%, 0 Dizzy 90%, 1 Shock 90%, 1
Shrink 75%, 0 Stop 90%, 0 Fright 70%
Air Lift 90% Hurricane 95% Coins N/A + 2
Items N/A Run 24 Location(s) Shy Guy's Toy Box
Tattle This is a Medi Guy. Medi Guys are the emergency workers of the Shy Guy clan. Max HP: 7, Attack Power: 1, Defense Power: 0 They have the power to heal their wounded companions. Of course, they also attack. We'd better hurry up and take them out of the mix. It's a pain if they keep fixing all the damage we do.
Pyro Guy
Sprite of a Pyro Guy, from Paper Mario. HP 7 Attack 4 Defense 0
Role Common Type Ground, Fiery Level 15
Immune Fire Weakness Explosion (+1), Ice (+2), Water (+2) Moves Fire Bump (4)
Sleep 70%, 0 Dizzy 80%, 0 Shock 90%, 1
Shrink 75%, 0 Stop 90%, 0 Fright 60%
Air Lift 85% Hurricane 80% Coins 1 + 0-3
Items Fire Flower Run 24 Location(s) Shy Guy's Toy Box
Tattle This is a Pyro Guy. Pyro Guys are on fire, so any contact with them will cause damage. Max HP: 7, Attack Power: 4, Defense Power: 0 They're tough opponents, mainly because their attack power is so high. Any attacks that involve water or snow are our best bet because...well...you know.
Big Lantern Ghost
Big Lantern Ghost HP 40 Attack 5 Defense 0
Role Boss Type Ground Level 42
Immune None Weakness None Moves Heavy Jump (5), Light Beam (2, Mario; 2, Partner), Lantern Extinguish
Sleep 40%, -1 Dizzy 50%, -1 Shock 60%, -1
Shrink 0%, 0 Stop 60%, -2 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Shy Guy's Toy Box
Tattle This is a Big Lantern Ghost. He avoids attacks by hiding in the dark. Max HP: 40, Attack Power: 5, Defense Power: 0 Your friends, like (ahem) me, will also be damaged when he does the flash attack. The flash attack's power is 2. Hit the Lantern many times to make it brighter, then you'll be able to attack him. As soon as you can see, hit him right in the head!
Shy Squad
Sprite of the Shy Squad, from Paper Mario. HP 15 Attack 1 Defense 0
Role Boss Type Ground Level 1
Immune None Weakness None Moves Mob Rush (1x 1-15), Flee (if at 1-6 HP)
Sleep 0%, 0 Dizzy 0%, 0 Shock 0%, 0
Shrink 0%, 0 Stop 0%, 0 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Shy Guy's Toy Box
Tattle This is the Shy Squad. It'll attack us with all its members at once. Max HP: 15, Attack Power: 1, Defense Power: 0 The number of times we're attacked will equal the number of Shy Guys in the Squad. Its attack power is huge when there are many Guys, but it drops for each one that falls. Let's use an attack that does tons of damage so we can decrease their numbers and increase our chances!
Stilt Guy
Sprite of a Stilt Guy, from Paper Mario. HP 7 Attack 4 Defense 0
Role Boss Type Elevated Level 1
Immune None Weakness None Moves Stick Stomp (4)
Sleep 60%, 0 Dizzy 60%, 0 Shock 90%, 0
Shrink 75%, 0 Stop 60%, 0 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Shy Guy's Toy Box
Tattle This is Stilt Guy. Yes, as the name suggests, Stilt Guys are Shy Guys on Stilts. I mean, it seems pretty obvious to me... Max HP: 7, Attack Power: 4, Defense Power: 0 If you attack 'em by shaking the ground, they'll fall off their stilts and become normal Shy Guys.
Shy Stack
Sprite of a Shy Stack, from Paper Mario. HP 10 Attack 1-4 Defense 0
Role Boss Type Ground Level 1
Immune None Weakness None Moves Multi-shot (1-4)
Sleep 60%, 0 Dizzy 60%, 0 Shock 90%, 0
Shrink 75%, 0 Stop 60%, 0 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Shy Guy's Toy Box
Tattle This is a Shy Stack. Whoa, this pile has an incredible sense of balance! Look at that stack! Max HP: 10, Attack Power: 1, Defense Power: 0 Its attack power equals the number of Guys in the stack. It will be 4 if there are four Shy Guys stacked up. If you have the Spin Hammer ability, you can knock 'em off one by one. Obviously, their attack power decreases when there are fewer of 'em in the stack.
General Guy
General Guy's tank HP 30 Attack 4 Defense 2
Role Boss Type Ground Level 73
Immune None Weakness None Moves Bomb Throw (4), Lightning Shot (5, Mario; 2, Partner)
Sleep 0%, -1 Dizzy 0%, -1 Shock 0%, 0
Shrink 0%, -1 Stop 0%, -2 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Shy Guy's Toy Box
Tattle This is General Guy in his tank. The tank seems to be dangerous even though it's a toy. Max HP: 30, Attack Power: 4, Defense Power: 2 Not only does the General give commands from the tank, but he also throws bombs and uses electric attacks. The power of his electric attack is 5, and your party member takes 2 damage points, so defend yourself carefully. He'll lose the electric attack if we break the light bulb. Normal fighting styles seem ineffective because the tank is well fortified.
Bulb
The bulb on General Guy's tank from Paper Mario HP 8 Attack 0 Defense 1
Role Support Type Elevated Level 1
Immune None Weakness None Moves N/A
Sleep 0%, 0 Dizzy 0%, 0 Shock 0%, 0
Shrink 0%, 0 Stop 0%, 0 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Shy Guy's Toy Box
Tattle N/A
Fuzzipede
Fuzzipede PM.png HP 20 Attack 3 Defense 0
Role Boss Type Elevated, Ground or Ceiling Level 43
Immune None Weakness None Moves Headbonk (3), Headbutt (3, Command Loss), Heal (4 HP; HP ≤ 7)
Sleep 50%, -1 Dizzy 50%, -1 Shock 75%, 0
Shrink 50%, 0 Stop 75%, -2 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Toad Town (Whale)
Tattle N/A
Jungle Fuzzy
Sprite of a Jungle Fuzzy, from Paper Mario. HP 7 Attack 2 Defense 0
Role Common Type Ground Level 16
Immune None Weakness None Moves Kissy-Kissy (2x5, recovers health according to damage), Create Friend (creates Jungle Fuzzy)
Sleep 95%, -1 Dizzy 90%, 0 Shock 75%, 0
Shrink 75%, 0 Stop 90%, 0 Fright 75%
Air Lift 85% Hurricane 80% Coins 1 + 0-3
Items Dizzy Dial, Volt Shroom Run 40 Location(s) Jade Jungle
Tattle This is a Jungle Fuzzy. Jungle Fuzzies are very similar to other Fuzzies, but they live in the jungle, so... ...that's their name. Max HP: 7, Attack Power: 2, Defense Power: 0 They cling to you, suck out your HP and add it to their own. What a sleazy move! They won't stop clinging to you unless you tear 'em off with the action command. They also occasionally divide, so let's beat 'em before they get the chance.
Spear Guy
A Jungle Guy HP 7 Attack 3 Defense 0
Role Common Type Ground, sometimes Top-Spiky Level 16
Immune None Weakness None Moves Spear Stab (3), Spear Throw (3, turns into Shy Guy), Summon Friend (summons Spear Guy)
Sleep 70%, 0 Dizzy 90%, 0 Shock 90%, 1
Shrink 75%, 0 Stop 80%, 0 Fright 70%
Air Lift 85% Hurricane 80% Coins 2 + 0-3
Items Sleepy Sheep Run 32 Location(s) Jade Jungle
Tattle This is a Spear Guy. Spear Guys are relatives of Shy Guys. They live in the jungle. Max HP: 7, Attack Power: 3, Defense Power: 0 You'll get hurt if you attack with the Hammer while they're pointing the spear at you. You'll also get hurt if you try to jump on 'em when the spear's pointing upward. Pay attention to the position of their spears when we attack. Oh yeah, they also sometimes call in reinforcements. After they throw their spears, they become ordinary Shy Guys.
Hurt Plant
Hurt Plant.png HP 8 Attack 2 Defense 0
Role Common Type Ground Level 16
Immune None Weakness None Moves Chomp (2), Poison Chomp (2, Poison - Good, 3)
Sleep 95%, 0 Dizzy 50%, -1 Shock 90%, 0
Shrink 75%, 0 Stop 90%, 0 Fright 70%
Air Lift 20% Hurricane 20% Coins 1 + 0-2
Items Super Soda, Tasty Tonic Run 18 Location(s) Jade Jungle
Tattle This is a Hurt Plant. Hurt Plants pretend to be Heart Plants, which give you a Heart when you touch them. Max HP: 8, Attack Power: 2, Defense Power: 0 If a Hurt Plant bites you, you'll be poisoned. Then your HP will slowly fall with each turn. We'd better beat 'em as quickly as possible. Unless you can frequently restore your HP, you'll find yourself in trouble pretty fast.
M. Bush
Sprite of an M. Bush, from Paper Mario. HP 8 Attack 3 Defense 0
Role Common Type Ground Level 16
Immune None Weakness None Moves Poison Bite (3, Poison - Poor, 2)
Sleep 95%, 1 Dizzy 50%, -1 Shock 90%, 0
Shrink 75%, 0 Stop 90%, 0 Fright 60%
Air Lift 85% Hurricane 80% Coins 1 + 0-2
Items Tasty Tonic Run 18 Location(s) Jade Jungle
Tattle This is an M. Bush. M. Bushes pretend to be bushes and wait for unwary prey. Max HP: 8, Attack Power: 3, Defense Power: 0 Their bites are sometimes poisonous, so be careful. If you get poisoned, your HP will gradually fall. Your situation could become critical unless you restore your HP as soon as possible. Let's clear 'em out quickly, OK? Use your most powerful attack, why don't you?
Putrid Piranha
Putrid Piranha Paper Mario.png HP 12 Attack 3 Defense 0
Role Common, boss Type Ground Level 17
Immune None Weakness None Moves Bite (3), Poison Breath (2, Poison - Good, 3)
Sleep 95%, 1 Dizzy 50%, 0 Shock 90%, 0
Shrink 75%, 0 Stop 85%, 0 Fright 30%
Air Lift 20% Hurricane 20% Coins 1 + 1-3
Items Fire Flower, Super Shroom Run 24 Location(s) Jade Jungle, Mt. Lavalava
Tattle This is a Putrid Piranha. Max HP: 12, Attack Power: 3, Defense Power: 0 Putrid Piranhas sometimes bite, but the truly scary thing is their nasty, poisonous breath. The power of their bad breath is 2, but your HP will begin to fall if you get poisoned. You should try to recover as quickly as possible if you get poisoned.
W Magikoopa
White Magikoopa (flying) HP 11 Attack 3 Defense 0
Role Common, boss Type Flying or Ground Level 21
Immune None Weakness None Moves Single Heal (5HP to itself or another), Multi-Heal (3HP to all), Magic Blast (3), Wand Strike (3), Flee (Runs from Battle if alone)
Sleep 50%, 0 Dizzy 75%, 0 Shock 75%, 0
Shrink 80%, 0 Stop 90%, -1 Fright 40%
Air Lift 80% Hurricane 70% Coins 2
Items N/A Run 36 Location(s) Jade Jungle, Mt. Lavalava, Flower Fields, Crystal Palace
Tattle This is a White Magikoopa. He's one of the magicians in the Koopa clan. White robes, huh? How does he keep 'em clean? Max HP: 11, Attack Power: 3, Defense Power: 0 He's a healer. When he magically heals one companion it recovers 5 HP, and when he heals all of his companions at once, they all recover 3 HP. You'd better take care of this guy but fast.
Lava Bubble
Sprite of a Lava Bubble, from Paper Mario. HP 9 Attack 4 Defense 0
Role Common Type Hover, Fiery Level 17
Immune Fire, Egg Missile Weakness Explosion (+1), Ice (+2), Water (+2) Moves Fire Hop (4), Fireball Barrage (2, Partner)
Sleep 50%, -1 Dizzy 100%, 1 Shock 50%, 0
Shrink 75%, 0 Stop 85%, 0 Fright 50%
Air Lift 90% Hurricane 85% Coins 1 + 0-3
Items Super Shroom Run 30 Location(s) Mt. Lavalava
Tattle This is a Lava Bubble, a fire ball monster. Lava Bubbles live near lava. Max HP: 9, Attack Power: 4, Defense Power: 0 They are obviously pretty hot, so you'll get hurt if you try to jump on 'em. They sometimes attack your friends (like me!), too. The power of that attack is 2. Because of their fiery nature, they fear snow and water.
Spike Top
SpikeTop PM.png HP 4 Attack 3 Defense 4 (standing), 0 (flipped)
Role Common Type Ground, Top-Spiky (standing), Ground (flipped) Level 17
Immune Fire, Explosion (standing), None (flipped) Weakness None Moves Shell Toss (3), Stand Up
Sleep 60%, -1 Dizzy 75%, 1 Shock 75%, 0
Shrink 75%, 0 Stop 90%, 0 Fright 60% (standing); 0% (flipped)
Air Lift 70% Hurricane 65% Coins 1 + 2-3
Items Super Soda Run 18 Location(s) Mt. Lavalava, Toad Town Tunnels
Tattle This is Spike Top. Spike Tops have spikes on top. Duh! Max HP: 4, Attack Power: 3, Defense Power: 4 They're tough, just like Buzzy Beetles, and fire attacks don't affect 'em at all. But their defense power drops if you can flip 'em over.
R Magikoopa
Red Magikoopa (flying) HP 11 Attack 3 Defense 0
Role Common Type Flying or Ground Level 21
Immune None Weakness None Moves Attack Boost (AT +1 to other), Magic Blast (3), Wand Strike (3), Flee (Runs from Battle if alone)
Sleep 50%, 0 Dizzy 75%, 0 Shock 75%, 0
Shrink 80%, 0 Stop 90%, -1 Fright 40%
Air Lift 80% Hurricane 70% Coins 2
Items N/A Run 36 Location(s) Mt. Lavalava, Flower Fields, Crystal Palace
Tattle This is a Red Magikoopa. He's one of the magicians in the Koopa clan. Snappy red robes, huh? Max HP: 11, Attack Power: 3, Defense Power: 0 He can magically increase the attack power of others. Take care of him before he can pump up his companions!
Lava Piranha (1)
Sprite of Lava Piranha, from Paper Mario. HP 40 Attack 5 Defense 0
Role Boss Type Elevated Level 45
Immune Fire Weakness Ice (+2), Water (+2) Moves Flame Spew (5)
Sleep 25%, -1 Dizzy 25%, -1 Shock 40%, -1
Shrink 0%, -1 Stop 40%, -2 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Mt. Lavalava
Tattle This is a Lava Piranha. Lava Piranhas are plants that can somehow survive in lava. Max HP: 40, Attack Power: 5, Defense Power: 0 They blow out huge balls of fire to attack. That is one big flower! Wow!
Lava Bud (1)
Sprite of a Lava Bud, from Paper Mario. HP 8 Attack 4 Defense 0
Role Support Type Elevated Level 1
Immune Fire Weakness Ice (KO), Water (KO) Moves Petit Spit (4)
Sleep 75%, -1 Dizzy 30%, -1 Shock 75%, -1
Shrink 0%, -1 Stop 60%, -2 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Mt. Lavalava
Tattle This is a Lava Bud. Lava Buds are little flowers branching out from the main stem of the Lava Piranha. They love it in the lava. Hey, if you were a fiery plant, you'd love it in there, too. Max HP: 8, Defense Power: 0 They blow small seeds or other projectiles to attack. The small Lava Buds' attack power is 4.
Lava Piranha (2)
Sprite of Lava Piranha, from Paper Mario. HP 40 Attack 7 Defense 0
Role Boss Type Elevated, Fiery Level 45
Immune Fire, Egg Missile Weakness Ice (+2), Water (+2) Moves Fire Stream (7), Ignite (becomes fiery again)
Sleep 25%, -1 Dizzy 25%, -1 Shock 40%, -1
Shrink 0%, -1 Stop 40%, -2 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Mt. Lavalava
Tattle This is a Lava Piranha. Lava Piranhas are plants that can somehow survive in lava. Max HP: 40, Attack Power: 5, Defense Power: 0 Since their bodies are on fire, you'll take damage if you step on 'em. Don't worry if you're fireproof. They'll try to burn you with their fire breath. They're creatures born of fire, so water attacks will work extremely well against them.
Lava Bud (2)
Sprite of a flaming Lava Bud, from Paper Mario. HP 8 Attack 0 Defense 0
Role Support Type Elevated, Fiery Level 1
Immune Fire, Egg Missile Weakness Ice (KO), Water (KO) Moves Piranha Spit (creates Petit Piranha), Ignite (revives at full HP)
Sleep 75%, -1 Dizzy 30%, -1 Shock 75%, -1
Shrink 0%, -1 Stop 60%, -2 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Mt. Lavalava
Tattle This is a Lava Bud. Lava Buds are little flowers branching out from the main stem of the Lava Piranha. They love it in the lava. Hey, if you were a fiery plant, you'd love it in there, too. Max HP: 8, Defense Power: 0 They blow out Petit Piranhas. The Lava Buds' stems themselves won't attack you.
Petit Piranha
Sprite of a Petit Piranha, from Paper Mario. HP 1 Attack 6 Defense 0
Role Support Type Flying or Hover, Fiery Level 1
Immune Fire Weakness Ice (KO), Water (KO) Moves Firecracker (6, defeats Petit Piranha)
Sleep 100%, 0 Dizzy 100%, 1 Shock 100%, 0
Shrink 0%, 0 Stop 80%, 0 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Mt. Lavalava
Tattle This is a Petit Piranha. Petit Piranhas spew from Lava Buds. Max HP: 1, Attack Power: 6, Defense Power: 0 These things can do some serious damage, so watch it!
Jr. Troopa (4)
Jr. Troopa's fourth form HP 40 (starts with 20) Attack 6 Defense 1
Role Boss Type Flying, Top-Spiky Level 59
Immune None Weakness None Moves Swoop Attack (6)
Sleep 40%, -1 Dizzy 90%, 0 Shock 45%, -1
Shrink 60%, -1 Stop 70%, -2 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Toad Town Harbor
Tattle It's Jr. Troopa! He swam all the way after us! This kid...he's got guts! Max HP: 40, Attack Power: 6, Defense Power: 1 He still flies but now he has a spike on his head. It'll hurt if you jump on him. He seems tougher this time... Luckily for us, he also looks pretty tuckered out. Well, he should be tired. The little guy swam to Lavalava Island and back! It seems better to attack from a distance with an item or something, rather than attacking him directly.
Kent C. Koopa
Sprite of Kent C. Koopa, from Paper Mario. HP 70 Attack 10 Defense 6 (standing), 3 (flipped, shell), 0 (flipped, tail)
Role Boss Type Ground Level 55
Immune None Weakness None Moves Heavy Stomp (10), Shell Toss (3, Mario; 3, Partner)
Sleep 80%, 1 Dizzy 30%, -1 Shock 30%, -1
Shrink 40%, -1 Stop 50%, -2 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Pleasant Path
Tattle This is Kent C. Koopa. He seems pretty greedy for such a large Koopa. Max HP: 70, Attack Power: 10, Defense Power: 6 He sometimes does a stamp attack with his shell. That attack has a power of 3. His shell attack also damages party members (like me!), so be sure to defend! As with all Koopas, your chances will greatly improve if you can flip him over. His defense power will drop. Watch it, though! He'll attack as soon as he's back on his feet. And by the way, is he not THE HUGEST KOOPA EVER!?! Somebody told me that he used to live in Koopa Village...
Blooper
PaperMarioBlooper.png HP 30 Attack 3 Defense 0
Role Boss Type Flying Level 44
Immune None Weakness None Moves Spin Drop (3), Ink Blast (3)
Sleep 70%, 0 Dizzy 80%, 1 Shock 90%, -1
Shrink 90%, -1 Stop 100%, 0 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Toad Town Tunnels
Tattle This is a Blooper. Bloopers lurk in the dank pools of Toad Town Tunnels. Max HP: 30, Attack Power: 3, Defense Power: 0 They seem pretty unremarkable. Although... You have to wonder how they float in the air like that...
Electro Blooper
PaperMarioBlooper.png HP 50 Attack 4 Defense 0
Role Boss Type Flying Level 50
Immune None Weakness None Moves Spin Drop (4), Ink Blast (4), Electric Charge, Electric Drop (6)
Sleep 50%, -1 (normal); 25%, -1 (electrified) Dizzy 60%, 0 (normal); 30%, 0 (electrified) Shock 50%, -1 (normal); 0%, -1 (electrified)
Shrink 80%, -1 (normal); 70%, -1 (electrified) Stop 80%, -1 (normal); 0%, -1 (electrified) Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Toad Town Tunnels
Tattle This is an Electro Blooper. Electro Bloopers are electro-charged. Max HP: 50, Attack Power: 4, Defense Power: 0 A bit of advice: When they're emitting electricity, it'd be a smart move to avoid contact with 'em. If you can manage to damage 'em while they're emitting electricity, they'll go back to normal. Their attack power when they're emitting electricity is 6. Let's try to be careful, what do you say?
Super Blooper
PaperMarioBlooper.png HP 70 Attack 5 Defense 0
Role Boss Type Flying Level 65
Immune None Weakness None Moves Spin Drop (5), Ink Blast (5), Get Enraged, Enraged Drops (10 x 2), Make Babies (creates Blooper Babies)
Sleep 40%, -1 (normal); 0%, -1 (mad) Dizzy 60%, 0 (normal); 0%, 0 (mad) Shock 50%, -1 (normal); 0%, -1 (mad)
Shrink 70%, -1 (normal); 0%, -1 (mad) Stop 60%, -2 (normal); 0%, -2 (mad) Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Toad Town Tunnels
Tattle This is a Super Blooper. Whoa! It's huge! Easily the biggest Blooper ever! Max HP: 70, Attack Power: 5, Defense Power: 0 Trust me, its size doesn't lie. It's pretty powerful. When it gets mad, it turns red and its power goes way up. And sometimes it spawns Blooper Babies. Buckle down, Mario! We're in for a fight!
Blooper Baby
BlooperBaby PM.png HP 6 Attack 2 Defense 0
Role Support Type Flying Level 1
Immune None Weakness None Moves Kissy-Kissy (2x5, recovers health according to damage)
Sleep 100%, -1 Dizzy 100%, 0 Shock 100%, -1
Shrink 0%, -1 Stop 100%, -2 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Toad Town Tunnels
Tattle This is a Blooper Baby. Super Blooper spits 'em out and they come to drain you. Max HP: 6, Attack Power: 2, Defense Power: 0 We need to beat 'em quickly so they can't drain us dry. They're so cute, though!
Crazee Dayzee
CrazeeDayzee PM.png HP 8 Attack 4 Defense 0
Role Common Type Ground Level 19
Immune None Weakness None Moves Painful Song (4, Sleep - Poor, 3), Flee (Runs from Battle at low HP)
Sleep 95%, 0 Dizzy 30%, 0 Shock 30%, 1
Shrink 30%, 0 Stop 30%, 0 Fright 100%
Air Lift 85% Hurricane 80% Coins 1 + 1-4
Items Honey Syrup, Maple Syrup Run 32 Location(s) Flower Fields
Tattle This is a Crazee Dayzee. Crazee Dayzees look cute, but you won't think they're so cute after they attack you! Max HP: 8, Attack Power: 4, Defense Power: 0 They attack by singing a song. If you fall under the song's spell, you'll fall asleep. If you get their HP low enough, they'll try to run away. Beat 'em quickly so they can't flee.
Monty Mole (Flower Fields)
Sprite of a green Monty Mole, from Paper Mario. HP 12 Attack 3 Defense 0
Role Common Type Ground Level 19
Immune None Weakness Hammer Throw (+3) Moves Rock Toss (3)
Sleep 60%, 0 Dizzy 90%, -1 Shock 90%, 1
Shrink 75%, 0 Stop 90%, 0 Fright 50%
Air Lift 55% Hurricane 40% Coins 1
Items None Run 30 Location(s) Flower Fields
Tattle This is a Monty Mole. You remember Monty Moles from Mt. Rugged, don't you? Max HP: 12, Attack Power: 3, Defense Power: 0 They're vicious rock-throwers. They may look intimidating but they're not very strong.
Ruff Puff
RuffPuffPM.png HP 10 Attack 4 Defense 0
Role Common Type Flying Level 19
Immune Electric Weakness None Moves Inverted Thump (4)
Sleep 50%, 0 Dizzy 100%, 0 Shock 40%, 0
Shrink 75%, 0 Stop 80%, -1 Fright 40%
Air Lift 90% Hurricane 90% Coins 2 + 0-2
Items Thunder Rage Run 30 Location(s) Flower Fields
Tattle This is a Ruff Puff. Ruff Puffs are nasty little cloud henchmen of Huff N. Puff. Max HP: 10, Attack Power: 4, Defense Power: 0 Ruff Puffs float in the air, so a Jump attack or something similar may be best. Of course, I'd be more than happy to give 'em a Headbonk! It's your call, Mario.
Amazy Dayzee
Amazy dayzee.png HP 20 Attack 20 Defense 1
Role Common Type Ground Level 100
Immune None Weakness None Moves Painful Song (20, Sleep - Poor, 3), Flee (Runs from Battle)
Sleep 10%, -1 Dizzy 10%, -1 Shock 10%, -1
Shrink 10%, 0 Stop 10%, -2 Fright 100%
Air Lift 85% Hurricane 80% Coins 10 + 0-1
Items Honey Syrup, Maple Syrup, Jammin' Jelly Run 6 Location(s) Flower Fields
Tattle This is an Amazy Dayzee. Amazy Dayzees are so rare that they're also called the Legendary Crazee Dayzees. Max HP: 20, Attack Power: 20, Defense Power: 1 These guys almost always flee at their first chance. It would be nice to beat one, but be careful! Their attacks pack a powerful punch!
Spiny
Sprite of a Spiny, from Paper Mario. HP 5 Attack 4 Defense 3 (standing), 0 (flipped)
Role Common Type Ground, Top-Spiky (normal), Ground (flipped) Level 19
Immune None Weakness None Moves Egg Roll (4), Stand Up
Sleep 60%, 0 Dizzy 75%, 0 Shock 75%, 0
Shrink 75%, 0 Stop 90%, 0 Fright 60%
Air Lift 75% Hurricane 75% Coins 1 + 0-1
Items None Run 26 Location(s) Flower Fields, Toad Town Tunnels
Tattle This is a Spiny. Spinies have spikes on their shells that are pretty sharp. Max HP: 5, Attack Power: 4, Defense Power: 3 They'll roll into Spiny Eggs and slam into you. It'll be much easier to fight them if you can flip them over. Their defense power falls to 0.
Lakitu
Sprite of a Lakitu, from Paper Mario. HP 12 Attack 3 Defense 0
Role Common Type Flying Level 20
Immune None Weakness None Moves Spiny Flip (3), Summon Spiny (summons Spiny)
Sleep 50%, 0 Dizzy 100%, 1 Shock 50%, -1
Shrink 75%, 0 Stop 80%, 0 Fright 50%
Air Lift 90% Hurricane 90% Coins 2 + 0-2
Items Honey Syrup, Stop Watch, Thunder Rage Run 36 Location(s) Flower Fields
Tattle This is a Lakitu. Lakitus are strange Koopas that can ride clouds. Max HP: 12, Attack Power: 3, Defense Power: 0 They toss down Spiny Eggs, and these sometimes turn into crawling Spinies. We'd better deal with them quickly or else we'll be surrounded by Spinies. It seems like these Lakitus have been hassling you for your entire career, Mario.
GRN Magikoopa
Green Magikoopa (flying) HP 11 Attack 3 Defense 0
Role Common Type Flying or Ground Level 21
Immune None Weakness None Moves Defense Boost (Def +1 to other), Magic Blast (3), Wand Strike (3), Flee (Runs from Battle if alone)
Sleep 50%, 0 Dizzy 75%, 0 Shock 75%, 0
Shrink 80%, 0 Stop 90%, -1 Fright 40%
Air Lift 80% Hurricane 70% Coins 2
Items N/A Run 36 Location(s) Flower Fields, Crystal Palace
Tattle This is a Green Magikoopa. He's one of the magicians in the Koopa clan. I have to admit, I like those green robes. Very cool! Max HP: 11, Attack Power: 3, Defense Power: 0 He can magically increase the defense power of others. He looks pretty surly.
Spike?
Lakilester from Paper Mario. HP 50 Attack 4 Defense 0
Role Boss Type Flying Level 40
Immune None Weakness None Moves Spiny Flip (4)
Sleep 40%, -1 Dizzy 50%, 0 Shock 40%, -1
Shrink 50%, -1 Stop 50%, -1 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Flower Fields
Tattle He said his name is Spike. He seems to be a Lakitu, but he's the weirdest one I've seen. Max HP: 50, Attack Power: 4, Defense Power: 0 He throws Spiny Eggs. Is it just me, or did he call himself Spike, Michael and Lakilester? What an odd guy... ...I have to wonder just what his real name is...
Y Magikoopa
Yellow Magikoopa (flying) HP 11 Attack 3 Defense 0
Role Common Type Flying or Ground Level 21
Immune None Weakness None Moves Electric Boost (electrifies an enemy), Magic Blast (3), Wand Strike (3), Flee (Runs from Battle if alone)
Sleep 50%, 0 Dizzy 75%, 0 Shock 75%, 0
Shrink 80%, 0 Stop 90%, -1 Fright 40%
Air Lift 80% Hurricane 70% Coins 2
Items N/A Run 36 Location(s) Flower Fields, Crystal Palace
Tattle This is a Yellow Magikoopa. He's one of the magicians in the Koopa clan. Yellow is the new black, didn't you know? Max HP: 11, Attack Power: 3, Defense Power: 0 He can use magic to give his companions an electric charge. While his cohorts are electrified, don't attack them directly or you'll be in for a shocking surprise.
Huff N. Puff
Sprite of Huff N. Puff, from Paper Mario. HP 60 Attack 5 Defense 0
Role Boss Type Flying Level 80
Immune Electric Weakness None Moves Body Slam (5), Wind Breath (7-2), Ground Slam (5 + 2 for each Tuff Puff; HP < 5), Electric Charge, Ground Lightning (12), Direct Lightning (10), Puff Inhale (absorbs Tuff Puffs - 1 HP, small; 2 HP large)
Sleep 0%, 0 Dizzy 0%, 0 Shock 0%, 0
Shrink 0%, 0 Stop 0%, 0 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Cloudy Climb
Tattle This is Huff N. Puff. He's a giant cloud monster. Max HP: 60, Attack Power: 5, Defense Power: 0 His thunder attack is very dangerous. If you don't defend, you'll take massive damage. When you attack Huff N. Puff, little clouds called Tuff Puffs come out. Their number is based on the amount of damage you do. If you leave the Tuff Puffs, Huff N. Puff will swallow them up and restore his HP. You need to use smart tactics to beat this guy, Mario.
Tuff Puff
Tuff Puff HP 1 Attack 2 Defense 0
Role Support Type Flying Level 1
Immune Electric Weakness None Moves Puff Squeeze (2 x ∞)
Sleep 0%, 0 Dizzy 0%, 0 Shock 0%, 0
Shrink 0%, 0 Stop 0%, 0 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Cloudy Climb
Tattle These are the Tuff Puffs that break off when you damage Huff N. Puff. Max HP: 1, Attack Power: 2, Defense Power: 0 Tuff Puffs will fly over and attack you directly. You have to shake them off you using the action command or they'll keep on damaging you. Huff N. Puff will swallow the Tuff Puffs to restore his HP, so think carefully when attacking. You can beat the Tuff Puffs easily by attacking all enemies.
Jr. Troopa (5)
Jr. Troopa's fifth form HP 50 Attack 8 Defense 1
Role Boss Type Ground Level 65
Immune None Weakness None Moves Magic Blast (8)
Sleep 35%, -2 Dizzy 45%, -1 Shock 45%, -1
Shrink 60%, -1 Stop 60%, -2 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Shiver Snowfield
Tattle It's Jr. Troopa! I'm stunned! Really! This guy just will not quit! Max HP: 50, Attack Power: 8, Defense Power: 1 He's obviously been training. It seems he can use magic now. Sigh... Let's get this over with.
Frost Piranha
Sprite of a Frost Piranha, from Paper Mario. HP 10 Attack 4 Defense 0
Role Common Type Ground Level 22
Immune Ice Weakness Fire (+2), Egg Missile (+2) Moves Bite (4), Icy Breath (Freeze - Good, 2)
Sleep 95%, 1 Dizzy 50%, 0 Shock 90%, 0
Shrink 75%, 0 Stop 85%, 0 Fright 20%
Air Lift 20% Hurricane 20% Coins 1 + 1-4
Items Fire Flower Run 18 Location(s) Shiver Snowfield, Shiver Mountain
Tattle This is a Frost Piranha. Frost Piranhas are frozen Piranha Plants. Max HP: 10, Attack Power: 4, Defense Power: 0 They'll try to freeze you with their icy breath. You'll be at their mercy if they freeze you, so you'd better try to immobilize them right away. Ice attacks won't work--they love ice! Fire attacks, though...
Gulpit
Sprite of a Gulpit, from Paper Mario. HP 12 Attack 2 Defense 0
Role Common Type Ground Level 22
Immune None Weakness None Moves Large Rock Spit (7), Small Rock Spit (5), Lick (2)
Sleep 60%, 0 Dizzy 90%, 0 Shock 80%, 1
Shrink 75%, 0 Stop 85%, 0 Fright 70%
Air Lift 50% Hurricane 50% Coins 1 + 1-4
Items Pebble, Super Shroom Run 24 Location(s) Shiver Snowfield, Shiver Mountain
Tattle This is a Gulpit. Whoa! Gulpits look pretty burly, don't they? Max HP: 12, Attack Power: 2, Defense Power: 0 Gulpits attack by picking rocks up in their mouths and then spitting 'em back out. The bigger the rock they spit, the more damage you'll take. Big rocks take 7 HP in damage, and small ones take 5 HP. They can't do much damage without ammo, so you should concentrate on the rocks first.
Gulpits' Rocks
Gulpits rocks.png The bigger of the two Gulpit rock variations HP 1 Attack 0 Defense 0
Role Support Type Ground Level 1
Immune None Weakness None Moves N/A
Sleep 0%, 0 Dizzy 0%, 0 Shock 0%, 0
Shrink 0%, 0 Stop 0%, 0 Fright 0%
Air Lift 100% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Shiver Snowfield, Shiver Mountain
Tattle These are Gulpits' Rocks. Gulpits gulp them and then spit 'em at people. There are two sizes of rocks. The big rocks do more damage than the small rocks do. ...Big surprise, huh?
Monstar
Monstar HP 20 Attack 1 Defense 0
Role Boss Type Flying Level 45
Immune Star Weakness None Moves Magic Storm (1)
Sleep 0%, 0 Dizzy 0%, 0 Shock 0%, 0
Shrink 0%, 0 Stop 0%, 0 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Shiver Snowfield
Tattle This monster... Even I don't know what it is! I don't know why, but it looks really terrifying. ...I get the funny feeling I had a nightmare about it... Max HP: 20, Defense Power: 0 I don't know its attack power, but it must be very powerful, judging by its looks.
Duplighost
Duplighost PM.png HP 15 Attack 4 Defense 0
Role Common, boss Type Ground Level 23
Immune None Weakness None Moves Headbutt (4), Copy (copies current partner)
Sleep 60%, -1 Dizzy 75%, -1 Shock 75%, 1
Shrink 75%, 0 Stop 80%, -1 Fright 50%
Air Lift 80% Hurricane 70% Coins 1 + 2-6
Items Mystery? Run 32 Location(s) Shiver Mountain, Crystal Palace, Bowser's Castle
Tattle This is a Duplighost. Duplighosts disguise themselves as members of our party. Max HP: 15, Attack Power: 4, Defense Power: 0 They love to attack in disguise. It seems like they're generally stronger fighters when they're not disguised, though.
Goombario??? (Duplighost)
Goombario from Paper Mario. HP 15 Attack 1/2/3 Defense 0
Role Common, boss Type Ground Level 23
Immune None Weakness None Moves Headbonk (1/2/3 x 2), Tattle (no effect)
Sleep 60%, -1 Dizzy 75%, -1 Shock 75%, 0
Shrink 75%, 0 Stop 80%, -1 Fright 50%
Air Lift 80% Hurricane 70% Coins 1
Items N/A Run 32 Location(s) Shiver Mountain, Crystal Palace, Bowser's Castle
Tattle It's a Duplighost disguised as me. Max HP: 15 It'll do Headbonk and Tattle. That looks nothing like me. Does it? No! Seriously, though, does it? Mario? Hello? Look, I've been working out like crazy trying to get in shape for adventuring. There's just no way I'm that pudgy!
Kooper??? (Duplighost)
Kooper from Paper Mario. HP 15 Attack 2/3/5 Defense 1 (standing), 0 (flipped)
Role Common, boss Type Ground Level 23
Immune None Weakness None Moves Shell Toss (2/3/5), Stand Up
Sleep 60%, -1 Dizzy 75%, -1 Shock 75%, 0
Shrink 75%, 0 Stop 80%, -1 Fright 50%
Air Lift 80% Hurricane 70% Coins 1
Items N/A Run 32 Location(s) Shiver Mountain, Crystal Palace, Bowser's Castle
Tattle It's a Duplighost disguised as Kooper. Max HP: 15 This imposter almost looks better than the original! Ha! Its disguise is pretty much perfect. Its attack power is exactly the same as the character it's imitating. It's probably not very difficult for this Duplighost to disguise itself as Kooper. After all, our pal is pretty unusual looking. It'll attack us with its shell, just like the regular Kooper. You'll have the best luck beating it if you flip it.
Bombette??? (Duplighost)
Bombette from Paper Mario. HP 15 Attack 2/3/5 Defense 0
Role Common, boss Type Ground Level 23
Immune None Weakness Fire (KO), Explosion (KO), Electric (KO), Shock (KO) Moves Body Slam (2/3/5)
Sleep 60%, -1 Dizzy 75%, -1 Shock 75%, 0
Shrink 75%, 0 Stop 80%, -1 Fright 50%
Air Lift 80% Hurricane 70% Coins 1
Items N/A Run 32 Location(s) Shiver Mountain, Crystal Palace, Bowser's Castle
Tattle It's a Duplighost disguised as Bombette. Max HP: 15 Its disguise is pretty much perfect. Its attack power is exactly the same as Bombette's. You should be careful even though she looks cute.
Parakarry??? (Duplighost)
Parakarry from Paper Mario. HP 15 Attack 2/3/5 Defense 1
Role Common, boss Type Flying Level 23
Immune None Weakness None Moves Sky Dive (2/3/5)
Sleep 60%, -1 Dizzy 75%, -1 Shock 75%, 0
Shrink 75%, 0 Stop 80%, -1 Fright 50%
Air Lift 80% Hurricane 70% Coins 1
Items N/A Run 32 Location(s) Shiver Mountain, Crystal Palace, Bowser's Castle
Tattle It's a Duplighost disguised as Parakarry. Max HP: 15 He looks even more intelligent as an enemy. Its disguise is pretty much perfect. Its attack power is exactly the same as Parakarry's. Don't underestimate him, Mario. He looks pretty serious.
Bow??? (Duplighost)
Lady Bow from Paper Mario. HP 15 Attack 1 Defense 0
Role Common, boss Type Flying Level 23
Immune None Weakness None Moves Smack (1 x 4/5/6)
Sleep 60%, -1 Dizzy 75%, -1 Shock 75%, 0
Shrink 75%, 0 Stop 80%, -1 Fright 50%
Air Lift 80% Hurricane 70% Coins 1
Items N/A Run 32 Location(s) Shiver Mountain, Crystal Palace, Bowser's Castle
Tattle It's a Duplighost disguised as Bow. Max HP: 15 Its disguise is pretty much perfect. Its attack power is exactly the same as Bow's. Look, you've seen her in action. Do you really want to know what a Smack attack feels like?
Watt??? (Duplighost)
Watt from Paper Mario. HP 15 Attack 3/4/5 Defense 0
Role Common, boss Type Flying Level 23
Immune Electric Weakness None Moves Electro Dash (3/4/5)
Sleep 60%, -1 Dizzy 75%, -1 Shock 75%, 0
Shrink 75%, 0 Stop 80%, -1 Fright 50%
Air Lift 80% Hurricane 70% Coins 1
Items N/A Run 32 Location(s) Shiver Mountain, Crystal Palace, Bowser's Castle
Tattle It's a Duplighost disguised as Watt. Max HP: 15 Its disguise is pretty much perfect. Its attack power is exactly the same as the character it's imitating. You know how Watt is shocking? Same goes for this Duplighost.
Sushie??? (Duplighost)
Sushie from Paper Mario. HP 15 Attack 3/4/5 Defense 0
Role Common, boss Type Ground Level 23
Immune None Weakness None Moves Belly Flop (3/4/5)
Sleep 60%, -1 Dizzy 75%, -1 Shock 75%, 0
Shrink 75%, 0 Stop 80%, -1 Fright 50%
Air Lift 80% Hurricane 70% Coins 1
Items N/A Run 32 Location(s) Shiver Mountain, Crystal Palace, Bowser's Castle
Tattle It's a Duplighost disguised as Sushie. Max HP: 15 Its face looks even grouchier than the real thing! Its disguise is pretty much perfect. Its attack power is exactly the same as Sushie's. I'm glad we have Sushie on our side. She's intimidating! I wonder if this imposter is meddlesome as well...
Lakilester??? (Duplighost)
Lakilester from Paper Mario. HP 15 Attack 3/4/5 Defense 0
Role Common, boss Type Flying Level 23
Immune None Weakness None Moves Spiny Flip (3/4/5)
Sleep 60%, -1 Dizzy 75%, -1 Shock 75%, 0
Shrink 75%, 0 Stop 80%, -1 Fright 50%
Air Lift 80% Hurricane 70% Coins 1
Items N/A Run 32 Location(s) Shiver Mountain, Crystal Palace, Bowser's Castle
Tattle It's a Duplighost disguised as Lakilester. Max HP: 15 It's hard to take him seriously. Its disguise is pretty much perfect. Its attack power is exactly the same as Lakilester's. It's tough to dodge his Spiny Flip, so pay attention.
White Clubba
WhiteClubbaPM.png HP 12 Attack 5 Defense 0
Role Common, boss Type Ground Level 23
Immune Ice Weakness Fire (+2), Egg Missile (+2) Moves Heavy Club (5), Swift Club (2 x 3)
Sleep 80%, 0 Dizzy 75%, 0 Shock 75%, 1
Shrink 75%, 0 Stop 80%, -1 Fright 50%
Air Lift 50% Hurricane 60% Coins 1 + 3-6
Items None Run 32 Location(s) Shiver Mountain, Crystal Palace
Tattle This is a White Clubba. They live in cold climates. Who knows why they moved here... Max HP: 12, Attack Power: 5, Defense Power: 0 They sometimes attack consecutively. They're pretty powerful. It's tough to swing such big clubs! Ice attacks won't work on them, so break out fire if you have it.
Swoopula
Sprite of a Swoopula HP 8 Attack 2 Defense 0
Role Common Type Elevated or Flying Level 22
Immune None Weakness None Moves Kissy-Kiss (2 x 5, recovers health according to damage)
Sleep 60%, 0 Dizzy 100%, 1 Shock 80%, 0
Shrink 75%, 0 Stop 85%, 0 Fright 70%
Air Lift 95% Hurricane 95% Coins 1 + 0-4
Items Volt Shroom Run 40 Location(s) Crystal Palace
Tattle This is a Swoopula. Swoopulas attack from the air and cling to you to suck your HP. Max HP: 8, Attack Power: 2, Defense Power: 0 Hit A Button repeatedly to fight it off or else it'll keep sucking your HP. You can't jump high enough to attack them while they're hanging from the ceiling. An earthquake attack ought to work, though. Flying party members, like Bow or Parakarry, can also attack them with ease. If they fall and begin to flap around, you can attack them by jumping as well.
GRY Magikoopa
Gray Magikoopa (grounded) HP 11 Attack 3 Defense 0
Role Common Type Ground Level 21
Immune None Weakness None Moves Invisible Boost (makes enemy transparent), Magic Blast (3), Wand Strike (3), Flee (Runs from Battle if alone)
Sleep 50%, 0 Dizzy 75%, 0 Shock 75%, 0
Shrink 80%, 0 Stop 90%, -1 Fright 40%
Air Lift 80% Hurricane 70% Coins 2
Items N/A Run 36 Location(s) Crystal Palace
Tattle This is a Gray Magikoopa. He's one of the magicians in the Koopa clan. Those gray robes aren't very flashy, but they're kind of cool. Max HP: 11, Attack Power: 3, Defense Power: 0 He can use magic to make his companions transparent. We can't attack enemies that are transparent. Let's try to beat 'em before that becomes an issue, what do you say?
Crystal King
Sprite of the Crystal King, from Paper Mario. HP 70 Attack 6 Defense 2
Role Boss Type Ground or Flying Level 85
Immune Ice Weakness Fire (+2), Egg Missile (+2) Moves Bit Spit (4 x 1-3), Ice Bolt (6, Freeze - Good, 2), Icy Breath (8), Summon Bits (creates Crystal Bits), Make Illusions, Make Parallusions, Recover (20 HP; HP < 38; twice only)
Sleep 30%, -1 Dizzy 40%, -1 Shock 40%, -1
Shrink 0%, -1 Stop 50%, -2 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Crystal Palace
Tattle This is the Crystal King. He's one of Bowser's main guys. I don't know how he managed to take over this palace, but... Max HP: 70, Attack Power: 6, Defense Power: 2 He'll attack you by summoning and launching Crystal Bits. The power of each attack is 4. The number of times he attacks equals the number of Crystal Bits he's deployed. He'll also try to freeze you whenever he can. When his HP gets low, he may try to divide and conquer. The power of this attack is 8. You can hurt him only by attacking his real body. If you don't know which one's the main body, you should attack all of them. Pretty brilliant, eh?
Crystal Bit
Crystal Bits.png HP 1 Attack 0 Defense 0
Role Support Type Flying Level 1
Immune Ice Weakness Fire (+2), Egg Missile (+2) Moves N/A
Sleep 0%, 0 Dizzy 0%, 0 Shock 0%, 0
Shrink 0%, 0 Stop 0%, 0 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Crystal Palace
Tattle This is a Crystal Bit. Basically, Crystal Bits are just pieces of the Crystal King. You can drop 'em with ease. Their Max HP is 1 and they're only dangerous when the Crystal King spews 'em out. Their defense power is 0. These guys are pretty weak. They'll keep coming, though, until you've finally beaten the Crystal King.
Crystal King (copy)
Sprite of the Crystal King, from Paper Mario. HP 70 Attack 5 Defense 0
Role Support Type Ground or Flying Level 1
Immune Ice Weakness Fire (+2), Egg Missile (+2) Moves N/A
Sleep 30%, -1 Dizzy 40%, -1 Shock 40%, -1
Shrink 0%, -1 Stop 50%, -2 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Crystal Palace
Tattle I think this is a deceptive duplicate of the Crystal King. Since it's just an illusion, all of your attacks will just go through it. Max HP: 70, Attack Power: 5, Defense Power: 0 Just a reminder, Mario... You must damage the real one.
Chan
Chan PM.png HP 15 Attack 2 Defense 2
Role Common Type Ground Level 1
Immune Fire, Explosion (standing), None (flipped) Weakness None Moves Shell Shot (2) Get Up (Stops being flipped)
Sleep 30%, 0 Dizzy 50%, 0 Shock 50%, 0
Shrink 50%, 0 Stop 100%, 0 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run 0 Location(s) Toad Town Dojo
Tattle This is Chan, of the Dojo. He's training under The Master and is happy to fight us. Max HP: 15, Attack Power: 2, Defense Power: 2 Hammer attacks don't work well, but you can turn him over with Jump attacks. Once he's flipped over, he's easy. No mercy, Mario!
Lee
Lee PM.png HP 20 Attack 5 Defense 0
Role Common Type Ground Level 1
Immune None Weakness None Moves Headbutt (5), Copy (copies current partner)
Sleep 60%, -1 Dizzy 75%, -1 Shock 75%, -1
Shrink 75%, -1 Stop 75%, -1 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run 0 Location(s) Toad Town Dojo
Tattle This is Lee, of the Dojo. He's training under The Master and is happy to fight us. Max HP: 20, Attack Power: 5, Defense Power: 0 He has mastered the art of disguise, so don't let it faze you when he suddenly mirrors us. Remember, he can't stay disguised forever. Don't let his strange tactics throw you off guard, no matter how many times he transforms.
Goombario??? (Lee)
Goombario from Paper Mario. HP 20 Attack 1/2/3 Defense 0
Role Common Type Ground Level 1
Immune None Weakness None Moves Headbonk (1/2/3 x 2), Tattle (no effect)
Sleep 60%, -1 Dizzy 75%, -1 Shock 75%, 0
Shrink 80%, 0 Stop 90%, -1 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run 0 Location(s) Toad Town Dojo
Tattle It's Lee disguised as me. His Max HP is 20. Do I really look like that? No way... He'll use Headbonk and Tattle. He has the same skills as me. Of course, I'm much better looking and more debonair. And I hope that I'm stronger!
Kooper??? (Lee)
Kooper from Paper Mario. HP 20 Attack 2/3/5 Defense 1 (standing), 0 (flipped)
Role Common Type Ground Level 1
Immune None Weakness None Moves Shell Toss (2/3/5), Stand Up
Sleep 60%, -1 Dizzy 75%, -1 Shock 75%, 0
Shrink 80%, 0 Stop 90%, -1 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run 0 Location(s) Toad Town Dojo
Tattle This is Lee disguised as Kooper. His Max HP is 20. Lee has disguised himself as Kooper perfectly, so his attack power is the same as Kooper's usual power. Just like Kooper, he attacks with his shell. If you flip him over, you'll beat him with ease. Incidentally, Lee's red scarf and wristband look cooler than Kooper's. ...Don't tell Kooper I said that, though.
Bombette??? (Lee)
Bombette from Paper Mario. HP 20 Attack 2/3/5 Defense 0
Role Common Type Ground Level 1
Immune None Weakness None Moves Body Slam (2/3/5)
Sleep 60%, -1 Dizzy 75%, -1 Shock 75%, 0
Shrink 80%, 0 Stop 90%, -1 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run 0 Location(s) Toad Town Dojo
Tattle This is Lee disguised as Bombette. His Max HP is 20. Lee has disguised himself as Bombette perfectly, so his attack power is the same as Bombette's usual power. Sure, he looks cute as Bombette, but he packs a punch!
Parakarry??? (Lee)
Parakarry from Paper Mario. HP 20 Attack 2/3/5 Defense 1
Role Common Type Flying Level 1
Immune None Weakness None Moves Sky Dive (2/3/5)
Sleep 60%, -1 Dizzy 75%, -1 Shock 75%, 0
Shrink 80%, 0 Stop 90%, -1 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run 0 Location(s) Toad Town Dojo
Tattle This is Lee disguised as Parakarry. His Max HP is 20. Lee has disguised himself as Parakarry perfectly, so his attack power is the same as Parakarry's usual power. He's usually slow, but once he's in battle, he's a whirlwind of feet and feathers. He's a sight to behold in the heat of battle. To tell the truth, I think he's the most intimidating one on our team!
Bow??? (Lee)
Lady Bow from Paper Mario. HP 20 Attack 1 Defense 0
Role Common Type Flying Level 1
Immune None Weakness None Moves Smack (1 x 4/5/6)
Sleep 60%, -1 Dizzy 75%, -1 Shock 75%, 0
Shrink 80%, 0 Stop 90%, -1 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run 0 Location(s) Toad Town Dojo
Tattle This is Lee disguised as Bow. His Max HP is 20. Lee has disguised himself as Bow perfectly, so his attack power is the same as Bow's usual power. That Smack attack is brutal! So cruel!
Watt??? (Lee)
Watt from Paper Mario. HP 20 Attack 3/4/5 Defense 0
Role Common Type Flying Level 1
Immune Electric Weakness None Moves Electro Dash (3/4/5)
Sleep 60%, -1 Dizzy 75%, -1 Shock 75%, 0
Shrink 80%, 0 Stop 90%, -1 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run 0 Location(s) Toad Town Dojo
Tattle This is Lee disguised as Watt. His Max HP is 20, so you should be serious even though he looks as adorable as Watt. Lee has disguised himself as Watt perfectly, so his attack power is the same as Watt's usual power. Remember, don't stomp on him! You'll get a massive electric charge if you do.
Sushie??? (Lee)
Sushie from Paper Mario. HP 20 Attack 3/4/5 Defense 0
Role Common Type Ground Level 1
Immune None Weakness None Moves Belly Flop (3/4/5)
Sleep 60%, -1 Dizzy 75%, -1 Shock 75%, 0
Shrink 80%, 0 Stop 90%, -1 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run 0 Location(s) Toad Town Dojo
Tattle This is Lee disguised as Sushie. His Max HP is 20. Sushie looks tough! Think she'd be mad if she heard that? Lee has disguised himself as Sushie perfectly, so his attack power is the same as Sushie's usual power. I'm not too thrilled to have to fight Sushie. She's strong!
Lakilester??? (Lee)
Lakilester from Paper Mario. HP 20 Attack 3/4/5 Defense 0
Role Common Type Flying Level 1
Immune None Weakness None Moves Spiny Flip (3/4/5)
Sleep 60%, -1 Dizzy 75%, -1 Shock 75%, 0
Shrink 80%, 0 Stop 90%, -1 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run 0 Location(s) Toad Town Dojo
Tattle This is Lee disguised as Lakilester. His Max HP is 20. If I remember our battle with the real Lakilester correctly, this one seems to be weaker. Lee has disguised himself as Lakilester perfectly, so his attack power is the same as Lakilester's usual power. Dodging that Spiny Flip is tough, so pay attention.
The Master (1)
TheMasterFirst PM.png HP 50 Attack 6 Defense 0
Role Boss Type Ground Level 1
Immune None Weakness None Moves Focus Punch (6)
Sleep 40%, -1 Dizzy 40%, -1 Shock 50%, -1
Shrink 60%, -1 Stop 70%, -1 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run 0 Location(s) Toad Town Dojo
Tattle This is The Master. He owns the Dojo--and he's the strongest member. Max HP: 50, Attack Power: 6, Defense Power: 0 If he's the best in the Dojo, he must be pretty tough!
The Master (2)
The Master Second.png HP 75 Attack 8 Defense 0
Role Boss Type Ground Level 1
Immune None Weakness None Moves Slide Kick (8), Double Combo (5 + 6)
Sleep 30%, -2 Dizzy 30%, -1 Shock 30%, -1
Shrink 40%, -1 Stop 50%, -1 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run 0 Location(s) Toad Town Dojo
Tattle This is The Master. He owns the Dojo--and he's the strongest member. Max HP: 75, Attack Power: 8, Defense Power: 0 He knows both normal and advanced methods of attack. You'd better concentrate, Mario! This guy doesn't mess around at all!
The Master (3)
The Master Second.png HP 99 Attack 10 Defense 1
Role Boss Type Ground Level 1
Immune None Weakness None Moves Slide Kick (10), Double Combo (5 + 6), Triple Combo (5 + 6 + 7)
Sleep 20%, -2 Dizzy 20%, -2 Shock 20%, -1
Shrink 20%, -1 Stop 30%, -1 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run 0 Location(s) Toad Town Dojo
Tattle He is The Master. He owns the Dojo--and he's the strongest member. Max HP: 99, Attack Power: 10, Defense Power: 1 He may well know a few moves I've never heard of... We can't expect mercy from this guy, so let's take the fight to him.
Ember
Sprite of an Ember outside of battle, from Paper Mario. HP 10 Attack 4 Defense 0
Role Common Type Hover, Fiery Level 24
Immune Fire, Egg Missile Weakness Ice (+2), Water (+2), Explosion (+1) Moves Fire Hop (4), Fireball Barrage (3, Partner)
Sleep 0%, 0 Dizzy 100%, 1 Shock 0%, 0
Shrink 90%, 0 Stop 85%, 0 Fright 50%
Air Lift 80% Hurricane 75% Coins 1 + 4-6
Items Shooting Star Run 24 Location(s) Star Way
Tattle This is an Ember. Embers are fiery monsters forged from uncanny blue fire. Max HP: 10, Attack Power: 4, Defense Power: 0 They may look frosty, but they're actually on fire, so fire attacks won't work. They divide themselves when they're attacked. Keep attacking 'em, though. You'll get 'em eventually. They'll probably fight back. Their attacks usually deal out 3 damage points. Water attacks will work well. Let's beat 'em before they get a chance to burn us.
Koopatrol
A Koopatrol from Paper Mario HP 8 Attack 4 Defense 3 (standing), 0 (flipped)
Role Common Type Ground, Top-Spiky (normal), Ground (flipped) Level 25
Immune None Weakness None Moves Shell Toss (4), Charge Up, Shell Missile (10), Summon Friend (summon Koopatrol), Stand Up
Sleep 50%, -1 (normal); 0%, 0 (charged) Dizzy 75%, 0 (normal); 0%, 0 (charged) Shock 75%, 0 (normal); 0%, 0 (charged)
Shrink 70%, 0 (normal); 0%, 0 (charged) Stop 80%, -1 (normal); 0%, 0 (charged) Fright 60% (standing); 0% (flipped)
Air Lift 75% Hurricane 65% Coins 2 + 0-3
Items Super Shroom Run 36 Location(s) Shy Guy's Toy Box, Bowser's Castle
Tattle This is a Koopatrol. They're elite Koopa soldiers. These are the highest-ranked guards of Bowser's Castle. Max HP: 8, Attack Power: 4, Defense Power: 3 In case you hadn't noticed, they're fitted with spikes. Don't jump on 'em. When their HP drops low, they'll charge up power for one last-ditch attack. The power of this desperate attack is 10. They've also been known to call in reinforcements when they're in trouble. Don't underestimate these nasty Koopas, Mario.
Hammer Bros.
Sprite of a Hammer Bro, from Paper Mario. HP 12 Attack 5 Defense 1
Role Common Type Ground Level 27
Immune None Weakness None Moves Hammer Throw (5, Shrink - Good, 2), Hammer Surge (5 x 2, Shrink - Fair, 2; HP < 5)
Sleep 50%, -1 Dizzy 70%, -1 Shock 70%, 0
Shrink 70%, 0 Stop 80%, -2 Fright 40%
Air Lift 75% Hurricane 60% Coins 2 + 0-3
Items Super Shroom Run 46 Location(s) Shy Guy's Toy Box, Bowser's Castle
Tattle These are the Hammer Bros. You've seen these punks before, haven't you? Max HP: 12, Attack Power: 5, Defense Power: 1 Be careful of that hammer! If it hits you, you'll get shrunk in a wink. When the Hammer Bros. get desperate, they'll hurl a ton of hammers, so watch it. These guys have been a pain for ages, so let's give 'em an old-fashioned whopping. As always, they're not to be underestimated.
Magikoopa (Bowser's Castle)
Magikoopa (flying) HP 11 Attack 6 Defense 0
Role Common Type Ground or Flying Level 26
Immune None Weakness None Moves Magic Blast (6), Illusion Blast (6), Attack Boost (AT +1 to other), Defense Boost (Def +1 to other), Electric Boost (electrifies an enemy), Invisible Boost (makes enemy transparent), Single Heal (5 HP to one ally), Multi-Heal (3HP to all), Make Illusion, Flee (Runs from Battle if alone)
Sleep 40%, -1 Dizzy 75%, -1 Shock 75%, -1
Shrink 60%, -1 Stop 80%, -2 Fright 40%
Air Lift 80% Hurricane 70% Coins 2 + 1-4
Items None Run 36 Location(s) Bowser's Castle
Tattle This is a Magikoopa. Magikoopas are the elite magicians of the Koopa clan. Max HP: 11, Attack Power: 6, Defense Power: 0 Tread carefully, Mario! Their magical attacks pack a serious punch! They know many nasty spells. We'd better beat them before they can do anything crazy.
Magikoopa (copy)
Magikoopa (flying) HP N/A Attack N/A Defense N/A
Role Common Type Ground or Flying Level 1
Immune None Weakness None Moves N/A
Sleep 0%, 0 Dizzy 0%, 0 Shock 0%, 0
Shrink 0%, 0 Stop 0%, 0 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Bowser's Castle
Tattle This is a deceptive duplicate of a Magikoopa. There's no use attacking 'em. The real Magikoopa's power is: Max HP: 11, Attack Power: 6, Defense Power: 0
Bony Beetle
A sprite of a Bony Beetle from Paper Mario. HP 8 Attack 3 Defense 4 (standing), 0 (flipped)
Role Common Type Ground, Top-Spiky (standing, spikes), Ground (flipped or standing, spikeless) Level 25
Immune None Weakness None Moves Shell Toss (3), Spike Bounce (5), Stand Up
Sleep 60%, -1 Dizzy 75%, 0 Shock 75%, -1
Shrink 75%, 0 Stop 85%, -1 Fright 60% (standing); 0% (flipped)
Air Lift 70% Hurricane 60% Coins 2 + 2-5
Items Super Shroom Run 32 Location(s) Bowser's Castle
Tattle It's a Bony Beetle. They're bony Buzzy Beetles. ...Hence the name. Max HP: 8, Attack Power: 3, Defense Power: 4 It's tough to damage 'em. When their spikes are out, their attack power is 5. When they retract their spikes, take the opportunity to flip 'em over. After that, beating 'em will be a breeze.
Bombshell Bill
BombshellBill PM.png HP 3 Attack 6 Defense 0
Role Common Type Hover Level 24
Immune None Weakness Fire (KO), Explosion (KO) Moves Sacrifice Slam (6, defeats Bombshell Bill)
Sleep 0%, -1 Dizzy 100%, 0 Shock 0%, -1
Shrink 100%, 0 Stop 0%, -2 Fright 0%
Air Lift 100% Hurricane 95% Coins 0 + 0-3
Items Super Shroom Run 39 Location(s) Bowser's Castle
Tattle This is a Bombshell Bill. Bombshell Bills have such beautiful gold casings! Of course, if you sit and admire 'em, you'll get hit. Max HP: 3, Attack Power: 6, Defense Power: 0 Pay attention to their HP, because their explosions get bigger as their HP drops. Let's take 'em out before they get near us!
B. Bill Blaster
A sprite of B. Bill Blaster HP 10 Attack 0 Defense 4
Role Common Type Ground Level 27
Immune None Weakness None Moves Bullet Shot (creates Bombshell Bill)
Sleep 0%, 0 Dizzy 0%, 0 Shock 0%, 0
Shrink 50%, 0 Stop 0%, -1 Fright 0%
Air Lift 15% Hurricane 10% Coins 4 + 0-4
Items None Run 60 Location(s) Bowser's Castle
Tattle This is a B. Bill Blaster. B. Bill Blasters shoot a constant stream of Bombshell Bills. Max HP: 10, Defense Power: 4 They won't attack you directly. They're pretty resilient. You have to keep attacking 'em, though, otherwise the air will be filled with Bombshell Bills. And nobody wants that.
Dry Bones
Sprite of a Dry Bones, from Paper Mario. HP 8 Attack 4 Defense 2
Role Common Type Ground Level 30
Immune None Weakness Fire (+10), Explosion (+10) Moves Bone Throw (4), Shake, Reassemble
Sleep 0%, 0 Dizzy 0%, 0 Shock 50%, 0 (normal); 0%, 0 (down)
Shrink 60%, 0 (normal); 0%, 0 (down) Stop 85%, -1 (normal); 0%, 0 (down) Fright 10%
Air Lift 75% Hurricane 70% Coins 0 + 0-5
Items Super Shroom Run 36 Location(s) Bowser's Castle
Tattle This is a Dry Bones. Dry Bones are skeletal remains from Koopa Troopas. Max HP: 8, Attack Power: 4, Defense Power: 2 Just when you think they're beat, these guys rise back up and attack again! You're going to have to beat them all at once. Or you could use fire attacks. If they become ashes, there's no way they'll recover.
Jr. Troopa (6)
Jr. Troopa from Paper Mario. HP 60 Attack 8 Defense 2
Role Boss Type Ground (normal/magic), Flying, Top-Spiky (flying) Level 74
Immune None Weakness None Moves Hop (8), Swoop Attack (8), Spike Dive (9), Magic Blast (8), Lightning Blast (9), Recover (10 HP)
Sleep 30%, -2 Dizzy 40%, -2 (magic/normal); 90%, -1 (flying) Shock 40%, -1
Shrink 60%, -1 (magic); 50%, -1 (normal/flying) Stop 60%, -2 (magic); 50%, -2 (normal/flying) Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Bowser's Castle
Tattle It's Jr. Troopa again! My man! The little guy still has some egg shell left on his body! Aww! Max HP: 60, Attack Power: 8, Defense Power: 2 Whoa! He's been working out! He looks as though he may be able to change his shape, too. You've got to love this guy's effort, Mario. To follow us all the way here? What dedication! Come to think of it, how do you think he got here, anyway?
Bowser (2)
Assembled sprite of Bowser, from Paper Mario. HP 50 Attack 6 Defense 1 (normal), 4 (boosted)
Role Boss Type Ground Level 0
Immune None (normal), Piercing (boosted), Shielded (6, boosted) Weakness None Moves Claw Swipe (6/12, Poison - Good, 3), Heavy Jump (6/12, Command Loss), Flame Breath (8/16), Shockwave Drain (4, Mario; 3 Partner; boost loss), Power Up, Recover (20 HP)
Sleep 30%, -1 (normal); 0%, -1 (star rod) Dizzy 30%, -1 (normal); 0%, -1 (star rod) Shock 30%, -1 (normal); 0%, -1 (star rod)
Shrink 50%, -1 (normal); 0%, -1 (star rod) Stop 30%, -2 (normal); 0%, -2 (star rod) Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Peach's Castle
Tattle It's the Evil King Bowser! Finally, after all this time! Max HP: 50, Defense Power: 1 He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us. Fire Attack: 8, Stamp Attack/Nail Attack: 6 I'm sure he has other attacks that I don't know. Boy, does he look nasty! He's strong enough as it is, but I'm sure he can use that Star Rod to increase his power until he's nearly invincible. Princess Peach needs us! Let's take him, Mario!
Bowser (3)
Assembled sprite of Bowser, from Paper Mario. HP 99 Attack 8 Defense 2 (normal), ? (boosted)
Role Boss Type Ground Level 0
Immune None Weakness None Moves Claw Swipe (8/16, Poison - Good, 3), Heavy Jump (8/16, Command Loss), Flame Breath (10/20), Shockwave Drain (6, Mario; 3 Partner; boost loss), Lightning Blast (10/20), Power Up, Recover (30 HP)
Sleep 0%, -1 Dizzy 0%, -1 Shock 0%, -1
Shrink 0%, -1 Stop 0%, -2 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Peach's Castle
Tattle It's the Evil King Bowser! Uh... I think he got bigger. That's not a good sign... Max HP: 99, Defense Power: 2 He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us. Fire Attack: 10, Stamp Attack/Nail Attack: 8 I'm sure he has other attacks that I don't know. Kammy Koopa's mysterious device has somehow beefed up his power even more. That's hardly fair! You should use that Star Beam whenever he uses the Star Rod to increase his power. Oh, you already knew that?
Kammy Koopa
Sprite of Kammy Koopa on her broom, from Paper Mario. HP 10 Attack 4 Defense 0
Role Boss Type Flying Level 99
Immune None Weakness None Moves Block Crush (4, Twink)
Sleep 0%, 0 Dizzy 0%, 0 Shock 0%, 0
Shrink 0%, 0 Stop 0%, 0 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Peach's Castle
Tattle N/A
Bowser (4)
Assembled sprite of Bowser, from Paper Mario. HP 99 Attack 8 Defense 2 (normal), ? (boosted)
Role Boss Type Ground Level 0
Immune None Weakness None Moves Claw Swipe (8/16, Poison - Good, 3), Heavy Jump (8/16, Command Loss), Flame Breath (10/20), Shockwave Drain (6, Mario; 3 Partner; boost loss), Lightning Blast (10/20), Power Up, Recover (30 HP)
Sleep 0%, -1 Dizzy 0%, -1 Shock 0%, -1
Shrink 0%, -1 Stop 0%, -2 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Peach's Castle
Tattle It's the Evil King Bowser! No more messing around! Max HP: 99, Defense Power: 2 He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us. Fire Attack: 10, Stamp Attack/Nail Attack: 8 I'm sure he has other attacks that I don't know. When he increases his power with the Star Rod, our attacks will be totally useless. When that happens, you must use our ultimate weapon, the Peach Beam! It has the power of everyone's wishes! This is our time, Mario! Let's take this chump! We're coming, Princess!