Paper Mario bestiary

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A comprehensive list of enemy stats from Paper Mario.

Legend[edit]

  • Name: The name of the enemy.
  • HP: The enemy's HP at the start of the battle.
  • Attack: The enemy's general attack power, as listed in Goombario's Tattle. Some enemies have several attacks that inflict different attack powers.
  • Defense: The enemy's defense, which is typically pierced by attacking items.
  • Role: The enemy's role in the story.
    • Boss: An enemy that must be fought and defeated for the story to progress.
    • Common: An enemy that can either be fought or avoided in the field.
    • Support: An enemy that appears with bosses and are automatically defeated when the boss is defeated.
    • Training: An enemy meant for training.
  • Type: The type of enemy.
    • Ground - Can be hit by any attack.
    • Hover - Cannot be hit with Quake Hammer attacks, but POW Blocks can still work against it.
    • Elevated - Cannot be hit by ground attacks, but POW Blocks can still work against it.
    • Flying - Cannot be hit by ground or Quake Hammer attacks, but can still be hit with a POW Block.
    • Ceiling - Cannot be hit by ground or jump attacks.
    • Top-Spiky - Contact with the top cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he is equipped with the Spike Shield Badge.
    • Spiky - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he is equipped with the Spike Shield Badge.
    • Fiery - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he is equipped with the Ice Power and/or Fire Shield Badges.
  • Level: The enemy's level. If Mario's level matches or exceeds theirs, he will not earn any Star Points from it.
  • Immune: The enemy's immunity to certain attacks.
  • Weakness: The enemy's weakness to certain attacks; additional damage dealt from certain attacks. Uses the same terms as listed above.
  • Moves: The enemy's attacks -- listed by attack power -- and other techniques.
  • Status Ailments: The chances of the enemy being afflicted with a status effect successfully, with the duration modifier in turns. For example, if a move inflicted Sleep for 3 turns and the enemy had a duration modifier of 1, the enemy would be put asleep for 4 turns.
  • Fright?: The chances of the enemy running away with the Fright Jar.
  • Air Lift?: The chances of the enemy being carried away from the battlefield with Parakarry's Air Lift. If the type of enemy is Top-Spiky, Spiky or Fiery, it will not work.
  • Hurricane?: The chances of the enemy being blown away from the battlefield with Lakilester's Hurricane. If the player fills the bar to 100%, any enemies not immune to Hurricane are guaranteed to blow away.
    • Bow's Spook shares the same values with Hurricane -- any enemies immune to Hurricane will also be immune to Spook.
  • Coins: The amount of coins dropped from the enemy in battle plus extra coins that may be dropped in the field. Enemies that were defeated in the field without a fight only drop field coins.
  • Items: Items (rarely) dropped from the enemy. The list may not be complete.
    • Only enemies on the field will drop items; the player can use the First, Spin and Bump Attack Badges to automatically defeat them and still get items from them.
    • If the enemy only appears in special battles that cannot yield coins or items (such as bosses), or it is never present outside of battle, then this category will be listed as "N/A". If the enemy doesn't give items, but still appears in battles that can yield coins, then "None" will be listed.
  • Run: The number of button presses required with A Button to get a guaranteed run from the enemy.
    • If an enemy is asleep, dizzy, paralyzed or immobilized, the player does not need to press A Button and will always flee from them successfully.
    • With multiple enemies on the field, the amount of button presses for a guaranteed flee is the average of all enemies' run rates.

Note: Some of these enemies are variations of a single enemy, were fought in a grouped battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies.

Enemy stats[edit]

Bowser (1)
Assembled sprite of Bowser, from Paper Mario. HP 10 Attack 1 Defense 0 (1 after the Star Rod is used)
Role Boss, training Type Ground Level 0
Immune None Weakness None Moves Claw Swipe (1), Power Up (Def +1), Boosted Claw Swipe (3), Fire Breath (10)
Sleep 0%, 0 Dizzy 0%, 0 Shock 0%, 0
Shrink 0%, 0 Stop 0%, 0 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Peach's Castle
Tattle N/A
Jr. Troopa (1)
Jr. Troopa from Paper Mario. HP 5 Attack 1 Defense 0
Role Boss, training Type Ground Level 41
Immune None Weakness None Moves Hop (1), Power Hop (2; HP = 1)
Sleep 100%, -1 Dizzy 50%, -1 Shock 100%, -1
Shrink 100%, -1 Stop 100%, -2 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Goomba Village
Tattle N/A
Goomba
Sprite of a Goomba from Paper Mario. HP 2 Attack 1 Defense 0
Role Common, training Type Ground Level 5
Immune None Weakness None Moves Headbonk (1)
Sleep 100%, 0 Dizzy 100%, 0 Shock 100%, 0
Shrink 100%, 0 Stop 100%, 0 Fright 100%
Air Lift 100% Hurricane 90% Coins 1
Items Mushroom Run 6 Location(s) Goomba Village, Goomba Road, Pleasant Path, Shy Guy's Toy Box
Tattle This is a Goomba. Goombas are what you'd call "small fries." Actually, they're pretty much the smallest fries. ...Hey, wait! I'm one of 'em! Max HP: 2, Attack Power: 1 Defense Power: 0 You can jump on them or whack 'em with the Hammer. These guys are old school. They've been around since you were in Super Mario Bros.!
Spiked Goomba
Sprite of a Spiked Goomba, from Paper Mario. HP 2 Attack 2 Defense 0
Role Common, training Type Ground, Top-Spiky Level 6
Immune None Weakness None Moves Spikebonk (2)
Sleep 100%, 0 Dizzy 100%, 0 Shock 100%, 0
Shrink 100%, 0 Stop 100%, 0 Fright 100%
Air Lift 95% Hurricane 90% Coins 1 + 0-1
Items Mushroom Run 6 Location(s) Goomba Village, Goomba Road, Pleasant Path
Tattle This is a Spiked Goomba. Spiked Goombas are Goombas with spikes on their heads. Max HP: 2, Attack Power: 2, Defense Power: 0 Whatever you do, don't jump on their spikes or you'll get hurt or even paralyzed!
Paragoomba
Sprite of a Paragoomba, from Paper Mario. HP 2 Attack 1 Defense 0
Role Common, training Type Flying Level 6
Immune None Weakness None Moves Dive Kick (1)
Sleep 100%, 0 Dizzy 100%, 1 Shock 100%, 0
Shrink 100%, 0 Stop 100%, 0 Fright 100%
Air Lift 100% Hurricane 100% Coins 1 + 0-1
Items Mushroom Run 6 Location(s) Goomba Village, Goomba Road, Pleasant Path
Tattle This is a Paragoomba. Obviously, Paragoombas are Goombas with wings. Max Hp: 2, Attack Power: 1, Defense Power: 0 You can't hit 'em with the Hammer while they're airborne. If you damage 'em, they'll fall to the ground and become ordinary Goombas.
Blue Goomba (1)
Blue Goomba from Paper Mario. HP 6 Attack 1 Defense 0
Role Boss Type Ground Level 20
Immune None Weakness None Moves Headbonk (1)
Sleep 100%, 0 Dizzy 100%, 0 Shock 100%, 0
Shrink 100%, 0 Stop 100%, 0 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Goomba Road
Tattle This is Blue Goomba. He's the younger of the two notorious Goomba Bros. Max HP: 6, Attack Power: 1, Defense Power: 0 As you heard in his little speech, he's one of the Goomba King's men. He doesn't look that healthy. He's weaker than his brother.
Red Goomba (1)
Red Goomba from Paper Mario. HP 7 Attack 1 Defense 0
Role Boss Type Ground Level 20
Immune None Weakness None Moves Headbonk (1)
Sleep 100%, 0 Dizzy 100%, 0 Shock 100%, 0
Shrink 100%, 0 Stop 100%, 0 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Goomba Road
Tattle This is Red Goomba. He's the older of the two notorious Goomba Bros. Max HP: 7, Attack Power: 1, Defense Power: 0 The Goomba King ordered him to try to stop you. You can take this guy, no prob. He has just a little more HP than an ordinary Goomba.
Goomnut Tree
A Goomnut as a object during battle. HP 1 Attack 0 Defense 0
Role Support Type Ground Level 1
Immune None Weakness None Moves Goomnut Drop
Sleep 0%, 0 Dizzy 0%, 0 Shock 0%, 0
Shrink 0%, 0 Stop 0%, 0 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Goomba Road
Tattle This is a Goomnut Tree. Spiky Goomnuts will fall down if you hit this tree. They'll definitely hurt if they hit us, but it may be worth it to use them against the enemy.
Goomba King
Sprite of the Goomba King, from Paper Mario. HP 10 Attack 1 Defense 0
Role Boss Type Ground Level 49
Immune None Weakness None Moves Spin Kick (1), Ground Stomp (2)
Sleep 100%, -1 Dizzy 100%, -1 Shock 100%, -1
Shrink 100%, -1 Stop 100%, -1 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Goomba Road
Tattle This is the Goomba King. He's really big. I mean, look at him! He looks really powerful. Max HP: 10, Attack Power: 1, Defense Power: 0 He's the boss of Red Goomba and Blue Goomba. Who cares if he's strong? You're much stronger. Gee, I wonder what he ate to become so big? I'd like to be a bit bigger, too.
Red Goomba (2)
Red Goomba from Paper Mario. HP 2/7 Attack 1 Defense 0
Role Support Type Ground Level 5
Immune None Weakness None Moves Headbonk (1)
Sleep 100%, 0 Dizzy 100%, 0 Shock 100%, 0
Shrink 100%, 0 Stop 100%, 0 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Goomba Road
Tattle This is Red Goomba. He's the older of the two notorious Goomba Bros. Max HP: 7, Attack Power: 1, Defense Power: 0 The Goomba King ordered him to try to stop you. You can take this guy, no prob. He has just a little more HP than an ordinary Goomba.
Blue Goomba (2)
Blue Goomba from Paper Mario. HP 2/6 Attack 1 Defense 0
Role Support Type Ground Level 5
Immune None Weakness None Moves Headbonk (1)
Sleep 100%, 0 Dizzy 100%, 0 Shock 100%, 0
Shrink 100%, 0 Stop 100%, 0 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Goomba Road
Tattle This is Blue Goomba. He's the younger of the two notorious Goomba Bros. Max HP: 6, Attack Power: 1, Defense Power: 0 As you heard in his little speech, he's one of the Goomba King's men. He doesn't look that healthy. He's weaker than his brother.
Goombario
Goombario from Paper Mario. HP N/A Attack 1 Defense 0
Role Training Type Ground Level N/A
Immune None Weakness None Moves Headbonk (1)
Sleep N/A Dizzy N/A Shock N/A
Shrink N/A Stop N/A Fright N/A
Air Lift N/A Hurricane N/A Coins N/A
Items N/A Run N/A Location(s) Shooting Star Summit
Tattle N/A
Magikoopa (Shooting Star Summit)
Magikoopa (flying) HP 8 Attack 3 Defense 0
Role Boss, training Type Flying or Ground Level 32
Immune None Weakness None Moves Magic Blast (3)
Sleep 100%, 0 Dizzy 50%, 0 Shock 100%, 0
Shrink 100%, 0 Stop 100%, 0 Fright 0%
Air Lift 0% Hurricane 0% Coins N/A
Items N/A Run N/A Location(s) Shooting Star Summit
Tattle This is a Magikoopa. Magikoopas use magical rods. Max HP: 8, Attack Power: 3, Defense Power: 0 Magic attacks are no joke, Mario. You'd better take these guys seriously.
Koopa Troopa
Sprite of an enemy Koopa Troopa from Paper Mario HP 4 Attack 1 Defense 1 (standing), 0 (flipped)
Role Common Type Ground Level 6
Immune None Weakness None Moves Shell Toss (1), Struggle, Stand Up
Sleep 90%, 0 Dizzy 90%, 0 Shock 90%, 1
Shrink 90%, 0 Stop 100%, 0 Fright 90% (standing); 0% (flipped)
Air Lift 90% Hurricane 90% Coins 1 + 1
Items Koopa Leaf, POW Block Run 18 Location(s) Pleasant Path, Koopa Bros. Fortress
Tattle This is a Koopa Troopa. Everybody knows Koopa Troopas. They're Bowser's followers. Max HP: 4, Attack Power: 1, Defense Power: 1 Their shells are hard. If you can flip 'em over, their defense power will fall to 0 and it will become much easier for you to defeat 'em. You can flip 'em with a POW Block or a Jump attack.
Fuzzy
A Fuzzy from Paper Mario HP 3 Attack 1 Defense 0
Role Common, boss Type Ground Level 6
Immune None Weakness None Moves Kissy-Kissy (1, recovers health according to damage)