From the Super Mario Wiki
Retrieved from "https://www.mariowiki.com/index.php?title=Dizzy_Shell&oldid=2470160"
Dizzy Shell is an attack in Paper Mario that Kooper can use once he is at Super Rank. It consumes four FP. To increase the chances of the move working, the player must repeatedly press to fill the gauge. If successful, all enemies on the ground will then become dizzy and do nothing for one to four turns, depending on the enemy.
Dark Koopas have a similar move to Kooper's Dizzy Shell, though theirs only affects Mario and not his partner.
Names in other languages