Star Power

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Not to be confused with Countdown Timer.

Star Power, sometimes also referred to as SP or Star Energy, is a special form of energy featured in the first two installments of the Paper Mario series. In both games, Star Power is used to fuel Special Moves, a set of unique combat techniques that require Mario to use a special power taught by an entity like a Star Spirit or a Crystal Star.

Breaking from the tradition of the series, Star Power no longer appears in the third installment of the series, Super Paper Mario, nor the following games. The lack of Star Power in the subsequent games disables some of the features known from its predecessors, namely the possibility to perform Special Moves.


Paper Mario[edit]

Star Power in Paper Mario

In Paper Mario, Mario receives the ability to gather Star Power after he rescues Eldstar from the Koopa Bros., and he also learns his first Special Move from him. After that, another unit of Star Power is added to Mario's disposal for every Star Spirit he rescues. Along with each Star Spirit, Mario also learns new Special Moves for each Star Spirit which consume one to three SP when used. Mario's amount of Star Power is represented by colorful bars at the top of the screen. When the gauge is not completely full it will slightly refill during battle. It takes eight turns to fully recharge one SP bar. However, the player can also speed up this process by using the Focus-Command, letting Mario regain half of an SP bar in exchange for one turn.

Special Moves[edit]

Name SP used Star Spirit required Description
Refresh 1 Eldstar A recovery technique that restores both five Heart Points and Flower Points.
Lullaby 1 Mamar Affects all enemies and has a chance to put them to sleep.
Star Storm 2 Skolar Summons a rain of stars dealing damage of seven points to each enemy, much like a Shooting Star.
Chill Out 2 Muskular Decreases the attack power of all enemies by three points.
Smooch 3 Misstar A recovery move which regenerates twenty of Mario's Heart Points.
Time Out 2 Klevar Affects all enemies and immobilizes them, similar to a Stop Watch.
Up and Away 2 Kalmar Has a chance to instantly defeat all enemies in battle.
Star Beam/Peach Beam 0 All (including Twink for the Peach Beam) An attack that pierces and nullifies Bowser's invincibility casted upon him by the Star Rod. The attack is later upgraded by Twink and becomes the Peach Beam.

Paper Mario: The Thousand-Year Door[edit]

In Paper Mario: The Thousand-Year Door, Mario gains access to Star Power after the prologue by holding aloft the Magical Map in front of the Thousand-Year Door. Like in the previous game, Mario's Star Power will increase with every Crystal Star he obtains and he will also learn new Special Moves. Unlike before, the Star Power gauge is now composed of up to eight dots, each representing one unit of Star Power.

In this game, Star Power is still gained automatically at the beginning of a turn, but it is now tied directly to the audience, and many options are available for both Mario and his partners to excite the audience and gain more SP. The most dedicated method is the new ability to Appeal to the audience, which serves a similar function to the previous game's Focus action in taking a turn to charge SP. Successfully executed Action Commands also attract SP from the audience, but of particular note are the newly introduced Stylish moves, normally hidden action commands which allow the playable characters to perform stunts during moves that drive the crowd wild, making them a great source of SP. SP recovery can be augmented greatly by wearing certain Badges; the rate of regeneration from attacks is also boosted when Mario or his partner is in Danger or Peril, or after a Trial Stew has been used.

Due to being tied to the audience, the amount of SP that can be gained at a given time by these methods is affected by the size and composition of the audience - as a result of this, events that take away audience members (such as the attacks of certain bosses, or the behavior of certain members of the audience) impede the party's ability to build SP, while gaining a larger audience size with stage upgrades as Mario's star rank increases with his level will allow SP to build quicker.

There are a few methods of gaining Star Power which are not tied to the audience: SP will always be fully recovered in-battle by successfully getting either three Stars or Shine Sprites (the latter of which also fully restores HP and Flower Points on top of gaining a full audience) in the Bingo! wheel. Eating a Trial Stew also fully restores SP in addition to giving a boosted recovery rate, albeit at the cost of lowering the party's HP to 1 and FP to 0. Outside of battle, SP can also be restored fully by staying at an inn.[1]

Special Moves[edit]

Name SP used Item required Description
Sweet Treat 1 Magical Map A weak technique that slightly restores Heart Points and Flower Points and cures status ailments.
Earth Tremor 2 Diamond Star An attack using shock waves that deals up to six points of damage to all enemies.
Clock Out 2 Emerald Star Produces a huge time bomb that immobilizes its targets and affects either Mario's team, the enemy group, or the audience.
Power Lift 3 Gold Star Increases the attack and defense stats of Mario and his current partner.
Art Attack 4 Ruby Star Summons a small cursor which the player can circle around the enemies. Each complete circle causes up to three points of damage to the enclosed enemies.
Sweet Feast 5 Sapphire Star A recovery move similar to Sweet Treat, though it's more powerful and can restore more Heart Points and Flower Points.
Showstopper 2 Garnet Star Has a chance to instantly defeat all enemies in battle.
Supernova 6 Crystal Star Deals up to fifteen points of damage to each enemy on the battlefield.

Names in other languages[edit]

Language Name Meaning
Japanese スターパワー
Sutā pawā
Star Power
Chinese 星之能量[2]
Xīng zhī Néngliàng
Star Power
French Energie Etoile Star Energy
German Sternenergie Star Energy