The Glitz Pit is an arena located in Glitzville in Paper Mario: The Thousand-Year Door. It is where Mario takes on the fighter name the "Great Gonzales" and fights his way through along with his partners in Chapter 3.
There are many fighters encountered here, including Rawk Hawk, KP Pete, Bandy Andy, the Armored Harriers, The Koopinator, Hamma, Bamma, and Flare, and even Bowser at one point, who barges into the ring and fights Mario and his teammates after they reach Rank 5. At first, Mario and his partners fight for the Champ's Belt which has the Gold Star on it, which later turns out to be fake. In the meanwhile, they gain a Yoshi partner and the Super Hammer, and begin to learn learn about the mysterious events happening around the arena.
Grubba, the promoter, used the Gold Star to power his machine that's hidden under the arena. Ever since Jolene's brother, Prince Mush found out about his machine, Prince Mush mysteriously disappeared, so Jolene went undercover and enlisted Mario and his friends' help to defeat Grubba. They eventually fight him as Macho Grubba, the true final boss of the Chapter, and thwart his plans.
After Chapter 3, Jolene takes over Grubba's duties and becomes the arena's manager. Mario and his partners can optionally return to the arena and resume fighting from the minor leagues. Several sidequests in the Trouble Center also require returning to the arena to interact with Jolene.
The Glitz Pit can be accessed by either the first doorway in the main hall, or the second story door, up a flight of stairs. Mario can talk to the many spectators, but will not be able get through the dense crowd. The fighters change whenever Mario enters the arena, but will always fight by jumping onto and bumping into each other.
There are two sets of locker rooms: one blue and one red. The red major league and minor league locker rooms that Mario and his friends are assigned to are all on the left, while the blue ones are on the right. The blue ones are not accessible except for when Mario and Co. are temporarily trapped in the blue minor league room (and by extension the blue major league room) before their fight with Rawk Hawk.
Seven Wonders of the Glitz Pit
According to Bandy Andy, the fighters within the Glitz Pit are said to pass stories of a set of mysteries that surround the arena, at least prior to Mario's interference. Bandy Andy himself sets out to study these mysteries, but is forcibly silenced by Grubba when he learns too much. Throughout the subplot, all seven wonders are encountered and explained.
* = Enemies that can duplicate themselves.
As Mario rises through the ranks, the rankings between other contenders may shuffle. The only fighters whose positions stay the same are The Goomba Bros., The KP Koopas, The Pokey Triplets, The Dead Bones, The Armored Harriers, The Shellshockers, The Koopinator, and Rawk Hawk.
Below is a list of the various orders Grubba (Jolene if the Glitz Pit is replayed) gives Mario during his time at the Glitz Pit. Most of the time the order will be chosen at random (and is prone to save & load manipulation). For Mario's first battle, however, the order will always be to appeal to the crowd at least once. At one point Grubba also instructs Sir Swoop to "do a triple flip and meow." And for Mario's final battle (with Rawk Hawk), the order is to use a special move, but it is unnecessary.
Mario's partner says something before Grubba (Jolene after Chapter 3) announces Mario's opponent(s) that the player is about to fight. If the player beats their opponent, they say something after Grubba (Jolene after Chapter 3) announces that Mario won.
Notable individual fighters
Names in other languages