List of badges in Paper Mario: The Thousand-Year Door

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There are a total of 85 badges in Paper Mario: The Thousand-Year Door.

Note: Badges that have a "P" at the end of their names are identical to their non-"P" counterparts, but affect Mario's partner. Equipping more than one of the same badge doubles the FP cost of the move for each extra badge equipped. Equipping more then one of the same attack badge increases the attack's power by 1 and/or increases the duration of the applied status effect by 1. Equipping multiple Charge badges gives Mario or his partner 1 extra power when charging. When both the W Emblem and L Emblem are equipped, Mario's clothes will change into Waluigi's clothes.

Badge BP Needed Found In Effect Type #
AllorNothingTTYD.png
All or Nothing
4 Palace of Shadow; drops from Dark Craw, Arantula Mario's jump and hammer attack power will go up by 1 if he successfully executes the action command. If not, the attack will do nothing. 24
Attack FX B TTYD.png
Attack FX B
0 Hidden chest in Hooktail's room (use Flurrie) after selecting ???/Elusive Badge trouble Changes the sound effects of Mario's attacks to a mouse squeak. 80
Attack FX G.png
Attack FX G
0 Charlieton (120 coins) Changes the sound effects of Mario's attacks to a giggle. 81
Attack FX P.png
Attack FX P
0 Lovely Howz of Badges (100 coins after Chapter 6) Changes the sound effects of Mario's attacks to Bowser roaring. 82
Attack FX R.png
Attack FX R
0 Hooktail Castle Changes the sound effects of Mario's attacks to crickets. Used against Hooktail, it lowers her attack and defense by 1 each per cricket sound made (max 4 times). 78
Attack FX Y.png
Attack FX Y
0 Dazzle (1 Star Piece) Changes the sound effects of Mario's attacks to a dull bell. 79
Bump Attack.png
Bump Attack
5 Pit of 100 Trials (Lvl 80) Mario can defeat weak enemies (who no longer give Star Points) by walking into them. Does not work in the Glitz Pit and the Pit of 100 Trials. 77
Charge TTYD.png
Charge
1 The Great Tree; drops from Hyper Goomba, Hyper Paragoomba, Hyper Cleft Allows Mario to use Charge, which takes a turn to increase the damage of Mario's next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1. 15
Charge P.png
Charge P
1 Glitz Pit storage room; drops from Hyper Spiky Goomba, Hyper Cleft Allows Mario's partner to use Charge, which takes a turn to increase the damage of their next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1. 16
Chill Out TTYD.png
Chill Out
1 Dazzle (2 Star Pieces) Prevents enemies from making First Strikes. 75
Close Call TTYD.png
Close Call
1 Petal Meadows, Lovely Howz of Badges (100 coins after Chapter 1), steal3 from all Goomba types and Koopatrols When Mario is in Danger (5 or less HP), enemies will occasionally miss when attacking. 42
Close Call P.png
Close Call P
1 Riverside Station, Lovely Howz of Badges (100 coins after Chapter 1)); can be stolen from all Goomba types and Koopatrols When Mario's partner has low HP and is in Danger, enemies will occasionally miss when attacking. 43
Damage Dodge.png
Damage Dodge
2 Rogueport Sewers, Lovely Howz of Badges (150 coins after Chapter 4); can be stolen from Red Chomps; drops from Bob-omb, Bulky Bob-omb Increases the amount of damage blocked by Mario's Guard by 1. 31
Damage Dodge P.png
Damage Dodge P
2 The Great Tree (in room between Jabbi rooms, use Koops to reveal a block to jump on to reveal badge), Lovely Howz of Badges (150 coins after Chapter 5); can be stolen from Red Chomps; drops from Bob-omb, Bulky Bob-omb Increases the amount of damage blocked by the Guard of Mario's partner by 1. 32
Defend Plus.png
Defend Plus
5 Twilight Town, Rogueport Sewers; can be stolen from Chain Chomps, Bob-ulks. Increases Mario's defense by 1. 33
Defend Plus P.png
Defend Plus P
5 Rogueport Sewers, Keelhaul Key (sail behind waterfall); can be stolen from Chain Chomps, Bob-ulks. Increases the defense of Mario's partner by 1. 34
Double Dip.png
Double Dip
3 Rogueport (use boat panel behind Trouble Center), Pit of 100 Trials (Lvl 60) Allows Mario to use Double Dip for 4 FP to use two items in one turn.
Note: Wearing both Double Dip badges allows Mario to use Triple Dip for 8 FP.
17
Double Dip P.png
Double Dip P
3 Fahr Outpost (invisible block in first area), Pit of 100 Trials (Lvl 70) Allows Mario's partner to use 2 items in one turn for 4 FP. 18
Double Pain.png
Double Pain
0 Charlieton (36 coins) Doubles the damage Mario takes. 35
Feeling Fine.png
Feeling Fine
4 X-Naut Fortress (find Cog and use crane) Protects Mario from almost all status ailments (not just the poisoning and dizziness ailments, as the description states).2 64
Feeling Fine P.png
Feeling Fine P
4 X-Naut Fortress (find Cog and use crane) Protects Mario's partner from almost all status ailments (not just the poisoning and dizziness ailments, as the description states).2 65
Fire Drive.png
Fire Drive
3 Pit of 100 Trials (Lvl 20), Lovely Howz of Badges (100 coins after Chapter 5); drops from Koopatrol and all Embers/Bubbles Allows Mario to use Fire Drive, a hammer attack that damages and burns all ground and low-hovering enemies, for 5 FP. The first enemy hit takes 5 damage, while each subsequent enemy takes 1 less damage. As a fire attack, it will heal fiery enemies. 14
First Attack.png
First Attack
1 Lovely Howz of Badges (100 coins after Chapter 2) If Mario gets a "First Strike" on a weak enemy (who no longer gives the player Star Points), he will defeat it without entering a battle. Does not work in the Glitz Pit and the Pit of 100 Trials. 76
Flower Finder.png
Flower Finder
3 Dazzle (6 Star Pieces); drops from X-Naut PhD The player will win more flowers than usual after winning battles. 58
Flower Saver.png
Flower Saver
4 Creepy Steeple (Under Star Statue in the main room, use Flurrie to uncover the area behind the spring.), Dazzle (10 Star Pieces); drops from Crazee Dayzee, Amazy Dayzee All abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP. 51
Flower Saver P.png
Flower Saver P
4 Rogueport Sewers, Dazzle (10 Star Pieces); drops from Crazee Dayzee, Amazy Dayzee All of Mario's partners' abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP. 52
FP Drain.png
FP Drain
1 Lovely Howz of Badges (100 coins); drops from Flower Fuzzy, Dark Puff Reduces Mario's attack power by 1, but he regains 1 FP every time he hits an enemy. 56
FP Plus.png
FP Plus
3 Outside Great Tree, Rogueport Sewers, Pianta Parlor (100 Piantas after getting Special Card); drops from Poison Pokey, Pale Piranha, Putrid Piranha, X-Naut Increases Mario's maximum FP by 5 as long as it's equipped. 21
Hammer Throw TTYD.png
Hammer Throw
1 Twilight Trail, Pianta Parlor (50 Piantas after getting Gold Card); drops from Hammer Bro, all Swoopers Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP. 10
Hammerman.png
Hammerman
2 Charlieton (180 coins); drops from Dark Bristle, Wizzerd Boosts the power of all Mario's hammer attacks by 1, but disables Mario's ability to jump in battle. 26
Happy Flower TTYD.png
Happy Flower
2 Lovely Howz of Badges (150 coins), Dazzle (4 Star Pieces); drops from Koopa Troopa, Paratroopa, all Dayzees Slowly and automatically regain FP in battle. 50
Happy Heart.png
Happy Heart
2 Petal Meadows, Dazzle (4 Star Pieces); can be stolen from Koopa Troopa, Shady Koopa, Dark Koopa Slowly and automatically regains Mario's HP in battle. 48
Happy Heart P.png
Happy Heart P
2 Rogueport Sewers, Dazzle (4 star pieces); can be stolen from Paratroopa, Shady Paratroopa Slowly and automatically regains Mario's partner's HP in battle. 49
Head Rattle.png
Head Rattle
1 Keelhaul Key, Lovely Howz of Badges (100 coins after Chapter 4); drops from Fuzzy, Ruff Puff, Bob-omb Allows Mario to use Head Rattle, a hammer attack that confuses the target, for 2 FP. 11
Heart Finder.png
Heart Finder
3 Dazzle (6 Star Pieces); drops from Shady Koopa, Elite X-Naut The player will win more hearts than usual after winning battles. 57
HP Drain TTYD.png
HP Drain
1 Rogueport (use boat panel in harbor); drops from Fuzzy, Green Fuzzy, Swooper Reduces Mario's attack power by 1, but he regains 1 HP every time he hits an enemy. 54
HP Drain P.png
HP Drain P
1 Poshley Heights (in Goldbob's house in secret area accessed using Paper mode.); drops from Swooper, Swoopula Reduces Mario's partner's attack power by 1, but they regain 1 HP every time they hit an enemy. 55
HP Plus TTYD.png
HP Plus
3 Hooktail Castle (use Koops under bridge), Riverside Station (use tube mode to roll under first step outside), Pianta Parlor (100 Piantas after getting Special Card); can be stolen from all Gloombas, Dark Paratroopa, X-Naut; drops from Dull Bones, Dry Bones Increases Mario's maximum HP by 5 as long as it's equipped. 19
HP Plus P.png
HP Plus P
6 Glitz Pit storage room, Fahr Outpost, Pianta Parlor (200 Piantas after getting Silver Card); can be stolen from all Gloombas, Dark Paratroopa, Magikoopa Increases the maximum HP of all Mario's partners by 5 as long as it's equipped. 20
Ice Power.png
Ice Power
1 Keelhaul Key (use Paper Mode on bridge) Allows Mario to safely jump on fire enemies. Also increases Mario's attack and defense versus fire enemies and fire attacks respectively by 1. 60
Ice Smash.png
Ice Smash
1 Creepy Steeple (in secret room, use Tube Mode near the opening door), Lovely Howz of Badges (75 coins after Chapter 3); drops from Parabuzzy, Frost Piranha, Ice Puff, Poison Puff Allows Mario to use Ice Smash, a hammer attack that freezes the target, for 3 FP. 12
Item Hog.png
Item Hog
3 Dazzle (5 star pieces); drops from Dark Koopatrol, Dull Bones, Dry Bones Makes it more likely to make items appear after battle. Also increases chances of Ms. Mowz stealing an item from an enemy that has had an item, be it used by them or stolen previously. 59
Jumpman TTYD.png
Jumpman
2 Charlieton (180 coins); drops from Poison Puff, Wizzerd Boosts the power of all Mario's jump attacks by 1, but disables Mario's ability to hammer in battle. 25
L Emblem.png
L Emblem
0 Poshley Sanctum (left of Garnet Star, use Spring Jump) Changes Mario's clothes into Luigi's clothes. If combined with the W Emblem, it will change Mario's clothes to Waluigi's clothes. 83
Last Stand.png
Last Stand
1 Glitz Pit hallway, Lovely Howz of Badges (50 coins); can be stolen from all Hyper Goombas, Green Fuzzy When Mario's HP gets low and he's in Danger, he will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up. 38
Last Stand P.png
Last Stand P
1 Hooktail Castle, Lovely Howz of Badges (50 coins); can be stolen from all Hyper Goombas, Flower Fuzzy When Mario's partner's HP gets low and he/she's in Danger, they will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up. 39
Lucky Day.png
Lucky Day
7 Pit of 100 Trials (Lvl 90); drops from Swampire, third prize in Happy Lucky Lottery Causes enemies' attacks against Mario to miss more frequently than Pretty Lucky. 46
Lucky Start.png
Lucky Start
4 Creepy Steeple (defeat Atomic Boo) Every time a battle begins, Mario will be given a random beneficial status effect for 3 turns: dodginess, electrification, HP recovery (+2 per turn), or FP recovery (+2 per turn). 47
Mega Rush.png
Mega Rush
1 Charlieton (60 coins); can be stolen from Hammer Bros., Red Magikoopa When Mario's HP drops to 1 and he's in Peril, his attack power goes up by 5. 40
Mega Rush P.png
Mega Rush P
1 Petalburg (use Paper Mode to reach Mayor Kroop's sideyard); can be stolen from Hammer Bros., Red Magikoopa When Mario's partner's HP drops to 1 and they're in Peril, their attack power goes up by 5. 41
Money Money.png
Money Money
5 Pianta Parlor (234 Piantas after getting Platinum Card); drops from Dark Boos, all Bill Blasters Mario wins many more coins from battle than he usually does. Can be stacked, but there is a limit as to how many coins can be in the field at once (based on the presence of other items and pickups). 67
Multibounce.png
Multibounce
1 Shhwonk Fortress, Pianta Parlor (50 Piantas after getting Silver Card); drops from Paragoomba, Paragloomba, Dark Paratroopa, Parabuzzy, Swoopula, Swampire Allows Mario to use Multibounce, a jump attack that hits each available enemy consecutively, for 2 FP. 2
PDown DUp.png
P-Down, D-Up
2 Pirate's Grotto (behind Black Chest); can be stolen from Dark Craws and X-Naut PhDs Lowers the damage Mario takes by 1, but also lowers the damage he deals by 1. The effect is not a boost to Defense, and so overrides piercing attacks. 29
PDown DUp P.png
P-Down, D-Up P
2 Boggly Woods (invisible block in plane panel area); can be stolen from Dark Craws and X-Naut PhDs Lowers the damage Mario's partners take by 1, but also lowers the damage they deal by 1. The effect is not a boost to Defense, and so overrides piercing attacks. 30
PUp DDown.png
P-Up, D-Down
2 Riverside Station; can be stolen from Dark Koopatrols, Elite X-Nauts Raises the damage Mario deals by 1, but also raises the damage he takes by 1. 27
PUp DDown P.png
P-Up, D-Down P
2 Palace of Shadow; can be stolen from Dark Koopatrols, Elite X-Nauts Raises the damage Mario's partners deal by 1, but also raises the damage they take by 1. 28
Peekaboo TTYD.png
Peekaboo
2 Dazzle (7 Star Pieces) Allows Mario to see enemies' HP without using Goombella's Tattle ability. It is also capable of showing the HP of some things which cannot be Tattled (such as the HP of a Shell Shield). 70
Piercing Blow.png
Piercing Blow
1 Lovely Howz of Badges (75 coins); drops from Spiky Parabuzzy (but is not stackable!) Allows Mario to use Piercing Blow, a hammer attack that ignores enemies' defense, for 2 FP.1 9
Pity Flower.png
Pity Flower
3 Pit of 100 Trials (Lvl 40); drops from Piranha Plant, Arantula When Mario takes damage, he occasionally recovers 1 FP. The probability is approximately 33% and is determined for each hit of an attack. 53
Power Bounce.png
Power Bounce
3 Hooktail Castle Allows Mario to use Power Bounce, a jump attack that continues bouncing on a single enemy until the action command is missed, for 3 FP. The required timing to continue the move becomes stricter as it progresses. 7
Power Jump.png
Power Jump
1 Lovely Howz of Badges (50 coins), Pianta Parlor (34 piantas after getting Special Card); drops from Goomba, Gloomba, Buzzy Beetle, Spike Top Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP. 1
Power Plus TTYD.png
Power Plus
6 Creepy Steeple (in box in room with parrot), Dazzle (15 star pieces); can be stolen from Dark Wizzerds, Elite Wizzerds Increases Mario's attack power by 1. 22
Power Plus P.png
Power Plus P
6 Glitzville (on top of juice bar in chest), Dazzle (15 star pieces); can be stolen from Dark Wizzerds, Elite Wizzerds Increases Mario's partner's attack power by 1. 23
Power Rush.png
Power Rush
1 Lovely Howz of Badges (50 coins after Chapter 2), Pianta Parlor (34 Piantas after getting Gold Card); can be stolen from Paratroopa, Shady Koopa When Mario's HP is low, and he's in Danger, his attack power will go up by 2. A popular strategy involving this badge involves buying and equipping a very large amount of them (e.g. more than 20) and using Chet Rippo to decrease Mario's maximum HP to 5, therefore giving him a permanent attack boost of huge proportions. Wearing 50 of this badge at once will cap Mario's attack power at 99, allowing him to defeat any boss in one turn. 36
Power Rush P.png
Power Rush P
1 Lovely Howz of Badges (50 coins after Chapter 3) Pianta Parlor (34 Piantas after getting Gold Card); can be stolen from Koopa Troopa, Shady Paratroopa When Mario's partner's HP is low, and they're in Danger, their attack power will go up by 2. 37
Power Smash.png
Power Smash
1 Given by Professor Frankly, Pianta Parlor (34 piantas after getting Silver Card); drops from Buzzy Beetle, Spike Top, all Spinias Allows Mario to use Power Smash, a powerful hammer attack, for 2 FP. 8
Pretty Lucky.png
Pretty Lucky
2 Rogueport Sewers (hidden block against south wall opposite Puni hole), Dazzle (3 Star Pieces); can be stolen from all Spinias, all Bandits Enemies will occasionally miss Mario when it's equipped. 44
Pretty Lucky P.png
Pretty Lucky P
2 Lovely Howz of Badges (150 coins after Chapter 2); can be stolen from all Spinias, all Bandits Enemies will occasionally miss Mario's Partner when it's equipped. 45
Quake Hammer.png
Quake Hammer
2 Boggly Woods, Pianta Parlor (67 piantas after getting Platinum Card; drops from Parabuzzy, Spiky Parabuzzy, Cleft, Moon Cleft Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 3 FP. 13
Quick Change.png
Quick Change
7 Dazzle (8 Star Pieces) Allows Mario or his partner to switch partners in the midst of battle without using up a turn. 71
Refund.png
Refund
1 Pianta Parlor (34 Piantas); drops from all Bandits If the player uses an item in battle, Mario will be given some coins back. 75% of standard sale price with the first badge, and an extra 5% with each subsequent badge equipped. 66
Return Postage.png
Return Postage
7 Pit of 100 Trials (Lvl 100, obtained by defeating Bonetail) Permanently gives Mario the counterattack status, forcing contact attackers to take 1/2 the damage they do to Mario (rounded down). 63
Shrink Stomp.png
Shrink Stomp
1 Lovely Howz of Badges, (75 coins after Chapter 3), Great Tree; drops from Buzzy Beetle, Spike Top, X-Naut Allows Mario to use Shrink Stomp, a jump attack that can shrink the enemy, for 2 FP. 3
Simplifier.png
Simplifier
1 Lovely Howz of Badges (50 coins, one available at start, one available after Chapter 6) Makes action commands easier, but reduces the star power gained from them. Also loosens the timing required to guard or superguard. Downgrades the rank of each successful command (e.g. a "Great" becomes a "Good") once per each badge equipped; "Nice"s become smaller in size. 73
Sleepy Stomp.png
Sleepy Stomp
1 Lovely Howz of Badges (75 coins after Chapter 1), Pit of 100 Trials (Lvl 10); drops from Fuzzy, Dark Puff, Boo Allows Mario to use Sleepy Stomp, a jump attack that can put the enemy to sleep, for 2 FP. 4
Slow Go.png
Slow Go
0 Charlieton (12 coins) Prevents Mario from moving quickly. 85
Soft Stomp.png
Soft Stomp
1 Rogueport Sewers, Lovely Howz of Badges (75 coins after Chapter 4); drops from Spiky Goomba, Spiky Gloomba, Ice Puff Allows Mario to use Soft Stomp, a jump attack that reduces the enemy's defense by 3, for 2 FP. 5
Spike Shield.png
Spike Shield
3 Rogueport Sewers (need Vivian to hide when spikes jump out in the room) Renders Mario immune to enemies' spike-based defenses, allowing him to safely jump on spiked enemies and hammer Bristles. 61
Super Appeal.png
Super Appeal
1 Lovely Howz of Badges (50 coins), Pianta Parlor (34 Piantas); drops from all Lakitus, Magikoopa, all Boos Gets more star power from the audience when Mario appeals. 68
Super Appeal P.png
Super Appeal P
1 Lovely Howz of Badges (50 coins after Chapter 5), Flurrie's bedroom; drops from all Lakitus, Magikoopa, all Boos Gets more star power from the audience when Mario's partner appeals. 69
Timing Tutor.png
Timing Tutor
1 Charlieton (120 coins) Teaches the timing for Stylish Moves. An exclamation mark will appear over the character's head when the player should press A Button. 72
Tornado Jump TTYD.png
Tornado Jump
2 Creepy Steeple, Pianta Parlor (67 Piantas after getting Gold Card); drops from all Lakitus, Ruff Puff Allows Mario to use Tornado Jump, a jump attack that jumps on one enemy and then damages all midair enemies, for 3 FP. 6
Unsimplifier.png
Unsimplifier
1 Lovely Howz of Badges (50 coins, one available at start, one available after Chapter 6) Makes action commands harder, but increases the star power gained from them. Also restricts the timing required to guard or superguard. Upgrades the rank of each successful command (e.g. a "Great" becomes a "Wonderful") once per each badge equipped; "Excellent"s become larger in size (maybe). 74
W Emblem.png
W Emblem
0 Charlieton (360 coins) Changes Mario's clothes into Wario's clothes. If combined with the L emblem, it will change Mario's clothes to Waluigi's clothes. 84
Zap Tap.png
Zap Tap
3 Pit of 100 Trials (Lvl 30) Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Prevents HP-leeching attacks as well as allowing Mario to safely jump on electrified enemies without getting hurt. Bandits cannot swipe Mario's belongings if Mario wears this badge. 62

1 - Like other piercing attacks, Iron Clefts are immune to this.

2 - There is a common misconception that the Feeling Fine badges have an effect on Poison Shrooms. In reality, all they do is stop the user from being poisoned. There is a slight chance that the user will not be poisoned or lose half HP, but instead will be fully healed. This is simply a random occurrence; wearing these badges makes no difference. This has been proven by extensive testing.

3 - All badges that can be stolen from an enemy can also be dropped after battle; the reverse is not true.

Unused Badges of Paper Mario: The Thousand-Year Door[edit]
Main article: List of Paper Mario: The Thousand-Year Door pre-release and unused content#Badges
Name of Badge Icon BP Needed Effect/Description
All or Nothing P All or Nothing P.png 4 Hit Action Commands, up ally's Attack. Fail, it goes to 0.
FP Drain P FP Drain P.png 2 Drop your ally's Attack by 1 but regain 1 FP per attack.
Happy Flower P Happy Flower P.png N/A Would have likely allowed Mario's partner to restore 5 FP per turn.
Lucky Day P Lucky Day P.png 7 When the ally's attacked, make foes miss more often.
Lucky Start P Lucky Start.png 2 Has an identical icon to Lucky Start, but affects Mario's partner.
Mega Jump Mega Jump.png 3 Allows Mario to perform a more powerful jump attack that costs 6 FP.
Mega Quake Mega Quake.png 4 Allows Mario to perform a more powerful hammer attack that costs 7 FP.
Mega Smash Mega Smash.png 1 Allows Mario to perform a more powerful hammer attack that costs 6 FP.
Pity Flower P Pity Flower P.png 3 When your ally takes damage, occasionally recover 1 FP.
Triple Dip Triple Dip.png 6 During battle, become able to use three items in one turn.
Triple Dip P Triple Dip P.png N/A Would have likely allowed Mario's partner to use up to three items in one turn.
Invalid Item Invalid Item.png 2 Possible early Damage Dodge.
Invalid Item Invalid Item P.png 2 Possible early Damage Dodge P.
Super Charge Super Charge.png 2 Allows Mario to use a move called "Super Charge" for 2 FP. Otherwise identical to Charge, boosting attack power by 2.
Super Charge P Super Charge P.png 2 Allows Mario's partner to use a move called "Super Charge" for 2 FP. Otherwise identical to Charge P, boosting attack power by 2.
Debug Badge Zap Tap.png 1 The icon is identical to the Zap Tap Badge. When equipped, the game automatically performs the best possible actions relevant to the situation. Examples include superguarding, Perfect action/stylish commands and 100% Run rate. However, this badge fails to work while frozen, asleep or otherwise immobilized. Power Bounce/Multibonk terminates at 9999 bounces. Special moves are unaffected.
Unknown Unknown Badge TTYD.png N/A Possible early Ice Power or Ice Smash.
W Emblem (early) W Emblem TTYD early.png N/A An earlier version of the W Emblem, only found in the demo.