A Koopatrol from Paper Mario: The Thousand-Year Door
|First appearance||Paper Mario (2000)|
|Latest appearance||Super Paper Mario (2007)|
|Variant of||Koopa Troopa|
Koopatrols (named Armored Koopas in Mario Pinball Land) are elite soldiers of the Koopa Troop that made their debut in Paper Mario, and have appeared in two of its sequels, Paper Mario: The Thousand-Year Door and Super Paper Mario. Their name is a portmanteau of "Koopa" and "Patrol". These warriors are the high-ranking guards of Bowser's Castle, and most Koopa Troopas dream of becoming Koopatrols. They appear in physique similar to Koopa Troopas, but they wear intimidating spiky armor, including spiked helmets which protect them from being jumped on. However, they will flip over (or retreat into its shell in Super Paper Mario) like normal Koopas if a badge or Pixl that allows jumping on spiked enemies is used on them.
They are one of the few original Paper Mario series characters to reappear in other Super Mario games, along with Tweesters, Whacka, Goomboss, and the Star Spirits.
Paper Mario series
During the events of Paper Mario, Koopatrols patrolled Bowser's Castle and Peach's Castle after it was taken into the sky by Bowser. During chapter intermissions where the player takes control of Princess Peach, they can be found patrolling most rooms of the castle. If Princess Peach is caught in the line of sight of a Koopatrol, she will be escorted back to her room. Later on in the game, two Koopatrols named Spiky John and Spiky Tom participate in a Hammer Bro by the name of Mr. Hammer's quiz show, the 64th Trivia Quiz-Off. If Peach wins the quiz show, she wins a Jammin' Jelly. Regardless if she wins or not, however, she will be rewarded the Sneaky Parasol as a consolation prize. During Chapter 8, Koopatrols appear as enemies in Bowser's Castle. They are tough opponents, having a normal attack power of 4 and a charged attack power of 10. However, as with both the player and other enemies, the charge move takes up a turn, so using Bow's Outta Sight move or simply defeating it if its health is low enough is ideal. In addition, Koopatrols can call in other Koopatrol reinforcements, prolonging the battle. Two Koopatrols can also be fought in Shy Guy's Toy Box if Princess Peach tells Bowser that Mario fears them.
Paper Mario: The Thousand-Year Door
Koopatrols are found in Rogueport Sewers in Paper Mario: The Thousand-Year Door after Mario and his team clear Chapter 5. They also appear in Bowser's Castle at the end of Chapter 1. A stronger type of Koopatrol, the Dark Koopatrol, is also found in this game in Glitzville and the Pit of 100 Trials. Due to the game's different graphic style, they no longer have visible legs, with their feet and body being detached.
Super Paper Mario
Koopatrols appear again in Super Paper Mario, where they, along with most of the Koopa Troop were brainwashed by Nastasia into working for Count Bleck, and served as guards in Castle Bleck. They can also be found in Rooms 19 and 86 of the Flipside Pit of 100 Trials.
Koopatrols attack by ramming into the player. Their attacks are sudden and difficult to anticipate. There is another kind of Koopatrol that lives in the Flopside Pit of 100 Trials called a Dark Koopatrol. It is the strongest Koopa enemy in the whole game.
Mario Pinball Land
Armored Koopas appear as enemies in Bowser's Castle in Mario Pinball Land. They can only be defeated by being bashed into a wall, which crushes them.
Super Princess Peach
Koopatrols make a cameo appearance in Super Princess Peach as statues on the Bowser's Villa map. At the left side of the map, a statue can be seen holding a sword, while at the right side, there is a statue holding a spear. Every once in a while, two red pupils will appear in the statue's eyes, observe its surroundings, then vanish.
|Paper Mario enemy|
|Max HP||8||Attack||4||Defense||3 (standing), 0 (flipped)||Type||Ground, Top-Spiky (normal), Ground (flipped)|
|Level||25||Strong||None||Weak||None||Moves||Shell Toss (4), Charge Up, Shell Missile (10), Summon Friend (summon Koopatrol), Stand Up|
|Sleep?||50%, -1 (normal); 0%, 0 (charged)||Dizzy?||75%, 0 (normal); 0%, 0 (charged)||Shock?||75%, 0 (normal); 0%, 0 (charged)||Shrink?||70%, 0 (normal); 0%, 0 (charged)|
|Stop?||80%, -1 (normal); 0%, 0 (charged)||Fright?||60% (standing); 0% (flipped)||Air Lift?||75%||Hurricane?||65%|
|Coins||2 + 0-3||Items||Super Shroom||Run||36||Location(s)||Shy Guy's Toy Box, Bowser's Castle|
|Tattle||This is a Koopatrol. They're elite Koopa soldiers. These are the highest-ranked guards of Bowser's Castle. Max HP: 8, Attack Power: 4, Defense Power: 3 In case you hadn't noticed, they're fitted with spikes. Don't jump on 'em. When their HP drops low, they'll charge up power for one last-ditch attack. The power of this desperate attack is 10. They've also been known to call in reinforcements when they're in trouble. Don't underestimate these nasty Koopas, Mario.|
Paper Mario: The Thousand-Year Door
|Paper Mario: The Thousand-Year Door enemy|
|Max HP||6||Attack||4||Defense||2||Location(s)||Rogueport Sewers|
|Fright?||70%||Gale Force?||70%||KO?||95%||Moves||Whistle (summons another Koopatrol), Charge Up (ATK+2), Spiky Headbutt (4), Power Shell (4 to Mario, partner), Flail (N/A), Get Up (Stops Being Flipped), Hide (Prevents damage, but not flipping)|
|Level||26||Exp. points||0||Coins||2 - 4||Items||Courage Shell, Dried Shroom (drop only), Fright Mask (drop only), Honey Syrup (drop only), Maple Syrup (drop only), Mushroom (drop only), POW Block (drop only), Repel Cape, Super Shroom, Tasty Tonic (drop only), Thunder Rage, Volt Shroom (drop only), Close Call, Close Call P, Happy Heart (drop only)|
|Log||Occasionally uses an attack called Charge that saves up energy, and can call in backup for support if you don't defeat it quickly.|
|Tattle||That's a Koopatrol. A Koopa Troopa who protects himself with spiked armor. Max HP is 6, Attack is 4, and Defense is 2. It attacks with its shell and with its head, then sometimes charges up for a fierce move. Plus, if you take too long to win, it'll call reinforcements. Yeah, sorta gnarly, huh? It's one of the worst of Bowser's guys. Koopa Troopas dream of being Koopatrols. …Hey, and by the way, what do you think Bowser's doing now, anyway? Eating?|
Super Paper Mario
|Super Paper Mario enemy|
|Attack||3||Location(s)||Castle Bleck Entry (8-1), Castle Bleck Interior (8-3), Castle Bleck Inner Sanctum (8-4), Flipside Pit of 100 Trials (Rooms 19 and 86)|
|Score||800||Card location(s)||Card Shop; Catch Card/SP|
|Card description||The heavy-metal Koopatrol feels no remorse. It'll roll right over its own Koopa granny. But it's not well suited for aquatic operations.|
| List of Catch Cards
12 13 14
|Tattle||That's a Koopatrol, a merciless minion wrapped in spikes and armor... Max HP is 15, Attack is 3, and Defense is 4. You better not try to stomp on it... Koopatrols tend to rush in and tackle, so watch out... Only the toughest Koopas are selected to join the elite Koopatrol guard... They have to sharpen those spikes every day. That's what it takes to be the best...|
Names in other languages
|Portmanteau of「刺」(toge, spine) and「ノコノコ」(Nokonoko, Koopa Troopa)|
|Italian||Kooparmato||Kooparmored (Armored Koopa)|
- ^ Nintendo Power Volume 185, page 117.
- ^ The Mushroom Kingdom (Accessed on 6-9-08)
- ^ Super Mario Ball Shogakukan book