Shifting Sands Stage

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Shifting Sands Stage
Shifting Sands Stage in Mario Pinball Land
Game Mario Pinball Land
<< List of worlds >>
“What mystery lies deep within this sun-scorched desert?”
Mario Pinball Land instruction manual

The Shifting Sands Stage[1] is a world in Mario Pinball Land. The stage is composed of a desert containing cacti and ruins, and it is surrounded by hills and palm trees. In this stage, Mario encounters Pokeys, Lakitus, Spinies, and Kleptos. The boss of the stage is the Egyptian Koopa, found inside a buried pyramid, where Snakes and Shy Guys can also be found.

Areas[edit]

NOTE: Unless otherwise marked, all names are unofficial.

Starting area[edit]

The first area in the Shifting Sands Stage

The starting area in the Shifting Sands Stage features a pair of two-segment-tall Pokeys, a cactus, and a block that is replaced by a Sky Cannon once the Egyptian Koopa is defeated. Defeating both Pokeys yields the player a Star.

Pokey area[edit]

The second area in the Shifting Sands Stage

The Pokey area is accessible via the 1-★ door in the starting area. This area features four cacti, a Monty Mole, and a pair of four-segment-tall Pokeys. Hitting the Monty Mole in all four positions rewards the player with a 1-Up Mushroom, and defeating both Pokeys yields the player a Star.

Lakitu area[edit]

The third area in the Shifting Sands Stage

The Lakitu area is accessible via the 4-★ door in the starting area. This area features a single block and a Lakitu that continuously throws Spinies in the area, up to four. Clearing the room of Spinies yields the player a Star.

Buried pyramid area[edit]

The buried pyramid of the Shifting Sands Stage
The pyramid unearthed

The buried pyramid area is accessible via the 2-★ door in the starting area. This area features two sphinxes, one on each upper corner, and four Kleptos circling around a large buried pyramid. Hitting the Sphinxes a total of four times in quick succession unearths the pyramid, allowing Mario inside. Defeating all four Kleptos yields the player a Star.

Pyramid entrance room[edit]

The first room inside the pyramid

The first room inside the pyramid features three floor panels. Pressing either the left or right panels, as indicated by the arrows on the floor, reveals passages to the left and right Shy Guy areas, respectively. Pressing the middle panel causes eight Snakes to appear from the jars in the corner of the room. Defeating all Snakes before any escape through the vent in the center yields the player a Star.

Left Shy Guy room[edit]

The left room on the second level of the pyramid

The left Shy Guy room is accessible through the left passage in the pyramid entrance area. This room features five pillars and two floor panels. Pressing the right panel reveals a passage to the Egyptian Koopa room. Pressing the left panel causes three Shy Guys to appear behind the pillars, who then take turns moving around them. Defeating all three Shy Guys yields the player a Star. Occasionally, one of Toad's tents is located in this room.

Right Shy Guy room[edit]

The right room on the second level of the pyramid

The right Shy Guy room is accessible through the right passage in the pyramid entrance area. This room features a central pillar and two floor panels. Pressing the left panel reveals a passage to the Egyptian Koopa room. Pressing the right panel causes four Shy Guys to appear from behind the pillar. Defeating all four Shy Guys yields the player a Star. Occasionally, one of Toad's tents is located in this room.

Egyptian Koopa room[edit]

The dormant statue of the Egyptian Koopa
Mario fighting the Egyptian Koopa

At the bottom of the pyramid is the Egyptian Koopa's room, accessible through both of the Shy Guy rooms above it. The room contains two enchanted obelisks and a large statue of the Egyptian Koopa at the center. Pressing the panel in front of the statue causes it to come to life and begin attacking Mario. After the boss is defeated, two blocks appear in the room, and after Mario brings the Star Key to the Fiery Stage, a red ! Switch appears at the center of the room, where the Egyptian Koopa stood.

References[edit]

  1. ^ Mario Pinball Land instruction booklet, page 21.