The audience (or crowd) are minor characters that appear in every battle sequence in Paper Mario: The Thousand-Year Door, in Super Paper Mario when the player performs a stylish move, and all battles in Paper Mario: The Origami King.
In Paper Mario: The Thousand-Year Door, every battle is performed on a stage in front of the audience. They can either be allies or enemies during the battles. The audience appears in the bottom of the screen, giving Mario SP when he attacks enemies, except when they are made up of Dull Bones. SP is used to refill Mario's Star Power which he needs to use Crystal Star moves.
However, audience members are not only useful for restoring Star Power. Some interact with the combatants or other members. Additionally, bosses such as Hooktail may use the members as a power source, restoring HP upon eating the members. Magnus von Grapple 2.0 even sucks up members of the audience and launch them at Mario and his partners as an attack.
The audience may also throw objects at Mario. It can either be an item that assists him or injures him. The items that aid Mario can range from one coin to items such as the Boo's Sheet. Even powerful items such as Jammin' Jellies can be received, albeit rarely. In any case, if an item is thrown onstage and his inventory is full, the item simply falls on the stage and disappear. The items that hurt him range from rocks to crushed soda cans, never doing more than a few points of damage. In either case, a warning flashes before an audience member is about to throw something at Mario. The player has a few seconds to press to attack the offending member and have them temporarily flee the theater. Alternatively, the player can choose to do nothing to receive the item. The warning does not differentiate between good and bad items, so it is possible to attack an audience member offering a helpful item. When this happens, not only does this member flee, but several others do as well, but it is temporary. The player can also attack the audience member while the object has already been thrown. If the item is harmful, Mario can also switch places with his partner just before the item hits him, successfully dodging the item.
The maximum capacity of the audience depends on Mario's level. The bigger the crowd, the more Star Power he and his party can restore each turn. Mario rises one rank every ten levels, beginning the game with the Rising Star level.
All throughout the game, every battle takes place on a stage which upgrades every 10 levels the player goes up, the first being the Rising Star stage, and the last being the Superstar stage. However, the stages are not purely cosmetic: they also greatly affect battles, with each stage introducing new mechanics, both positive and negative.
Getting a Shine Sprite "Bingo!" causes every seat in the audience to fill. Any other "Bingo!," with the exception of the Poison Mushroom, fills half the capacity of the crowd. If three Poison Mushrooms are matched, however, every audience member runs away and Mario and his current partners' HP, FP, and SP are cut in half. Players can always attract audience members again by doing well in the battle, and the next battle always has a new crowd with other characters and usually the same species of characters.
In Super Paper Mario, an audience of sorts appears whenever Mario or another playable character attacks an enemy and does a stylish move, which is done by shaking the Wii Remote when stomping on an enemy. They appear along the edges of the screen as paper cutouts. This approval of the audience gives the player a higher score than if they have just jumped on an enemy. The crowd in this game only has a handful of species from the previous game, taking out most of the species.
The audience plays a more active role in Paper Mario: The Origami King. As Mario rescues Toads folded up throughout the world, more of them fill the stands in each battle. Mario can pay the audience up to 999 coins a turn for assistance. In regular battles, they can automatically solve puzzles, damage enemies, and provide items and healing. For boss battles, they can scatter items across the ring grid, show the path that Mario takes in the ring's current configuration, and provide items and healing. The more audience members that Mario has recruited and the more he pays them, the greater these effects are. The Toads also make comments on the enemies Mario is currently facing or on the attack Mario is currently using.
Characters in the audience
Paper Mario: The Thousand-Year Door
In this game, characters do not appear in the audience until the Chapter they are introduced in. For example, Punies do not appear until Chapter 2, Bulky Bob-ombs do not appear until Chapter 5 (with the exception of the Macho Grubba fight), and so on. The only exception is inside the Pit of 100 Trials, where all possible types of members can appear in the lower floors. Upon returning to previous areas, the battles there can still only have the types of audience members they originally had - for example, the lone Spiky Goomba in Rogueport Sewers can only ever have Toads, Goombas, Shy Guys, and/or Luigi in its battles' audiences.
Super Paper Mario
Paper Mario: The Origami King
Names in other languages