Sammer's Kingdom

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Level
Sammer's Kingdom
Sammer's Kingdom
Level code 6-1
Game Super Paper Mario
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Sammer's Kingdom is the setting of Chapter 6 in Super Paper Mario, and is the namesake of Chapter 6-1. It is discovered after placing the sixth Pure Heart in the Heart Pillar and going through the blue door. It is destroyed by The Void in the main story, leaving nothing but an empty white space, but is restored after the story's end.

This land is ruled by King Sammer. It is most notable for being the location of the Duel of 100 tournament, in which challengers face off against 100 Sammer Guys. Only the first 25 Sammer Guys are faced in Chapter 6-1, while the rest are encountered in the three other chapters. However, in the main story, only the first 20 Sammer Guys are battled, and only 30 Sammer Guys are encountered.

In addition to the Duel of 100, Tippi and Tiptron's Tattles mention various other events held in the Sammer's Kingdom, such as the Sammer Guy Break Hour, the annual Sammer Guy BBQ, the Sammy Awards, and the annual Sammer Quiz; however, Mario and friends are unable to attend any of these in person.

The kingdom appears to be based on Japan, with "Sammer Guy" being a pun on "samurai".

Chapters/Locations[edit]

Story[edit]

Level Preview Description
Sammer's Kingdom
(Chapter 6-1: Sammer Guy Showdown)
Sammer's Kingdom A Japanese-inspired kingdom. The only part of the kingdom that can be visited is the castle, where the Duel of 100 takes place.
Sammer's Early Duels
(Chapter 6-2: The End of a World)
Chapter 6-2 Mimi is battled here in her girl form. This level is technically never completed, as Sammer's Kingdom is destroyed by The Void.
World of Nothing
(Chapter 6-1)
World of Nothing The world's first level, but in a blank state. Brobot L-type is fought as the Chapter Boss. Though a Pure Heart is obtained, it is useless until the interlude's Underwhere segment is completed.

Duel of 100[edit]

Level Preview Description
Sammer's Kingdom
(Chapter 6-1)
Sammer's Kingdom Battles 1 to 25. This will be the only area accessible after completing the Duel of 100.
Sammer's Early Duels
(Chapter 6-2)
Sammer's Early Duels Battles 26 to 50.
Sammer's Proving Grounds
(Chapter 6-3)
Sammer's Proving Grounds Battles 51 to 75.
Sammer's Endgame
(Chapter 6-4)
Sammer's Endgame Battles 76 to 100.

History[edit]

Background[edit]

According to Garson of the Flipside bar, The Underwhere, 1,500 years prior to the events of Super Paper Mario, the younger sister of Merlumina was entrusted with a Pure Heart, to give to the Sammer Kingdom's ruler to protect. Upon meeting however, Merlumina's sister and the Sammer King fell in love and she stayed behind. The two eventually married and had 100 children. Ever since, the number 100 has been sacred to the Sammer Kingdom.

Chapter 6-1: Sammer Guy Showdown[edit]

Storyline text

Under the looming shadow of The Void, the world slowly drifted toward demise.

But not all hope was lost: two Pure Hearts had yet to be found.

Could our daring heroes find them? Or was the world doomed to be devoured?

Mario, Peach, and Bowser ventured through the next door to find out...

Sammer's Kingdom
King Sammer declares Duel of 100.
The fifteenth battle in the Duel of 100.
Bowser preparing to fight in the Duel of 100 in the main story.

Mario and co. pass through the Blue Door and notice that the Void is much larger in Sammer's Kingdom than anywhere else. They enter a door and find Heronicus running from Jade Blooper, the first Sammer Guy. They battle the Sammer Guy themselves and defeat him, catching the eye of King Sammer. He tells them of a prophecy in his kingdom foretelling that the king's Pure Heart will be given to the one able to defeat all 100 Sammer Guys. The heroes move on to battle the rest of them, but after Round 20, the void begins to grow and an earthquake causes every Sammer Guy to falter. Count Bleck appears to proclaim this world's doom and after an argument between him and Tippi, he leaves and the heroes hurry on to find King Sammer.

Enemies[edit]

The Duel of 100[edit]

After finishing the game, the gang may start the Duel of 100 over. As before, Chapter 6-1 has Rounds 1-25. After defeating Sunshine Flood, Mario and co. will be able to continue on to 6-2.

If the player returns to Sammer's Kingdom after finishing the Duel of 100, King Sammer will be found on Gate 1. He will say the Age of the Sammer Guys ended and that he sent the Sammer Guys on a tropical vacation. He also jokes that he will replace them with kitty robots. When Tiptron uses Tattle on him, she reveals he is planning to turn the Duel of 100 Battle Gates into a water amusement park.

Normal Enemies[edit]

Sammer Guys[edit]

Menu description[edit]

  • "This land is host to the legendary Duel of 100." (main story)
  • "King Sammer's kingdom has been completely obliterated..."' (after Sammer's Kingdom is destroyed)
  • "This land is host to the legendary Duel of 100. You have to face the first 25 Sammer Guys in battle. Only 75 more ferocious martial-art masters to go!" (post-game, after beating the chapter at least once)

See also[edit]

Names in other languages[edit]

Language Name Meaning
Japanese モノノフ王国
Mononofu Ōkoku
モノノフ王国 1
Mononofu Ōkoku 1

Dimension: Samurai's Kingdom

Stage: Samurai's Kingdom 1

French Royaume de Sam Ouraï
Royaume means "Kingdom" and "Sam Ouraï", Sammer's name in French, is a corruption of Samouraï, meaning "Samurai"
German Milits Königreich
Milit's (King Sammer's German name) Kingdom
Italian Regno d'Eztate
Regno means "Kingdom", "Eztate" is a distortion of Estate, meaning "Summer"
Korean 싸우라비왕국
Ssaulabiwang-gug
싸우라비왕국 1
Ssaulabiwang-gug 1

Dimension: Sammer's Kingdom

Stage: Sammer's Kingdom 1

Spanish (NOE) Reino de Samito[1]
Samito's Kingdom
Sammer Guy Showdown
Language Name Meaning
Japanese モノノフ王国ぶじゅつ大会
Mononofu Ōkoku Bujutsu Taikai
Sammer's Kingdom Martial Arts Tournament

French Les hommes de Sam Ouraï
Sam Ouraï's (Sammer's) men
German 100 Recken sollt ihr sein
You shall be 100 Warriors
Italian La sfida del Regno d'Eztate
Sammer's Kingdom challenge
Korean 싸우라비왕국의 무술 대회
Ssaulabiwang-gug-ui musul daehoe
Martial Arts Competition in Sammer's Kingdom

Spanish (NOE) Duelos con Samiteros[2]
Duels with Sammer Guys

Trivia[edit]

  • During the battle, as the players advance to the next sub-chapter, the number of flags seen on the stage will increase by one (i.e. one flag on every stage of Chapter 6-1, two in Chapter 6-2, and so on).
  • When the player tries to go to Gate 2 after completing the Duel of 100, they will discover that the door leading there cannot be used, as if it has become part of the background. When Tattle is used on the door, Tiptron will say the door is sealed, which might be because the other Gates disappeared, and they are currently working on the water amusement park there. Oddly, when the player uses Tattle on the very same door while in 3-D, Tiptron will say the player can open it by pressing +Control Pad up, the same as her Tattle of any door.

References[edit]