Flopside Pit of 100 Trials

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“EXTREME DANGER! Stay out! -Flopside City Hall-”
Signpost, Super Paper Mario

Flopside Pit of 100 Trials

The Flopside Pit of 100 Trials is a 100-room labyrinth in Super Paper Mario just like in Paper Mario: The Thousand-Year Door. However, in this game there are two pits - one in Flopside and one in Flipside called the Flipside Pit of 100 Trials. Both were created to test the forces that guard the Pure Hearts. The Flopside version was used to study the powers of darkness.

Accessing the Flopside Pit is done in a manner similar to its Flipside counterpart, except the switch that opens the entrance does not appear until the Flipside Pit is cleared. Once the Flipside pit is cleared, a rift will appear above the sealed pipe leading to the pit. A blue switch appears when Fleep activates the rift and the block opens the way to the pit.

In the Pit a random enemy in each room holds a key to a locked door that proceeds to the next room. Just like in the Flipside version, the player only has 5 minutes to defeat the enemy that has the key, and running out of time will result in an instant Game Over. The enemies in the Flopside Pit are far more dangerous than their Flipside counterparts, as they are all powerful, Dark silhouette versions. In every tenth room, there is a chest containing a Catch Card of a partner from the original Paper Mario, a pipe leading out of the pit, and the door leading the next room. Shadoo is the boss of the pit; however, the first time Mario's group makes it to the 100th room, they will be sent back to the entrance and will have to make their way through the pit a second time in order to fight Shadoo. Once the boss is defeated, the player receives cards of the playable characters and their Dark counterparts. The hero cards double the characters' attack and the Mario card allows Mario to remain in 3-D indefinitely.

Both pits have artwork on the walls depicting a Pure Heart and where it is found, which changes every 25 rooms. In the Flopside pit, the wallpaper of Rooms 1-25 depicts Squirps standing alongside the statue of Squirpina XIV in the Whoa Zone, along with the corresponding light blue Pure Heart. Rooms 26-50 have a dark blue Pure Heart paired with King Croacus I and Floro Sapiens. Rooms 51-75 show a stylized version of King Sammer's kingdom with the seventh (purple) Pure Heart, and rooms 76-99 have Grambi, Queen Jaydes and the white Pure Heart representing Luvbi. Room 100 has a completely blank background, which may reference the World of Nothing, Castle Bleck, The Void, or Dimension D.

The pit is designed to look like the LCD screen of an old Game & Watch System.

Rooms and Enemies[edit]

Room 1-9[edit]

Room 11-19[edit]

Room 21-29[edit]

Room 31-39[edit]

Room 41-49[edit]

Room 51-59[edit]

Room 61-69[edit]

Room 71-79[edit]

Room 81-89[edit]

Room 91-99[edit]

Room 100[edit]

  • Shadoo (Appears the second time Mario's group makes it to Level 100. On the first visit, it does not reveal itself, and requests for the party to make a return trip before they can be fought.)

Prizes[edit]

Names in other languages[edit]

Language Name Meaning
Spanish Cien mazmorras de Villacruz Flopside 100 Dungeons
Italian Labirinto dei 100 Livelli di Svoltadiqua Flopside Dungeon of 100 Levels