From the Super Mario Wiki, the Mario encyclopedia
Super Paper Mario Enemy
Location(s) Sammer's Proving Grounds (6-3), Sammer's Endgame (6-4), Flipside Pit of 100 Trials (Rooms 88 and 92)
Max HP 8
Attack 3
Defense 0
Score 600
Items Volt Shroom
Card Type Common
Card Location(s) Card Shop; Catch Card/SP
Card Description
Ninjohn is an assassin from King Sammer's Kingdom. He really knows how to hurl a mean throwing star.
That's a Ninjohn. These devious ninjas support Sammer Guys from the shadows... Max HP is 8 and Attack is 3. They hop around and throw ninja stars at you. They are said to follow any order... Ninjohns are the middle managers of the ninja world...
List of Catch Cards
155           156           157

The Ninjohn is an enemy in Super Paper Mario. Its name is a pun on the word "ninja" and the common name "John,". It looks like a Ninjoe but it is green, faster, and often throws many ninja stars at the player and has more of a chance to become a decoy. They also deal more damage to the player. Ninjohns are found assisting Sammer Guys in Sammer's Kingdom, and on their own in the Flipside Pit of 100 Trials. There is no solid strategy to defeat it, though stunning it with Fleep and then jumping on it or using Barry to reflect the ninja stars works effectively. While they may not be much of a threat alone, when they are encountered in groups, as they often are in the Pit of 100 Trials, they can become extremely dangerous.

Related species[edit]

Names in other languages[edit]

Language Name Meaning
Japanese チューナンジャ
Middle Nanja
German Ninjörg Nin + Jörg, a common German name