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Super Paper Mario enemy
Sprite of a Ninjohn from Super Paper Mario.
Location(s) Sammer's Proving Grounds (6-3) (Sammer Guys 56, 63, 66, 69, and 71), Sammer's Endgame (6-4) (Sammer Guys 76, 81, 89, 93, and 94), Flipside Pit of 100 Trials (Rooms 88 and 92)
Max HP 8
Attack 3
Defense 0
Score 600
Items Volt Shroom
Card type Common
Card location(s) Card Shop; Catch Card/SP
Card description
Ninjohn is an assassin from King Sammer's Kingdom. He really knows how to hurl a mean throwing star.
That's a Ninjohn. These devious ninjas support Sammer Guys from the shadows... Max HP is 8 and Attack is 3. They hop around and throw ninja stars at you. They are said to follow any order... Ninjohns are the middle managers of the ninja world...
List of Catch Cards
155           156           157

The Ninjohn is an enemy in Super Paper Mario. Its name is a pun on the word "ninja" and the common name "John". It looks like a Ninjoe but it is green, faster, and often throws many ninja stars at the player and has more of a chance to become a decoy. They also deal more damage to the player. Ninjohns are found assisting Sammer Guys in Sammer's Kingdom, and on their own in the Flipside Pit of 100 Trials.

Ninjohn is never fought during the main story, as they first appear during the 56th Sammer Guy round. Ten Sammer Guys are assisted by a Ninjohn: #56, #63, #66, #69, #71, #76, #81, #89, #93, and #94.

There is no solid strategy to defeat it, though stunning it with Fleep and then jumping on it or using Barry to reflect the ninja stars works effectively.

Related species[edit]


Names in other languages[edit]

Language Name Meaning
Japanese チューナンジャ
Chū Nanja
Middle Ninjoe
French Ninjohn -
German Ninjörg Portmanteau of "ninja" and the common German name "Jörg"
Italian Ninjohn -
Korean 중머닌
중 refers to "middle-class", "mid-tier"; 머닌 is the original name of the base enemy
Spanish Ninjohn -