Fury
- This article is about the status effect in the Mario & Luigi series. For the form Bowser takes in Bowser's Fury, see Fury Bowser.
- Not to be confused with Anger or Rage.
- “In zee fury mode, POW goes up! Zee monsters, zey tumble down! But zat is not all! With zee fury, DEF goes down! You punish but can be punished! Zis situation, it is dangerous!”
- —Broque Monsiuer, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Fury is a status effect in Mario & Luigi series, first named in Mario & Luigi: Bowser's Inside Story.
History[edit]
Mario & Luigi: Superstar Saga[edit]
During their battle in Teehee Valley, Birdo permanently undergoes this status if Popple is defeated before her. Her explosive egg attack becomes faster and targets both Mario and Luigi. The status is indicated by her flashing red.
Mario & Luigi: Partners in Time[edit]
Princess Shroob enters this status after her HP is reduced to half during her boss fight in Shroob Castle. Her POW and SPEED are increased, allowing her to attack multiple times in a single turn. It is indicated by pink energy rings pulsing out of her body, and she begins flashing red with pink energy orbs streaking around her.
Mario & Luigi: Bowser's Inside Story[edit]
Bowser has a chance of obtaining Fury after getting hit enough times during battle. While under the effects of the Fury status, Bowser flashes red, clenches his fists, and shows a much angrier facial expression with gritted fangs and puffs of smoke spewing overhead. In this state, the damage Bowser deals is doubled, he takes 1.1× damage from enemies, and he loses the ability to Flee from battle. The effects make it similar to a combination of POW-Up, DEF-Down, and Prohibited Command. To cure this effect, Bowser can eat a Refreshing Herb, let enough turns pass for it to expire, or defeat all of the enemies in the battle.
The exact mechanics behind obtaining the Fury status is controlled by a variable that starts at zero at the beginning of every battle and increases by two (three with the Fury Fangs) each time Bowser is hit (regardless of damage). When the variable is at a minimum of 20, the variable is converted into a percent chance which is used to determine if Bowser gets the Fury status. Until that chance succeeds, the value of the variable stays the same; it is reset to zero when Bowser is given the Fury status.[1]
Choombas undergo a similar effect to Bowser's Fury status upon being flared up by Coalbits, making them attack more frequently and quickly.
Mario & Luigi: Dream Team[edit]
Big Massif and his stronger version, Big Massif X, become angry when his flunkies—Hooraw and Hooraw X respectively—are defeated; the more they are defeated in a single turn, the more angry he becomes, and thus his POW is increased accordingly. After he takes his attack turn, the status wears off. It can also be removed prematurely using the Virus + Bronze Badge effect.
Mario & Luigi: Paper Jam[edit]
From this game onwards, most (if not all) bosses gain this status if their HP drops low enough or, in the case of paired bosses, when one of them is defeated before the other (eg. Big Pokey gains this status when Tower Power Pokey is defeated). The status grants them a POW and SPEED increase, and new attacks if applicable. The status's usual appearance is the affected flashing red; due to Shiny RoboBowser being a 3D model, his entire body and armor turn red with a darker tint instead.
Mario & Luigi: Superstar Saga + Bowser's Minions[edit]
In addition to the effects previously seen in Mario & Luigi: Paper Jam, bosses now have faster attack patterns and trickier gimmicks to deal with. A few bosses flash different colors (eg. Hoohooros flashes purple and black) than red under this status; Cackletta's soul form turns red with her eyes and heart turning green, and her forehead gem turning gray.
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]
Like in the original game, Bowser as a playable character gets Fury upon taking enough hits during battle.
Bosses, on top of the POW and SPEED increase, also have their DEF increased under Fury. Bowser and his stronger version, Bowser X, will fully heal himself with a Drumstick as soon as he gets the Fury status.
Mario & Luigi: Brothership[edit]
Some enemies become enraged under certain conditions, including the following:
- Soreboars and their bigger counterparts, by being attacked enough times or already after being summoned, respectively.
- Curlups will become furious if attacked while sleeping.
Certain bosses, including the following, will become furious when their health gets low enough (more or less below 50% health):
- Gobblick (also during the Glohm-infected rematch; gains two new attacks)
- Sharpcask (also during the Glohm-infected rematch)
- Bowser
- Glohm Bowser
- Zokket (spreads his cape open, causing attacks to become infused with Glohm)
- Reclusa's fourth phase (makes existing attacks harder to dodge than originally, gains a new attack, and expresses rage openly while attacking)
Gallery[edit]
- Mario & Luigi: Superstar Saga (Birdo)
- Mario & Luigi: Superstar Saga + Bowser's Minions (Cackletta)
- Mario & Luigi: Brothership (Soreboar)
Names in other languages[edit]
| Language | Name | Meaning | Note(s) | Ref. |
|---|---|---|---|---|
| Japanese | いかり Ikari | Anger | [?] | |
| French | Furax | Furious | [?] | |
| German | Wut | Anger | [?] | |
| Italian | Rabbia | Anger | [?] | |
| Korean | 분노 Bunno | Rage | [?] | |
| Spanish (Latin America) | Furia | Fury | [?] |
Notes[edit]
- An unused Badge from Paper Mario grants Mario a similar status to Fury.
References[edit]
- ^ jdaster64 (November 24, 2024). Super Mario Files Quickie: Bowser's Fury. youtube.com (English). Retrieved February 26, 2025.
| Status effects | |
|---|---|
| Positive | Ally Buff • Charged • DEF-Up • Dodgy • Electrified • Exhaust • Fast • Fury • Gradual FP • HP-Auto Gain • Huge • Invisible • KO • Light G • POW-Up • Payback • Red Essence • SPD-Up • STACHE-Up • Unmotivated |
| Neutral | Allergic |
| Negative | Anger • Blind • Blinded • Blue • Bounce • Burn • Clipped • Confused • Creased • Crumpled • DEF-Down • Dizzy • Fear • Flipped • Frozen • Glohm • Gust • Heavy G • Honey • Injured • Ink • Lifesteal • Mushroom • Mute • POW-Down • Paralyzed • Poison • Prohibited Command • Push • Rhythm • SPD-Down • Scarecrow • Self-conscious • Shock • Sick • Sleep • Slow • Soggy • Splash • Stapled • Stone • Stopped • Tacked • Taped • Tiny • Trip |
| Other | Danger • Downed • Peril |


