Naplock

From the Super Mario Wiki
Naplock
MLBISBJJNaplock.png
First appearance Mario & Luigi: Bowser's Inside Story (2009)
Latest appearance Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018)

Naplocks are pig-like golem enemies that appear in Mario & Luigi: Bowser's Inside Story and its remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Their name is a play on the words "nap" and "block". Naplocks are seen sleeping in the overworld in the taken-over Peach's Castle, with the blue snot bubbles they produce following Bowser. They are encountered by themselves or alongside Dark Trashures, and Alarm Bob-ombs only appear with Naplocks in battle. One Naplock has a Blitty that Bowser can use the Vacuum Block to inhale and snag.

Battle[edit]

Naplocks start the battle asleep unless Bowser initiates the fight with a preemptive punch or fire breath attack. While asleep, their snoring produces green and blue bubbles. The green bubble can damage Bowser and make him sick, and can be dodged if he ducks into his shell. The blue bubble contains a mushroom that can heal Bowser if he ducks and pops it with his spikes; the remake changes this to a drumstick.

If an Alarm Bob-omb is present with a sleeping Naplock and attacks Bowser, it starts flashing red and ringing if he does not counter their attack quickly enough; the sleeping Naplock shuts off the alarm using its right hand, cancelling the Bob-omb's attack. Naplocks can be awoken by either attacking them, or if their Alarm Bob-ombs explode; the latter gives them the POW-Up status in the original game, but deals 100 damage and renders them dizzy in the remake (simulating grumpiness and grogginess from waking up, respectively).

While awake, Naplocks only attack by producing a stack of five to seven Brick Blocks (eight in the remake) and charge at Bowser, who can quickly punch the blocks to break them. The Naplock tosses any intact blocks left into the air, and they fall onto Bowser, who must duck in his shell and render them harmless. The blocks fall closely enough to each other that being hit by one makes it impossible to avoid the rest; in addition, if seven or eight blocks are still present when the Naplock tosses them up, Bowser cannot hold his position long enough and will take damage from the last few. Taking damage from any of the Brick Blocks can render Bowser dizzy.

While Mario and Luigi cannot normally fight Naplocks and other enemies in Peach's Castle, functional code for an encounter can be discovered via cheats. The brick blocks target both of the Mario Bros., who must jump to break them before they land on their heads.

Statistics[edit]

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

Mario & Luigi: Bowser's Inside Story Enemy
Naplock
Naplock.gif HP 183 (275) POW 247 (618) DEF 130 (195) SPEED 25 (38) Coins 80 (120)
Level 28 Fire Normal Burn? Immune Battled by Bowser Location(s) Peach's Castle
Dizzy? Immune Stat Down? Normal KO? Normal Experience 580 Item Drop Fiery Drumstick - 5%
Notice: The second set of numbers next to the enemy's HP, POW, DEF, SPEED and Coins are stat increases from the Challenge Medal accessory; a 50% increase for HP, DEF, SPEED and Coins earned, and a 150% increase for POW.
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Enemy
Naplock
MLBISBJJNaplock.png HP: 312 POW: 290 DEF: 210 SPEED: 25 Experience: 720
Fire: Normal Jump: Normal Hammer: Normal Battled by: Bowser Coins: 100
Burn: Immune Dizzy: Immune Stat Down: 1x Speed down: 1x Item Drop: Fiery Drumstick - 40%
TNT Drumstick - 20%
Level:           26 Location(s): Peach's Castle

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ゴーネム
Gōnemu
From "golem" and nemui, "sleepy".
Spanish (NOA) Sonambloque From sonambulo (sleepwalker) and bloque (block)
Spanish (NOE) Golmiente From Golem and durmiente (sleepy).
French Goflem From golem and flemme (laziness).
German Hippoblockamus From hippopotamus and block.
Italian Ronfem From Golem and "ronfare" (to sleep)