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Super Mario series
Super Mario World / Super Mario World: Super Mario Advance 2
In Super Mario World, the cape form's abilities are much like Raccoon Mario before it, which in fact was originally going to be in the game. It can be obtained by getting a Cape Feather. The Cape (or Magic Cape) allows Mario to fly indefinitely through levels and attack enemies by spinning it around (using or ).
If the player holds down either or while falling with Caped Mario, the player can float down slowly. Also, if Mario runs at maximum speed and then presses and holds to spin-jump, Mario will jump very high, as if he was flying.
Flight is done by running until Mario spreads out his arms, then jumping while holding ; the initial height depends on how long was held. Pressing forward on mid-flight makes Mario descend and speed up, while pressing backward makes him ascend; greater descents generally lead to higher ascents. Mario can also bounce off stompable enemies mid-flight. If the player rams the ground during flight, it will cause a quake that instantly defeats all onscreen enemies on the ground. If Caped Mario touches an enemy while flying, he will automatically spin-jump in midair and fall, instead of taking damage. By releasing and holding , Mario can stop flying and glide down slowly. After the cape has attached to Mario's shoes and inflated, Mario can turn around by spinning mid-flight by pressing if is being used to fly, or vice versa. If Mario climbs a climbable object while flying, he will retain the properties of flight.
In the GBA version, Mario cannot turn around mid-flight at all, because there is only one run button. Also, Luigi flies higher and more slowly than Mario.
Super Mario Advance 4: Super Mario Bros. 3
In Super Mario Advance 4: Super Mario Bros. 3, Caped Mario appears as an added form to the game, functioning similarly to its appearance in Super Mario World. The form is used primarily in the World-e levels Sea to Sky and Caped Escape. It can also be used anywhere with the appropriate e-Reader card. However, unlike Raccoon or Tanooki Mario's tail whip attacks, Caped Mario's spin attack cannot break Brick Blocks.
Super Mario Maker / Super Mario Maker for Nintendo 3DS / Super Mario Maker 2
Cape Mario returns in Super Mario Maker, Super Mario Maker for Nintendo 3DS, and Super Mario Maker 2. It appears only in the Super Mario World style, where it functions as it did in that game. However, Mario can no longer turn around while flying. Also, knocking on a Warp Door in the Super Mario World style may cause Weird Mario to appear in this form, in one of two possible poses.
Super Mario World television series
The Caped form appears in the Super Mario World animated series, appearing in several episodes, such as "The Wheel Thing," "Send in the Clown," "King Scoopa Koopa," "The Night Before Cave Christmas," and "Rock TV." Mario is the only character in the show to be seen in this form.
Super Mario Adventures
In the Super Mario Adventures comic, when Princess Toadstool is kidnapped and taken to the Koopaling's Castle, she escapes and finds a cape in Wendy O. Koopa's bedroom. Toadstool falls out the window, still holding the cape, and accidentally uses it. She flies across the moat when Mario flies right past her on a Bullet Bill, making Toadstool lose control and crash in the forest. Toad later uses the cape to fly through the pipe he, Mario, Luigi, and Toadstool originally came from and assemble a rescue team.
Bowser briefly uses the Caped form in volume 4 of Super Mario-kun. Bowser steals and uses Mario's Cape Feather from the Item Storage, transforming him into Mantle Koopa (マソトクッパ). Bowser attempts to fly and attack Mario, but he fails and crushes him.
Super Smash Bros. series
Mario is able to use the cape power-up in the Super Smash Bros. series with his Cape special move, which reflects projectiles and reverses the direction his opponents face. In Super Smash Bros. for Nintendo 3DS / Wii U, it can be customized to have an electric effect, or to create a gust of wind.
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