Super Mario series
Super Mario Land
This form is first found in Super Mario Land. There is no visual transformation, and even artwork (as seen to the right) depicts Mario as wearing his normal clothes. Superball Mario gains the ability to throw Superballs by pressing . Like the similar Fire Mario form and its fireballs, the Superballs damage enemies, but also have the unique ability to collect coins that they hit. Unlike fireballs, Superballs do not bounce along the ground, but ricochet at right angles on surfaces. Only one Superball can be onscreen at a time, and will disappear after approximately four seconds after being shot, unless it touches an enemy or Mario, goes off-screen, or is destroyed. Many enemies require multiple Superballs to defeat, unlike fireballs, which typically defeat any non-boss enemy in one hit.
Super Mario Maker 2
The Superball form reappears in Super Mario Maker 2, being obtainable once again with the Superball Flower exclusively in the Super Mario Bros. game style. The Superballs thrown can also collect Pink Coins and Keys, activate P Switches and POW Blocks, and ignite Bob-ombs. Rather than keeping the player's colors unchanged, it now changes their colors to dark tones of green, referencing the Game Boy's screen colors.
The form also changes the current theme's music to an arrangement of the Super Mario Land Ground Theme with a soundfont similar to that of the NES, and also changes the "level clear" and "lose a life" jingles to their respective Super Mario Land counterparts. However, if Superball Mario grabs a Super Star, the Super Mario Bros. invincibility theme is still heard, rather than Super Mario Land's.
This form is unlocked in Story Mode by clearing the job Spiny Shell Smashers, given by Purple Toad. An outfit based on Superball Mario is unlocked alongside the Superball Flower, which has a 3D model of Small Mario for the head and Mario's overalls, both with the Superball form's colors.
Super Mario Land
Names in other languages