Capture

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Artwork of Mario capturing a Goomba.

Capture is a unique ability that Mario gains in Super Mario Odyssey. His newfound hat friend, Cappy, grants him this power when Mario first visits the Cap Kingdom. When Cappy is thrown at certain enemies, creatures, or objects, such as Goombas, Mario is able to take control of said enemy, creature, or object. This allows Mario to use new abilities, many of which he has never previously had, and collect Power Moons which would normally be out of his reach. When capturing something, that thing will gain Mario's hat and mustache, as well as blue pupils or his irises (if it has eyes). Mario can also "de-capture" his host at will (by pressing ZL Button), stunning them for a while. However, if an enemy or other being wears a hat or something similar on its head, Mario can only capture it after knocking the hat by jumping onto it or throwing Cappy.

Capture list[edit]

# Capture Description Controls
01 SMO Frog Capture.png
Frog
Mario can capture a frog to jump extremely high and reach high platforms and places that he could otherwise not reach. Left Stick + Y Button Dash
B Button Jump
Shake the Joy-Con Icon.png Joy-Con to High Jump.
02 SMO Spark pylon Capture.png
Spark pylon
Mario can capture spark pylons in order to become electricity and zip across power lines. He can also "de-capture" the pylons at any point, allowing him to drop onto objects below him and reach some otherwise unreachable areas. If there are collectible objects like Coins or a Power Moon close to a power line, Mario can leave the power line to collect them, this is done by pressing the Y Button button at the right time. Left Stick Move
You can also shake the Joy-Con Icon.png Joy-Con to move.
03 SMO Paragoomba Capture.png
Paragoomba
Mario can capture a Paragoomba and use it to fly over bottomless pits of fog. B Button Fly
Shake the Joy-Con Icon.png Joy-Con to fly faster.
04 SMO Chain Chomp Capture.png
Chain Chomp
Mario can capture a Chain Chomp and pull back on its chain in order to have it fly off in the opposite direction. This allows him to destroy rocks and other obstacles that Mario could otherwise not destroy himself. Pull Left Stick to Wind Up
Release Left Stick to Send Flying
05 SMO Big Chain Chomp Capture.png
Big Chain Chomp
The Big Chain Chomps behave the same as the Chain Chomps; however, the Big Chain Chomps have a longer chain, allowing them to fly further than their smaller counterparts. Pull Left Stick to Wind Up
Release Left Stick to Send Flying
06 SMO Broode's Chain Chomp Capture.png
Broode's Chain Chomp
Mario can capture Madame Broode's Chain Chompikins during his encounter with her. It behaves the same as the Big Chain Chomp, and it is used to defeat Madame Broode. Pull Left Stick to Wind Up
Release Left Stick to Send Flying
07 SMO T-Rex Capture.png
T-Rex
Mario can capture a T-Rex in order to destroy stone rocks and enemies. However, Mario can only stay as a T-Rex for a short time, as it is too big for Cappy to hold on to for a long time. Left Stick + Y Button Dash
B Button Attack
You can also shake the Joy-Con Icon.png Joy-Con to attack.
08 SMO Binoculars Capture.png
Binoculars
Mario can capture a pair of binoculars and use them to look around the area and examine his surroundings. Right Stick Look Around
Y Button Zoom
You can also look around with the Joy-Con R Icon.png Joy-Con (R).
R Button Reset
09 SMO Bullet Bill Capture.png
Bullet Bill
Mario can capture a Bullet Bill and use it to fly around and destroy stone blocks or other objects that he could otherwise not destroy. After a short time, however, the Bullet Bill will explode, releasing Mario and dropping him off where ever it exploded. Hold Y Button to Accelerate
Shake the Joy-Con Icon.png Joy-Con to accelerate more.
10 SMO Moe-Eye Capture.png
Moe-Eye
Mario can capture Moe-Eyes in order to put on their shades, which allows him to see invisible platforms, Coins, and blocks that he could otherwise not see. Wearing the shades causes the Moe-Eyes to move slower than they do without their shades. Y Button Put On / Take Off Shades
11 SMO Cactus Capture.png
Cactus
Mario can capture a cactus (in the Sand Kingdom) in order to move it out of the way of a glowing spot on the ground, which hides a Power Moon. Left Stick Move
12 SMO Goomba Capture.png
Goomba
Mario can capture Goombas in order to stack them into Goomba Towers, which allows him to reach high spots that he could otherwise not reach. As a Goomba, Mario can also interact with Goombette, who will award Mario with a Power Moon as a sign of affection. If Mario approaches the female Goomba in his normal form, it will instead disappear in fear. Goombas' feet are also able to walk across icy surfaces without slipping around. Left Stick + Y Button Dash
B Button Jump
Shake the Joy-Con Icon.png Joy-Con to High Jump.
13 SMO Knucklotec's Fist Capture.png
Knucklotec's Fist
During the battle against Knucklotec in the Sand Kingdom (and during the rematch in the Mushroom Kingdom), Mario can capture Knucklotec's Fist, which he can use to punch the foe in order to damage him. Similar to Bullet Bills, Knucklotec's Fist can only be captured for a short amount of time. Hold Y Button to Accelerate
Shake the Joy-Con Icon.png Joy-Con to accelerate more.
14 SMO Mini Rocket Capture.png
Mini Rocket
Mario can capture a Mini Rocket in order to blast off into the sky, where he can find a platforming challenge that awards a Power Moon when completed. He can also capture the Mini Rocket in the sky area in order to return to the main level he came from. Hold B Button to Launch
15 SMO Glydon Capture.png
Glydon
Mario can capture Glydon in order to glide across the Kingdoms and reach high areas that are too far for Mario to reach otherwise. Hold B Button to Glide
16 SMO Lakitu Capture.png
Lakitu
Mario can capture Lakitu and use him to fish for Cheep Cheeps and Big Cheep Cheeps, the latter of which awards Mario with a Power Moon. Y Button Lower / Raise Line
17 SMO Zipper Capture.png
Zipper
Mario can capture zippers in order to un-zip sections of the level and reveal hidden passages to Coins and Power Moons. Left Stick Move
18 SMO Cheep Cheep Capture.png
Cheep Cheep
Mario can capture a Cheep Cheep in order to swim faster and better while in the water. If the Cheep Cheep leaves the water, it will bounce around until it re-enters water. As a Cheep Cheep, Mario will not need to come to the water's surface for air. Y Button Dive
B Button Surface
Shake the Joy-Con Icon.png Joy-Con to attack.
19 SMO Puzzle Part (Lake Kingdom) Capture.png
Puzzle Part (Lake Kingdom)
Mario can capture a large stone rock in the Lake Kingdom in order to solve a puzzle for a Lochlady, who will award Mario with a Power Moon once the puzzle is solved. Left Stick Move
20 SMO Poison Piranha Plant Capture.png
Poison Piranha Plant
To capture a Poison Piranha Plant, Mario must first kick a rock into its mouth, which will then allow Cappy to land on top of the Plant's head (rather than the Piranha Plant eating Cappy). As a Poison Piranha Plant, Mario can spit balls of poison at other enemies or at the ground. Y Button Spit
Shake the Joy-Con Icon.png Joy-Con to spit farther and faster.
21 SMO Uproot Capture.png
Uproot
Mario can capture Uproots in order to stretch their legs and reach high places that he could otherwise not reach. Mario can also use the Uproot to break otherwise unreachable Rock Blocks located high off the ground. Hold B Button to Stretch
Shake the Joy-Con Icon.png Joy-Con to stretch farther.
22 SMO Fire Bro Capture.png
Fire Bro
Mario can capture a Fire Bro to fire fireballs at enemies and objects, which will award Mario with Coins and, rarely, Power Moons. Y Button Throw
B Button Jump
Shake the Joy-Con Icon.png Joy-Con to throw faster.
23 SMO Sherm Capture.png
Sherm
Mario can capture tank-like enemies called Sherms and use them to fire cannonballs at enemies and mounds of dirt, which can open up the path to new areas. Right Stick Aim
Y Button Shoot
You can also aim with the Joy-Con R Icon.png Joy-Con (R).
24 SMO Coin Coffer Capture.png
Coin Coffer
Mario can capture a Coin Coffer and use it to fire his Coins at enemies and objects. Y Button Shoot
B Button Jump
Shake the Joy-Con Icon.png Joy-Con to scatter coins.
25 SMO Tree Capture.png
Tree
Mario can capture a tree (in the Wooded Kingdom) in order to move it out of the way of a glowing spot on the ground, which hides a Power Moon. Left Stick Move
26 SMO Boulder Capture.png
Boulder
Mario can capture a rock (in the Wooded Kingdom) in order to move it out of the way of an alcove on the adjacent tree, which hides some regional coins. Left Stick Move
27 SMO Picture Match Part (Goomba) Capture.png
Picture Match Part (Goomba)
Mario can capture a piece of a Goomba picture during the Picture Match mini-game in the Cloud Kingdom. Y Button Rotate Left
B Button Rotate Right
ZL Button Place
28 SMO Tropical Wiggler Capture.png
Tropical Wiggler
Mario can capture Tropical Wigglers and use them to stretch out and reach small platforms and alcoves that he could otherwise not reach. Left Stick + Y Button Stretch
Shake the Joy-Con Icon.png Joy-Con to stretch faster.
29 SMO Pole Capture.png
Pole
Mario can capture Poles (in the Metro Kingdom) to fling himself large distances and reach high or far areas. Left Stick Flick
Shake the Joy-Con Icon.png Joy-Con to flick farther.
30 SMO Manhole Capture.png
Manhole
Mario can capture a manhole cover (in the Metro Kingdom) to move it out of the way and access a secret area containing a Power Moon. Left Stick Move
31 SMO Taxi Capture.png
Taxi
Mario can capture a taxi (in the Metro Kingdom), which will take him to a secret night-time area in the Kingdom filled with Sherms and Moon Shards, which Mario must collect to receive a Power Moon. Left Stick Move
32 SMO RC Car Capture.png
RC Car
Mario can capture a New Donker (in the Metro Kingdom) to control a small RC Car and drive it into a small cage holding a Power Moon. Left Stick Accelerate
Right Stick Steer
33 SMO Ty-foo Capture.png
Ty-foo
Mario can capture Ty-foos and use them to blow away enemies or blocks, which can open access to secret areas. Hold Y Button to Exhale
Shake the Joy-Con Icon.png Joy-Con to blow harder.
34 SMO Shiverian Racer Capture.png
Shiverian Racer
Mario can capture a Shiverian Racer in order to participate in the Bound Bowl Grand Prix (in the Snow Kingdom). B Button Bound
You can also shake the Joy-Con Icon.png Joy-Con to bound.
35 SMO Cheep Cheep (Snow Kingdom) Capture.png
Cheep Cheep (Snow Kingdom)
Mario can capture purple Cheep Cheeps (in the Snow Kingdom), which behave exactly the same as the regular Cheep Cheeps, with the addition of not being hurt from freezing. Y Button Dive
B Button Surface
Shake the Joy-Con Icon.png Joy-Con to attack.
36 SMO Gushen Capture.png
Gushen
Mario can capture Gushens and use them to spray jets of water, which can be used to reach high ledges where Power Moons can be found. Hold Y Button to Jet Forward
Hold B Button to Jet Upward
Shake the Joy-Con Icon.png Joy-Con to spray in all directions.
37 SMO Lava Bubble Capture.png
Lava Bubble
Mario can capture Lava Bubbles and use them to swim around lava and reach otherwise unreachable areas across the lava sea. Left Stick + Y Button Dash
B Button Jump
Shake the Joy-Con Icon.png Joy-Con to dash faster.
38 SMO Volbonan Capture.png
Volbonan
Mario can capture Volbonans and use them to fling to high places that he could otherwise not reach. Left Stick Flick
Shake the Joy-Con Icon.png Joy-Con to flick farther.
39 SMO Hammer Bro Capture.png
Hammer Bro
Mario can capture a Hammer Bro and use them to throw hammers (or frying pans in the Luncheon Kingdom), which can break mounds of dirt and reveal hidden objects underneath. Y Button Throw
B Button Jump
Shake the Joy-Con Icon.png Joy-Con to throw farther.
40 SMO Meat Capture.png
Meat
Mario can capture a large slab of meat (in the Luncheon Kingdom) and use it to lure Cookatiel to pick it up and drop it in the large pot atop Mount Volbono, where a Multi Moon awaits. B Button Twitch
41 SMO Fire Piranha Plant Capture.png
Fire Piranha Plant
Mario can capture a Fire Piranha Plant and use it to spit fireballs at enemies or unlit torches, which can award the player with a Power Moon. Y Button Spit
Shake the Joy-Con Icon.png Joy-Con to spit farther and faster.
42 SMO Pokio Capture.png
Pokio
Mario can capture a Pokio and use it to poke into a non-metal wall and fling himself upwards to reach higher areas that he could otherwise not reach. Y Button Poke
B Button Jump
43 SMO Jizo Capture.png
Jizo
Mario can capture a Jizo statue and use it to line up with other Jizo statue rows, earn coins or Hearts from glowing spots on the ground, break cracked blocks, and weigh down certain P Switches. Left Stick + Y Button Dash
44 SMO Bowser statue Capture.png
Bowser statue
Mario can capture a Bowser statue (in the Moon Kingdom) in order to move it out of the way of a small ditch containing a Power Moon. Left Stick Move
45 SMO Parabones Capture.png
Parabones
Mario can capture a Parabones and use it to fly across large pits of lava and reach distant platforms that he could otherwise not reach. B Button Fly
Shake the Joy-Con Icon.png Joy-Con to fly faster.
46 SMO Banzai Bill Capture.png
Banzai Bill
Mario can capture a Banzai Bill, which will make him temporarily invincible (until the Banzai Bill hits a solid wall or blows itself up), allowing Mario to cross large areas of lava or destroy large blocks of stone. Hold Y Button to Accelerate
Shake the Joy-Con Icon.png Joy-Con to accelerate more.
47 SMO Chargin' Chuck Capture.png
Chargin' Chuck
Mario can capture a Chargin' Chuck and use it to charge through boulders or other tough obstacles in the way. Hold Y Button to Charge Up
Release Y Button to Tackle
48 SMO Bowser Capture.png
Bowser
Mario can capture Bowser (during the story events of the Moon Kingdom) and use him to destroy large blocks of stone. Y Button Attack
B Button Jump
Shake the Joy-Con Icon.png Joy-Con to breathe fire.
49 SMO Letter Capture.png
Letter
Mario can capture the letters M, A, R, I and O (in the Metro Kingdom) and use them to spell out the word "Mario", which will reward him with a Power Moon. Left Stick + Y Button Dash
Shake the Joy-Con Icon.png Joy-Con to dash faster.
50 SMO Puzzle Part (Metro Kingdom) Capture.png
Puzzle Part (Metro Kingdom)
Mario can capture an uncharged block in the New Donk City Power Plant in order to place it on top of a socket, which will power it up and reward the player with a Power Moon. Left Stick Move
51 SMO Picture Match Part (Mario) Capture.png
Picture Match Part (Mario)
Mario can capture a piece of a Mario picture during the Picture Match mini-game in the Mushroom Kingdom. Y Button Rotate Left
B Button Rotate Right
ZL Button Place
52 SMO Yoshi Capture.png
Yoshi
Mario can capture Yoshi and use him to eat several berries scattered across the area where he is found. Eating 10 of these berries rewards Mario with a Power Moon. Y Button Extend Tongue
Hold B Button to Flutter Jump
You can also shake the Joy-Con Icon.png Joy-Con to extend tongue.

Gallery[edit]