Cap Jump

From the Super Mario Wiki
Mario performing multiple Cap Jumps in the Sand Kingdom.

The Cap Jump is a move that debuts in Super Mario Odyssey. It allows Mario to jump to greater heights and reach high ledges and platforms, though the vertical height granted isn't as high as a Triple Jump or a Ground Pound Jump. To perform it, the player must throw Cappy and hold the button, then have Mario walk into Cappy; Mario will automatically jump on top of him and gain a boost in height.

Mario performing multiple Cap Dives.

The Cap Jump can also be used to perform an advanced technique known as the Cap Dive. This can allow Mario to travel across large distances in midair. In order to perform it, the player must jump, throw Cappy, and quickly dive into Cappy while holding him in the air. Mario will then automatically jump onto Cappy and gain height. This can be followed up by another normal dive in midair, though Mario will not jump onto Cappy multiple consecutive times. This technique is required in order to reach certain secret Coin Stacks and to win first place in certain Koopa Freerunning races.

The button sequence for the Cap Dive is as follows:

  • A Button or B Button to jump (other types of jumps, with the exception of the Wall Jump, can work as well)
  • X Button or Y Button to throw Cappy
  • ZL Button or ZR Button immediately after throwing Cappy to start the dive
  • Hold X Button or Y Button to finish the dive and keep Cappy in the air

Names in other languages[edit]

Language Name Meaning
Japanese 帽子踏みジャンプ
Bōshi Fumi Janpu
Cap Step Jump
Russian Прыжок со шляпы
Pryzhok so shlyapy
Cap Jump
Chinese 踩帽跳 (Simplified)
Cǎi mào tiào
踩帽跳躍 (Traditional)
Cǎi mào tiàoyuè
Cap Step Jump