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Super Mario World
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Appears in
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WarioWare: Get It Together!
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Type
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Nintendo Classics
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Command
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Clear course!
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Info
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"Time for an epic adventure through a classic Super Mario World level! Try not to get hit by enemies as you race to the Goal Pole. Have fun, but don't forget there's a time limit. 1991: SNES"
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Points to clear
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5
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Super Mario World is the boss microgame in 9-Volt's Nintendo Classics level in WarioWare: Get It Together! It is based on the SNES game of the same name.
Gameplay[edit]
The object of this microgame is to reach the level's Giant Gate while avoiding enemies. The levels are also filled with coins and blocks. If the player runs out of time before reaching the goal, the "TIME UP!" message appears while the death jingle from Super Mario World plays. Upon reaching the goal, the level fades into the results screen similar to the original game while displaying the name of the character that completes the level. Players always get one coin and 100 points upon reaching the goal post regardless of the position of the tape or whether or not the player touches it.
If two players are utilized for this microgame, both players must reach the goal to win. Whoever reaches the goal first receives a point for effort, and the player who gets knocked out loses an effort point. The results screen will display both characters names upon completion starting with Player 1's character and then with Player 2's character; something that wasn't done in the original Super Mario World game.
Mission[edit]
Suitability[edit]
- 5-Volt can simply teleport to desired locations, and her shockwave can be used to defeat enemies.
- Despite being a neutral fit, 18-Volt can get stuck in Level 2 due to his in-game inability to jump or walk around, rendering the microgame unbeatable.[1]
- Kat & Ana are a poor fit due to their constant jumping, as they may undesirably jump into harmful obstacles, resulting in a failure.
Names in other languages[edit]
Language
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Name
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Meaning
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Korean |
슈퍼 마리오 월드 Syupeo Mario Woldeu |
Super Mario World
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- This is the only boss microgame where the command does not appear a short period of time after the microgame starts.
References[edit]
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