Super Mario Bros. 3 (lift microgame)

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Super Mario Bros. 3
Super Mario Bros. 3-Lift.png
WarioWare: Twisted!
SuperMarioBros3 WarioWareGold.png
WarioWare Gold
Appears in WarioWare: Twisted!
WarioWare Gold
Type 9-Volt (Twisted!)
18-Volt (Gold)
Command(s) Avoid!
Info "Don't get hit by flying enemies!" (Twisted!)
"Rotate and move the lift to avoid enemy attacks! Super Mario Bros. 3 was released for the NES in 1990." (Gold)
Controls Tilt motion control / Tilt motion control – Rotate lift
Time limit 8 beats (Gold)
Points to clear 10 (Twisted!)
15 (Gold)

Super Mario Bros. 3 is one of 9-Volt's microgames in WarioWare: Twisted! (where it is known as Super Mario Bros. 3-Lift) and returns as one of 18-Volt's microgames in WarioWare Gold. It is set in the original NES version of Super Mario Bros. 3.


The object is to keep Mario from being hit by the enemies by tilting the system to rotate the lifts. The enemies that can appear are Bullet Bills, jumping Cheep Cheeps, and Fire Piranha Plants. Rocky Wrenches are also added in Gold.

  • Level 1: The lift's rotating capacity is big, making it easy to avoid enemies.
  • Level 2: The lift's rotating capacity is smaller, making it harder to avoid enemies.
  • Level 3: Same as Level 1, but the player must now protect Luigi as well.


Audio.svg Athletic Theme - The source song for the microgame, from Super Mario Bros. 3. The portion from 0:03 to 0:06 is used in the microgame.
File infoMedia:Overworld Theme 2 Super Mario Bros 3.oga
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning
Japanese スーパーマリオブラザーズ3/リフト (Twisted!)
Sūpā Mario Burazāzu 3/Rifuto
スーパーマリオブラザーズ3 (Gold)
Sūpā Mario Burazāzu Surī

Super Mario Bros. 3/Lift

Super Mario Bros. 3

French Super Mario Bros. 3
German Super Mario Bros. 3


  • Only the right side of the player display at the bottom-left corner is visible in WarioWare: Twisted! The initial, which reads either "M" or "L" during Super Mario Bros. 3 itself, is obscured by the bomb. In WarioWare Gold, the lives counter displays "M", even when Luigi's present in Level 3.
  • In Gold, the whole player display is shown with a functioning timer that counts down from 300, reaching 296 by the end of the microgame.