Punch-Out
- This article is about the microgame from WarioWare, Inc.: Mega Microgame$! For uses of the name of the 1984 arcade game, "Punch-Out!!", see Punch-Out!!
Punch-Out | |||
---|---|---|---|
![]() WarioWare, Inc.: Mega Microgame$! ![]() WarioWare Gold | |||
Appears in | WarioWare, Inc.: Mega Microgame$! WarioWare, Inc.: Mega Party Game$! WarioWare Gold | ||
League | Mash League | ||
Type | Sports (Jimmy T., Mega Microgame$!) Sports (Jimmy T, Gold) | ||
Command(s) | Knock out! | ||
Info | "Fancy feet and sweet moves! KO that guy, baby! If he's got the flash in effect, it means he's comin' at you!" (Mega Microgame$!) "First you gotta dodge your opponent's attacks left or right, and then you gotta throw some punches, yo! If one of those dudes starts to flash, that's when you gotta start lookin' out for his special blow." (Gold) | ||
Controls | ![]() ![]() ![]() ![]() | ||
Time limit | None | ||
Points to clear | 5 (Mega Micogame$!) 8 (Gold) | ||
Music track | Punch-Out | ||
|
Punch-Out (originally formatted as Punch Out) is Jimmy T's Boss Game found in the Sports folder in WarioWare, Inc.: Mega Microgame$! and returns as his Boss Game in the Sports set within the Mash League in WarioWare Gold. The microgame's setting and mechanics are based on the Punch-Out!! series, but it uses generic characters instead.
Gameplay
The setting for this microgame is a one on one boxing match, with a bell ringing when the microgame starts and when the microgame ends. The player controls one of the boxers and must defeat their opponent to win. While the player can punch with , most of the opponent's states have them block the punch. The opponent can punch the player, which is telegraphed by them first glowing, and then going into the wind-up animation for a punch. If the player gets hit by a punch from the opponent, they lose one of their three Heart Points. If the player has no Heart Points, they are defeated and they lose the microgame. The player can dodge with
, into the direction inputted, which briefly prevents them from throwing a punch but also prevents the opponent's punches from hitting them. Dodging is only temporary, and there is a cooldown period after dodging where the player cannot dodge.
The only way to hit the opponent with a punch is to wait for the opponent to attack, dodge that attack, then punch while the opponent is in the endlag of their punch. Each of the player's punches depletes one point of health from the opponent, and causes the music to speed up. The opponent has a level dependent number of Heart Points; the microgame is won when all of the opponent loses all of their Heart Points. Both this and Dungeon Dilemma are the only boss microgames that never speed up.
- Level 1: Features an opponent with fair skin wearing a green hood with ears, green gloves, green shorts, and green shoes who has three Heart Points.
- Level 2: Features an opponent with pale skin wearing a blue mask, yellow gloves, blue shorts, and yellow shoes that has four points of health. Once he is down to a single point, he performs a special move instead of punching normally. The special move has them glow while the screen distorts in a wave pattern, then progress into what appears to be normal punch. If the special move connects, the player is defeated instantly. As the special move is still a punch in nature, it can be dodged and opens up an opportunity for a successful punch. However, the extra tell for a special move means the timing for a successful dodge differs from a normal punch.
- Level 3: Features an opponent with dark skin wearing a yellow VR headset with black lens and black antennas, gray gloves, purple shorts, and gray shoes that has five health points, who is much faster than the other two. Also, this opponent can use the instant K.O. attack at any time. Like the opponent in level two, he always uses the instant K.O. attack once he is down to a single point.
WarioWare: Touched!
Although the microgame is not in WarioWare: Touched! in its own right, the third level of the two microgames Button Masher and Famicom are based on this microgame.
- Button Masher: After a short moment, a boxer in blue shorts will constantly charge super hits, but the player can punch them even in that state, in contrast to in Mega Microgame$! and Gold. The opponent has six HP, while the player has one HP.
- Famicom: The same boxer in blue shorts is fought against, who this time has nine HP. The boxer will not attack until the player has slid the in-game controller's volume slider to the right, but will immediately attempt a super hit once the player has slid it, leaving the player a short time to blow into the system's microphone to instantly empty the opponent's HP bar.
WarioWare Gold
All opponents now have only three health points. Instead of their whole body glowing to telegraph an attack, only their fist glows. The special move telegraph uses a yellow aura effect instead of distorting the screen, and its punch does not have the fist glow at all. Moreover, new characters serve as opponents. When they are defeated they land on the mat instead of staying off the screen. Also, Punch-Out can increase in speed as normal for microgames. All Boss Games in WarioWare Gold use both the Top and Touch Screens, though in this microgame most of the game occurs on the Touch Screen. The Top Screen displays their names, titles and portraits. A ticker on the Top Screen notes contains pieces of trivia about each. Unlike every other ticker in the game, this ticker cannot be fast-forwarded with .
- The first opponent is Lee Kasoop AKA "The Eye Stinger", a man wearing a leek hat.
- The second opponent is Fun Gus AKA "The Musher", a man wearing a hat resembling a shiitake cap, who wears stickers depicting scars on his chest and arms.
- The third opponent is Gaz Puncho AKA "Red Typhoon", an overweight man wearing a tomato mask. Unlike his equivalent in WarioWare, Inc.: Mega Microgame$!, the first punch he uses must be a normal punch.
In the Challenge mode WarioWatch, the player's boxer does not have a health meter, and thus cannot be defeated by normal punches. The special blow is still able to defeat the player.
Naming
As with other elements of the microgame, the name of the microgame is taken from the Punch-Out!! series.
Internal names
Game | File | Name | Meaning
|
---|---|---|---|
WarioWare, Inc.: Mega Microgame$! | LP. BOXING | LP. means long play, as boss microgames can last a lot longer than the rest of the microgames. |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ボクシング[?] Bokushingu |
Boxing | |
Chinese (simplified) | 拳击[?] Quánjí |
Boxing | |
French | Baston[?] | Slugfest | |
German | Boxkampf[?] | Boxing Match | |
Italian | Boxe[?] | Boxing | |
Spanish (NOA) | Punch-Out[?] | Punch-Out | |
Spanish (NOE) | Puños fuera[?] | Fists out |
Notes
- The music for this microgame is heard in the "WarioWare, Inc. Medley" music for the WarioWare, Inc. stage in Super Smash Bros. Brawl.
See also
- Famicom from WarioWare: Touched!
- Button Masher from WarioWare: Touched!
- Punch-Out!! from WarioWare: Smooth Moves
- Punch-Out!! from WarioWare: D.I.Y. Showcase
- Punch-Out!! from WarioWare: Move It!