Basic Training (microgame)

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Basic Training
The microgame Basic Training from WarioWare: Twisted!
WarioWare: Twisted!
The microgame Basic Training from WarioWare Gold
WarioWare Gold
Appears in WarioWare: Twisted!
WarioWare Gold
Type Dribble & Spitz (Twisted!)
Dr. Crygor (Gold)
Command Get moving! / Pump! / Pump and Jump!
Info "Stay on track to get to your destination!" (Twisted!)
"Pump the cart, jump the obstacles, and be the first to reach the goal! Gather speed by using big, rhythmic pumps." (Gold)
Controls A Button/A Button – Jump
Tilt motion control/Tilt motion control – Pump
Target score 5 (Twisted!)
8 (Gold)

Basic Training is Dribble & Spitz's boss microgame in WarioWare: Twisted! and returns in WarioWare Gold as Dr. Crygor's Boss Game.

Gameplay[edit]

WarioWare: Twisted![edit]

The player controls two men on a handcar. The goal is to get out of the cave. The first section involves dodging obstacles, including blocks and holes. In the second section, a giant boulder rolls after the handcar, forcing the player to speed up. The third section involves both dodging obstacles and going fast enough not to be crushed. If the two men on a handcar are either crushed by a boulder or fall in the hole, the player loses the microgame. If done so, the player wins the microgame.

  • 1st level difficulty: There will be a small amount of blocks and one hole.
  • 2nd level difficulty: There will be a small amount of blocks and four holes.
  • 3rd level difficulty: There will be a small amount of blocks, some in midair, and three trucks on the track.

WarioWare Gold[edit]

In WarioWare Gold, the microgame has changed from an escape sequence to a race. Like all Boss Games, the gameplay spans both screens of the Nintendo 3DS. The player controls two people with a yellow handcar on the bottom screen and races against teams using a white handcar and a gray handcar on the top screen. When an opponent is offscreen, an arrow matching the color of their handcar indicates if they are ahead or behind the screen. The bottom of the bottom screen has a minimap showing the position of all three handcars but not obstacles or items. The player must reach the finish line first to win the game. The two opposing teams will take approximately 30 to 35 seconds to finish. If an opponent beats the the player in the race, the player loses the microgame. The player will also lose if they do not move for a long enough period of time after the race starts, as the referee will walk over and disqualify them. After the referee starts walking, there is still time to start moving to avoid disqualification.

The track's layout varies depending on the difficulty, but it is not randomized and the opponents have the same track as the player. Short hurdles, blocks, tall hurdles, and sandpits can appear on the track. Short hurdles and blocks have to be jumped over. Collision with them causes a handcar to bounce off but negates the hazard. Handcars can land on blocks, which is key as some blocks are taller than normal and can only be jumped over by jumping from another block. Tall hurdles have to be passed under, as they have the same effect as short hurdles if jumped into. Sandpits have to be jumped over, as passing through them reduces a handcars speed.

Seconds on the in-game timer at the finish line are counted in real time, so one second on the timer is one second in real life (in contrast to, for instance, 100 Meter Dash).

Basic Training is a possible boss level in the WarioWatch challenge mode (all boss levels in Twist, and the second, fifth, and eighth boss levels in Ultra). It is nearly impossible for the opponents to win the race when playing Basic Training in WarioWatch because WarioWatch never has more than 30 seconds on the mode's overall timer.

  • 1st level difficulty: A small number of short hurdles and blocks. The opponents are slow. As the player approaches the first short hurdle, a prompt to press A Button appears. The prompt only goes away after the player presses the button for the for the first time, even if this is after the short hurdle.
  • 2nd level difficulty: A series of five short hurdles and three tall hurdles, along with a series of blocks and a sandpit. The opponents are slightly faster.
  • 3rd level difficulty: A series of three short hurdles, many blocks, and a sandpit. There is a star power-up in the air that grants invincibility and a speed boost temporarily, allowing the player to charge through blocks without bouncing off. The opponents are very fast.

Mission[edit]

  • All Pumped Up: In Level 3, the player has to reach the goal before the in-game clock reaches 21 seconds.

Names in other languages[edit]

LanguageNameMeaningNote(s)Ref.
Japaneseトロッコ
Torokko
Minecart[?]
FrenchDraisine de courseHandcar race[?]
GermanDraisinentrainingDraisine Training[?]
ItalianBinario mortoDead end track[?]
SpanishEntrenamiento básicoBasic training[?]

See also[edit]