From the Super Mario Wiki
Wario's Adventure is the final boss microgame in WarioWare, Inc.: Mega Microgame$! and WarioWare, Inc.: Mega Party Game$! It is the boss found in the Anything Goes folder. The Wario in this game later is seen in the WarioWare: Twisted! microgame Power Line Pigeons. Also, the "item get" sound effect from The Legend of Zelda plays when Wario grabs the treasure. It returns as a standard microgame in WarioWare Gold in Wario Deluxe's stage.
In the game, the player plays as Wario. The first part has Wario on a skateboard, where he has to jump and duck to avoid walls. In the second part, Wario can freely move, but he must move around to avoid the spikes falling from the ceiling. The third part is basically parts one and two together. In part four, the player must jump at the right time (the player only has one chance) to grab a jetpack. In the fifth part, the player must attack floating rocks by pressing the button at the right time. In part six, the player must gather fuel to go faster. If the player gets all the fuel, he'll be able to smash through the roof, where the player then find a treasure. Then a monster appears and the player gets a boomerang as his defense. In part seven, the player has to avoid the monster's attacks and hit it with the boomerang three times to defeat him. After looting the treasure, a boulder drops down and begins chasing Wario. The player must tap to run from the boulder. Soon, The player ducks under a wall and escapes from the boulder. The game ends afterwards.
As the difficulty of the microgame progresses, the parts get more difficult. There are more obstacles in Wario's way, the jetpack is higher up, there are more floating rocks that are further away, some of the fuel tanks are swerving left and right, the monster has to be hit with the boomerang more times, and it takes longer for Wario to escape from the giant boulder. Five points are needed to clear this game in the Grid.
Part one: Dodge 4 walls.
Part one: Dodge 5 walls.
Part one: Dodge 6 walls.
This game has been shortened, as it is no longer a boss microgame. The objective changes on every difficulty level., Wario must avoid the red-colored objects and touch the green-colored objects.
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