Pit Stop (WarioWare Gold)
Pit Stop | |
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Appears in | WarioWare Gold |
Type | Young Cricket & Master Mantis |
Command(s) | Attach! (Level 1) Change! (Level 2) Change & attach! (Level 3) |
Info | "Work quickly and swap out the tires for new ones! Take note—if the right and left are different sizes, the car won't be able to drive straight." |
Controls | ![]() |
Time limit | 16 beats |
Target score | 15 |
Pit Stop is one of Young Cricket & Master Mantis's microgames in WarioWare Gold.
Gameplay[edit]
A blue race car is in the center of the screen, with its front wheels extending to the right and the back wheels extending to the left. One of the wheels is missing a tire, and an arrow points to that wheel. The player has to drag and drop one of tires on the ground around the car onto the wheel to attach it. If a tire is dropped onto the car, it slides back off the car. If a tire is dragged close enough to a wheel without a tire, it snaps to the wheel. There are two different sizes of tires. one that is smaller and one that is larger. Notably, the tires on the car are vertical while all other tires are horizontal, making it harder to determine the if the size of one of the movable tires matches the size of the tires on the car. The player only wins if, after attaching a tire to the car, each pair of opposite tires on the car have the same size, which allows the car to drive off the right side of the screen. Inputs are locked and the player wins. If this condition is not met because a tire of the wrong size is attached, the car spins out and knocks away all but the one tire of the correct size. Inputs are locked and the player loses. An arrow points to the tire that had the correct size. Only one tire can be of the correct size, the rest are always incorrect.
There are a number of circular items around the race car in addition to the tires, of varying resemblance to a tire. All of these are decoys that can be dragged but cannot be attached to the car. If they are dragged to the wheel missing a tire, they disappear in some fashion to no effect. If the car spins out, these items get knocked away as well. Watermelons match the size of the small tires, and shatter when the player tries to put them on a wheel. The pair of a dung beetle and its ball match the size of large tires, and splatter when the player tries to put them on a wheel.
- Level 1: Three objects appear around the car, with a chance that one of the tires of the incorrect size is replaced a watermelon.
- Level 2: Instead of just having to attach a wheel, a damaged tire has to be removed from a wheel then replaced with a new tire. The damaged tire glows red, has a bandage, and wobbles while it is still attached to the car. Its size is always of the correct size of tire, and since it is displayed horizontally once it is removed from the wheel it can be used to easily determine the correct size of the replacement tire. The damaged tire cannot be put onto the wheel again. Five objects appear around the car, with a chance that one, two, or three of the tires of the incorrect size are replaced by watermelons/and or pairs of dung beetles and their balls.
- Level 3: One wheel is missing a tire and one wheel has a damaged tire. Both situations must be resolved, with the second following the mechanics of Level 2. As such, there are two tires of the correct size instead of one. The car only starts driving, and therefore the player can only meet the win or loss conditions, if there are undamaged tires on all four wheels. If the player has attached one tire of the incorrect size to a wheel, the arrow pointing at the wheel does not vanish. The player can remove the incorrect tire. Note that if the wheel without a tire and the wheel with a damaged tire are both front wheels or both back wheels, the player can attach two tires of the size that does not match the other wheels on the car and still meet the win condition. Five objects appear around the car, with a chance that one or two of the tires of the incorrect size are replaced by bombs. Bombs match the size of large tires, and explode when the player tries to put them on a wheel. A bright flash briefly shrouds the screen, the car spins around once, and all other objects are pushed to the edge of the screen.
Names in other languages[edit]
Language | Name | Meaning | Notes |
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Japanese | ピットイン[?] Pittoin |
Pit Stop | |
French | Ravitaillement[?] | Pit stop | |
German | Boxenstopp[?] | Pit/Box Stop | |
Italian | Pit Stop[?] | - | |
Spanish (NOA) | Parada técnica[?] | Technical stop | |
Spanish (NOE) | Parada en boxes[?] | Pit stop |