From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
|
Gondola Lift
|
|
Appears in
|
WarioWare: Get It Together!
|
Type
|
High Tech
|
Command
|
Transport!
|
Info
|
"Why, it seems a gondola has become stuck before reaching its destination! See if you can't do something to the cable that holds it to get those poor passengers where they're trying to go!"
|
Points to clear
|
20
|
Gondola Lift is one of the microgames in Dr. Crygor's High Tech level in WarioWare: Get It Together!
Gameplay[edit]
The object of this microgame is to move a gondola along a wire so that it reaches a station at the top of a cliff. If the gondola gets to the station, the person next to it spins their flag rapidly.
- Level 1: The wire goes down towards the station.
- Level 2: The wire goes up towards the station.
- Level 3: The wire goes in a wavy pattern towards the station. In addition, there is a pole midway along the wire, and the wire segment near it cannot be moved.
Suitability[edit]
- The combination of her free movement and the free choice of direction of her projectiles makes Ashley the best fit for this microgame.
- Both Young Cricket & Master Mantis are bad fits because of their inability to stay in the air for a long time, giving them little time to transport the gondola each time they jump. In Master Mantis's case, the wire also prevents him from walking upside-down. They especially struggle at Level 3. This is the only microgame in Get It Together! where Master Mantis is a bad fit, as well as the only non-boss microgame in Get It Together! where Young Cricket is a bad fit.
- 9-Volt only has a brief amount of time for each opportunity he can transport the gondola.
Names in other languages[edit]
Language
|
Name
|
Meaning
|
Japanese |
ロープウェイ Rōpuwei |
Ropeway
|
French |
Panne de téléphérique |
Cable car breakdown
|
German |
Anstößige Seilbahn |
Indecent Cable Car
|
Italian |
Funivia a spinta |
Push cableway
|
Korean |
케이블카 Keibeulka |
Cable Car
|
Spanish |
Rescate teleférico |
|
|