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The goal is to make a climber make its way to the top by moving its arms and legs and making them hold onto a rock. The same arm or leg cannot be moved twice in a row. Once the climber lets go of a rock, it will crumble. Sometimes, a crow appears and will detach any of the climber's extremities it touches. The crow can be chased away by attacking it. If at least one of the climber's extremities reaches the top of the wall, the game is won. If all four of the climber's extremities are loose, the climber will fall down and the game is lost. If 18-Volt is utilized, he'll be on a cart which slowly moves side-to-side allowing him to cover more space.
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