Mario Paint (WarioWare: D.I.Y.)
| Mario Paint | |
|---|---|
| |
| Appears in | WarioWare: D.I.Y. |
| Type | 9-Volt |
| Command(s) | Paint! |
| Info | "Pick a color and paint the shape!" |
| Controls | |
Mario Paint is one of 9-Volt's microgames in WarioWare: D.I.Y., based on the game of the same name on the Super Nintendo Entertainment System.
Gameplay[edit]
The purpose of the game is to color the two cylinders exactly like the example shown. When the game starts, there is a two-cylinder pillar already colored in with a mix of either red, blue, yellow, or green. There is also another object exactly the same, but without color. The player needs to tap a color from the palette above and tap the object to give it that color. If the player manages to color the cylinders before time runs out, the game ends in a win. However, if the player accidentally chooses the wrong object, the wrong color, or time runs out, the game ends in a loss.
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | マリオペイント[?] Mariopeinto |
Mario Paint | |
| Italian | Mario Paint[?] | - |
Music used from Mario Paint[edit]
- When the player imports/views this microgame in the Game MakerMatic, when editing background/objects, the first background music will play.
- When the player imports (can't be done by viewing) the microgame and edits shapes/stamps/letters, the second background music from can be heard.
- When the player makes custom palettes/stamps, the third background music will play.
All the points listed above also apply to comic creation, but since there are no built-in comics named Mario Paint, the player must make a custom comic with the Mario Paint name. The points listed above also apply to any custom-made microgames that are given the name Mario Paint.
