From the Super Mario Wiki
Retrieved from "https://www.mariowiki.com/index.php?title=Konga_Beat&oldid=2485617"
Ads keep the MarioWiki independent and free :)
Konga Beat is Donkey Kong's Final Smash in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U. When using it, Donkey Kong will pull out two Bongos and start playing a cover of the "DK Island Swing" theme song from Donkey Kong Country, releasing shockwaves in time with the beat. The initial shockwaves are weak, but the attack can be made stronger by pressing the buttons in tune with each beat of the song. Donkey Kong is invincible during the move, though he is also unable to move during it. While there's no visual indication as to when to press the buttons to the beat in Super Smash Bros. Brawl, there is one in Super Smash Bros. for Nintendo 3DS / Wii U: a meter will appear above Donkey Kong and red circles will slide across it. Once a red circle enters the larger circle at the end of the meter, the player needs to tap a button to make the shockwave longer. At the end of the Final Smash, Donkey Kong will strike a pose based on how well the player pressed the buttons to the beat.
The bongos Donkey Kong uses in his Final Smash are actually modeled after the actual DK Bongo controllers used for the Nintendo GameCube; a START button and DK logo can be seen in the middle of the two bongos.
Konga Beat is similar to Donkey Kong's musical attack in Donkey Kong 64, Bongo Blast. The bongos play a prominent role in the Donkey Konga games for the Nintendo GameCube, and were used as the controls for Donkey Kong Jungle Beat. In Donkey Kong Jungle Beat, Donkey Kong can make similar circular waves when clapping to stun enemies.
Super Smash Bros. Brawl
Super Smash Bros. for Wii U
Names in other languages