Mario Kart Tour race points system

From the Super Mario Wiki

This page details the system used to calculate total points in Mario Kart Tour races, using data gathered during the Ice Tour.

Overview[edit]

Race points are earned in three ways: base points from the driver, kart and glider being used, bonus points earned by performing actions during the race, and position points, based on finishing position, driver level, and several other factors. Upon earning enough points in a given race, players can earn from that race up to 5 total Grand Stars, which are necessary to unlock further cups and tour gifts in the current tour.

Base points[edit]

The base points of the driver, kart and glider selected are added to the initial score of 0 before the race begins. Base points can range from 800 total points for base-level Normal items to 1600 points for maxed-out High-End items. Individual items' base points can be increased through experience points obtained at the end of the races or through point-boost tickets that provide 50 experience points each. The experience points are used to fill a gauge that when filled will increase the base points until the maximum amount has been reached. The amount of experience points needed to fill the gauge increases every time the gauge is filled.

Base points of drivers, karts and gliders
XP level MKT Icon Drivers.png
Drivers
MKT Icon Karts.pngMKT Icon Gliders.png
Karts and gliders
MKT Icon Normal.png
Normal
MKT Icon Rare.png
Super
MKT Icon HighEnd.png
High-End
Total XP XP to next
level
MKT Icon Normal.png
Normal
MKT Icon Rare.png
Super
MKT Icon HighEnd.png
High-End
Total XP XP to next
level
1 400 450 500 0 8 200 220 250 0 6
2 408 459 512 8 9 204 224 256 6 7
3 416 468 524 17 10 208 228 262 13 8
4 424 477 536 27 11 212 232 268 21 9
5 432 486 548 38 12 216 236 274 30 10
6 440 495 560 50 13 220 240 280 40 11
7 448 504 572 63 14 224 244 286 51 12
8 456 513 584 77 15 228 248 292 63 13
9 464 522 596 92 16 232 252 298 76 14
10 472 531 608 108 18 236 256 304 90 15
11 480 540 620 126 20 240 260 310 105 16
12 488 549 632 146 22 244 264 316 121 17
13 496 558 644 168 24 248 268 322 138 18
14 504 567 656 192 26 252 272 328 156 19
15 512 576 668 218 28 256 276 334 175 20
16 520 585 680 246 30 260 280 340 195 21
17 528 594 692 276 32 264 285 346 216 22
18 536 603 704 308 34 268 290 352 238 23
19 544 612 716 342 36 272 295 358 261 24
20 552 621 728 378 39 276 300 364 285 26
21 560 630 740 417 42 280 305 370 311 28
22 568 639 752 459 45 284 310 376 339 30
23 576 648 764 504 48 288 315 382 369 32
24 584 657 776 552 51 292 320 388 401 34
25 592 666 788 603 54 296 325 394 435 36
26 (max) 600 675 800 657 300 330 400 471

Bonus points[edit]

Many actions performed in-game give the player a number of bonus points. There are a wide variety of point-giving actions, ranging from hitting another player with an item to picking up a coin or simply running into a traffic cone. The base points are modified by many multipliers and bonuses before being added to the player's score. The full formula to calculate the bonus points of a single action, as given in the game's FAQ, is as follows:

  • base points for performing action
  • × multiplier from kart's favored course
  • × multiplier from kart's level
  • + increase from kart's special skill
  • + increase from glider's special skill
  • + combo bonus
  • + driver's bonus-points boost
  • + kart's bonus-points boost
  • + glider's bonus-points boost

The final result is rounded up to the nearest whole number. Each of these items is covered in detail in the following sections.

Action base points[edit]

Each action in a race has a default number of points associated with it, called the base points of the action.

Item actions[edit]

These actions are performed with specific items or in Frenzy mode.

Item-based actions
Action Base points Cause Item(s)
Banana accuracy 25 An opponent hits a Banana held or dropped by the player MKT Icon Banana.pngMKT Icon TripleBanana.pngMKT Icon BananaBarrels.pngMKT Icon LuckySeven.png
Indirect: MKT Icon GiantBanana.pngMKT Icon YoshiEgg.pngMKT Icon BirdoEgg.png
Birdo's Egg accuracy 25 A Birdo's Egg hits an opponent or is hit by an opponent while held MKT Icon BirdoEgg.png
Blooper deployed 10 A Blooper sprays ink on an opponent MKT Icon Blooper.pngMKT Icon LuckySeven.png
Bob-omb accuracy 25 An opponent hits a Bob-omb or is caught in its blast MKT Icon Bobomb.pngMKT Icon DoubleBobomb.pngMKT Icon BobombCannon.pngMKT Icon LuckySeven.png
Boomerang accuracy 25 A Boomerang Flower hits an opponent or is hit by an opponent while held MKT Icon BoomerangFlower.png
Bowser's Shell accuracy 25 A Bowser's Shell hits an opponent or is hit by an opponent while held MKT Icon BowserShell.png
Bubble 10 The player spends time equivalent to a Glide Time inside a Bubble (AddScoreIntervalWhileItemType018) MKT Icon Bubble.png
Bullet Bill accuracy 25 The player hits an opponent while using a Bullet Bill, or with a mini Bullet Bill in Frenzy mode MKT Icon BulletBill.png
Coin 5 Occurs twice when the player rolls a Coin item MKT Icon Coin.png
Dash Ring 10 The player touches a Dash Ring activated by any driver MKT Icon DashRing.png
Destroyed a Spiny Shell 100 The player uses a Super Horn when a Spiny Shell is nearby MKT Icon SuperHorn.pngMKT Icon LuckySeven.png
Fire Flower accuracy 25 An opponent hits a Fire Flower fireball thrown by or circling the player MKT Icon FireFlower.png
Frenzy action 1 The player uses an item in Frenzy mode MKT Icon Star.png
Frenzy Finish 100 The player finishes the race while in Frenzy mode MKT Icon Star.png
Frenzy strike! 25 The player hits an opponent in Frenzy mode (excluding Mega Mushroom and Heart Frenzy) MKT Icon Star.png
Giant Banana accuracy 25 An opponent hits a Giant Banana held or dropped by the player MKT Icon GiantBanana.png
Green Shell accuracy 25 An opponent hits a Green Shell held or thrown by the player MKT Icon GreenShell.pngMKT Icon TripleGreenShell.pngMKT Icon LuckySeven.png
Indirect: MKT Icon YoshiEgg.pngMKT Icon BirdoEgg.png
Heart 25 The player activates a Heart (outside of Frenzy mode) MKT Icon Heart.png
Heart accuracy 25 The player hits an opponent while in Heart Frenzy mode MKT Icon Heart.png
Ice Flower accuracy 25 An opponent hits an Ice Flower snowball thrown by or circling the player MKT Icon IceFlower.png
Lightning accuracy 5 A driver is hit by Lightning activated by the player MKT Icon Lightning.png
Mega Mushroom strike! 25 The player hits an opponent while mega MKT Icon MegaMushroom.png
Mushroom 10 The player uses a Mushroom item MKT Icon Mushroom.pngMKT Icon TripleMushroom.pngMKT Icon LuckySeven.png
Red Shell accuracy 25 A Red Shell thrown by the player hits an opponent or is hit while held MKT Icon RedShell.pngMKT Icon LuckySeven.png
Repelled a Blooper 100 The player uses a Super Horn as a Blooper is preparing to hit MKT Icon SuperHorn.pngMKT Icon LuckySeven.png
Spiny Shell accuracy 25 A Spiny Shell hits or bombs an opponent MKT Icon SpinyShell.png
Spiny Shell dodged! 50 The player uses a Mushroom item to avoid a Spiny Shell when the latter is nearby MKT Icon Mushroom.pngMKT Icon TripleMushroom.pngMKT Icon LuckySeven.png
Super Horn accuracy 25 The player hits an opponent with a Super Horn MKT Icon SuperHorn.pngMKT Icon LuckySeven.png
Yoshi's Egg accuracy 25 A Yoshi's Egg hits an opponent or is hit by an opponent while held MKT Icon YoshiEgg.png

Object interactions[edit]

These actions are performed by interacting with hazards or other elements that appear on one or a few tracks.

Object interactions
Action Base points Object Hit with Track(s)
Barrel 10 MKT barrel.png
Barrel
KartFrenzyMegaMushroomBullet BillSuper Horn

Bob-ombBowser's ShellGreen ShellRed ShellSpiny Shell
Boomerang FlowerFire FlowerIce FlowerBirdo's EggYoshi's Egg

London Loop
Cheep Cheep 10 MKT Cheep Cheep.png
Cheep Cheep
3DS Cheep Cheep Lagoon
Clampy 10 MKT Clampy.png
Clampy
3DS Cheep Cheep Lagoon
Crate 10 MKT crates.png
Crate
London Loop
Jar 10 MKT jars.png
Jar / Snake jar
3DS Shy Guy Bazaar
Snake jar 10
Snow block 10 MKT snow block.png
Snow block
SNES Vanilla Lake 1
Snowperson 10 MKT snowperson.png
Snowperson
DS DK Pass
N64 Frappe Snowland
Traffic cone 1 MKT traffic cone.png
Traffic cone
SNES Mario Circuit 1R, R/T
GBA Bowser's Castle 1R
3DS Toad Circuit
3DS Daisy Hills R
3DS Rock Rock Mountain
3DS Neo Bowser City R
3DS Rainbow Road R
New York Minute 1R
Paris Promenade 1
Paris Promenade 2
Wooden cutout 10 Boo Wooden Cutout MKT.png MKT board.png
Wooden cutout
SNES Ghost Valley 1
GCN Yoshi Circuit
DS Luigi's Mansion
Paris Promenade 1
Goat 10 MKT goat.png
Goat
MushroomFrenzyMegaMushroomBullet BillSuper Horn

Bob-ombBowser's ShellGreen ShellRed ShellSpiny Shell
Boomerang FlowerFire FlowerIce FlowerBirdo's EggYoshi's Egg

3DS Daisy Hills
Goomba 10 MKT Goomba.png
Goomba
3DS Toad Circuit R
3DS Mario Circuit
Paris Promenade 1
Sidestepper 10 MKT Sidestepper.png
Sidestepper
N64 Koopa Troopa Beach
3DS Cheep Cheep Lagoon
Flying Shy Guy ? MKT Flying Shy Guy.png
Flying Shy Guy
FrenzyMegaMushroomBullet BillSuper Horn

Bob-ombBowser's ShellGreen ShellRed ShellSpiny Shell
Boomerang FlowerFire FlowerIce FlowerBirdo's EggYoshi's Egg

3DS Shy Guy Bazaar
Piranha Plant 10 MKT Big Piranha Plant.png
MKT Choco Island 2 Piranha Plant.pngMKT Yoshi Circuit Piranha Plant.png
Piranha Plant
SNES Choco Island 2
GCN Yoshi Circuit
SNES Choco Island 2
SNES Ghost Valley 1R
Paris Promenade 1
Paris Promenade 2
Chain Chomp ? MKT Chomp.jpg
Chain Chomp
FrenzyMegaMushroomBullet BillSuper HornBowser's Shell London Loop
SNES Mario Circuit 2T
3DS Rainbow Road
Metal ball 10 MKT pinball.png
Metal ball
DS Waluigi Pinball
Pipe 10 MKT pipe.png
Pipe
SNES Mario Circuit 1
SNES Ghost Valley 1R
SNES Mario Circuit 2
SNES Mario Circuit 3
SNES Choco Island 2T
SNES Vanilla Lake 1
GCN Yoshi Circuit
3DS Toad Circuit
3DS Daisy Hills
3DS Mario Circuit
Paris Promenade 1
Rolling rock 10 MKT rolling rock.png
Rolling rock
3DS Rock Rock Mountain
Snowball ? MKT snowball.png
Snowball
DS DK Pass
Thwomp 10 MKT Thwomp.png
Thwomp
GBA Bowser's Castle 1
Tokyo Blur 2
Train 10 MKT train.png
Train
N64 Kalimari Desert
Star Thwomp 10 MKT Super Thwomp.png
Star Thwomp
FrenzyBullet BillSuper HornBowser's Shell SNES Rainbow Road
Gate Spin! 10 MKT Finish Line Gate RRM.png
MKT Finish Line Gate RRMT.png
MKT Finish Line Gate NBC.png
Finish Line gate
KartBob-omb 3DS Rock Rock Mountain
3DS Neo Bowser City
Star Ring 10 MKT Star Ring.png
Star Ring
Kart 3DS Rainbow Road
SNES Rainbow Road R/T

General actions[edit]

These actions can be performed on most or all tracks.

General actions
Action Base points Cause
Coin 5 The player touches a coin on the track
Dash Panel 10 The player touches a Dash Panel
Glide Time 10 The player spends a certain amount of time gliding (based on AddScoreIntervalWhileGlide)
Item deflected! 5 The player deflects an incoming projectile with the item on their kart
Item destroyed! 5 The player hits a stationary item with one of their own items
Jump Boost 10 The player hits a ramp, Jump Boost field, or other jump at speed
Mini-Turbo 5 The player releases a blue Mini-Turbo
Mushroom 10 The player touches a Mushroom on the track
Payback 50 The player lands a hit on an opponent who had landed a hit on them earlier in the race
Rocket Start 10-30 During the countdown, the player presses the screen and releases before "GO!" appears
Slipstream 30 The player receives a Slipstream speed boost
Smash 50 The player hits a small opponent while normal-sized to flatten them
Super Mini-Turbo 15 The player releases an orange Super Mini-Turbo
Ultra Mini-Turbo 30 The player releases a pink Ultra Mini-Turbo

Tour-exclusive actions[edit]

A few tours have introduced elements to every track that give points with a special message when interacted with. These actions have also had one or more associated spotlight drivers, to whom the action awards far more base points.

Tour-exclusive actions
Action Base points Special base points Special drivers Cause Tour(s)
Happy Holidays! 10 110 Mario (Santa)Daisy (Holiday Cheer)Yoshi (Reindeer) The player hits a festive tree with an item or while invincible Winter, London, Holiday
Happy New Year! 10 60 Mario (Happi) The player hits a kadomatsu with an item or while invincible New Year's

Interim rank points[edit]

Points are earned when crossing a Finish Line to begin lap 2 or enter another segment of the track. The points earned depend on the player's position and the engine class used. 200cc is considered identical to 150cc here, as it is across the rest of the points calculation. The action triggered also allows one extra second on top of your normal combo time before the next action.

Interim rank points
Action Base points
50cc 100cc 150cc 200cc
1st place! 50 100 200
2nd place! 40 80 160
3rd place! 30 60 120
4th place! 25 50 100
5th place! 20 40 80
6th place! 15 30 60
7th place! 10 20 40
8th place! 5 10 20

Kart bonus-points multiplier[edit]

The base points of the action are first multiplied by the bonus-points multiplier of the kart, determined in two parts. The first part is a simple multiplier dependent on the kart's tier on the course: top-tier karts receive a x2 bonus, middle tier karts receive x1.5, while bottom-tier karts receive the default x1. A further multiplier is applied based on kart rarity and level, as shown in the below table. The multipliers stack, so x1.1 on top of x2 becomes x2.2.

Kart level multiplier
Level Normal Super High-End
1 1.0 1.05 1.1
2 1.05 1.1 1.15
3 1.05 1.1 1.15
4 1.1 1.15 1.2
5 1.1 1.15 1.2
6 1.15 1.2 1.25

Special skill boost[edit]

Every driver, kart, and glider has a special skill that separates it from the others. For drivers, the special skill is a unique item, such as the Boomerang Flower or Coin Box; these are covered in the "Item Actions" section above. For karts, the special skill is a boost to a general action, such as Mini-Turbo or Jump Boost, which awards more points and a bigger speed boost when performed. For gliders, the special skill is a boost to a general item, such as the Banana or Super Horn, which increases the chance of rolling that item and awards more points for landing a hit (or simply using the item, in the case of Mushrooms). The point bonus for kart and glider actions is added directly to the score after the multipliers, and depends only on the item's rarity; it is not affected by level or course tier.

Kart skills[edit]

Kart special skill boosts
Special skill Bonus points Awarded actions
Normal Super High-End
MKT Icon DashPanel.png
Dash Panel Plus
5 10 15 Dash Panel
MKT Icon JumpBoost.png
Jump Boost Plus
4 6 8 Jump Boost
MKT Icon Mini-Turbo.png
Mini-Turbo Plus
2 3 4 Mini-Turbo
Super Mini-Turbo
Ultra Mini-Turbo
MKT Icon RocketStart.png
Rocket Start Plus
30 50 80 Rocket Start
MKT Icon Slipstream.png
Slipstream Plus
10 20 40 Slipstream

Glider skills[edit]

Skills with missing points values mean there are no gliders of the given rarity with that skill, as of the Ice Tour. Note that the Coin and Mushroom boosts only apply to rolled items, and not those picked up from the track.

Glider special skill boosts
Special skill Bonus points Awarded actions
Normal Super High-End
MKT Icon Banana.png
Banana Plus
10 20 Banana accuracy
MKT Icon Blooper.png
Blooper Plus
5 Blooper deployed
MKT Icon Bobomb.png
Bob-omb Plus
20 30 Bob-omb accuracy
MKT Icon BulletBill.png
Bullet Bill Plus
20 30 Bullet Bill accuracy
MKT Icon Coin.png
Coin Plus
3 Coin (item)
MKT Icon GreenShell.png
Green Shell Plus
10 20 30 Green Shell accuracy
MKT Icon Lightning.png
Lightning Plus
5 8 Lightning accuracy
MKT Icon MegaMushroom.png
Mega Mushroom Plus
10 30 Mega Mushroom strike!
MKT Icon Mushroom.png
Mushroom Plus
5 15 Mushroom (item)
MKT Icon RedShell.png
Red Shell Plus
20 30 Red Shell accuracy
MKT Icon SuperHorn.png
Super Horn Plus
20 30 Super Horn accuracy
Repelled a Blooper
Destroyed a Spiny Shell

Combo bonus[edit]

when performing multiple actions within a short period of time, you receive a combo bonus for each successive action. The length of time allowed depends on the level and course tier of the glider used, though time limits are suspended while gliding, riding in a Bubble or in Frenzy mode. The combo points themselves, however, only depend on the glider's tier on the course. The first action in a combo is awarded a combo bonus of 0, and successive actions each get an increase depending on glider tier:

  • Top-tier: bonus increases by 3 points with each action
  • Middle-tier: bonus increases by 2 points with each action
  • Bottom-tier: bonus increases by 1 point with each action

There is also a cap to the combo bonus that depending on engine class:

  • 50cc: actions beyond the 6th receive the same bonus as the 6th
  • 100cc: actions beyond the 11th receive the same bonus as the 11th
  • 150/200cc: actions beyond the 16th receive the same bonus as the 16th

This leads us to the following table for max combo bonus:

Maximum combo bonus points
Glider tier 50cc 100cc 150cc 200cc
Top-tier 15 30 45
Middle-tier 10 20 30
Bottom-tier 5 10 15

Bonus-points boost[edit]

Perhaps the most confusing part of the points system, the bonus-points boost is a single points bonus that is added to every single action performed, up to and including the 200th. The driver, kart, and glider are each considered separately in calculating the bonus. If an item in use is top-tier for the course and at level 2 or above, its bonus points boost is determined by the following formula:

  • Item base points
  • × (item level - 1)
  • × (cc / 30,000)

where 200cc is still treated as 150cc. As an example, say you have a level 3 Bowser, maxed out at 675 base points, and you use him for a 200cc race at Bowser's Castle 1T, one of his top-tier courses. Then the bonus-points boost would be:

  • Base points: 675
  • × (lvl 3 - 1) = 1350
  • × (150 / 30,000) = 6.75

Thus, you would earn 6.75 extra points per action. Let's say you also use the Bull's-Eye Banzai at level 2, but with minimum 200 base points:

  • Base points: 200
  • × (lvl 2 - 1) = 200
  • × (150 / 30,000) = 1.00

The kart would thus be worth a meager 1 point per action. Finally, on the opposite end of the spectrum, say you use a level 6 Swooper, with max 400 base points:

  • Base points: 400
  • × (lvl 6 - 1) = 2000
  • × (150 / 30,000) = 10.00

Your total bonus-points boost for this setup would be 17.75 points per action. You can earn up to 40 bonus points per action in this manner if you use a maxed-out level 6 High-End driver, kart, and glider. The bonus-points boost is reapplied at the end of the race, effectively doubling its total; more on that in the final section.

Position points[edit]

At the very end of the race, points are given based on the player's level and finishing position, along with another helping of the bonus-points boost. Nintendo gives the position points formula as:

  • Base position points
  • × position bonus
  • + driver's bonus-points boost
  • + kart's bonus-points boost
  • + glider's bonus-points boost

Base position points[edit]

The base points you earn for finishing 1st are called base position points. These range from 2000 to 4980, depending on player level and engine class:

Player lvl Base position points Player lvl Base position points Player lvl Base position points
50cc 100cc 150cc 200cc 50cc 100cc 150cc 200cc 50cc 100cc 150cc 200cc
1 2000 2200 2400 34 3260 3460 3660 67 3940 4140 4340
2 2050 2250 2450 35 3280 3480 3680 68 3960 4160 4360
3 2100 2300 2500 36 3300 3500 3700 69 3980 4180 4380
4 2150 2350 2550 37 3320 3520 3720 70 4000 4200 4400
5 2200 2400 2600 38 3340 3540 3740 71 4020 4220 4420
6 2250 2450 2650 39 3360 3560 3760 72 4040 4240 4440
7 2300 2500 2700 40 3380 3580 3780 73 4060 4260 4460
8 2350 2550 2750 41 3400 3600 3800 74 4080 4280 4480
9 2400 2600 2800 42 3420 3620 3820 75 4100 4300 4500
10 2450 2650 2850 43 3460 3660 3860 76 4120 4320 4520
11 2500 2700 2900 44 3480 3680 3880 77 4140 4340 4540
12 2540 2740 2940 45 3500 3700 3900 78 4160 4360 4560
13 2580 2780 2980 46 3520 3720 3920 79 4180 4380 4580
14 2620 2820 3020 47 3540 3740 3940 80 4200 4400 4600
15 2660 2860 3060 48 3560 3760 3960 81 4220 4420 4620
16 2700 2900 3100 49 3580 3780 3980 82 4240 4440 4640
17 2740 2940 3140 50 3600 3800 4000 83 4260 4460 4660
18 2780 2980 3180 51 3620 3820 4020 84 4280 4480 4680
19 2820 3020 3220 52 3640 3840 4040 85 4300 4500 4700
20 2860 3060 3260 53 3660 3860 4060 86 4320 4520 4720
21 2900 3100 3300 54 3680 3880 4080 87 4340 4540 4740
22 2930 3130 3330 55 3700 3900 4100 88 4360 4560 4760
23 2960 3160 3360 56 3720 3920 4120 89 4380 4580 4780
24 2990 3190 3390 57 3740 3940 4140 90 4400 4600 4800
25 3020 3220 3420 58 3760 3960 4160 91 4420 4620 4820
26 3050 3250 3450 59 3780 3980 4180 92 4440 4640 4840
27 3080 3280 3480 60 3800 4000 4200 93 4460 4660 4860
28 3110 3310 3510 61 3820 4020 4220 94 4480 4680 4880
29 3140 3340 3540 62 3840 4040 4240 95 4500 4700 4900
30 3170 3370 3570 63 3860 4060 4260 96 4520 4720 4920
31 3200 3400 3600 64 3880 4080 4280 97 4540 4740 4940
32 3220 3420 3620 65 3900 4100 4300 98 4560 4760 4960
33 3240 3440 3640 66 3920 4120 4320 99 (max) 4580 4780 4980

Position multiplier[edit]

When finishing in a rank other than 1st, a simple multiplier is applied to the base position points, with diminishing returns for lower ranks:

  • 1st: x1.00
  • 2nd: x0.85
  • 3rd: x0.75
  • 4th: x0.65
  • 5th: x0.55
  • 6th: x0.45
  • 7th: x0.35
  • 8th: x0.20

Bonus-points boost[edit]

The driver, kart, and glider each apply their bonus-points boost again at the end of the race. The formula is largely unchanged, but an extra step is added:

  • Item base points
  • × (item level - 1)
  • × number of actions (capped at 200)
  • × (cc / 30,000)

Since the same boost is applied to each action during the race, this will be roughly equal to the bonus-points boost earned throughout the race, although it tends to be slightly less due to the favorable rounding on individual actions' boosts.