GCN DK Mountain

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DK Mountain
MKDD DKMountain.png

Overview of the racecourse.

Information
Appearance(s) Mario Kart: Double Dash!! (2003)
Mario Kart Wii (2008)
Cup(s) Star Cup (Double Dash!!)
Lightning Cup (Wii)
Staff Ghost 02:12.639 (Double Dash!!)
(Donkey Kong and Diddy Kong in the DK Jumbo)
02:57.744 by Nin★♪msk (Wii)
(Funky Kong on the Wario Bike)
Expert Staff Ghost 02:38.130 by Nin★Miyam (Wii)
(Funky Kong in the Flame Flyer)
Wi-Fi No longer available (Wii)
Music
Course map
Mario Kart: Double Dash!!
The map of DK Mountain.

Mario Kart Wii
The course map for <small>GCN</small> DK Mountain from Mario Kart Wii.

DK Mountain is the fourth and final race course of the Star Cup in Mario Kart: Double Dash!!, and the third course in the Lightning Cup in Mario Kart Wii. The course takes place along two volcanoes in the middle of the jungle. The center of the track is a giant Barrel Cannon that shoots racers to the upper part of an active volcano. The course itself is complex, containing several curly paths, dangerous, tight turns and an uneven ground where drifting is difficult to control. It has the same background music as Dino Dino Jungle, part of which is an arrangement of the Donkey Kong Jr. stage music.

Mario Kart: Double Dash!![edit]

The start of the race

All players start the race in the jungle. As they start the race, the players go to the base of an inactive volcano and take a curved path surrounded by the crater of this volcano. Racers are soon fired at 195mph / 314km/h (GCN version) by the DK Cannon, onto an active volcano. While airborne, racers are invulnerable to items. After landing near the top of the mountain, drivers now have to drive downhill on bumpy terrain.

Almost at the base of the active volcano, racers happen on a road prone to falling boulders. Reentering the jungle, players take a zigzagging path where more boulders roll down hills. During the first turn, racers should avoid falling off the cliff while swerving around. A second turn surrounds a deep ravine where players may fall. Lastly, the third tight turn leads racers to a swaying, windy rope bridge high above a deep canyon. This leads racers to the finish line.

DK Mountain is in the background of Baby Park and Dino Dino Jungle.

In the overview image of the course, the wooden bridge is missing. This is likely due to the fact that it is its own object and not part of the level geometry, allowing it to be capable of swaying, and therefore would not have been loaded in-game when the screenshot was taken.

Shortcuts[edit]

  • At the very start there is a small patch of mud next to the first set of Item Boxes. This can be cut across with a Mushroom, Mega Mushroom or Star.
  • During the descent of the zigzagging portion, just after the first tight curve, players can instantly jump across the ravine to reach the other end of the second turn. This saves them a few seconds in the race.

Mario Kart Wii[edit]

DK Mountain
The course in Mario Kart Wii.
2010-TournamentJanuary2.jpg
The tournament.

DK Mountain reappears in Mario Kart Wii as the third course of the Lightning Cup. Some elements were added, such as ramps and mud to replace deep grass. Also, the sign that says "Donkey Cannon" in Double Dash!! now says "DK Cannon", in common with DK Summit. Like on the other three courses in the game with Barrel Cannons (DK Summit, Maple Treeway, and Rainbow Road), the straight line declaring players being fired out of the cannon was removed. The straightaway down from the top of the mountain now has wooden ramps for the purpose of aerial tricks. Racers can also either stay on track or go off-road without losing speed, granting an advantage to avoid other racers and hazards set in the slope.

In the switchbacks with the falling boulders, only giant boulders flip racers, whereas the smaller ones disintegrate and slightly decelerate the kart. Half-pipes have also been added on the first switchback.

Shortcuts[edit]

  • Both the mud and ravine shortcuts return in this rendition of the track.
  • An extremely difficult glitch shortcut can be pulled off by using a Mushroom and aiming between the blue zipper and the fence near the end of the rock section of the mountain. If done correctly the player can glitch through the wall and end up just before the ravine shortcut.

Tournaments[edit]

A tournament took place on this course. Players had to pass through a total of 20 gates, with the bridge being replaced by Mushroom Gorge's Mushroom Trampolines. It was the second tournament of January 2010, and it was restricted to Wii Wheel controls. It was later repeated as the second tournament of September 2011, the first tournament of December 2012, though without any control restrictions, and the second tournament of February 2014, with the Wii Wheel restriction kept.

Profiles[edit]

Mario Kart: Double Dash!![edit]

  • North American website bio: "Go off-roading on DK Mountain as you fly with reckless abandon down a volcano, through ridiculous curves, and across a twisting log bridge. Oh, and you get shot out of a cannon too."
  • European website bio: "Dense jungles, rickety bridges, slippery slopes, rolling boulders and, erm, a sulking volcano... It can only be DK Mountain."

Mario Kart Wii[edit]

  • European website bio: "If getting fired to the top of a huge volcano isn't dangerous enough for you, the cliff-side drops and ramshackle bridges might increase the fear factor as you race around DK Mountain."

Sponsors[edit]

Gallery[edit]

Mario Kart: Double Dash!![edit]

Mario Kart Wii[edit]

Names in other languages[edit]

Language Name Meaning
Japanese DKマウンテン
DK Maunten
DK Mountain
Chinese DK高山[1]
DK Gāo Shān
DK Tall Mountain
French Montagne DK DK Mountain
German DK Bergland DK Mountain Land
Italian Montagne di DK DK’s Mountains
Korean DK 마운틴
DK Mauntin
DK Mountain
Spanish Montaña DK DK Mountain

References[edit]