Millstone

From the Super Mario Wiki
Jump to: navigation, search
Ads keep the MarioWiki independent and free :)

This article's name is conjectural for a part of its content. If an official name is found for the currently unnamed portion of content, it may need to be split into a new article.

Millstone
DKC Millstone.png

First appearance

Donkey Kong Country (1994)

Latest appearance

Mario Kart 8 Deluxe (2017)

Millstones are large indestructible stone wheels that are often present in ruined areas. They mostly serve as obstacles that inflict harm on the playable characters by rolling onto them.

History[edit]

Donkey Kong Country[edit]

Millstones first appear in the game Donkey Kong Country. They are only found in temple levels, such as Millstone Mayhem and Temple Tempest. Millstones are piloted by brown Gnawties and either move on predetermined paths attempting to hinder the Kongs, or are initially stationary and start chasing them on a certain distance before coming to a stop.

Mario Superstar Baseball[edit]

A discarded Millstone akin to those used by Gnawties in Donkey Kong Country can be seen on the flanks of Donkey Kong Jungle in Mario Superstar Baseball.

Super Mario Galaxy 2[edit]

Millstones appear in the Clockwork Ruins Galaxy from Super Mario Galaxy 2. They now take the shape of large stone gears and display rinds on the sides. Millstones fall in indefinite numbers onto inclined pathways and roll down towards the player. They feature cuts on their surface where the player can take shelter to avoid getting squashed, as this directly causes them to lose a life. There are also Millstones that do not roll down slants, instead rotating in one fixed place, allowing the player to use their rotation to scale the walls and platforms inside the Millstone.

Mario Kart 8 / Mario Kart 8 Deluxe[edit]

In Mario Kart 8 and Mario Kart 8 Deluxe, millstones appear as obstacles in the track Thwomp Ruins. They roll around certain parts of the track after 45 seconds in a race. At one point, a millstone rolls over a wall blocking a Glide Ramp, thus making it available for use. Unlike most hazards in Mario Kart 8, slowly driving into a roller does not make the racer tumble over.

Gallery[edit]