Super Mario 3D World + Bowser's Fury playable characters' statistics

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This article is about the characters' statistics in the Nintendo Switch port. For the statistics in the original Wii U version, see Super Mario 3D World playable characters' statistics.

The following are the statistics of the playable characters of Super Mario 3D World + Bowser's Fury in the format used by the game.[1] Compared to the original Wii U version, many values have been changed, except for Captain Toad's values, which remain identical. The terms in italics are directly derived from the game's data. When the value of the statistics is not defined, it is set to the default value. Currently the default values of each statistics are not known.

The old values used in the Wii U version are still present, defined as PlayerConstOld, although they are only used in the game's title screens.

Statistics of the characters[edit]

Effects[edit]

Currently, the statistics with known effect are:

  • BrakeFrame: the frame at which braking starts when no directional input is given.
  • BrakeFrameOnIce: the frame at which braking on ice starts when no directional input is given.
  • DashBrakeFrame: the frame at which braking starts after a Dash when no directional input is given.
  • DashMaxSpeed: the maximum speed while dashing.
  • Gravity: a character's falling speed.
  • HipDropJumpPermitBeginFrame: the frame which the player is allowed to Ground Pound Jump after landing a Ground Pound.
  • InvincibleDashSpeed: the maximum speed while dashing during the effect of a Super Star.
  • LongJumpFastSpeed: the maximum speed during a Long Jump.
  • NormalMaxSpeed: the maximum speed while walking.
  • SuperDashSpeed: the maximum speed during a Super Dash.
  • SuperDashStartAnimFrame: the frame at which the animation related to the charging of a Super Dash is shown.
  • SuperDashTimer: the number of frames needed to fully charge and start a Super Dash.
  • SuperDashTimerBoomerang: the number of frames needed to fully charge and start a Super Dash when transformed by a Boomerang Flower.
  • SuperDashTimerClimb: the number of frames needed to fully charge and start a Super Dash when transformed by a Super Bell.
  • SuperDashTimerFire: the number of frames needed to fully charge and start a Super Dash when transformed by a Fire Flower.
  • SuperDashTimerMini: the number of frames needed to fully charge and start a Super Dash when reduced to Small form.
  • SuperDashTimerRaccoonDog: the number of frames needed to fully charge and start a Super Dash when transformed by a Super Leaf.
  • SuperDashTimerRaccoonDogWhite: the number of frames needed to fully charge and start a Super Dash when transformed by an Invincibility Leaf.
  • WallClimbDashMaxSpeed:: the maximum speed while climbing a wall from a dash when transformed by the Super Bell.
  • WallClimbFrame: the duration of time a character can climb a wall until they begin to slide downward.

List[edit]

Statistics The icon of Mario used in the HUD of Super Mario 3D World.
Mario
Mario
The icon of Luigi used in the HUD of Super Mario 3D World.
Luigi
Luigi
The icon of Princess Peach used in the HUD of Super Mario 3D World.
Peach
Princess Peach
The icon of Toad used in the HUD of Super Mario 3D World.
Kinopio
Toad
The icon of Rosalina used in the HUD of Super Mario 3D World.
Rosetta
Rosalina
The icon of Captain Toad used in the HUD of Super Mario 3D World.
KinopioBrigade
Captain Toad
AccelFrame 15 15 15 15 15
AirRollingAttackJumpPow 12.5 12.5 12.5
AirRollingAttackVelH 19 19 19 19 19
AirRollingMinSpeed 17.8 17.8 15.26 20 15.26
BrakeFrame 12 30 12 12 12
BrakeFrameOnIce 55 55 55 55 55
ChestRadius 50
ClimbAttackInterval 5 5 5 5 5
ClimbBodyAttackFrame 600 600 600 600 600
DashBrakeActionFrame 20
DashBrakeFrame 20
DashCheckRadius 87.5
DashMaxSpeed 15 15 12.5 17.72727 12.5 8.5
ForceSlideBrake 0.97 0.97 0.97 0.97 0.97
Gravity 1.1 0.95 1.5 0.95 1.5
HipDropJumpPermitBeginFrame 1 1 1 1 1
HipDropJumpPow 33.2 32.51703 28.91912 37.03552 28.91912
HipDropJumpPowCountMax 0 0 0 0 0
InvincibleDashSpeed 23 23 23 23 23
InvincibleJumpPow 18.4 13.39 17 19.62 17
InvincibleJumpPowCountMax 11 23 11
JumpAccelFrame 21 21 21 21 21
JumpHVelSamplingNum 5 5 5 5 5
JumpPow 17.8 12.946 16.51019 18.89446 16.51019 19.46
JumpPowCountMax 23 10 10
JumpPowLow 16.3 11.79 15.9 17,35 15.9 17.38
KnockDownCancelFrame 30 30 30 30 30
KnockDownVelH 9 9 9 9 9
KnockDownVelV 14 14 14 14 14
LongJumpFastGravity 0.3 0.3 0.3 0.3 0.3
LongJumpFastJumpPow 10 10 10 10
LongJumpFastSpeed 15,74 16,14 15,04 16,47 15,04
LongJumpSlowGravity 0.5 0.5 0.5 0.5 0.5
LongJumpSlowJumpPow 12.5 12.5 12.5 12.5 12.5
LongJumpSlowSpeed 19 19 19 19 19
NormalMaxSpeed 12 12 9.5 12.97297 9.5 8
NormalRollingAttackJumpPow 12.5 12.5 12.5
NormalRollingAttackVelH 12.5 12.5 12.5
NormalRollingMinSpeed 17.8 17.8 15.26 20 15.26
PunchedJump 18 18 18 18 18
PunchedJumpGravity 0.45 0.45 0.45 0.45 0.45
RisingTrampleHVelBrakeRate 0.15 0.15
RollingAttackJumpGravity 0.3 0.3 0.3 0.3 0.3
RollingAttackJumpPow 10 10 10 10 10
RollingAttackVelH 21 21.53367 20.06607 21.97395 20.06607
RollingMinSpeed 20 20 17.15 22.85 17.15
RunAnimRateMax 2.3 2.3 2.211538 2.3 2.211538
SkateJumpGravity 1 1 1 1 1
SkateJumpPow 16.92 16.92 16.92 16.92 16.92
SkateJumpPowCountMax 13 13 13 13 13
SkateJumpThreshold 4 4 4 4 4
SlideBrake 0.98 0.98 0.98 0.98 0.98
SlideEndSpeed 10 10 10 10 10
SpinJumpGravity 0.45 0.45 0.45 0.45 0.45
SpinJumpPow 20.4 20.86939 20.04086 20.46 20.04086
SquatHighJumpPow 32.73 34.19096 32.53747 33.91915 32.53747 29.28
SquatJumpGravity 1.2 1.2667 1.2667 1.2667 1.2667
SquatJumpPow 27.45 27.07906 27.07906 27.89514 27.07906 18.8
SuperDashSpeed 20 20 17.14286 22.85714 17.14286 13
SuperDashStartAnimFrame 10 10 10 10 10
SuperDashStartAnimRate 1.8 1.8 1.8 1.6 1.8
SuperDashTimer 60 80 50 80 50
SuperDashTimerBoomerang 60 80 50 80 50
SuperDashTimerClimb 36 36 36 36 36
SuperDashTimerFire 60 80 50 80 50
SuperDashTimerMini 60 80 50 80 50
SuperDashTimerRaccoonDog 60 80 50 80 75
SuperDashTimerRaccoonDogWhite 60 80 50 80 50
SwimJumpPow 24.28 22.6 28.25 22.6 28,25
Tall 200
TiltMaxDegree 45 50 25 50 25
TrampleHighJump 23.3 24.475 22.42 23.32 23.32 22.5
TrampleHighJumpGravity 0.7 0.7 0.7 0.7 0.7 0,9
TrampleJump 15.2 15.2 15.2 15.2 15.2
TrampleJumpGravity 1.4 1.4 1.4 1.4 1.4
TurnJumpGravity 0.85 0.85
TurnJumpPow 26.8 26.60096 25.40676 26.8 25.40676
TurnJumpToFlightDuration 35 35
TurnJumpVelH 6.54 6.54 6.64 6.54 6.64
WaitRollingAttackJumpPow 12.5 12.5 12.5 12.5 12.5
WaitRollingAttackVelH 19 19 19 19 19
WallClimbDashMaxSideSpeed 5.4 5.4 5.4 5.4 5.4
WallClimbDashMaxSpeed 10 10 10 10 10
WallClimbFrame 170 170 170 170 170
WallClimbFrame1 85 85 85 85 85
WallClimbJumpPow 16 16 20 16 20
WallClimbJumpPowLow 16 16 20 16 20
WallClimbMaxSideSpeed 4.4 4.4 4.4 4.4 4.4
WallClimbReadyWaitFrame 1 1 1 1 1

References[edit]