List of stages debuting in Super Smash Bros. for Nintendo 3DS

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This is a list of Super Smash Bros. series stages that debuted in Super Smash Bros. for Nintendo 3DS. The page details their role in this series.

See also:

3D Land[edit]

3D Land stage in Super Smash Bros. Ultimate
3D Land in Super Smash Bros. Ultimate
Main article: 3D Land

In Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate, 3D Land is available from the start.

Golden Plains[edit]

Golden Plains stage in Super Smash Bros. Ultimate
Golden Plains in Super Smash Bros. Ultimate
Main article: Golden Plains

In Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate, 3D Land is available from the start.

Rainbow Road[edit]

A stage in Super Smash Bros. for Nintendo 3DS based on Rainbow Road from Mario Kart 7.
Rainbow Road in Super Smash Bros. for Nintendo 3DS
Main article: Rainbow Road (stage)

Rainbow Road only appears in Super Smash Bros. for Nintendo 3DS as a stage available from the start.

Paper Mario[edit]

Paper Mario stage in Super Smash Bros. Ultimate
Paper Mario in Super Smash Bros. Ultimate
Main article: Paper Mario (stage)

In Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate, Paper Mario is available from the start.

Gerudo Valley[edit]

Screenshot of a stage from Super Smash Bros. for Nintendo 3DS
Gerudo Valley in Super Smash Bros. for Nintendo 3DS
Gerudo Valley stage in Super Smash Bros. Ultimate
Gerudo Valley in Super Smash Bros. Ultimate

Gerudo Valley is a stage appearing in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate. It is based on the location of the same name in The Legend of Zelda: Ocarina of Time, but the graphical style is specifically based on The Legend of Zelda: Ocarina of Time 3D.

The stage is set in the valley itself, on the bridge dividing the Gerudo Fortress from Hyrule Field. Two platforms appear on the land on both sides of the chasm. The bridge can be destroyed with enough attacks, causing fighters on it to fall down the chasm; beneath the bridge is a pair of platforms on both sides of land, and underneath those platforms are spikes. After a while, the Song of Time plays, and the bridge repairs itself.

Koume and Kotake will appear whenever the bridge is broken, and one of them will cast a spell that changes the environment on one side of the stage. Kotake casts an ice spell that covers the right side of the stage in spikes of ice, freezing any players on contact, while Koume casts a fire spell that covers the left side of the stage in flames that deal damage and knockback.

The Final Destination version of the stage is set on a platform with the valley in the background.

The unlock match for Ganondorf takes place here.

Songs[edit]

Name Source Credits
Gerudo Valley The Legend of Zelda: Ocarina of Time Arrangement Supervisor: Rio Hamamoto
Composition: Nintendo
Arrangement: BANDAI NAMCO Studios Inc.
Ocarina of Time Medley The Legend of Zelda: Ocarina of Time Arrangement Supervisor: Michiko Naruke
Composition: Nintendo
Arrangement: Naru2 Co., Ltd.

Gallery[edit]

Names in other languages[edit]

LanguageNameMeaningNote(s)Ref.
Japaneseゲルドの谷
Gerudo no Tani
Gerudo Valley[?]
Chinese (Simplified)格鲁德之谷
Gélǔdé zhī Gǔ (Mandarin)
Gaaklóuhdāk jī Gūk (Cantonese)
Gerudo Valley[?]
Chinese (Traditional)格魯德之谷
Gélǔdé zhī Gǔ (Mandarin)
Gaaklóuhdāk jī Gūk (Cantonese)
Gerudo Valley[?]
DutchGerudovalleiGerudo Valley[?]
FrenchVallée GerudoGerudo Valley[?]
GermanGerudotalGerudo Valley[?]
ItalianValle GerudoGerudo Valley[?]
Korean겔드 협곡
Geldeu Hyeopgok
Gerudo Gorge[?]
PortugueseVale GerudoGerudo Valley[?]
RussianДолина Герудо
Dolina Gerudo
Gerudo Valley[?]
SpanishValle GerudoGerudo Valley[?]

Spirit Train[edit]

Spirit Train
Spirit Train's appearance in Super Smash Bros. Ultimate

Spirit Train is a stage in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate, based on The Legend of Zelda: Spirit Tracks.

The stage takes place on the Spirit Train itself as it travels through New Hyrule, moving forward during gameplay. Similar to the road in Big Blue from Super Smash Bros. Melee and Super Smash Bros. Brawl, if players stand on the train tracks they will be pushed off the sides; landing in front of the train, however, causes them to be rammed into the air by the train. The train consists of the Spirit Engine, the Solid Passenger Car, and the Trusty Freight Car; the fighters can fight in and on each of the cars. Toon Link, in his Royal Engineer attire, also appears as the train's conductor; if either Link or Toon Link is part of the battle, Alfonzo conducts the train instead.

During the match, part the train will scroll off-screen, and when the train returns to its normal position the Trusty Freight Car will either be carrying Linebeck III's Trading Post or a pile of coal, or be entirely replaced with a destroyed passenger car or a series of platforms. Birds will occasionally carry another aerial platform on-screen. In addition, every so often an Armored Train or a Dark Train may show up on either side of the train; the Armored Train rams directly into the train, pushing it toward the other blast line, while the Dark Train explodes, either off to the sides or after leaping up on top of one of the train cars, which can damage fighters and occasionally temporarily cause the train cars to disconnect.

The Omega form of this stage consists of a floating platform moving over the land.

Songs[edit]

Name Source Credits
Full Steam Ahead (Spirit Tracks) The Legend of Zelda: Spirit Tracks / The Legend of Zelda Arrangement Supervisor: Michiko Naruke
Composition: Nintendo
Arrangement: Naru2 Co.,Ltd.
Main Theme / Underworld Theme The Legend of Zelda Arrangement Supervisor: Hideki Skamoto
Composition: Nintendo
Arrangement: noisycroak Co.,Ltd.

Super Smash Bros. for Nintendo 3DS trophy information[edit]

Name Image NTSC-U Description PAL Description
Spirit Train Spirit Train trophy The Spirit Train from The Legend of Zelda: Spirit Tracks. You'll travel the lovely Forest Land as you fight, but be careful where you're standing—the last car can come uncoupled from time to time. You may see Linebeck III's shop, and Alfonzo drives if Link or Toon Link are busy fighting. The Spirit Train from The Legend of Zelda: Spirit Tracks takes you on a picturesque tour of the Forest Land while you, um...battle. Stay on your toes - the last car has a habit of decoupling and recoupling itself. Linebeck's shop also makes the odd appearance, and Alfonzo will drive the train if Link or Toon Link are busy with the brawl.

Gallery[edit]

Names in other languages[edit]

LanguageNameMeaningNote(s)Ref.
Japanese汽車
Kisha
Steam Train[?]
Chinese (Simplified)蒸汽火车
Zhēngqì Huǒchē (Mandarin)
Jīnghei Fóchē (Cantonese)
Steam Train[?]
Chinese (Traditional)蒸汽火車
Zhēngqì Huǒchē (Mandarin)
Jīnghei Fóchē (Cantonese)
Steam Train[?]
DutchTrein der WijzenTrain of the Wise[?]
FrenchLocomotive des DieuxLocomotive of the Gods[?]
GermanZug der GötterTrain of the Gods[?]
ItalianTreno degli SpiritiTrain of the Spirits[?]
Korean기차
Gicha
Train[?]
PortugueseComboio-EspíritoSpirit Train[?]
RussianПоезд духов
Poyezd dukhov
Train of spirits[?]
SpanishTren de los DiosesTrain of the Gods[?]

Dream Land GB[edit]

The Game Boy stage in SSB for 3DS featuring Kirby and King Dedede in Super Smash Bros. for 3DS
The start of the Dream Land GB stage as it appears in Super Smash Bros. for Nintendo 3DS
Dream Land GB stage in Super Smash Bros. Ultimate
Dream Land GB as it appears in Super Smash Bros. Ultimate

Dream Land GB (formerly known as simply Dream Land) is an unlockable stage appearing in Super Smash Bros. for Nintendo 3DS and a starter stage in Super Smash Bros. Ultimate, based on the Game Boy title Kirby's Dream Land. In addition to taking place on the game's stages, the stage also features Game Boy monochrome graphics, as well as a Game Boy system bordering it, similarly to how the Flat Zone series of stages takes place on a Game & Watch. By holding L Button when selecting the stage, the stage is shown in black and white monochrome rather than the green monochrome. The stage can be unlocked in Super Smash Bros. for Nintendo 3DS by using Kirby's Final Smash. In Ultimate, the stage was renamed to its current name to be distinguished from the stage of the same name from the Nintendo 64 game.

When the fighters are appearing onscreen, the stage starts off with the Game Boy boot-up screen. The stage then automatically cuts to Green Greens, the first stage in Kirby's Dream Land, outside the first door in the game. After a while, the stage starts to move, the stage featuring two ledges with a bottomless pit in between and ending at the ledge where the first Warp Star would be.

At this point the stage takes one of several forms based on the game's levels. One of these forms is Castle Lololo, the game's second stage. This portion of the stage is set outside the castle, with three floating platforms all near the door, one platform under the door and another platform on the other side of the stage. The stage may also move inside the castle, three platforms and two doors on the bottom and top of the stage.

The stage can also change into Float Islands, the game's third stage. This portion starts off at the area with the ship, and scrolls across to a platform with a pair of higher ledges.

When the stage turns into Bubbly Clouds, the fourth stage in Kirby's Dream Land, the stage takes place on a set of cloudy platforms, two on left side, one on the other side, and a floating cloud platform above on the right side of the stage. The stage then moves to another set of platforms, another platform now on the right side of the stage and two in the center.

The stage can also change to Mt. Dedede, the game's final level. The stage can either turn into the wrestling ring where King Dedede is fought in the original game, or the boss rush room, which features two higher up ledges where the Whispy Woods and Kracko doors are.

The Battlefield and Final Destination forms of the stage are set at the beginning of the Green Greens portion of the stage. While the stage is still stylized to look like Kirby's Dream Land, the stage now visibly appears in full 3D, and the Game Boy foreground no longer appears.

Songs[edit]

Name Source Credits
Green Greens
Castle Lololo
Float Islands
Bubbly Clouds
Mt. Dedede
Kirby's Dream Land Original
Green Greens Ver. 2 Kirby's Dream Land Arrangement: Masashi Hamauzu
Composition: HAL Laboratory, Inc.

Gallery[edit]

Names in other languages[edit]

LanguageNameMeaningNote(s)Ref.
Japaneseプププランド GB
Pupupu Rando GB
Pupupu Land GB[?]
Chinese (Simplified)噗噗噗之国GB
Pūpūpū zhī Guó GB (Mandarin)
Pokpokpok jī Gwok GB (Cantonese)
Pupupu Land GB[?]
Chinese (Traditional)噗噗噗之國 GB
Pūpūpū zhī Guó GB (Mandarin)
Pokpokpok jī Gwok GB (Cantonese)
Pupupu Land GB[?]
DutchDream Land (GB)-[?]
FrenchDream Land (GB)-[?]
GermanDream Land (GB)-[?]
ItalianDream Land GB-[?]
Korean푸푸푸랜드 GB
Pupupu Raendeu GB
Pupupu Land GB[?]
PortugueseTerra dos SonhosDream Land[?]
RussianСтрана грез (GB)
Strana grez (GB)
Dream land (GB)[?]
SpanishDream Land (GB)-[?]

Unova Pokémon League[edit]

N's Castle stage in Super Smash Bros. for Nintendo 3DS.
Unova Pokémon League's appearance in Super Smash Bros. for Nintendo 3DS.
Unova Pokémon League stage in Super Smash Bros. Ultimate
Unova Pokemon League's updated appearance in Super Smash Bros. Ultimate.

Unova Pokémon League is a stage in Super Smash Bros. for Nintendo 3DS and returning in Super Smash Bros. Ultimate. The stage is based upon the Pokémon League as it appears in Pokémon Black Version and Pokémon White Version, with N's Castle in the background.

The stage is set at the foot of the temple, featuring a flat base platform and two floating platforms at both ends; soon after the match starts N's Castle appears in the background, which also causes extensions to the stage to appear. At various intervals, one of several Pokémon can appear in the background similar to Spear Pillar in Super Smash Bros. Brawl, including Zekrom, Reshiram, Shaymin, Milotic, or Whimsicott. Zekrom attacks either the left, right, or center of the stage by slamming into it, which can not only damage players but also tilt or move the stage, while Reshiram breathes a massive fireball that sets one half of the stage on fire. Milotic, Whimsicott, and Shaymin do nothing and disappear after a while, Shaymin transforming into its Sky Forme and flying up and Milotic simply flying away.

The Final Destination version of the stage is simply the base platform. N's Castle is always in the background.

The unlock match for Jigglypuff takes place here.

Songs[edit]

Name Source Credits
N's Castle Medley Pokémon Black Version and Pokémon White Version Arrangement Supervisor: Shota Kageyama
Composition: GAME FREAK inc.
Arrangement: GAME FREAK inc.
Battle! (Reshiram / Zekrom) Arrangement Supervisor: Atsuko Asahi
Composition: GAME FREAK inc.
Arrangement: Nintendo

Names in other languages[edit]

LanguageNameMeaningNote(s)Ref.
Japaneseイッシュポケモンリーグ
Isshu Pokemon Rīgu
Unova Pokémon League[?]
Chinese (Simplified)合众宝可梦联盟
Hézhòng Bǎokěmèng Liánméng (Mandarin)
Hahpjung Bóu'hómuhng Lyùhnmàhng (Cantonese)
Unova Pokémon League[?]
Chinese (Traditional)合眾寶可夢聯盟
Hézhòng Bǎokěmèng Liánméng (Mandarin)
Hahpjung Bóu'hómuhng Lyùhnmàhng (Cantonese)
Unova Pokémon League[?]
DutchUnova League-[?]
FrenchLigue Pokémon d'UnysUnova's Pokémon League[?]
GermanEinall-Pokémon-LigaUnova Pokémon League[?]
ItalianLega Pokémon di UnimaUnova's Pokémon League[?]
Korean하나 포켓몬 리그
Hana Poketmon Rigeu
Unova Pokémon League[?]
PortugueseLiga UnovaUnova League[?]
RussianЛига Юнова
Liga Yunova
Unova League[?]
SpanishLiga Pokémon de TeseliaUnova Pokémon League[?]

Prism Tower[edit]

A stage based on Lumiose City in Super Smash Bros. for Nintendo 3DS.
Full overview of the Prism Tower stage in Super Smash Bros. for Nintendo 3DS
Prism Tower
The stage as it appears in Super Smash Bros. Ultimate

Prism Tower is the fifth gym in Pokémon X and Pokémon Y located in the center of Lumiose City appearing as a stage in Super Smash Bros. for Nintendo 3DS, available by default, and returns in Super Smash Bros. Ultimate.

The stage is a moving stage similar to Delfino Plaza from Super Smash Bros. Brawl, starting at the foot of the tower and moving up on a platform until finally moving out above the city and back to the base of the tower. The size of the platform and the amount of platforms also vary as the stage moves. As the stage moves, the time of day also changes, starting in the daytime at the base and slightly up the tower, turning to evening at the top of the tower, and going to night when moving away from the tower and going back to daytime when returning back to the start.

The Final Destination variation of the stage takes place on a large platform during the night.

Songs[edit]

Name Source Credits
Battle! (Trainer Battle) (Pokémon X and Pokémon Y) Pokemon X and Pokemon Y Arrangement Supervisor: Yuzo Koshiro
Composition: GAME FREAK inc.
Arrangement: Ancient-corp
Lumiose City Pokémon X and Pokémon Y Original

Super Smash Bros. for Nintendo 3DS trophy information[edit]

Name Image Description
Prism Tower A trophy from Super Smash Bros. for Nintendo 3DS NA: A notable location from Pokémon X and Pokémon Y. The Prism Tower is the symbol of Lumiose City, the metropolis at the heart of the Kalos region. In the game, platforms will take you on a tour around the tower and its surrounding areas, and at night you can marvel at the fabulous illuminations. You may see different Pokémon, as well.

PAL: A notable location from Pokémon X and Pokémon Y. The Prism Tower is the symbol of Lumiose City, the metropolis at the heart of the Kalos region. In this game, platforms will take you on a tour around the tower and its surrounding areas, and at night you can marvel at the fabulous illuminations. Of course, you may run into a Pokémon, too.

Names in other languages[edit]

LanguageNameMeaningNote(s)Ref.
Japaneseプリズムタワー
Purizumu Tawā
Prism Tower[?]
Chinese (Simplified)棱镜塔
Léngjìng Tǎ (Mandarin)
Lìhnggeng Taap (Cantonese)
Prism Tower[?]
Chinese (Traditional)棱鏡塔
Léngjìng Tǎ (Mandarin)
Lìhnggeng Taap (Cantonese)
Prism Tower[?]
DutchPrismatorenPrism Tower[?]
FrenchTour PrismatiquePrism Tower[?]
GermanPrismaturmPrism Tower[?]
ItalianTorre PrismaPrism Tower[?]
Korean프리즘 타워
Peurijeum Tawo
Prism Tower[?]
PortugueseTorre PrismaPrism Tower[?]
RussianБашня Призмы
Bashnya Prizmy
Prism Tower[?]
SpanishTorre PrismaPrism Tower[?]

Mute City SNES[edit]

Mute City stage from Super Smash Bros. for Nintendo 3DS.
Mute City SNES in Super Smash Bros. for Nintendo 3DS.
Mute City SNES stage in Super Smash Bros. Ultimate
Mute City SNES in Super Smash Bros. Ultimate.

Mute City SNES (formerly known as simply Mute City) is a stage based on the Mute City I track from the first F-Zero game, appearing in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate. The entire stage uses the same 16-bit-stylized graphics from the original game. In Super Smash Bros. for Nintendo 3DS, it is an unlockable stage obtained by winning three Smash battles as Captain Falcon. In Ultimate, the stage was renamed to its current name.

Similar to the Mute City stage in Super Smash Bros. Melee and Port Town Aero Dive in Super Smash Bros. Brawl, Mute City in Super Smash Bros. for Nintendo 3DS takes place on top of a pair of platforms that move throughout the track, moving left and right as the stage moves as well; unlike these stages, however, the platform continuously moves across the racetrack, never stopping and dropping the fighters onto the track. F-Zero machines appear underneath, which can also be used as platforms. Sometimes the racers will start fighting against one another until one of them is knocked off the track. The text "CHECK" appears over a vehicle when it's about to drive offscreen, carrying any player on it along with it. Also like Melee's Mute City and Port Town, landing on the track itself results in the player being damaged.

The Battlefield and Final Destination forms of the stage are set on a large yellow platform moving high above the stage, following the Blue Falcon which can be seen racing on the track below.

Songs[edit]

Name Image Description
Mute City F-Zero Original
Mute City F-Zero Arrangement: Kenji Ito
Composition: Nintendo

Trophy information[edit]

Name Image Description
Mute City Trophy of Mute City in Super Smash Bros. for Nintendo 3DS NA: F-Zero is an interstellar race spread over nine different planets. The Blue Falcon sprints through Mute City, the first circuit in the Knight League. Fighters must do battle as they move between the various racing machines, being careful not to get knocked off and left behind in this high-speed stage.

PAL: A metropolis in the heart of the Space Federation, where all the racing leagues begin in the original F-Zero game. In this tricky stage, you fight on top of the Blue Falcon as it thunders along the track, switching to different vehicles suddenly as the race rages on. Whatever you do, don't fall onto the track. That's sure to hurt!

Gallery[edit]

Names in other languages[edit]

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LanguageNameMeaningNote(s)Ref.
Japaneseミュートシティ
Myūto Shiti
"Mute City", from "mutant"[?]
ミュートシティ SFC
Myūto Shiti SFC
"Mute City SFC", from "mutant"