Palutena is the goddess of light and female lead of the Kid Icarus series. She serves as the damsel in distress in the original games, but takes on a more proactive role in Masahiro Sakurai's Kid Icarus: Uprising, providing protagonist Pit with guidance and powers from afar. In contrast to her serene, elegant appearance, Palutena has a playful "trickster" personality that she uses to tease Pit and other characters on occasion.
Super Smash Bros. series
Super Smash Bros. Brawl
In Super Smash Bros. Brawl, Palutena is featured in Pit's Final Smash, Palutena's Army. Pit calls her forth to assist him in battle, to which she then appears as a giant (not her actual size, but her chosen manifestation for this appearance). She will then summon an army of Centurions to attack Pit's opponents, who attack by dive bombing at incredible speeds.
Palutena is also a supporting character in the Subspace Emissary. After witnessing the Subspace Bomb's effects, Palutena sends Pit to the World of Trophies to help stop the Subspace Army. Before he departs, she gives Pit her bow.
Super Smash Bros. for Nintendo 3DS / Wii U
In Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, Palutena appears as a playable fighter and newcomer. Unlike most other fighters, though like the Mii Fighters, Palutena's custom special moves are not variations of the default moves but rather entirely different moves, and all of them are available from the start.
Unlike Pit and Dark Pit, Palutena is voiced in this game by Brandy Kopp rather than Ali Hillis as in Kid Icarus: Uprising, while her Japanese voice actress, Aya Hisakawa, reprised her role from said game.
All of Palutena's custom moves are based on the Powers that appear in Kid Icarus: Uprising. Her standard special moves are Autoreticle, Explosive Flame, and Heavenly Light. Her side specials are Reflect Barrier, Angelic Missile, and Super Speed. Palutena's down special moves are Counter, Lightweight, and Celestial Firework, and her up specials are Warp, Jump Glide, and Rocket Jump. Finally, her Final Smash is the Black Hole Laser, a combination of the Black Hole and Mega Laser powers.
Super Smash Bros. Ultimate
Palutena returns in Super Smash Bros. Ultimate, this time as an unlockable playable fighter. In this game, she has a set attack for each special move; her down special functions as both Counter and Reflect Barrier, possessing a similar property to King K. Rool and Joker's similar moves, while Explosive Flame appears as her side special. Generally, Palutena has been improved since the previous installment, having more speed and power in her attacks, while her mobility is increased. Palutena's forward and down smash attacks are both nicknamed Goddess Wings, while her down aerial's nickname is Purging Kick.
Palutena also makes an appearance in the World of Light's opening cutscene, where she tries to reflect Galeem's large laser attack while granting the Power of Flight to both Pit and Dark Pit, but fails and is eliminated, cutting off Pit and Dark Pit's flight and causing them to fall to Galeem's attack as well. The real Palutena does not appear until Galeem starts to confront Dharkon after the first defeat; she represents Galeem's side in the Final Battle area alongside Roy and Master Hand, and must be awoken to progress the story.
Classic Mode route
Palutena's Classic Mode route involves fighting characters associated with deities in some way. Its route title comes from a phrase Palutena says in her debut character trailer for the previous game (quoted above).
Autoreticle is Palutena's default standard special move in Super Smash Bros. for Nintendo 3DS / Wii U, and her set standard special move in Super Smash Bros. Ultimate. A reticle appears around an opponent within a certain range in front of Palutena, specified by a glowing effect when the attack is initiated, followed by Palutena firing three blasts from her staff at them. The reticle does not follow the target, staying at the same position that the enemy was at when the move was initiated.
In Super Smash Bros. for Nintendo 3DS / Wii U, although Kirby can only copy this move via Inhale even if Palutena's standard move is customized to Explosive Flame or Heavenly Light, there is unused audio of Kirby using said moves, suggest that Kirby was originally able to copy customized moves.
Explosive Flame is Palutena's second standard special move appearing in Super Smash Bros. for Nintendo 3DS / Wii U, and her set side special move in Super Smash Bros. Ultimate. Palutena creates an explosion a set distance in front of herself, dealing multiple hits to any opponents caught in it.
Heavenly Light is Palutena's third standard special move in Super Smash Bros. for Nintendo 3DS / Wii U. The move creates a field of light that surrounds an area around Palutena, having the largest range of any attack in the series to date. The light deals continuous damage, but the move does not make opponents flinch. The effect lasts longer if the player holds down the special attack button; it can last up to three seconds.
Heavenly Light also appears as both a power that can be equipped and given as a random event in the Smash Run mode in Super Smash Bros. for Nintendo 3DS, having largely the same effect as Palutena's move.
Reflect Barrier is Palutena's default side special move in Super Smash Bros. for Nintendo 3DS / Wii U, and part of her down special move in Super Smash Bros. Ultimate. Palutena raises her shield, which causes a magic barrier to appear in front of her and move forward a short distance, pushing away any opponents on the opposite side and reflecting any projectiles that hit it. Palutena's raising her shield also damages nearby opponents. The barrier does not follow Palutena's vertical position, remaining at the same position where she was when it was used. Like all reflectors in this game, dealing enough damage to the barrier shatters it, though the move can be immediately reused.
Angelic Missile is Palutena's second side special move in Super Smash Bros. for Nintendo 3DS / Wii U. Palutena launches herself across the screen headfirst, battering any opponents in her path, and it can also be used for horizontal recoveries. Unlike with Pikachu's Skull Bash and Luigi's Green Missile, however, this move cannot be charged, and as such, it can only travel a set distance if uninterrupted.
Super Speed is Palutena's third side special move in Super Smash Bros. for Nintendo 3DS / Wii U. The move causes Palutena to dash across the stage in a sudden burst of speed, stopping when she reaches a ledge and battering any opponents in her way. The move can be canceled by making another input, though if Palutena jumps she retains the momentum gained. The move also has a cooldown time after ending or being canceled.
Warp is Palutena's default up special move in Super Smash Bros. for Nintendo 3DS / Wii U. Similar to Mewtwo's Teleport, Palutena vanishes and immediately reappears a set distance away, in the direction being held on the control stick. The move deals no damage to opponents.
Jump Glide is Palutena's second up special move in Super Smash Bros. for Nintendo 3DS / Wii U. Palutena leaps into the air and glides down slowly over a period of time, during which the player can control her horizontal movement. Attacking or pressing down on the control stick automatically ends the move.
Rocket Jump is Palutena's third up special move in Super Smash Bros. for Nintendo 3DS / Wii U. When used, Palutena creates an explosion that launches herself into the air and damages nearby opponents. If used above an opponent, the explosion meteor smashes them.
Counter is Palutena's default down special move in Super Smash Bros. for Nintendo 3DS / Wii U, and part of her down special move in Super Smash Bros. Ultimate. It is based on the power seen in Kid Icarus: Uprising. Like other counter moves, Palutena braces herself for an attack, and when hit, strikes back with her staff, dealing 1.3 times the amount of damage of the attack (dealing a set 10% at minimum). Palutena's Counter deals less knockback than most other counter moves, however, but it can potentially make 1-hit KOs if Palutena blocks any attacks that deal 40% damage or more.
In Super Smash Bros. Ultimate, similar to King K. Rool's Gut Check and Joker's Tetrakarn and Makarakarn, Palutena executes Counter when her down special move is used on a close-up attack.
Lightweight is Palutena's second down special move in Super Smash Bros. for Nintendo 3DS / Wii U. Palutena glows for a brief moment, and has increased overall movement speed and jump height, but she takes more damage for the duration of the effect. In addition, once the boost period has ended, Palutena's speed and jump height are decreased from normal for a brief time, and after that there is a cooldown period before she can use the move again.
Celestial Firework is Palutena's third down special move in Super Smash Bros. for Nintendo 3DS / Wii U. Palutena launches a firework into the air that explodes soon after, the firework (while harmless in the original game) sending opponents into the air and the explosion dealing multiple hits.
Black Hole Laser
Black Hole Laser is Palutena's Final Smash in Super Smash Bros. for Nintendo 3DS / Wii U. When used, Palutena jumps off the battlefield and generates a Black Hole to draw in any nearby fighters and trap them, then fires a Mega Laser to deal repeated damage to those trapped and any other opponents in its path. The laser angles itself downward as it travels across the screen depending on the direction Palutena was facing when using the attack, though the angle has no effect on the damage output. Unlike most other trapping Final Smashes, the Black Hole does not need to trap an opponent for the Final Smash to continue. At the end of the attack, the Mega Laser launches the trapped opponents and Palutena returns to the battlefield. In Super Smash Bros. Ultimate, while the attack itself is slightly weakened, both Black Hole and Mega Laser's reaches have been widened.
Super Mario Maker
Palutena appears in Super Mario Maker as a costume available for Costume Mario. Her sprite is based upon her appearance in Kid Icarus: Uprising, rather than the one seen in the original Kid Icarus. All of her sound effects, including the transformation, jumping, and fanfare, are taken from the Famicom Disk System version of the original Kid Icarus. Pressing causes her to stand facing the player.
Profiles and statistics
Super Smash Bros. Brawl
Super Smash Bros. for Nintendo 3DS / Wii U
Blue indicates the trophy or description is exclusive to the Wii U version.
Super Smash Bros. Ultimate Super Smash Blog bio
Sprites and models
Names in other languages