Sparx
| Sparx | |||
|---|---|---|---|
|  The Sparx around the perimeter | |||
| First appearance | Qix (arcade, 1982) Qix (Game Boy, 1990, Super Mario-related media) | ||
| Latest appearance | Super Mario Kodansha manga (Super Mario Land 4) (1990, Super Mario-related media) Qix++ (2009) | ||
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The Sparx are obstacles of the Qix games. They are Spark-like creatures that go around the lines of the area perimeter or the lines created by the player's Marker. At the beginning of a stage, only one or two Sparx are present, but their number increases when a meter bar at the bottom of the screen runs out, or, in case there are enough Sparx going around, their speed will increase. Touching one of it will result in a life loss. Depending on how much time the player spends on a stage, the Sparx will eventually evolve to Super Sparx, making them bigger and faster. Another variety of a Sparx, a Fuse, while chase the Marker on the line that is being created, if the player laze around for a long while.
In the first storyline of the Super Mario Land 4 manga, Mario and his friends are challenged by Qix Daiō into facing three minions in a real-life game of Qix. The Sparx, depicted with an angry expression, appears in almost all stages, but only play a role in the first challenge. Luigi gets eliminated because of them after getting cornered right after re-entering the perimeter after taking some area.
Profile and statistics[edit]
- Instruction booklet description:
Gallery[edit]
Names in other languages[edit]
| Language | Name | Meaning | Notes | 
|---|---|---|---|
| Japanese | スパークス[3] Supākusu | Sparks | |
| Italian | Sparx[4] | - | 
References[edit]
- ^ Qix (Game Boy) instruction manual, page 8.
- ^ Qix (Game Boy) instruction manual, page 9.
- ^ Super Mario Land 4, page 1
- ^ Qix (Game Boy - Virtual Console) e-manual, page 7.


