List of stages debuting in Super Smash Bros. for Nintendo 3DS

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This is a list of Super Smash Bros. series stages that debuted in Super Smash Bros. for Nintendo 3DS. The page details their role in this series.

See also:

3D Land[edit]

3D Land stage in Super Smash Bros. Ultimate
3D Land in Super Smash Bros. Ultimate
Main article: 3D Land

In Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate, 3D Land is available from the start.

Golden Plains[edit]

Golden Plains stage in Super Smash Bros. Ultimate
Golden Plains in Super Smash Bros. Ultimate
Main article: Golden Plains

In Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate, 3D Land is available from the start.

Rainbow Road[edit]

A stage in Super Smash Bros. for Nintendo 3DS based on Rainbow Road from Mario Kart 7.
Rainbow Road in Super Smash Bros. for Nintendo 3DS
Main article: Rainbow Road (stage)

Rainbow Road only appears in Super Smash Bros. for Nintendo 3DS as a stage available from the start.

Paper Mario[edit]

Paper Mario stage in Super Smash Bros. Ultimate
Paper Mario in Super Smash Bros. Ultimate
Main article: Paper Mario (stage)

In Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate, Paper Mario is available from the start.

Gerudo Valley[edit]

Screenshot of a stage from Super Smash Bros. for Nintendo 3DS
Gerudo Valley in Super Smash Bros. for Nintendo 3DS
Gerudo Valley stage in Super Smash Bros. Ultimate
Gerudo Valley in Super Smash Bros. Ultimate

Gerudo Valley is a stage appearing in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate. It is based on the location of the same name in The Legend of Zelda: Ocarina of Time, but the graphical style is specifically based on The Legend of Zelda: Ocarina of Time 3D.

The stage is set in the valley itself, on the bridge dividing the Gerudo Fortress from Hyrule Field. Two platforms appear on the land on both sides of the chasm. The bridge can be destroyed with enough attacks, causing fighters on it to fall down the chasm; beneath the bridge is a pair of platforms on both sides of land, and underneath those platforms are spikes. After a while, the Song of Time plays, and the bridge repairs itself.

Koume and Kotake will appear whenever the bridge is broken, and one of them will cast a spell that changes the environment on one side of the stage. Kotake casts an ice spell that covers the right side of the stage in spikes of ice, freezing any players on contact, while Koume casts a fire spell that covers the left side of the stage in flames that deal damage and knockback.

The Final Destination version of the stage is set on a platform with the valley in the background.

The unlock match for Ganondorf takes place here.

Songs[edit]

Name Source Credits
Gerudo Valley The Legend of Zelda: Ocarina of Time Arrangement Supervisor: Rio Hamamoto
Composition: Nintendo
Arrangement: BANDAI NAMCO Studios Inc.
Ocarina of Time Medley The Legend of Zelda: Ocarina of Time Arrangement Supervisor: Michiko Naruke
Composition: Nintendo
Arrangement: Naru2 Co., Ltd.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ゲルドの谷[?]
Gerudo no Tani
Gerudo Valley
Chinese 格魯德之谷 (Traditional)
格鲁德之谷 (Simplified)
[?]

Gélǔdé zhī gǔ
Gerudo Valley
Dutch Gerudovallei[?] Gerudo Valley
French Vallée Gerudo[?] Gerudo Valley
German Gerudotal[?] Gerudo Valley
Italian Valle Gerudo[?] Gerudo Valley
Korean 겔드 협곡[?]
Geldeu Hyeopgok
Gerudo Gorge
Portuguese Vale Gerudo[?] Gerudo Valley
Russian Долина Герудо[?]
Dolina Gerudo
Gerudo Valley
Spanish Valle Gerudo[?] Gerudo Valley

Spirit Train[edit]

Spirit Train
Spirit Train's appearance in Super Smash Bros. Ultimate

Spirit Train is a stage in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate, based on The Legend of Zelda: Spirit Tracks.

The stage takes place on the Spirit Train itself as it travels through New Hyrule, moving forward during gameplay. Similar to the road in Big Blue from Super Smash Bros. Melee and Super Smash Bros. Brawl, if players stand on the train tracks they will be pushed off the sides; landing in front of the train, however, causes them to be rammed into the air by the train. The train consists of the Spirit Engine, the Solid Passenger Car, and the Trusty Freight Car; the fighters can fight in and on each of the cars. Toon Link, in his Royal Engineer attire, also appears as the train's conductor; if either Link or Toon Link is part of the battle, Alfonzo conducts the train instead.

During the match, part the train will scroll off-screen, and when the train returns to its normal position the Trusty Freight Car will either be carrying Linebeck III's Trading Post or a pile of coal, or be entirely replaced with a destroyed passenger car or a series of platforms. Birds will occasionally carry another aerial platform on-screen. In addition, every so often an Armored Train or a Dark Train may show up on either side of the train; the Armored Train rams directly into the train, pushing it toward the other blast line, while the Dark Train explodes, either off to the sides or after leaping up on top of one of the train cars, which can damage fighters and occasionally temporarily cause the train cars to disconnect.

The Omega form of this stage consists of a floating platform moving over the land.

Songs[edit]

Name Source Credits
Full Steam Ahead (Spirit Tracks) The Legend of Zelda: Spirit Tracks / The Legend of Zelda Arrangement Supervisor: Michiko Naruke
Composition: Nintendo
Arrangement: Naru2 Co.,Ltd.
Main Theme / Underworld Theme The Legend of Zelda Arrangement Supervisor: Hideki Skamoto
Composition: Nintendo
Arrangement: noisycroak Co.,Ltd.

Super Smash Bros. for Nintendo 3DS trophy information[edit]

Name Image NTSC-U Description PAL Description
Spirit Train Spirit Train trophy The Spirit Train from The Legend of Zelda: Spirit Tracks. You'll travel the lovely Forest Land as you fight, but be careful where you're standing—the last car can come uncoupled from time to time. You may see Linebeck III's shop, and Alfonzo drives if Link or Toon Link are busy fighting. The Spirit Train from The Legend of Zelda: Spirit Tracks takes you on a picturesque tour of the Forest Land while you, um...battle. Stay on your toes - the last car has a habit of decoupling and recoupling itself. Linebeck's shop also makes the odd appearance, and Alfonzo will drive the train if Link or Toon Link are busy with the brawl.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese 汽車[?]
Kisha
Steam Train
Chinese 蒸汽火車 (Traditional)
蒸汽火车 (Simplified)
[?]

Zhēngqì huǒchē
Steam Train
Dutch Trein der Wijzen[?] Train of the Wise
French Locomotive des Dieux[?] Locomotive of the Gods
German Zug der Götter[?] Train of the Gods
Italian Treno degli Spiriti[?] Train of the Spirits
Korean 기차[?]
Gicha
Train
Portuguese Comboio-Espírito[?] Spirit Train
Russian Поезд духов[?]
Poyezd dukhov
Train of Spirits
Spanish Tren de los Dioses[?] Train of the Gods

Dream Land GB[edit]

The Game Boy stage in SSB for 3DS featuring Kirby and King Dedede in Super Smash Bros. for 3DS
The start of the Dream Land GB stage as it appears in Super Smash Bros. for Nintendo 3DS
Dream Land GB stage in Super Smash Bros. Ultimate
Dream Land GB as it appears in Super Smash Bros. Ultimate

Dream Land GB (formerly known as simply Dream Land) is an unlockable stage appearing in Super Smash Bros. for Nintendo 3DS and a starter stage in Super Smash Bros. Ultimate, based on the Game Boy title Kirby's Dream Land. In addition to taking place on the game's stages, the stage also features Game Boy monochrome graphics, as well as a Game Boy system bordering it, similarly to how the Flat Zone series of stages takes place on a Game & Watch. By holding L Button when selecting the stage, the stage is shown in black and white monochrome rather than the green monochrome. The stage can be unlocked in Super Smash Bros. for Nintendo 3DS by using Kirby's Final Smash. In Ultimate, the stage was renamed to its current name to be distinguished from the stage of the same name from the Nintendo 64 game.

When the fighters are appearing onscreen, the stage starts off with the Game Boy boot-up screen. The stage then automatically cuts to Green Greens, the first stage in Kirby's Dream Land, outside the first door in the game. After a while, the stage starts to move, the stage featuring two ledges with a bottomless pit in between and ending at the ledge where the first Warp Star would be.

At this point the stage takes one of several forms based on the game's levels. One of these forms is Castle Lololo, the game's second stage. This portion of the stage is set outside the castle, with three floating platforms all near the door, one platform under the door and another platform on the other side of the stage. The stage may also move inside the castle, three platforms and two doors on the bottom and top of the stage.

The stage can also change into Float Islands, the game's third stage. This portion starts off at the area with the ship, and scrolls across to a platform with a pair of higher ledges.

When the stage turns into Bubbly Clouds, the fourth stage in Kirby's Dream Land, the stage takes place on a set of cloudy platforms, two on left side, one on the other side, and a floating cloud platform above on the right side of the stage. The stage then moves to another set of platforms, another platform now on the right side of the stage and two in the center.

The stage can also change to Mt. Dedede, the game's final level. The stage can either turn into the wrestling ring where King Dedede is fought in the original game, or the boss rush room, which features two higher up ledges where the Whispy Woods and Kracko doors are.

The Battlefield and Final Destination forms of the stage are set at the beginning of the Green Greens portion of the stage. While the stage is still stylized to look like Kirby's Dream Land, the stage now visibly appears in full 3D, and the Game Boy foreground no longer appears.

Songs[edit]

Name Source Credits
Green Greens
Castle Lololo
Float Islands
Bubbly Clouds
Mt. Dedede
Kirby's Dream Land Original
Green Greens Ver. 2 Kirby's Dream Land Arrangement: Masashi Hamauzu
Composition: HAL Laboratory, Inc.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese プププランド GB[?]
Pupupu Rando GB
Pupupu Land GB
Chinese 噗噗噗之國 GB (Traditional)
噗噗噗之国GB (Simplified)
[?]

Pūpūpū zhī guó GB
Pupupu Country GB
Dutch Dream Land (GB)[?] -
French Dream Land (GB)[?] -
German Dream Land (GB)[?] -
Italian Dream Land GB[?] -
Korean 푸푸푸랜드 GB[?]
Pupupu Raendeu GB
Pupupu Land GB
Portuguese Terra dos Sonhos[?] Land of Dreams
Russian Страна грез (GB)[?]
Strana grez (GB)
Country of Dreams (GB)
Spanish Dream Land (GB)[?] -

Unova Pokémon League[edit]

Unova Pokémon League's appearance in Super Smash Bros. for Nintendo 3DS.
Unova Pokémon League stage in Super Smash Bros. Ultimate
Unova Pokemon League's updated look in Super Smash Bros. Ultimate.

Unova Pokémon League is a stage in Super Smash Bros. for Nintendo 3DS and returning in Super Smash Bros. Ultimate. The stage is based upon the Pokémon League as it appears in Pokémon Black Version and Pokémon White Version, with N's Castle in the background.

The stage is set at the foot of the temple, featuring a flat base platform and two floating platforms at both ends; soon after the match starts N's Castle appears in the background, which also causes extensions to the stage to appear. At various intervals, one of several Pokémon can appear in the background similar to Spear Pillar in Super Smash Bros. Brawl, including Zekrom, Reshiram, Shaymin, Milotic, or Whimsicott. Zekrom attacks either the left, right, or center of the stage by slamming into it, which can not only damage players but also tilt or move the stage, while Reshiram breathes a massive fireball that sets one half of the stage on fire. Milotic, Whimsicott, and Shaymin do nothing and disappear after a while, Shaymin transforming into its Sky Forme and flying up and Milotic simply flying away.

The Final Destination version of the stage is simply the base platform. N's Castle is always in the background.

The unlock match for Jigglypuff takes place here.

Songs[edit]

Name Source Credits
N's Castle Medley Pokémon Black Version and Pokémon White Version Arrangement Supervisor: Shota Kageyama
Composition: GAME FREAK inc.
Arrangement: GAME FREAK inc.
Battle! (Reshiram / Zekrom) Arrangement Supervisor: Atsuko Asahi
Composition: GAME FREAK inc.
Arrangement: Nintendo

Names in other languages[edit]

Language Name Meaning Notes
Japanese イッシュポケモンリーグ[?]
Isshu Pokemon Rīgu
Unova Pokémon League
Chinese 合眾寶可夢聯盟 (Traditional)
合众宝可梦联盟 (Simplified)
[?]

Hézhòng Bǎokěmèng liánméng
Unova Pokémon League
Dutch Unova League[?] -
French Ligue Pokémon d'Unys[?] Unys' Pokémon League
German Einall-Pokémon-Liga[?] Unova Pokémon League
Italian Lega Pokémon di Unima[?] Unova's Pokémon League
Korean 하나 포켓몬 리그[?]
Hana Poketmon Rigeu
Unova Pokémon League
Portuguese Liga Unova[?] Unova League
Russian Лига Юнова[?]
Liga Yunova
Unova League
Spanish Liga Pokémon de Teselia[?] Unova Pokémon League

Prism Tower[edit]

Full overview of the Prism Tower stage in Super Smash Bros. for Nintendo 3DS
Prism Tower
The stage as it appears in Super Smash Bros. Ultimate

Prism Tower is the fifth gym in Pokémon X and Pokémon Y located in the center of Lumiose City appearing as a stage in Super Smash Bros. for Nintendo 3DS, available by default, and returns in Super Smash Bros. Ultimate.

The stage is a moving stage similar to Delfino Plaza from Super Smash Bros. Brawl, starting at the foot of the tower and moving up on a platform until finally moving out above the city and back to the base of the tower. The size of the platform and the amount of platforms also vary as the stage moves. As the stage moves, the time of day also changes, starting in the daytime at the base and slightly up the tower, turning to evening at the top of the tower, and going to night when moving away from the tower and going back to daytime when returning back to the start.

The Final Destination variation of the stage takes place on a large platform during the night.

Songs[edit]

Name Source Credits
Battle! (Trainer Battle) (Pokémon X and Pokémon Y) Pokemon X and Pokemon Y Arrangement Supervisor: Yuzo Koshiro
Composition: GAME FREAK inc.
Arrangement: Ancient-corp
Lumiose City Pokémon X and Pokémon Y Original

Super Smash Bros. for Nintendo 3DS trophy information[edit]

Name Image Description
Prism Tower PrismTowerTrophy3DS.png NA: A notable location from Pokémon X and Pokémon Y. The Prism Tower is the symbol of Lumiose City, the metropolis at the heart of the Kalos region. In the game, platforms will take you on a tour around the tower and its surrounding areas, and at night you can marvel at the fabulous illuminations. You may see different Pokémon, as well.

PAL: A notable location from Pokémon X and Pokémon Y. The Prism Tower is the symbol of Lumiose City, the metropolis at the heart of the Kalos region. In this game, platforms will take you on a tour around the tower and its surrounding areas, and at night you can marvel at the fabulous illuminations. Of course, you may run into a Pokémon, too.

Names in other languages[edit]

Language Name Meaning Notes
Japanese プリズムタワー[?]
Purizumu Tawā
Prism Tower
Chinese 棱鏡塔 (Traditional)
棱镜塔 (Simplified)
[?]

Léngjìng tǎ
Prism Tower
Dutch Prismatoren[?] Prism Tower
French Tour Prismatique[?] Prismatic Tower
German Prismaturm[?] Prism Tower
Italian Torre Prisma[?] Prism Tower
Korean 프리즘 타워[?]
Peurijeum Tawo
Prism Tower
Portuguese Torre Prisma[?] Prism Tower
Russian Башня Призмы[?]
Bashnya Prizmy
Prism Tower
Spanish Torre Prisma[?] Prism Tower

Mute City SNES[edit]

Mute City stage from Super Smash Bros. for Nintendo 3DS.
Mute City SNES in Super Smash Bros. for Nintendo 3DS.
Mute City SNES stage in Super Smash Bros. Ultimate
Mute City SNES in Super Smash Bros. Ultimate.

Mute City SNES (formerly known as simply Mute City) is a stage based on the Mute City I track from the first F-Zero game, appearing in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate. The entire stage uses the same 16-bit-stylized graphics from the original game. In Super Smash Bros. for Nintendo 3DS, it is an unlockable stage obtained by winning three Smash battles as Captain Falcon. In Ultimate, the stage was renamed to its current name.

Similar to the Mute City stage in Super Smash Bros. Melee and Port Town Aero Dive in Super Smash Bros. Brawl, Mute City in Super Smash Bros. for Nintendo 3DS takes place on top of a pair of platforms that move throughout the track, moving left and right as the stage moves as well; unlike these stages, however, the platform continuously moves across the racetrack, never stopping and dropping the fighters onto the track. F-Zero machines appear underneath, which can also be used as platforms. Sometimes the racers will start fighting against one another until one of them is knocked off the track. The text "CHECK" appears over a vehicle when it's about to drive offscreen, carrying any player on it along with it. Also like Melee's Mute City and Port Town, landing on the track itself results in the player being damaged.

The Battlefield and Final Destination forms of the stage are set on a large yellow platform moving high above the stage, following the Blue Falcon which can be seen racing on the track below.

Songs[edit]

Name Image Description
Mute City F-Zero Original
Mute City F-Zero Arrangement: Kenji Ito
Composition: Nintendo

Trophy information[edit]

Name Image Description
Mute City Trophy of Mute City in Super Smash Bros. for Nintendo 3DS NA: F-Zero is an interstellar race spread over nine different planets. The Blue Falcon sprints through Mute City, the first circuit in the Knight League. Fighters must do battle as they move between the various racing machines, being careful not to get knocked off and left behind in this high-speed stage.

PAL: A metropolis in the heart of the Space Federation, where all the racing leagues begin in the original F-Zero game. In this tricky stage, you fight on top of the Blue Falcon as it thunders along the track, switching to different vehicles suddenly as the race rages on. Whatever you do, don't fall onto the track. That's sure to hurt!

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ミュートシティ[?]
Myūto Shiti
Mute City
ミュートシティ SFC[?]
Myūto Shiti SFC
Mute City SFC (Super Famicom)
Chinese 寂靜城市SFC (Traditional)
寂静城市SFC (Simplified)
[?]

Jìjìng chéngshì SFC
Silent City SFC
Dutch Mute City
Mute City SNES
[?]
-
French Mute City
Mute City SNES
[?]
-
German Mute City
Mute City (SNES)
[?]
-
Italian Mute City
Mute City SNES
[?]
-
Korean 뮤트 시티
Myuteu Siti
뮤트 시티 SFC
Myuteu Siti SFC
[?]
Mute City

Mute City SFC
Russian Мьют-Сити
Myut-Siti
Мьют-Сити (SNES)
Myut-Siti (SNES)
[?]
Mute City

Mute City (SNES)
Spanish (NOA) Ciudad Muda
Ciudad Muda (SNES)
[?]
Mute City
Mute City (SNES)
Spanish (NOE) Mute City
Mute City (SNES)
[?]
-

Magicant[edit]

Magicant in Super Smash Bros. for Nintendo 3DS
Magicant stage in Super Smash Bros. Ultimate
Magicant's updated appearance in Super Smash Bros. Ultimate

Magicant is an unlockable stage in Super Smash Bros. for Nintendo 3DS, based on the area from the EarthBound (Mother) series of the same name. The stage is automatically unlocked upon unlocking Ness, and Magicant is also where the unlock match for Ness takes place.

The stage takes place on three large pink cloud platforms with a small one on below the middle platform. The main feature of this stage are the Flying Men that appear from the houses on the stage. Hitting one of the Flying Men turns it into a non-playable assistant that attacks the opponents. Once the Flying Man is defeated, a gravestone pops up near their house, just like in the original series. After some time has passed, another Flying Man appears, acting the same as before. Only five appear at max, after which they stop spawning. The Flying Man ignores all team battle rules; if a red team player activates the Flying Man, he begins attacking the other red team players, even if team attacks are turned OFF. Occasionally, the Dungeon Man from EarthBound walks along the bottom of the stage, with his head serving as an extra platform.

Trees from Mother appear and can serve as an extra platform while the octopus statue from Mother 2 can serve as both a shield and an extra platform. Standing on the octopus statue causes it to sink into the clouds and eventually drop below the stage. Mobile Sprouts and tomatoes from EarthBound appear on the stage as well. The Mobile Sprouts serve as moving platforms while the tomatoes can be destroyed by attacking them. The Sky Runner from EarthBound also appears on a random part of the stage, serving as an extra platform until it flies off.

Another feature of this stage are the dimensional rifts in the background depicting the following scenes from Mother and EarthBound:

  • Ninten meeting Lloyd on top of Twinkle Elementary School
  • Ninten outside with his dog, Mick
  • Ness and Paula in the zombified Threed
  • Ness and his friends in the seventh sanctuary, Lumine Hall
  • Ness and his friends in Saturn Valley after Dr. Andonuts completed the Phase Distorter 3

The Final Destination version of the stage is just one giant cloud serving as the platform. Although the stage hazards do not appear in this mode, the dimensional rifts in the background still occur.

Magicant reappears as one of the many returning stages in Super Smash Bros. Ultimate. In this appearance, the rifts in the background are produced by multiple large, square-shaped particles rather than being "rips" in the sky.

Pre-release Flying Man
Magazine scan showing both the unused and final models.

The Flying Men were originally going to use a brand new 3D model for their appearance; however, according to a Famitsu magazine interview, Masahiro Sakurai stated that the model strained the Nintendo 3DS hardware, causing gameplay lag. The 2D sprite model was made instead, and was used in the final build of the game. Despite the original reason presumably no longer being applicable, the Flying Men still use the same sprites in Super Smash Bros. Ultimate.

The tilemap for Star World is labeled "majikant" in Super Mario World development assets, indicating that it may have originally been named after Magicant from the Family Computer game Mother.[1]

Songs[edit]

Name Source Credits
Magicant/Eight Melodies (Mother) Mother Arrangement Supervisor: Yoko Shimomura
Composition: Keichii Suzuki / Nintendo
Arrangement: Midplex Co., Ltd
Smiles and Tears EarthBound Arrangement Supervisor: Toru Minegishi
Composition: Keichii Suzuki / Nintendo
Nintendo

Super Smash Bros. for Nintendo 3DS trophy information[edit]

Name Image NTSC-U Description PAL Description
Magicant Trophy of Magicant in Super Smash Bros. for Nintendo 3DS A magical world in Mother and EarthBound, brought to life by the memories of certain characters. In this game, Magicant is a cloud stage where giant tomatoes, metal octopuses, and even the Sky Runner may appear. Even the hulking Dungeon Man may show up. What an unusual battlefield... A world in Mother and EarthBound that brings your memories to life. In this game, it's a cloud stage where giant tomatoes, metal octopuses and the Sky Runner can appear at any moment. Dungeon Man might even show his face too, which, all in all, makes for a very unusual battle environment.
Flying Man FlyingMenTrophy3DS.png The Flying Men are a team of five birdmen. Each time a Flying Man appears, he'll help the first person to reach him with Flying Cross Chops and Somersault Kicks. A small memorial stone will be erected for each one defeated. Once all five are gone, they're done fighting forever until the next battle. The Flying Men are five brothers who seem to be some kind of bird people. They make great allies, smoothly combining majestic jumps with Flying Cross Chops and Somersault Kicks, and they'll each support whoever reaches them first. Sadly, once they're defeated, they'll be buried next to their homes, never to return.
Sky Runner SkyRunnerTrophy3DS.png A flying machine designed by Dr. Andonuts, it is given to Jeff to travel to Threed. It promptly crash-lands, rendering it temporarily out of service. On the Magicant stage, it can sometimes be seen floating above the clouds before it suddenly zooms back into the sky. A flying vehicle that Jeff receives from Dr. Andonuts. Unfortunately, he crashes it on his first flight, turning it into an unflyable wreck. The Sky Runner that appears in the Magicant stage descends from the sky without warning, then hovers in place, never landing on the clouds, before suddenly floating up and away."
Dungeon Man DungeonManTrophy3DS.png Thanks to Dr. Andonuts's genius, the dungeon creator Brickroad was able to become the first man-dungeon hybrid in history, complete with an ATM, pay phone, and hospital. He walks back and forth slowly in the Magicant stage, and his head can serve as a platform to ride on as you fight. Dedicated dungeon-designer Brick Road used Dr. Andonuts's knowledge to turn himself into this fully explorable human/dungeon combo, complete with ATMs, phones and more. In this game, he'll slowly make his way across the Magicant stage every now and then. Feel free to use his head as a platform.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese マジカント[?]
Majikanto
Magicant
Dutch Magicant[?] -
French Magicant[?] -
German Magicant[?] -
Italian Magicant[?] -
Korean 매지컨트[?]
Maejikeonteu
Magicant
Portuguese Magicant[?] -
Russian Грезия[?]
Greziya
Dreamia
Spanish Magicant[?] -

Arena Ferox[edit]

Screenshot of a stage from Super Smash Bros. for Nintendo 3DS
Arena Ferox in Super Smash Bros. for Nintendo 3DS
Arena Ferox stage in Super Smash Bros. Ultimate
Arena Ferox, in its updated look for Super Smash Bros. Ultimate

Arena Ferox is a stage in Super Smash Bros. for Nintendo 3DS, based on the area from Fire Emblem Awakening of the same name. The stage takes place on a platform in the middle of the arena with edges on both sides, making it an aerial stage. The stage's main gimmick are the platforms that take different forms at various times of the match, a gimmick similar to the Pokémon Stadium and Pokémon Stadium 2 stages from past games. There are four different variations of the stage, one variation showing four pass through platforms, the bottom one having a wall supporting it, the second variation having two statues holding up three pass through platforms, similar to the second area of Castle Siege from Super Smash Bros. Brawl, the third variation showing multiple floating platforms, three of which can be passed through while the other two are solid and the final variation showing a pass though platform at the far right, a solid platform in the middle and a moving platform at the left, which moves in a rectangle shape by a mechanism.

The stage reappears in Super Smash Bros. Ultimate, with a graphical update, though the stage itself remains the same.

The Final Destination version of the stage is mostly unchanged, though the stage does not shift form at all, instead taking place entirely on the flat arena.

The unlock matches for Lucina and Chrom (the latter in Ultimate only) takes place here.

Songs[edit]

The following is a list of songs playable on the stage in Super Smash Bros. for Nintendo 3DS. In Super Smash Bros. Ultimate, any Fire Emblem song can be played.

Name Source Credits
Id (Purpose) Fire Emblem Awakening Original
Fire Emblem Fire Emblem: Shadow Dragon Arrangement Supervisor: Shogo Sakai
Composition: INTELLIGENT SYSTEMS
Arrangement: HAL Laboratory, Inc.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese フェリア闘技場[?]
Feria Tōgijō
Felia Arena
Chinese 菲利亞鬥技場 (Traditional)
菲利亚斗技场 (Simplified)
[?]

Fēilìyǎ dòu jì chǎng
Felia Arena
Dutch Ferox-Arena[?] -
French Arène de Ferox[?] Ferox Arena
German Feroxer Arena[?] Ferox Arena
Italian Arena Ferox[?] -
Korean 페록스 투기장[?]
Perokseu Tugijang
Ferox Arena
Portuguese Arena Ferox[?] -
Russian Арена Ферокс[?]
Arena Feroks
Arena Ferox
Spanish Coliseo de Regna Ferox[?] Regna Ferox Coliseum

Reset Bomb Forest[edit]

Screenshot from Super Smash Bros. for 3DS}
The starting portion of Reset Bomb Forest in Super Smash Bros. for Nintendo 3DS.
Reset Bomb Forest
The stage, as it appears in Super Smash Bros. Ultimate.

Reset Bomb Forest is one of the stages appearing in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate. It is based upon Chapter 11, Viridi, Goddess of Nature, from Kid Icarus: Uprising.

The stage takes place on a ruined fortress; a war between two nations can be seen in the background. The stage itself features a two base platforms with a pit dividing them; above the pit is a wooden platform, and two more are above the right side of the stage. After a while, the silhouette of Viridi appears in the background, and a Reset Bomb lands and detonates, the stage transforming into the forest created by the bomb; the fighters are then placed on a completely destroyed structure consisting only of a series of platforms. The structure on the top left, however, is cracked and may be destroyed. Occasionally, a Lurchthorn appears under the stage, damaging any fighters that land on it. After a while, Viridi's voice can be heard again, and the stage returns to normal.

The Omega Form variation of this stage is set on the base platform of the fortress at the beginning of the stage, though now it is a complete platform.

The unlock match for Dark Pit takes place here.

Songs[edit]

Name Source Credits
Wrath of the Reset Bomb1 Kid Icarus: Uprising Arrangement Supervisor: Yuzo Koshiro
Composition: Ancient-corp.
Arrangement: Ancient-corp.
Dark Pit's Theme Kid Icarus: Uprising Original

1 - If the song "Wrath of the Reset Bomb" is playing for this stage, the music is always in sync with the stage environment; if the player pauses the game, the music stops. This does not happen on the Omega version of the stage.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese 初期化爆弾の森[?]
Shokika Bakudan no Mori
Reset Bomb Forest
Chinese Reset Bomb Forest[?] -
Dutch Nulbommenbos[?] Zero Bomb Forest
French (NOA) Forêt des bombes zéro[?] Zero Bombs Forest
French (NOE) Forêt des Bombazéros[?] Zerobomb Forest
German Nullbombenwald[?] Zero Bombs Forest
Korean 초기화 폭탄의 숲[?]
Chogihwa Poktan-ui Sup
Forest of Initialization Bomb
Portuguese Floresta da Viridi[?] Viridi's Forest
Russian Лес альфа-бомб[?]
Les al'fa-bomb
Alpha Bombs Forest
Spanish Bosque génesis[?] Genesis Forest

Tortimer Island[edit]

One layout of the Tortimer Island stage in Super Smash Bros. for Nintendo 3DS.
Tortimer Island
Tortimer Island, as it appears in Super Smash Bros. Ultimate.

Tortimer Island is a location in Animal Crossing: New Leaf appearing as a stage in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate.

Unlike most other stages in the Super Smash Bros., series, the layout of Tortimer Island changes with each match, similar to how the island has a different appearance in each game of Animal Crossing: New Leaf. The island features a beach and a slightly raised grassy area, as well as trees that can be used as platforms; these trees also bear fruit that can either be eaten as food to recover or thrown as an explosive. On one end of the stage is a dock; Kapp'n occasionally shows up here on his boat, which can also serve as a platform. In the background is the tour office, with a member of Kapp'n's family in front of it. A shark may also appear on the other side that can damage any players that get close to it by jumping out of the water.

When playing the Final Destination variant of the stage, it takes place on a cliffside. The office can still be seen in the background alongside one of Kapp'n's family members, though unlike the normal version of the stage the Final Destination form does not have different layouts.

Tortimer Island reappears in Super Smash Bros. Ultimate, where it has updated graphics.

Songs[edit]

Name Source Credits
Tortimer Island Medley Animal Crossing: New Leaf Arrangement Supervisor: Masafumi Takada
Composition: Nintendo
Arrangement: Sound Prestige LLC.
Kapp'n's Song Animal Crossing: New Leaf Arrangement Supervisor: Shohei Tsuchiya (ZUNTATA)
Composition: Nintendo
Arrangement: TAITO CORPORATION

Trophy information[edit]

Name Image Description
Tortimer Island TortimerIslandTrophy3DS.png NA: Take a ride on Kapp'n's boat to reach this tropical island, home to fish, insects, and fruit you can't find anywhere else. Tortimer's tours are also available here. Eat the fruit on this stage to reduce your damage, but keep an eye out for the occasional bomb in the mix too!

PAL: A tropical island where you'll find fish, insects and fruit that you can't get in your own town. To reach it, just take a ride on Kapp'n's boat. While you're fighting on this stage, make sure to eat some of the delicious fruits from the trees to heal yourself, but watch out - bombs sometimes get mixed in with the too!

Names in other languages[edit]

Language Name Meaning Notes
Japanese コトブキランド[?]
Kotobuki Rando
Tortimer Land
Chinese Tortimer Island[?] -
Dutch Tortimer-Eiland[?] Tortimer Island
French Tortiland[?] Tortimer + land
German Törtel-Insel[?] Tortimer Island
Korean 고북랜드[?]
Gobuk Randeu
Tortimer Land
Portuguese Ilha do Tortimer[?] Tortimer's Island
Russian Остров Тортимера[?]
Ostrov Tortimera
Tortimer's Island
Spanish Isla Tórtimer[?] Tortimer Island

Pac-Maze[edit]

Pac-Man, Yoshi, and Kirby in Pac-Maze

Pac-Maze (stylized PAC-MAZE in-game) is a stage that only appears in Super Smash Bros. for Nintendo 3DS. This stage is based on the classic maze from the original Pac-Man game. It appears as an unlockable stage, obtained by completing the challenge in which the player must use Pac-Man's Final Smash.

The stage consists of several blue-colored platforms based on the walls of the maze. The Ghosts (Blinky, Pinky, Inky, and Clyde) also appear as stage hazards, along with Pac-Dots. Similar to the Coins in Golden Plains, collecting 100 Pac-Dots will cause a Power Pellet of the same color as the player who collected the Pac-Dots (such as red for player 1) to appear. Collecting it causes the ghosts to turn blue on the player's screen and become vulnerable only to that player; players are also capable of destroying an opponent's Power Pellet before they can collect it by attacking it. Fruits may also appear that the player can collect, which counts toward their Pac-Dot count.

The Final Destination version of the stage takes place on a single platform, with a Pac-Man-style maze in the background.

Pac-Maze and Rainbow Road are the only stages from Super Smash Bros. for Nintendo 3DS to not reappear in Super Smash Bros. Ultimate.

Songs[edit]

Name Source Credits
PAC-MAN PAC-MAN Arrangement Supervisor: Yuzo Koshiro
Composition: BANDAI NAMCO Studios, Inc.
Arrangement: Ancient-corp.
PAC-MAN (Club Mix) PAC-MAN Arrangement: Hirokazu Tanaka. ex
Composition: BANDAI NAMCO Games, Inc.

Trophy information[edit]

Name Image NTSC-U Description PAL Description
PAC-MAZE Trophy of Pac-Maze in Super Smash Bros. for Nintendo 3DS A stage where you can collect Pac-Dots and defeat scared ghosts, just like in the original PAC-MAN! Eating enough Pac-Dots will nab you a Power Pellet, which boosts your abilities in all kinds of ways. Attacks in particular get about 1.7 times as strong! If an opponent earns a Power Pellet, you'd better destroy it before they grab it. A stage where you can collect Pac-Dots and fend off ghosts, just like in the original PAC-MAN! Eating enough Pac-Dots will nab you a Power Pellet, which boosts your abilities in all kinds of ways. Attacks in particular get about 1.7 times as strong! So if an opponent earns a Power Pellet, you'll want to destroy it before they grab it.

Names in other languages[edit]

Language Name Meaning Notes
Japanese パックメイズ[?]
Pakku Meizu
Pac-Maze
Dutch PAC-MAZE[?] -
French PAC-MAZE[?] -
German PAC-MAZE[?] -
Italian PAC-MAZE[?] -
Korean 팩메이즈[?]
Paek Meijeu
Pac-Maze
Portuguese PAC-MAZE[?] -
Russian ПЭКМЕЙЗ[?]
PEKMEYZ
PAC-MAZE
Spanish PAC-MAZE[?] -

Balloon Fight[edit]

The Balloon fighter stage for SSB4
Balloon Fight

Balloon Fight is a stage appearing in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate, based upon the game of the same name. This stage is unlocked by using Villager three or more times in Smash mode.

The stage itself features a different layout each time it is played; with both the color of the grass and the overall layout of the stage differing. Unlike most stages, walking off the side of the stage results in the player emerging on the other side of the stage; sending the opponent off the side with an attack, however, still causes a KO. Flippers appear on the stage, which spin when attacked or touched and damage all players. The clouds on the stage can also occasionally glow and release a lightning bolt, which sends a spark bouncing around the stage that damages anybody that touches it. This hazard is absent in multiplayer. The bottom middle of the stage is entirely water, and falling into it causes the fish from Balloon Fight to grab the player and slowly drag the player toward the bottom of the stage. Players are also stunned if the fish grabs them, although they can flee by mashing buttons and moving the Circle Pad.

The stage's Final Destination form is set on a high ledge. While the clouds still appear, they do not do anything. The water is also still at the bottom of the stage, though the fish also no longer appears.

In Ultimate, its My Music library is now shared with Summit, Duck Hunt, Hanenbow, PictoChat 2, Living Room, Find Mii, Tomodachi Life, Wrecking Crew, Pilotwings, and Wuhu Island.

Gallery[edit]

Songs[edit]

Name Source Credits
Balloon Fight Medley Balloon Fight Arrangement Supervisor: Yoshihito Yano
Composition: Nintendo
Arrangement: BANDAI NAMCO Studios Inc.
Balloon Trip Balloon Fight Arrangement: Herokazu Tanaka .ex
Composition: Nintendo

Names in other languages[edit]

Language Name Meaning Notes
Japanese バルーンファイト[?]
Barūn Faito
Balloon Fight
Chinese (simplified) 打气球[?]
Dǎ qìqiú
Ballooning
Chinese (traditional) Balloon Fight[?] -
Dutch Balloon Fight[?] -
German Balloon Fight[?] -
Italian Balloon Fight[?] -
Korean 벌룬 파이트[?]
Beollun Paiteu
Balloon Fight
Portuguese Balloon Fight[?] -
Russian Бой на шарах[?]
Boy na sharakh
Balloon Fight
Spanish Balloon Fight[?] -

Living Room[edit]

Screenshot of a stage from Super Smash Bros. for Nintendo 3DS
Living Room's appearance in Super Smash Bros. for Nintendo 3DS
Living Room
Living Room in Super Smash Bros. Ultimate

Living Room is a stage based on Nintendogs + Cats, appearing in Super Smash Bros. for Nintendo 3DS.

The stage starts off on the floor of a living room; one of the four kinds of dogs or occasionally a cat may appear in the background. During the match, blocks and various other objects fall from above, creating platforms for the fighters to stand on that disappear after a while.

The Final Destination form of the stage is set on top of a flat platform made out of blocks. The floor underneath the stage is at a lower level, allowing for falling KOs.

Living Room reappears in Super Smash Bros. Ultimate, where it has updated graphics. The stage's My Music library is now shared with Summit, Duck Hunt, Hanenbow, PictoChat 2, Balloon Fight, Find Mii, Tomodachi Life, Wrecking Crew, Pilotwings, and Wuhu Island.

Songs[edit]

Name Source Credits
Bath Time Theme Nintendogs Arrangement Supervisor: Masato Coda with RiRiKA
Composition: Nintendo
Arrangement: designwave co., ltd.
Bath Time Theme (Vocal Mix) Nintendogs Arrangement Supervisor: Masato Coda with RiRiKA
Composition: Nintendo
Arrangement: designwave co., ltd.

Names in other languages[edit]

Language Name Meaning Notes
Japanese 子犬がいるリビング[?]
Koinu ga Iru Ribingu
Living Room with a Puppy
Chinese 狗狗客廳 (Traditional)
狗狗客厅 (Simplified)
[?]

Gǒu gǒu kètīng
Dog Living Room
Dutch Woonkamer[?] Living Room
French Salon[?] Living Room
German Wohnzimmer[?] Livingroom
Italian Salotto[?] Living Room
Korean 강아지가 있는 거실[?]
Gang'ajiga Inneun Geosil
Living Room with a Puppy
Portuguese Sala de Estar[?] Living Room
Russian Гав-гостиная[?]
Gav-gostinaya
Bark Living Room
Spanish (NOA) Sala rural[?] Country Room
Spanish (NOE) Casa rural[?] Country house

Find Mii[edit]

Find Mii stage
The Find Mii stage as it appears in Super Smash Bros. for Nintendo 3DS
Find Mii stage in Super Smash Bros. Ultimate
The Find Mii stage's updated look in Super Smash Bros. Ultimate

Find Mii (known as StreetPass Quest in the British English version) is a stage in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate based on the game of the same name from the built-in Nintendo 3DS application StreetPass Mii Plaza, specifically the top of the ruins of the Castle of Darkness, the game's final level.

The stage has two main platforms; a larger, flat ground on the left, and a smaller, raised piece of ground on the right. There is a large gap between the two, allowing for easy meteor smashes. Additionally, a caged Mii is positioned above the left platform. The Mii is chosen at random from the ones saved on the console. Contrarily, some screenshots show the cage to be empty. The caged Mii has a hitbox and the cage can be destroyed, sending the Mii flying into a background.

The Dark Emperor from Find Mii II can be seen flying around the stage. Occasionally, he gives a single fighter a level boost or hindrance, or he temporarily sinks either of the stage's two platforms. He also occasionally goes into the foreground to attack fighters by coming into contact with them. If a fighter defeats him, they get a temporary stat boost.

The Final Destination variant takes place on a singular platform. The Dark Emperor and the caged Mii are removed.

In Ultimate, the stage's My Music library is now shared with Summit, Duck Hunt, Hanenbow, PictoChat 2, Living Room, Balloon Fight, Tomodachi Life, Wrecking Crew, Pilotwings, and Wuhu Island.

Songs[edit]

Name Source Credits
Dark Lord Find Mii II Arrangement Supervisor: Daisuke Matsuoka
Composition: Nintendo
Arrangement: Nintendo
Save the World, Heroes! Find Mii II

Super Smash Bros. for Nintendo 3DS trophy information[edit]

Name Image American English description British English description
Dark Emperor Dark Emperor's trophy, from Super Smash Bros. for Nintendo 3DS. This enemy brings chaos to the battlefield, employing three different attack patterns. He'll use magic to help—or hinder—fighters depending on their color. He will also smash platforms with a localized earthquake. Last, he'll directly strike fighters. Wait a sec... What a cheater—he's invincible when he's in the background! This enemy's three attacks are bound to add a touch of chaos to your battles. His magic will boost or hinder fighters depending on their colour. He can also destroy platforms by causing a localised earthquake. Or he might just attack you directly. No matter what, though, you can't attack him back. Talk about unfair!

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese すれちがい伝説[?]
Surechigai Densetsu
StreetPass Legend
Chinese 瞬間交錯傳說 (Traditional)
Shùnjiān jiāocuò chuánshuō
瞬缘传说 (Simplified)
Shùn yuán chuánshuō
[?]
StreetPass Legend
Dutch Mii in misère[?] Mii in misery
French Mii en péril[?] Mii in jeopardy (Mii en péril is the name of the StreetPass Plaza game Find Mii)
German Rette die Krone![?] Save the Crown!
Italian Libera Mii[?] Free Mii (Libera Mii is the name of the StreetPass Plaza game Find Mii)
Korean 엇갈림 전설[?]
Eotgallim Jeonseol
Crisscross Legend
Portuguese O Resgate Mii[?] The Mii Rescue
Russian Спаси Mii[?]
Spasi Mii
Rescue Mii (Спаси Mii is the name of the StreetPass Plaza game Find Mii)
Spanish Rescate Mii[?] Rescue Mii (Rescate Mii is the name of the StreetPass Plaza game Find Mii)

Tomodachi Life[edit]

Tomodachi Life stage in Super Smash Bros. for Nintendo 3DS.
Tomodachi Life in Super Smash Bros. for Nintendo 3DS
Tomodachi Life stage in Super Smash Bros. Ultimate
Tomodachi Life in Super Smash Bros. Ultimate

Tomodachi Life is a stage appearing in Super Smash Bros. for Nintendo 3DS. The stage is based upon the Mii apartments from the game of the same name.

The stage takes place on the Mii apartments, featuring three levels with two rooms each and the roof; The room designs and Miis are different with each match, and the Miis inside the apartments are loaded from the system. Like Luigi's Mansion in Super Smash Bros. Brawl, if a player is not standing inside a room, only the outside of the building shows. The outside of the building acts as a dropoff.

The Ω form of the stage takes place on the roof of the apartment.

The stage reappears in Super Smash Bros. Ultimate. The graphics are improved, and there are now trees and bushes on the roof. The stage's My Music library is now shared with Summit, Duck Hunt, Hanenbow, PictoChat 2, Living Room, Balloon Fight, Find Mii, Wrecking Crew, Pilotwings, and Wuhu Island.

Songs[edit]

Name Source Credits
Tomodachi Life Tomodachi Life Arrangement Supervisor: Masafumi Takada
Composition: Nintendo
Arrangement: Sound Prestige LLC
Mii Plaza Mii Channel Arrangement Supervisor: Yasunori Mitsuda
Composition: Nintendo
Arrangement: PROCYON STUDIO

Gallery[edit]

Trophy information[edit]

Name Image Description
Mii Apartments
Tomodachi Life
TomodachiLifeTrophy3DS.png American English: This apartment complex is located in the middle of the island–so convenient! But wait. Why even leave when there's so much fun stuff to do inside? More importantly, what's up with the girl in 301 and the guy in 105? I'm sure someone around here wants to gossip...

British English: With this apartment complex being based in the middle of the island, it's easy to get anywhere quickly. But why leave when there is so much fun stuff to do inside? And just what is going on between the girl in 301 and the guy in 105?! Maybe we'll find out the next time someone throws a roof party.

Names in other languages[edit]

Language Name Meaning Notes
Japanese トモダチコレクション[?]
Tomodachi Korekushon
Tomodachi Collection
Chinese Tomodachi Life[?] -
Dutch Tomodachi Life[?] -
French Tomodachi Life[?] -
German Tomodachi Life[?] -
Italian Tomodachi Life[?] -
Korean 친구모아 아파트[?]
Chingumoa Apateu
Gather-up-friends Apartment
Portuguese Tomodachi Life[?] -
Russian Жизнь друзей[?]
Zhizn' druzey
Friends' Life (English title with Tomodachi translated from Japanese)
Spanish Tomodachi Life[?] -

PictoChat 2[edit]

PictoChat 2. The Pac-Man drawings are inspired by Pac-Pix, a drawing-based game for the Nintendo DS.
PictoChat 2
PictoChat 2, as it appears in Super Smash Bros. Ultimate

PictoChat 2 is a stage that appears in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate. The stage is based on the PictoChat application for the Nintendo DS. The stage is a successor to the PictoChat stage from Super Smash Bros. Brawl, hence its name.

Like its predecessor, PictoChat 2 takes place on a flat platform, based on PictoChat's "Enter room" message. During the match, various drawings temporarily appear that affect the stage, being either platforms or obstacles. The drawings, however, were designed to take advantage of the Nintendo 3DS's 3D effect, having some portions of the drawing placed back for added depth. The possible drawings are:

  • A faucet raining down water that pushes players along the stage with the current.
  • Escalators that push the player up along them.
  • A number of classic Pac-Man drawings that can damage players, inspired by Pac-Pix.[2]
  • A depiction of Donkey Kong, featuring rolling barrels and a drawing of Donkey Kong himself that can damage players.
  • Jumping dolphins that players can stand on.
  • Two platforms with electrical sparks running along them, as well as a third running along the base platform.
  • An infinity symbol that the players can stand on, though only on the "outside".
  • Moving clouds that can serve as platforms.
  • A face blowing air that can push players into the air.
  • A straight line running across the stage that cars can drive across from either side of the stage, similar to Onett.
  • A pair of shoes that walk across the stage, damaging and burying any players caught by them.
  • Paper airplanes that the player can stand on.
  • A tornado that hurls players into the air.
  • A clock; players can stand on the minute hand as it moves.
  • A sunset with birds; players can stand on the horizon, the birds, and the sun.
  • A pair of Wario's noses using mustaches as legs that jump around that players can stand on, inspired from the ones appearing in the title screen of WarioWare: Touched!
  • A seesaw that players can stand on, which tips it to either side depending on the weight put on it.
  • A roadway; players can stand on the sides of the road.
  • A completely black background with a policeman stick-figure holding a flashlight; both the figure and the light can hurt players.
  • A completely black background with shooting stars raining down that can damage players.
  • A black background with a moon in the sky that goes through a complete lunar cycle; once it disappears the stage is completely dark.
  • A number of Warp Pipes that lead to another pipe on the stage, entered by standing on them.
  • Two faces staring at each other, with an electrical bolt traveling on a line between them.
  • A piece of paper that gets written on; players can stand on the writing.
  • A platform of blocks with moving platforms on both sides of the stage, resembling World 1-2 of Super Mario Bros.

The Ω form of the stage takes place on the same platform, though it is extended down in Super Smash Bros. for Nintendo 3DS and reshaped to match Final Destination in Super Smash Bros. Ultimate. Drawings of various weather patterns appear in the background, though they have no impact on the match.

In Super Smash Bros. for 3DS, the unlock match for R.O.B. takes place here.

In Super Smash Bros. Ultimate, PictoChat 2's My Music library is shared with Summit, Duck Hunt, Hanenbow, Balloon Fight, Living Room, Find Mii, Tomodachi Life, Wrecking Crew, Pilotwings, and Wuhu Island.

Songs[edit]

Name Source Credits
PictoChat PictoChat Composition Supervisor: Shogo Sakai
Composition: HAL Laboratory, Inc.
Dr. Mario Dr. Mario Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.

Names in other languages[edit]

Language Name Meaning Notes
Japanese ピクトチャット2[?]
Pikutochatto 2
PictoChat 2
Chinese (simplified) 涂鸦聊天2[?]
Túyā liáotiān 2
PictoChat 2
Chinese (traditional) PictoChat 2[?] -
Dutch PictoChat 2[?] -
French PictoChat 2[?] -
German PictoChat 2[?] -
Italian PictoChat 2[?] -
Korean 픽토챗 2[?]
Piktochaet 2
PictoChat 2
Portuguese PictoChat2[?] -
Russian Пикточат 2[?]
Piktochat 2
PictoChat 2
Spanish PictoChat 2[?] -

References[edit]

  1. ^ Frieze (July 24, 2020). Twitter post featuring a pre-release Super Mario World asset. Retrieved July 25, 2020.
  2. ^ (Translated) Miiverse post by Masahiro Sakurai (September 24, 2014). Retrieved October 17, 2014.